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Redefining MMOs: Developers weigh in, part 2

Filed under: Interviews, MMO industry, Redefining MMOs


Erling Ellingsen, Director of Communications, Funcom:

"A bit surprising to me is that in terms of number of players, it hasn't changed a bit. Ultima Online, EverQuest and Age of Conan has roughly the same number of players per server -- which is quite interesting actually. These worlds have remained quite the same in size, so apart from EVE Online -- which is in a slightly different category because of their game world -- these games haven't become any more massive in terms of population and size of the game world. I'm still waiting for that super-MMO with 500,000 players, one billion square miles of fantasy world and a complex, virtual society filled with political intrigues and personal and social challenges.

"The truth is, however, that the size and scope of MMOs has remained relatively the same except for development in graphical technology. It's the same number of people playing, roughly the same size of the world, and we're doing the same things -- building houses, killing critters, leveling up and looking for loot. In many ways, the MMO genre is still in its infancy, and I am looking forward to more advanced MMOs in the future that really challenge the genre standards.

"We don't need [a new term for 'MMO'] yet, I think. We're still quite early in the MMO era, and I think some of the big changes are yet to come."


Min Kim, Vice President of Marketing, Nexon America:

"By definition, MMO means that a game is massive, multiplayer and online. MMOs therefore provide an environment where one player is able to interact with many other players through a setting facilitated through an internet connection. ..

"Today, the term MMO is taking on a broader definition where character persistence combined with the ability to play with multiple people suffice (i.e. session-based MMOs like Combat Arms, and KartRider). MMOs have evolved to adopt multiple genres, and the gaming genre should now be attached like a suffix to "MMO" to fully describe the type of MMO a game is (e.g. MMORPG, MMORTS, MMOFPS). However, this starts to get confusing for many when one considers online versions of games like Texas Hold'em or Chess, where there are massive player bases that have high levels of engagement and some level of persistence. ...

"I believe the definition of MMOs has elevated to a point where it is bleeding to define games that simply have players that play with each other online. At Nexon, we have tossed the idea of calling our games 'connected games,' 'live games,' 'social games,' etc. However, at the end of the day, our goal is to grow truly massive player bases. The reality is that the majority of these massive player bases probably won't care about whatever we call our games, as long as they are fun and keep them enjoying the experience. Rather than thinking of new terms, I want us to focus our energies on creating great playing experiences with massive player bases to justify the existence of the terms that currently exist.

"When people outside the industry ask me what kind of games we work on, I simply say 'online games.' The frustrating result is that sometimes people respond with, 'I heard those poker games make a lot of money.' ... I would like people to call our games FFOs -- Fun Free Online games."


Laralyn McWilliams, Free Realms Creative Director, Sony Online Entertainment:

"It's interesting, because I think there is a shift in terminology. 'MMO' has come to mean a specific kind of massively multiplayer game, as the short version of MMORPG rather as a general term for all massively multiplayer games (where MMORPG is a subset of MMO). You see the term 'virtual world' used now to describe massively multiplayer games that don't feature strong character progression or RPG elements. We classify Free Realms as a 'virtual world,' despite the game's light stats and character progression, because Free Realms emphasizes moment-to-moment fun over the grind to level 80.

"I think we'll see new terms evolve as the genres deepen and clarify. I would bet, for example, we start to see more sports MMOs, and then we start to see more specific kinds of sports MMOs. There will probably be an 'MMO' sports game, where you level up as a baseball player by playing baseball in the game, and there will probably be a 'virtual world' sports game, where you hang out, talk about your favorite teams, and have fantasy football in a virtual setting. It's such a new area in game development (which is itself a new field) that I think we have only just started to scratch the surface."


Fernando Paiz, Dungeons & Dragons: Eberron Unlimited Executive Producer, Turbine:

"To me, 'MMO' means a game where thousands of players can simultaneously connect together in a persistent world where they can play and socialize together. When the term was first used, it was narrowly defined to be a fantasy RPG game in the mold of Asheron's Call or EverQuest. Today MMOs are quite diverse and can be in a variety of genres and for a variety of audiences.

"[We] probably [need a new term for 'MMO']. But no one has come up with a term for it that is both appropriate and catchy enough. I think 'persistent online game' is the closest phrase that captures the essence of what MMOs are. To me a 'virtual world' specifically describes a shared online environment. You can have a virtual world that is not necessarily a game."


Bill Roper, Design Director, Cryptic Studios:

"I don't think 'MMO' means anything differently now than it did when it was first used, except that now MMO almost always has an implied RPG (role-playing game) attached.

"I think the [term] we have right now is simple and explanatory. If someone is going to make something outside of the understood definition, they should come up with an acronym or terminology that makes sense. For example, an MMOFPS (first-person shooter), or MMORTS (real-time strategy) would be examples of this.

"'Virtual worlds' tend to denote a lack (or limited amount) of directed game play. These are more sandboxes that thrive or die purely on player-generated content. Second Life is obviously the best example of this concept. MMOs do best when the developer continues to create new content and give players new systems to explore with existent characters."

Global Online Games Awards honors multiple MMORPGs

Filed under: Culture, MMO industry, News items


The recently held Global Online Games Awards in Seoul, South Korea, just handed out awards to World of Warcraft, City of Heroes, and EVE Online for excellence in their respective genres. World of Warcraft took the top spot in the roleplaying game category, City of Heroes took the award home for the adventure/action game, and EVE Online found an award in the strategic simulation category.

The judges were formed from an international panel of game experts, including Simon Carless from Gamasutra and Game Developer magazine. Each game was rated on scenario/planning (content), graphics, music and sound, included technology, and creativity. Other winning titles included Counter-Strike Source in the first-person shooter category, FIFA '09 in the sports category, and Nexon's KartRider for best racing/casual game.

Gamasutra has the whole write-up, so head on over there if you want to check out the full article.

American McGee seeks to bring kart-racing MMO to the west

Filed under: Video, MMO industry, New titles, News items, Casual


Lots of people predict a new game being the next WoW-killer, or at least irritate others with those predictions, but in China some people are talking about a KartRider-killer. One of the most popular games in China -- indeed, throughout Asia -- is an MMO based off of GoKart racing and it looks like other competitors are about to take on Nexon's KartRider dominance. What's interesting is that the main person behind this is none other than American McGee, who's now turning his attention to the MMO space with a new game called BaiJiu Racer, which our sister site Big Download reports.

If you've ever played the trippy game American McGee's Alice, a twisted continuation of Alice in Wonderland released in 2000, you'll probably remember his name. American McGee currently heads up the Shanghai-based Spicy Horse game studio which most recently developed the episodic PC game Grimm. BaiJiu Racer (context: BaiJiu is a 120 proof liquor) already has a Chinese publisher, but McGee is seeking to bring the title to western markets as well, and is putting out a call to interested parties. While a kart-racing game might not seem like the most viable MMO game to release outside of Asia, you might want to have a look at the trailer found below the cut, it looks like fun.

An ION 08 interview with Nexon America's Min Kim [Updated]

Filed under: Betas, MapleStory, Business models, Events, real-world, Game mechanics, Interviews, MMO industry, New titles, Casual

In a recent interview at Ten Ton Hammer, Nexon America's Min Kim spoke out about some of the company's plans for upcoming games, including their online FPS entitled Combat Arms which will be entering closed beta next week. He also talks a bit about another upcoming MMO title being produced by their Vancouver studio, but details are still not available.

In addition, Min Kim speaks at great length about some of the existing titles they have have available in Korea, that they're hoping to port to the North American audience, including the wildly-popular Korean title KartRider. To garner interest with North American players, Min Kim realizes that the audiences are different, and social competition is where it's at. No other information was said about KartRider's introduction to North America, but he says more details will be available soon.

Update: Though we initially listed both Audition and KartRider as games Nexon was looking to bring to North America, Audition has been available to North American audiences for some time now, complete with a catalog of familiar songs!

Nexon counting down to Mabinogi English beta

Filed under: Betas, Video, New titles, News items, Mabinogi

Nexon, the operators behind online games MapleStory, Audition, and KartRider, are counting down to the English closed beta of their new 3D Online MMO adventure game, Mabinogi (named after the Welsh pre-Christian prose), developed by Nexon's devCat studio.

Featuring Cel-shaded, 3D, anime-styled graphics, the game service is currently available in South Korea, Japan, Taiwan, Hong Kong, and Mainland China.

7-Eleven sells Nexon Game Cards

Filed under: MapleStory, Culture, MMO industry, News items, Casual

Worlds in Motion reports that you can now buy game cards for MapleStory and other Nexon games at your local 7-Eleven convenience store. The game cards -- which cost $10 or $25 -- can be used to purchase in-game items.

At first, this struck us as bizarre, but it actually makes some sense. A 7-Eleven representative is quoted in the Worlds in Motion article saying that the cards are perfect for the "tweens and teens" who enjoy MapleStory -- a demographic that also happens to frequent 7-Eleven. The representative calls it "the Slurpee-beverage crowd."

It's a strange world. Next thing you know we'll be buying EQ2 game-time cards at the gasoline pump!

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