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Posts with tag microtransactions

Nexon unveils MapleStory's Crimsonwood Keep expansion

Filed under: MapleStory, Expansions, News items, Free-to-play


Big news for MapleStory players: Nexon America yesterday made public Crimsonwood Keep, a big expansion for the game. The expansion 31 adds new maps -- mostly to the continent of Masteria's Phantom Forest. Also added: "11 unique enemies, 12 extensive, story-focused quests and a collection of new weapons and objects."

The platformer/MMORPG hybrid (which is particularly popular with pre-teens) is updated pretty frequently, but this expansion is a bit bigger than usual. Its launch coincides also with the opening of a new server (called Yellondale) and more Summer Break Events.

MapleStory
-- which originated in South Korea -- is a huge success story. The expansion-related press release boasts of 5.9 million North American players and 87 million users across the globe. Keep in mind, though, that such numbers are a bit fuzzier and less conclusive with regards to a free-to-play game than they would be for a subscription-based MMO which has a financial barrier to entry for new users, and guaranteed income per user for the developer and/or publisher.

The ultimate game card covers every game you play

Filed under: MMO industry, News items, Free-to-play

PayByCash have been more and more in the news lately, especially with their recent acquisition by Arjun Metha's Playspan in-game commerce network. Despite being only in sixth grade last year (no, you read that correctly), Metha's Playspan business pulled in over six million in series-A funding last September. The acquisition of PayByCash seems to close the circle nicely on their revenue streams, as PayByCash acts as a payments broker for those without credit cards, currently servicing more than 150 games.

Now those payments are going to be even easier, as PayByCash's Ultimate Game Card pre-paid cards are launching in 7-Eleven stores throughout the USA. Want to burn some time in Age of Conan's hyborean lands or delve D&D Online: Stormreach's dungeons, but don't have the credit-card to support your epic adventures? Want to give your favorite MMO gamer a gift? It looks like these colorful cards are the loot you've been looking for.

One of the biggest advantages of game cards like this is that they let you pay for your MMO when you've got the cash, rather than being enslaved to the MMO operator's billing cycle. Buy them when you've got the cash free (and hey, it's a 7-Eleven! Grab some Cheetos and soda!) and redeem them when and where you need to.

No word yet on whether PayByCash can do the deals to get these into stores elsewhere in the world, but if they can swing it, it will be a big deal for gamers everywhere -- especially in many countries where credit cards are quite rare.

World of WarcraftWorld of Warcraft
City of Heroes respecs now available for purchase with real cash

Filed under: Super-hero, City of Heroes, City of Villains, Business models, News items

NCsoft announced yesterday that players of City of Heroes are now able to purchase respecs (opportunities to rollback character development decisions they've made in their characters' lifetimes) for $9.99 from a store in the character select screen. The company noted that this feature "does not allow the primary or secondary powerset to be reselected; it functions like existing respecs currently available in game."

Players are still able to find opportunities to respec through gameplay, but NCsoft claims that the community has been requesting a shortcut like this.

Some sites are characterizing this move as the introduction of microtransactions to a subscription-based game. That term conjures up images of players buying powerful items and stat bonuses with real-world currency. But Blizzard has been charging for character name changes in World of Warcraft for a long time. What's the distinction between charging for what's deemed an expected service, and the microtransaction business model?

Cute and scary glimpses from Florensia Online

Filed under: Betas, Fantasy, Trailers, Video, New titles, Free-to-play

Check out the above glimpse from Florensia Online's vast dungeons, dark secrets, horrifying monsters, sinister nightmares, and infernal bosses. Oh no, what will you do? Combine efforts and lead your band of cute and merry anime-inspired adventurers to victory of course! If you want to dare the impossible join the open beta that is underway.

In all seriousness, the Japanese import is free-to-play and will sustain development from a micro transaction "itemshop" model. Florensia does feature a somewhat unique leveling twist. The dual battle system gives players the freedom to choose if they want to level at land or at sea, as well as the ability to specialize in both areas of combat. The sea system is more difficult to master, but the catch is that sea based gameplay is unavoidable if you want to visit other islands. There's a new dungeon preview on the official website along with other news updates. If you thought the trailer was a bit cheesy and left you lingering for something like some ship action, there are several other official clips available.

If you're looking to download a copy and check it out, our sister site Big Download has the files waiting for you!

Research: Subscription model unappealing to vast majority of users

Filed under: Business models, MMO industry

A survey performed by researchers Parks Associates titled "Electronic Gaming in the Digital Home II" concluded that there is very little room for market expansion for subscription-based MMOs. On the whole, users surveyed preferred the free-to-play model. The poll data suggested that mostly only the hardcore users already playing MMOs were willing to play subscription-based games, and that only 2% of gamers not currently playing MMOs would consider a non-free-to-play game.

Hardcore MMORPG players tend to frown on or look down on microtransaction-based games, but aside from World of Warcraft, most of the industry's growth has occurred via free-to-play. In fact, the director behind the research project (named Yuanzhe Cai) was quoted saying: "World of Warcraft, with over 10 million players, exceeded expectations for subscription-based MMORPGs, but it's unlikely any other publishers will achieve the same in the near term using a subscription model."

Perhaps we'd better get used to microtransactions, eh?

E308: Membership and microtransactions in Free Realms

Filed under: New titles, Free-to-play, Free Realms, Massively Event Coverage


We know that SOE's upcoming title Free Realms will be free to play, but that begs the question of how SOE might profit from the title. (Especially considering that Lead Designer Laralyn McWilliams stressed that Free Realms is just as important to SOE as the other titles being shown off at E3, The Agency and DC Universe Online. Said McWilliams, "We have the same size team working on this as we do on those titles.") The answer is two-fold: memberships (which, for a monthly fee, will allow the user access to more content) and microtransactions (allowing you to buy items for your character for small amounts of money). When we had a chance to catch up with SOE's John Smedley back at CES, he told us that they were looking into the microtransaction model, saying "In order for people to see the games, they have to be able to play them; we're opening them up to that possibility by letting them play for free." Free Realms seems to be the final result of a lot of soul-searching on SOE's part as this traditional MMO company tries to find its way in a genre increasingly crowded by free-to-play titles.


Continue reading E308: Membership and microtransactions in Free Realms

Perfect World International's closed beta starts August 19th

Filed under: Betas, Fantasy, Perfect World, New titles, News items, Free-to-play


The official English version of the Chinese-developed MMO Perfect World has been announced. It's called Perfect World International, and the closed beta will begin on August 19th, according to the new teaser website.

The game was originally subscription-based, but later moved to a microtransaction model. The publisher asserts that this "established a level of quality not found in other free-to-play titles." Visually, that seems to be the case, although we haven't spent too much time exploring the gameplay. We have spent a little, though; check out our first impressions from way back when if you're curious.

Features include most of the usual MMO trappings -- crafting, quests, world PvP. Chinese mythology-inspired setting. We don't get enough of that setting in microtransaction MMOs, do we? Oh, and apparently the game has like, a crapload of mounts.

[Via MMORPG]

E308: SOE President John Smedley talks Free Realms, possible sequels

Filed under: Fantasy, Business models, New titles, Free-to-play, Free Realms

Yesterday at Sony Online Entertainment's E3 headquarters, the Massively team got to see and hear the latest details on SOE's trifecta of new titles: The Agency, DC Universe Online, and Free Realms. There will be in-depth coverage of these games across the site during the rest of the day. To kick off, and to give you some perspective on what these games mean for the company, we sat down to talk with SOE's CEO John Smedley.

Mr. Smedley was extremely forthcoming about the role of these new titles for the Sony subsidiary. While the company's bread and butter - EverQuest, its sequel, and a stable of other traditional MMOs - will always remain, these games are a chance to offer something substantially new to the company's playerbase. Join us as we talk with Mr. Smedley about the possibility of sequels to Free Realms, what it's like to run up a wall in DC Universe Online, and some tantalizing hints about the role of collectible games in the company's titles. Want to trade for a new secret identity? Read on.

Continue reading E308: SOE President John Smedley talks Free Realms, possible sequels

How to beat game piracy according to David Perry

Filed under: Business models, MMO industry

David Perry, best known as the founder of Shiny Entertainment and Earthworm Jim, believes the way to beat game piracy is by distributing games for free. "The next big thing will be free games," said Perry, speaking in Belfast after being awarded an honorary doctorate by Queen's University. Perry goes on to explain the situation game developers in Asia encounter and how most games there have no entry cost but are supported by a micro-transaction model. A business model Perry believes that will change the industry in the USA and Europe.

Creative big-wig at Acclaim, Perry has numerous MMOG projects in development. One was supposed to be a beast-racing MMOG that had a unique development process. The project dubbed Top Secret was a collaborative program for a small community of developers to design the game on paper. Acclaim originally intended to hire a development team to produce the final design document but the mesh of ideas became so uniquely twisted they felt it wouldn't work. Instead, five independent development teams are vying for a one million dollar contract but if no demos are up to the quality or meet Acclaim's standards, they will hire a professional studio instead.

Browser-based Pirate Galaxy announced

Filed under: Sci-fi, New titles, News items, Browser, Casual

Just how massive can free-to-play MMOs be when there seem to be just as many of them as there are people living on Earth? This we wondered when we learned of yet another new browser-based game. This particular game is called Pirate Galaxy, and it's under development by a German company called Splitscreen Studios. The company employs some folks who used to work at Bigpoint, a leading name in browser games that's also based in Europe.

Players of Pirate Galaxy pilot starships which can be upgraded both by things acquired through normal gameplay and through -- you guessed it -- an item mall. Splitscreen's press release stresses that the game's big selling point is how easy it is to pick up and play. "The swift registration process, streamlined interface and seamlessly integrated turorial ensure that the game appeals to beginners and experienced gamers alike," it says.

Pirate Galaxy is slated to release later this year. Oh, and it's 3D. Splitscreen claims the graphics "push the envelope in the browser-based games segment." That's not saying much, but of course gameplay is what matters. Unfortunately we don't know much about that yet.

Massively's E3 Week Prediction Bingo

Filed under: At a glance, Events, real-world, MMO industry, Opinion, Humor



AoC is Huge!

Firefly MMO News

No BioWare MMO News

MMOs the Future of PC Gaming

Red 5 Announces Their Game

Consoles are the Future of MMOs

"We're not after WoW Numbers"

Animal Crossing: the MMO

Free Realms
Info

Microtransactions - Future of MMOs

Guild Wars 2 Info

Cryptic's Star Trek Online

Free Space

The Agency Info

Secret World Info

DirectX 10 Compatible!

Social Tools the Future of MMOs

Champions Online Info

APB Info

DCUO Info

Free to Play the Future of MMOs

Valve MMO Announced

38's Copernicus Unveiled

Carbine's Game Announced

Turbine's Next Project
Every year it's customary to roll out predictions on what will and won't show up at the current year's E3 event. With Massively heading in the direction of the LA Convention Center already, we thought it might be fun to offer up some likely (and highly unlikely) predictions of what might get talked about next week. In reality, this is sort of a "future of the MMO industry list" as everything on here is more-or-less a current or upcoming trend. The only question is whether any given item will get discussed next week.

Each of those nice images is a link, which will take you into our E3 Predictions Gallery. Don't know who Carbine or Red 5 are? Not sure about Copernicus? If you don't understand one of our bingo squares, be sure to dig down and find out what all the fuss is about. We'll be bringing you all the MMO dirt you can stand next week, so hopefully this will tide you over until then. Enjoy!

Why you should care about Korea

Filed under: Culture, Economy, Free-to-play

As closely as we watch the MMO scene here at Massively, all too often we neglect to look at the bigger picture. In the shadow of AAA titles developed in the US, there is an entire nation of MMO-players that all to often get ignored by the gaming press of the west. South Korea probably has the most enthusiastic population of online gamers in the world. The way they do MMOs is, most likely, going to dictate the future of the genre on a worldwide basis. Concepts like RMT, microtransactions, and the tenacious need to pay only when the mood takes the player are already being reflected in popular games here in the states. Gamasutra's Brandon Sheffield tackles this nation of gamers head-on, in an impassioned editorial meant to explain why we should all be paying closer attention to this fascinating country.

Sheffield notes that Korea is actually a country where non-MMO developers have to compete for staffing resources, so prevalent is the desire to work on Massive games in the country. This is a also a nation almost purely of PC players - many Koreans like to mix their work and play by earning some extra cash from RMT. As long as Koreans see gameplaying as something that can be a lucrative passtime, "for fun" console gaming will never take the place of more serious MMO titles. Check out the piece, to gain the perspective the veteran journalist displays here: "Aside from World of Warcraft, they've taken a genre we invented, and perfected it to the point where an online dance game like T3 Entertainment's Audition has tens of millions of subscribers worldwide."

Planet Cazmo adds RMT and sees upswing in user traffic

Filed under: Betas, Business models, Economy, New titles, Free-to-play, Browser, Kids

There's a proliferation of kid-based browser games on the internet and the owners and operators classify their creations as not just a chat room but an actual virtual world. Planet Cazmo falls under that category, and according to Michael Levine, president of Pileated Pictures, after launching their RMT model the game has seen its biggest traffic spikes with thousands of simultaneous users playing online. The e-store offers clothing for avatars, body parts, and space vehicles to traverse through a new spaced themed environment. The company's next step to advance Planet Cazmo's business model will be to add a membership plan as an alternative to micro-transactions.

Is a shared space a virtual world regardless of the medium it is created with? If AIM had graphical based chat rooms with scripted interactivity so users could play games would you classify that shared space as a virtual world? This is one topic the Massively team debates endlessly.

[Via Virtual World News]

First Impressions: Requiem: Bloodymare

Filed under: Fantasy, Horror, Galleries, Screenshots, Game mechanics, New titles, Opinion, Hands-on, First Impressions, Requiem: Bloodymare


We've been talking about this game for months now, and Requiem: Bloodymare is finally available to play. Hailed as the first horror MMO, there are definitely aspects of R:B that are pretty gruesome. Whether or not they freak you out is between you and the game. I will say that, having played the beta, Gravity Interactive has made leaps and bounds in turning this title into something that I could spend a great deal of time playing.

What you behold is our First Impressions for Requiem: Bloodymare, a feature meant to give you some idea of what gameplay will be like once you've signed up for an account. Keep in mind: this is not a guide, there is no insider knowledge here. This post merely details the experiences playing this title for the first few hours; your mileage may vary. Up, up, and away!

Continue reading First Impressions: Requiem: Bloodymare

A screenshot and video tour of Silkroad Online

Filed under: At a glance, Fantasy, Silkroad Online, Free-to-play, Massively Hands-on

Earlier this month we had the chance to take a tour of the free-to-play Joymax title Silkroad Online. A unique fantasy game, this microtransaction-supported offering transports players back to the time of high adventure along the trade routes between Europae and China. The game offers players the option to play either as a Chinese character, with a mix of magic and might, or a European character with a more traditional MMO role. Alongside the usual leveling and killing of monsters, the game features a one-of-a-kind trade run system, that pits players against each other in groups and against NPC brigands in a nuanced blending of PvP and PvE.

Today we have for you a screenshot and video-heavy tour of the game, offering insights into what it's like to try out this singular title. For our video offerings click on through below the cut to see combat in action, character creation, and a taste of what the trade run experience is like. For more information on the game, and to see far more of the unique character customization elements like the lady on the tiger above, click through to our extensive exploratory gallery. Either way, stay for a second and investigate the blending of East meets West that is Silkroad Online.

Continue reading A screenshot and video tour of Silkroad Online

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