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Cinemassively: Invisible Threads, or the making of a virtual sweatshop

Filed under: Real life, Video, Events, real-world, Events, in-game, Second Life, Free-to-play, Cinemassively, Machinima

Yesterday, we took a brief look at the recruitment tactics of Double Happiness Jeans. Today, we'll check out the short documentary created for the art project, which was actually meant to simulate a sweatshop! In ten easy steps, they outline how to start the business, keep your employees happy, and where to go from there.

Annie Ok did a great job with this machinima. Project producers Stephanie Rothenberg and Jeff Crouse will be hosting another mixed-reality event on Tuesday, April 15th. You can find more details on the National Art Museum of China website.

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

Cinemassively: Double Happiness Jeans recruits virtual workers

Filed under: Real life, Video, Events, real-world, Events, in-game, Second Life, Free-to-play, Cinemassively, Machinima

Over the weekend, we'll be looking at an art project led by Stephanie Rothenberg and Jeff Crouse in January 2008. They first found an island, Eyebeam, which would serve as the base of operations for Double Happiness Jeans. Then they began recruiting residents to work in their factory.

These new employees would work for five days, in three hour shifts, and in return, receive a tiny parcel of land and 200 Linden dollars per real hour. A variety of positions were available, including laser cutters and dye vat operators. The catch is that while they were pressing buttons in Second Life, they were actually part of an assembly process for jeans manufacturing at the Sundance Film Festival! Tomorrow, we'll view the results of their project.

If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.

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