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Funcom speaks out openly about Age of Conan criticisms

Filed under: Fantasy, Age of Conan, News items

In an interview with MTV Multiplayer, Funcom's Jørgen Tharaldsen speaks surprisingly frank about the many criticisms Age of Conan has been dealt. Topics cover everything from the current state of the game to what Funcom is doing to bring back players with a "come back and play for free" invite sometime in 2009, according to Jørgen. The whole read is just generally very interesting and well worth your time if you've any interest in Age of Conan and where it's headed in the coming months.

At the end of the interview, the question of Warhammer Online and Wrath of the Lich King come up in relation to any possibly concerns for Funcom. Jørgen delivers one of his most lucid comments about AoC when he says, "I don't think anything is easy in the world of MMO's, and fighting to get new subscribers is a constant challenge. Now it's 'WAR' and 'Lich King' - going forward there will be many others." The list of other contenders is indeed longer than a Dream Theater solo and in a couple of weeks we may have to add yet another large contender to that laundry list.

Funcom's product manager speaks out on Gaute Godager's departure

Filed under: Fantasy, Age of Conan, Interviews, MMO industry

With the recent news of Age of Conan's Gaute Godager departing Funcom so suddenly, many players want to know what happened exactly. As an original founder of the company and through 16 years of employment at Funcom, one can only wonder what this says about the company. So MTV Multiplayer was able to sit down to a short interview with Funcom's product manager Jorgen Tharaldsen concerning this sudden departure of Godager.

Tharaldsen is understandably positive about the new direction of the company under replacement game director Craig Morrison. He praises Morrison's work as a community manager at Funcom and as a game director for Anarchy Online. Yet he also touches on the legacy of Godager and what he has meant to the history of MMOs in general. Not much else is said about the reasoning behind Godager's departure (besides what Godager has already said himself), but Tharaldsen seems optimistic about the future of the company and Age of Conan.

Age of Conan's Jorgen Tharaldsen addresses game issues

Filed under: Fantasy, Age of Conan, Exploits, Interviews, Server downtime


Jon Wood from MMORPG.com recently interviewed Funcom's Product Director Jorgen Tharaldsen about some of the issues affecting gameplay in Age of Conan. The interview was primarily focused on customer service issues, and hopefully provides a good indicator as to how things are improving in AoC. Some of the key issues that Tharaldsen addressed include:

  • Customer support frustrations expressed by players.
  • Inability to log in to the game's official forums.
  • Funcom's actions taken against exploiters.
  • Poor game performance despite meeting required system specs.
  • Server downtimes during peak hours.
  • Limitations on number of players in certain instances.
  • Increasing the number of GM's to handle the petition backlog.
Check out the interview over at MMORPG.com, where's there's quite a string of comments from the readers. Do you think Funcom is handling customer service issues properly (given that AoC had such a recent launch), or are they dropping the ball?

An all things Age of Conan interview with Jrgen Tharaldsen

Filed under: Fantasy, Age of Conan, Interviews, New titles, Massively Interviews


There's been a lot of discussion here at Massively about Age of Conan -- it's a given that you probably know we're just a little excited about its impending release. So when we recently got the chance to interview Funcom's own Jørgen Tharaldsen on several subjects concerning the upcoming barbarian invasion, our minds were instantly exploding with questions to ask -- it was difficult not to overload the poor man with endless queries. Rest assured that our craniums are still in one piece and Jørgen hasn't sent barbarians to lop off our heads -- at least for the moment.

The end result turned out fairly well, we think. Within this interview you'll discover the skinny on matters of whether or not pre-order customers really are getting early access, user interface customization, system requirements and all sorts of other topics that we're sure you'll find very interesting.

Age of Conan Product Developer interview, with gameplay video

Filed under: Betas, Fantasy, Video, Age of Conan, Anarchy Online, Events, real-world, Game mechanics, Interviews, Lore, Previews, Hands-on, Massively Interviews, Massively Hands-on

On December 5th, I was invited to the Eidos/Funcom Age of Conan press event, where I was privileged enough to be granted access to both the game itself and the development team. I was able to play the opening area, leading into the first town. I sussed out the combat and the conversation interface. I spoke with Jørgen Tharaldsen, the Product Developer, and he let drop a metric ton of knowledge upon my fevered noggin. I reprint here our conversation, interspersed with my handheld-shot video pieces, the first of which is shown above, which is where the game starts, with you as a survivor of a shipwrecked slaver ship. I'd like to thank Jørgen and the entire Eidos/Funcom team, all of whom I found to be gracious, witty, and enthusiastic about their game, which is refreshing to see. My take? The game looks incredible, and it's extremely immersive from the get-go. They say they're on schedule for an early 2008 release, so this is something to anticipate indeed.


More videos and the interview after the jump!

Age of Conan product director, Jorgen Tharaldsen: "You'll see titties"

Filed under: Fantasy, Video, Age of Conan, Interviews, New titles


Gamesblog.it managed to score a video interview with Jorgen Tharaldsen, product director for Funcom and Age of Conan: Hyborian Adventures , and just in case you weren't sure yet, he makes it clear -- this game is not for kids. The interviewer poses a few questions relating to how AoC will be different from other MMO's out there, in particular its more mature and violent approach.

The passionate Tharaldsen does not hold back -- much like the game itself -- with his responses. He places a lot of emphasis on Funcom wanting to be faithful to the Conan story and license, and not having to "dumb it down" or remove elements for a younger audience. Decapitations, prostitutes, and copious amounts of blood are some of the things mentioned that you may not find in your average MMO. Tharaldsen said that it was liberating to not have to worry about including aspects like this -- anything that they wanted to add, they did.

It remains to be seen how the proposed server-side ratings system will pan out, and whether there will be an uncut edition of the game available in every region, but it's nice to know that at least somewhere, the game will exist in a form that is exactly how the developers envisioned.

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