The Digital Continuum: Business as unusual
Filed under: Business models, Opinion, The Digital Continuum
Filed under: Business models, Opinion, The Digital Continuum
Filed under: Fantasy, MapleStory, Reviews, Opinion, Free-to-play, Massively Hands-on, First Impressions
Filed under: Fantasy, Sci-fi, Super-hero, City of Heroes, City of Villains, Lineage, Lineage 2, Business models, MMO industry, News items, Tabula Rasa, Exteel, Free-to-play

Filed under: Culture, MMO industry
No PlayStation, No Nintendo, No Sega. In a sprawling metropolis on the brink of a technological revolution what place would eschew console gaming? It was South Korea, and for the longest time there was an embargo against Japanese made imports. In the embargo's wake an unstoppable PC gaming utopia and a molding of an anomalous social culture evolved. With the government push for broadband access and the proliferation of PC Baangs, online PC-game rooms, a remarkable 70% of South Korean internet users have played some kind of MMOG. Filed under: Betas, Fantasy, Events, in-game, New titles, Free-to-play, Casual
Filed under: Betas, Video, New titles, PvP, News items, Free-to-play, Casual, Sugar Rush
Nexon America's Min Kim dropped a hint in late May that an upcoming MMO title was in development in their Vancouver studio. The big secret is Sugar Rush, a new casual based MMO romp and stomp with coin collection mixed into the fray. It is the first MMOG from that studio that is intended specifically for North American audiences. While Sugar Rush is free to play, it will sustain development costs via a microtransaction model "item mall" similar to many other free to play MMOs. The game is currently in closed beta and Nexon America is not accepting applications at this time, but we hear it may launch in the very near future.Filed under: MapleStory, Business models, MMO industry, Club Penguin, Casual, Academic, Virtual worlds, Massively Event Coverage, Kids
Filed under: MapleStory, Business models, Economy, MMO industry, News items
2007 proved to be a good year for Nexon in the United States, particularly with its free-to-play MapleStory. The Wall Street Journal (subscription required) reports that the although the game has 85 million users worldwide, only 5.9 million of them are U.S. players. Given the relatively small percentage of its player base located in the United States, it's surprising that MapleStory made an absolute killing on in-world transactions in 2007; the WSJ reports that 'Nexon's U.S. revenue last year more than tripled to $29.3 million from $8.5 million the prior year.'Filed under: Fantasy, MapleStory, Culture, Events, in-game, Game mechanics, News items, Free-to-play
Nexon's super-popular MMO Maple Story is celebrating its third anniversary with a slew of new content. Among the new items and events players can look forward to are the ability to temporarily become a monster, a series of special Maple weapon drops, Boss Clones combat, the new Yakuza-themed region called Showa, and a unique Maple Story Anniversary Hat.Filed under: MapleStory, Business models, Culture, Economy, Events, real-world, Making money, News items, Free-to-play, Academic, Mabinogi
The Vancouver International Digital Festival, or VIDFEST, is an event for digital media professionals. This covers all aspects of media, including animation, Web 2.0, and gaming. Nexon, makers of Maple Story and Mabinogi, among others, will have a presence there, and in fact have managed to get Chris Anderson, Wired magazine editor -in-chief, and author of The Long Tail and the upcoming Free: Why $0.00 is the Future of Business to speak at the keynote address on the 23rd of May.Filed under: World of Warcraft, MMO industry, News items

Filed under: At a glance, Sci-fi, Screenshots, Game mechanics, New titles, News items, Mac
One particular flavor of science fiction that's gotten short shrift by MMOs is Steampunk, the variant that combines our love of gearwork with mad science. Fortunately, Flipline Studios will redress that omission with its upcoming 2D, side-scrolling adventurer, Remnants of Skystone. Filed under: World of Warcraft, Lord of the Rings Online, MapleStory, Business models, Classes, Economy, Making money, Trickster Online, Opinion, Free-to-play, The Daily Grind
We have covered this peripherally before, but while that post focused on buying items through microtransactions, we'd like to ask you: what's your preference? A few MMOs have monthly fees that are also set up for discounted bulk purchases -- you pay less per month if you buy, say, 6 months at once -- but then there's the oh-so-enticing free-as-a-bird model, with microtransactions for better gear thrown in.Filed under: Betas, Fantasy, Trailers, Events, real-world, Game mechanics, News items, Free-to-play, Mabinogi
Nexon, maker of Maple Story and other, weirder MMOs, has announced that their intriguing title Mabinogi will hit North America with an open beta on March 5th. However, this is for residents of North America only; gamers in Europe and Australia will be s.o.l. [note: adult language] until such time as Nexon feels they're ready to hit the rest of the world.Filed under: At a glance, Fantasy, Puzzle, Galleries, Screenshots, Dungeon Runners, MapleStory, Puzzle Pirates, Business models, Game mechanics, MMO industry, Pirates of the Caribbean Online, Opinion, Mythos, Free-to-play, Casual, Massively highlights




| Name | Date |
|---|---|
| Fallen Earth Launch | Q2 2009 |
| Global Agenda Closed Beta | July 2009 |
| CrimeCraft Launch | Aug 25 2009 |
| Champions Online Launch | Sep 1 2009 |
| Cities XL EU Launch | Sep 3 2009 |
| Aion Launch | Sep 22 2009 |
| Earth Eternal Open Beta | Q3 2009 |
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