Rogue Signal: The wonderful world of alts
Filed under: Sci-fi, EVE Online, Guides, Professions, PvP, Making money, PvE, Rogue Signal

Check out our Age of Conan page with all of our interviews, hands-ons, galleries and features! Player Consequences takes a look at whether the fugitive PvP consequence system is too harsh.
Check out all the news on Book 14 and our guides on the basics of Monster Play, the new rare crafting trophies, and Hunter fast-travel. Plus, let us help find the perfect name for your dwarf or elf!
Check out all the news from the Blizzard Worldwide Invitational, including major WoW class changes. Rob Pardo reveals WoW was planned as free-to-play, and says not to hold your breath for a console version.
Find out why you should be playing Myst Online: Uru Live, check out our KingsIsle interview on Wizard101, and peep our first impressions of Requiem: Bloodymare and a video tour of Silkroad Online!
The Empyrean Age has arrived! Check out the wonderful world of alts, our new EVE Online Community Spotlight and The Basics of PVP Fitting.
Massively has gone to WAR: don't miss our interviews and hands-ons from EA Mythic's studios, plus our event wrap-up. Check out The Bastion Stair dungeon and our guide to WAR's Order careers!
Filed under: Sci-fi, EVE Online, Guides, Professions, PvP, Making money, PvE, Rogue Signal

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, PvP, Tips and tricks, Races

Continue reading Van Hemlock: The distrust of recruits and the path of acceptance
Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Quests, News items, PvE
Filed under: Interviews, New titles, News items, Champions Online
Meet Ben Foxworthy, the newest programmer working on Champions Online. He's apparently responsible for all sorts of gameplay elements including missions, contacts, NPC spawning and world interaction. With so much content to program, Ben must be an incredibly busy guy -- or so you'd think. All joking aside, we have a deep appreciation for programmers here at Massively, since many of us are math-inept when it comes to anything beyond basic addition and subtraction required for our table-top gaming jaunts.Filed under: Game mechanics, Interviews, New titles, PvP, Raiding, Endgame, The Agency, Spy
The second part of Ten Ton Hammer's interview with Kevin O'Hara, Senior World Designer for The Agency, focuses on the game's mission design and eventual end-game. We find out that there will be a main story to the game that will be continued through a major line of missions, but you can expect plenty of side missions similar to pretty much any other MMO as well. Following what was said in the first interview, these missions will take place in a variety of settings, both large open areas and smaller enclosed spaces.Filed under: Fantasy, Final Fantasy XI, PvE

Filed under: Betas, Opinion, Browser, Massively meta
Yes, I don't know if any of you saw it (I did in Chicago), but this past Wednesday, we had ourselves a lunar eclipse, which means that the Earth went directly in between the moon and the sun, and a shadow crossed over it. Has really nothing to do with MMOs (although it probably made WoW's Lunar Festival a little more appropriate), but it was neat to see.Filed under: At a glance, Sci-fi, Jumpgate, Jumpgate Evolution, Game mechanics, Interviews, New titles, Quests, PvE, Races

Continue reading Jumping through the Gate: Factions and Missions
Filed under: Historical, Pirates of the Burning Sea, Interviews, Quests, Grouping
GameSpot UK recently had an interview with Pirates of the Burning Sea lead designer Kevin Maginn, in which they fired off a series of questions that looked to flesh out the game's concept for anyone not yet familiar with it. As well as name-dropping the guys from Talk Like a Pirate Day, some of Maginn's answers reveal a lot of the reasoning behind some of the important design choices that make the game what it is today.Filed under: Sci-fi, New titles, Stargate Worlds, News items, PvE
Filed under: Betas, Pirates of the Burning Sea, New titles, Previews, Quests, Hands-on, Massively Hands-on
Not that we're excited to be playing this game or anything, but we can safely say Pirates of the Burning Sea is the most fun we've had in an MMO in a long time. One of the best parts about this rollicking high-seas adventure is how they deal with missions and questing. Each mission you receive falls into two basic categories, but before we even venture into those waters, we'd like to talk about the personality of the missions in this game. Continue reading Massively's Pirates of the Burning Sea mission preview



| Name | Date |
|---|---|
| Massively goes to E3 | July 15-17 |
| Warhammer Online Launch | Q3 2008 |
| SOE Fan Faire | August 14-17 |
Reached the endgame in EverQuest 2? You're not really uber until you have your epic weapon. Find out how!