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Posts with tag mark-jacobs

WAR's White Lion's pets designed to be meaningful

Filed under: Classes, New titles, Warhammer Online, News items


The guys n' gals over at Ten Ton Hammer were able to speak with Mark Jacobs about the newest Warhammer Online class, the White Lion. Pets that gain levels are pretty standard in the MMORPG world, in fact it's almost a given anymore. However, in an interesting twist, players will keep and level just one pet throughout their time with the White Lion class. EA Mythic is promising a dynamic experience that makes each player's lion meaningful, but hasn't yet gone into the mechanic bits of everything just yet.

While this may not be groundbreaking news, it's very interesting to note Jacobs enthusiasm for giving players a pet with which they'll develop an attachment. Just knowing that there won't be any re-teaching of skills and abilities is definitely a big relief to us, too. Now we just have to wonder how many players are going to roll this class -- a worry that many Destruction players are likely sharing.

Then again, Squig Herders still have that whole thing where they jump into their pets and use them like a suit of squishy, toothy, crazed armor. Not to mention the fact that some of the higher level Squigs looks exceedingly awesome. Seems to us like Warhammer Online's supposed imbalance fears may be over before they've even begun, thanks in part to EA Mythic's keen sense of what we're now referring to as "Class Coolness".

Mark Jacobs continues talks on Warhammer's crafting

Filed under: Fantasy, Interviews, New titles, Crafting, Warhammer Online, News items

What do you want to know about Warhammer Online? Last week Massively went to war with Warhammer: Age of Reckoning. The result was an information bonanza never before seen on this site for any big title in development. Our coverage runs the gamut and ranges from crafting, guilds, various classes, capital cities, interviews with developers, and even a controversial post regarding perceptions about the game and its delayed launches.

With such an emphasis placed on PvP and combat, until recently not much has been known about Warhammer's crafting. Mark Jacobs has sort of become the official spokesperson for WAR's crafting system and is still making the rounds hitting up TenTonHammer in this one and two part interview. Nothing new is really discerned if you've been following the news closely. In the TTH interview Jacobs discusses scalability, the impact Apothecary will have on other areas of the game like combat, and more. A definite must read while you wait for your beta invite and are frothing at the mouth for anything WAR related.

If you missed out on all the news be sure to check out first-hand coverage for all the latest goods on Warhammer.

The subscription debate continues

Filed under: Business models, MMO industry, News items


Ah, the ever-debated subject of MMO subscription models. We've seen a lot of discussion on the subject, some good and some bad. Gamasutra just so happens to be running a pretty good discussion featuring SOE's John Smedley, Three Rings' Daniel James and EA Mythic's Mark Jacobs all chiming in with their opinions on the matter. The selection is also a good one as Smedley represents a company hybridizing its models, while James is from a company that's more or less full-on microstransactions and Jacobs is firmly for sticking with subscriptions.

Each of the three mens' reasoning for their companies' model choices all make sense when you consider their reasoning. From what we can gather, all three viewpoints have their merit and really no one subscription model is going to win out anytime soon. Subscription models were a hot topic this year at ION and of course Massively discussed it as well in one of our podcasts. So if you'd like to dig deeper on the current state of the argument we highly recommend those features to you.

Mark Jacobs expunges the mystery of WAR's crafting

Filed under: Interviews, New titles, Warhammer Online, News items


We've been receiving a lot of information about all things Warhammer Online for some time now, but the one topic that hasn't been touched on is crafting. The veil of silence has been lifted as you can now go and read Gamespy's recent interview with Mark Jacobs. It's all about the very different and astoundingly intriguing crafting system being developed for the game wot's got gobbos 'n stuff.

It's typical for MMOs stick close to the tried-and-true crafting system we've all come to know and oft-lament. Yet that's not something EA Mythic is up for this time around. No, this time they want to challenge the status quo.

Lets not mince words, though. By choosing to create a more in-depth crafting system for Warhammer Online, they've given up a certain amount of profession variety upfront. If the discussed system works as intended it could be very well worth the risk of reduced crafting diversity -- and there's always content updates too. Hopefully EA Mythic can pull it off so we can see other MMOs experimenting with their crafting systems as well. Wouldn't that be nice?

Mythic expects WAR beta apps to reach one million

Filed under: Betas, Fantasy, Forums, MMO industry, New titles, Warhammer Online, News items

Forumites at the Vault Network boards started a thread speculating as to whether or not EA Mythic's Warhammer Online will reach one million beta apps when all's said and done. Mythic CEO and WAR lead designer Mark Jacobs promptly responded (as he's been known to do), assuring everyone that he and the WAR team have every expectation of achieving that goal.

"I'd be surprised if we didn't hit 1M once we start taking beta apps for our Asian partners," he said. "Even without Asia, based on our current sign-up rate, we should blow through 750K and we have a decent shot at 1M." He also noted that his original goalpost was 500,000 in North America and Europe, a goal which EA Mythic has "far surpassed."

Maybe Funcom should take this as a throwing down of the gauntlet. Age of Conan's 500,000 beta sign-up number is impressive, but it looks like Funcom will have to do better than that to beat Warhammer!

[Via Keen and Graev]

Mark Jacobs tanks forum trolls for WAR team

Filed under: Fantasy, Business models, Culture, Forums, New titles, Warhammer Online


Those of you who have followed our WAR coverage for any significant period of time might wonder why we always seem to have something to say about Mythic maven and designer Mark Jacobs. Truthfully, much of it has to do with the fact that, with the possible exception of Paul Barnett, Jacobs is the most visible person currently working on the project. Warhammer Alliance's dev post tracker might as well be Jacobs' personal version of Twitter, he's always in there amongst the fans, posting about something. The other reason we fancy Jacobs is that he's just a stand-up guy.

Case in point: the WAR fan community has been doing some serious grumbling ever since it was announced that the game's release was being pushed back to the Fall. When that grumbling started to turn nasty, and some posters turned their disgust towards the developers themselves, Mark threw down the gauntlet, and called out the trolls as both misguided and misinformed. It was touching the way he puts himself out there for the sake of his team; it's not something you're liable to see suits at a lot of other companies do for their employees. So kudos to you, Mark Jacobs, for taking the troll aggro and shield slamming them back into their place.

WAR's delay: from the fallout come further details

Filed under: Betas, Fantasy, Business models, Forums, New titles, Warhammer Online


While we can't say that we didn't see it coming and we know that it's probably for the best, the recent delay of Warhammer Online from Q2 2008 to Fall 2008 has many of us in the Massively offices in low spirits. It's a sentiment that's reflected across the community, from what we've seen. In an effort to put out the fires in the community and remind us that the development team is on our side, WAR bigwig Mark Jacobs has been spending a lot of time in the Warhammer Alliance forums today, answering all sorts of player questions as a gesture of good will. Here are some of the meatier details:
  • Newsletters, video podcasts, and previews will not only continue until the new release date, but will probably increase in frequency to keep up the buzz.
  • To the question of how he felt about releasing so close to Wrath of the Lich King, Jacobs stressed that they would rather take a page from Blizzard than be afraid of them. He would rather release the game when it's ready than worry about being gobbled by the competition.
  • The "head start" that people get by preordering the Collector's Edition will be "more than a day," but no exact amount of time has been decided yet.
  • The recommended system requirements should be similar to or slightly below the requirements for the beta. They're still working on optimizing the game, so they don't even have a ballpark for the minimum specs at this point.
  • He made a point of not even hinting at when the open beta might start
  • And finally, when asked what type of "mud" would allow WAR's release date to slip so far, Jacobs conceded that it was both wet and sloppy.
As ornery as players have gotten over the delay, you have to at least respect the fact that the guy is willing to answer all these questions, from his home at 7 in the morning, no less.

Warhammer Online delayed to Fall 2008

Filed under: Fantasy, Warhammer Online, News items


Well, it looks like many a prediction have come true with the official news that Warhammer Online has been delayed to a Fall 2008 release window. Mark Jacobs has said the main reason for the delay is to, "Invest additional time and effort in implementation and polish to make WAR great" which is a sound line of reasoning if we've ever heard one.

In other words -- WAR needs more time to cook and EA Mythic has recognized that fact. The news is all good to us, especially since we've already said this was the correct road for WAR to travel down in order for it to succeed in the massively multiplayer online game market. There just wasn't enough solid looking stuff coming from the Warhammer Online camp to convince us that launching anytime before fall would be a smart choice. Thankfully, it appears as though fans of the upcoming successor to the RvR throne need not worry -- your game is being taken good care of and at least now there are more chances to get in on that ever-elusive beta.

Also, Mark Jacobs has started a thread to address any worries and questions that players might have -- we recommend checking it out.

WAR Europe's countdown not what we'd hoped

Filed under: Fantasy, Events, real-world, New titles, Warhammer Online

When an ominous countdown appeared on Warhammer Online's European site last Friday, speculation surged that the Mythic team might be on the verge a major announcement. Are we finally going to see a release date set in stone instead of mud? Are they going to announce the open beta that we've all been waiting for so long? Is the NDA finally going to be lifted? Left to their own devices, WAR fanatics are liable to start expecting all sorts of things.

Unfortunately, the truth of the matter is far less exciting. No, as Mark Jacobs indicated in an overtly *hint hint* forum post, players should be able to read the writing on the wall and figure out what the countdown is for. To start, it's only on the European site, so it couldn't be something like a global release date or NDA lift. Second of all, photos of the European Collector's Edition were leaked last week. Third, developers have been talking rather openly about the content of the CE on fan forums. Without explicitly saying it, Jacobs indicated that the announcement would be the details of the Collector's Edition. Not as exciting as a release date, but what can you do?

The long goodbye to Gary Gygax continues

Filed under: Culture, Events, real-world, MMO industry, Roleplaying

The death of Gary Gygax earlier this month is still sinking in for the nerd nation. Despite some viciously cruel (and completely off-base) commentary on his legacy, it's fair to say that his work had an enormous impact on gaming as a hobby. Videogames in particular have been affected by his work, and to explore that the Newsweek games blog LevelUp has been chatting with various industry paragons about how D&D affected them. As you might imagine, the MMO developer crowd is well represented; NCsoft's Richard Garriott, EA Mythic CEO Mark Jacobs, and Sony Online CEO John Smedley all weigh in with a few words about their time with pen and paper.

Mr. Smedley and Mr. Garriott are well-known D&D players, with the game's influence on the Ultima and EverQuest titles a fairly open bit of gaming trivia. Mr. Jacobs, though, had an especially interesting take on what has been lost since the early days of tabletop gaming: "I think we've lost some creativity, challenge and true social interaction. If you go back to the heyday of table-top gaming, you had an amazing variety of games, worlds, etc. to explore ... while games like EverQuest, Dark Age of Camelot, World of Warcraft, etc. have their own magic and wonder, some of the pen-and-paper gaming sessions that I participated in were a lot more fun, intense and immersive than anything I've played on a computer."

Mark Jacobs rails against official forums

Filed under: Fantasy, Culture, Forums, Warhammer Online


The issue of whether major MMO releases should be accompanied by official forums is a hot topic in the industry these days. While some recent games like Tabula Rasa have opted to without official forums, to mixed results, others like Lord of the Rings Online have shown that they can still be a valued resource. It seems like discussions on the topic are ever-present. We've known for a while now that Warhammer Online was opting out of official forums, but general manager Mark Jacobs chimed in on the Warhammer Alliance forums to reiterate Mythic's position on the subject.

He lays out a mock-schedule for the way player (mis)behavior would develop as the game moved closer to release, poking fun at the schizophrenic nature of official forums - how the community as a whole can be both loving and hateful, cynical and naive, reactionary and... well, usually just reactionary. He also says that he doesn't want to have to put himself or any of his community team through that kind of hell, and that's what informed their decision to stay away from official forums. It's not like it stops people from flaming the game though, and community reps still need to wade through community forums anyway, so why not put it all in one place? I almost wish they'd just admit it was the money...

The Digital Continuum: A fork in the road for WAR

Filed under: Fantasy, Warhammer Online, Opinion, The Digital Continuum

The recent upset over at the Warhammer Alliance forums over the supposed push-back of Warhammer Online got me thinking about choice facing the game in the coming months. The official statement made by Mark Jacobs is essentially that EA Mythic is committed to their Q2 release schedule and to think of the date as, "Set in mud" Well, what's it going to be Mr. Jacobs, is the game coming in Q2 or not?

That's the choice EA Mythic is going to have to make and it will lead Warhammer Online down two very different roads, in my opinion. Neither of these roads are inherently bad, but only one of them is the right choice for WAR -- which means the hard part is figuring out which road is best.

Continue reading The Digital Continuum: A fork in the road for WAR

WAR's Q2 release date "set in mud"

Filed under: Fantasy, Forums, New titles, Warhammer Online, Rumors


There was a big uproar recently on the Warhammer Alliance forums when one astute forumer noted that gaming mega-retailer Gamestop had updated the release date on Warhammer Online to September 2 of this year. Retailers are sometimes privy to information that gamers are not, so every now and again we'll get an update on a release date from them long before publishers are willing to make a peep. We put the emphasis on sometimes, because there are occasions where the date they set is almost completely arbitrary. Or, as is evidently the case with Warhammer Online, as part of some sort of typographical error.

WAR big-wig Mark Jacobs stepped in to assure gamers that this was a mistake on Gamestop's part. Or, according to Jacobs, "Actually what happened was that GameStop got confused between the various EA release dates for September and put another games release date in for WAR. At least that's what they told us when we called them to ask WTF?" WTF, indeed. Jacobs went on to reiterate that while no release date is set in stone, they're sticking to their Q2 guns. As an alternative, he suggested that the release date is "set in mud" instead. While we appreciate his dedication to finding the most appropriate analogy, perhaps he could have thought of one that wasn't quite so... dirty?

Cryptic Studios announces its Game Developers Conference schedule

Filed under: Events, real-world, MMO industry, News items

It looks like Cryptic Studios is set to take GDC by storm this year as they just announced their plans to send five of their people to speak at the San Francisco based event being held from Feb. 18th through to the 22nd. The team members from Cryptic are Chief Creative Officer Jack Emmert (formally Jack "Statesman" Emmert), Character Artist Matt Highison, Director of Game Programming Shannon Posniewski, Audio Director Michael Henry and President of Cryptic Studios Michael Lewis.

We are very interested in hearing what these Cryptic members have to say on the subject of massively games. Hopefully we'll finally get some answers on what to expect in their future if not some hints at the very least.

Continue reading Cryptic Studios announces its Game Developers Conference schedule

WAR designer says they could ship without all classes

Filed under: Fantasy, Classes, Forums, New titles, Warhammer Online


The life of a developer can be arduous. As we've explained in the past, players (and bloggers!) have a habit of scrutinizing every public utterance of a developer, real or imaginary, and conjuring up all sorts of elaborate doomsday scenarios. Developers who have the cajones to brave the forums with any regularity really have to bite their tongues, lest they say something that will really get the players into a panic. So imagine our surprise when Warhammer Online designer Mark Jacobs openly posted in a thread stating that he wouldn't be distraught if he had to ship a game minus a couple of classes if it meant they could hit their target date.

And then, in the same breath (or whatever the forum equivalent of a breath is), he says that Mythic and EA are committed to shipping the game when it's ready, citing Blizzard's model for their continued success. It's all a bit confusing. For my part, I take more comfort in the philosophy espoused in the second post. As much as it would pain me if they did, they're not going to lose players by putting off the release date a month or two. You will lose players if they buy your game and find it is less than they were expecting.

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