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Posts with tag missions

World of Warcraft
Rogue Signal: The wonderful world of alts

Filed under: Sci-fi, EVE Online, Guides, Professions, PvP, Making money, PvE, Rogue Signal

With EVE Online's time-based skill system of character progression, multiple accounts are pretty commonplace amongst the hardcore and even semi-casual player. CCP even occasionally holds special discounts for the opening of new accounts, called the Power of Two program. EVE is unique in the way that it handles alts, in many ways. Since only one character can be training at a time, and, unlike other MMOs, there is no real end to the training a character will do, if you want to start something new from the ground up, you're going to need to either scrap your existing character, or open up a new account. Today, we'll take a look at how to go about creating an alt.

Continue reading Rogue Signal: The wonderful world of alts

World of Warcraft
Van Hemlock: The distrust of recruits and the path of acceptance

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, PvP, Tips and tricks, Races


Podcaster and PlanetSide-fragger extraordinaire Van Hemlock recently had a look at EVE Online's Empyrean Age expansion, and gave his take on what's needed to get the most from factional warfare. He tackled The Empyrean Age in two parts: The Distrust of Recruits... and The Path of Acceptance.

In The Distrust of Recruits, Van Hemlock was surprised that factional warfare isn't quite as accessible as he envisioned. He wasn't daunted though, and prepared to move his main character into the battlefield. Except, there were one or two issues. Perhaps the main one, which is a core mantra in EVE, is that you "don't fly what you can't afford to lose." By joining up with any of the militia, you become a war target for two other factions, who will attempt to kill you on sight -- no matter where they see you. No matter what you've done. That's the price you pay for access to this level of PvP, a first in the game, but for some that price tag is too steep.

Continue reading Van Hemlock: The distrust of recruits and the path of acceptance

World of Warcraft
EVE Online dev blog: new missions galore

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Quests, News items, PvE


EVE Online developer CCP Molock writes in his dev blog that CCP Games has big plans for PvE content in the game, especially for mission-runners. Eight devs are currently working full-time on mission and deadspace creation. In addition, there are a number of freelancers working on new mission text. The freelance opportunities were announced in EVE's EON magazine, so it seems they found the people they needed -- particularly in light of just how much PvE content is on the way.

Molock describes the process of getting everything in order for The Empyrean Age and Factional Warfare as 'dizzying', particularly in light of the 160 new Factional Warfare missions that were part of the expansion's launch. Molock states that more content is to come in subsequent Empyrean Age releases, and explains what we can expect from EVE's PvE experience in the future.

Continue reading EVE Online dev blog: new missions galore

A look at Champions Online's newest programmer

Filed under: Interviews, New titles, News items, Champions Online

Meet Ben Foxworthy, the newest programmer working on Champions Online. He's apparently responsible for all sorts of gameplay elements including missions, contacts, NPC spawning and world interaction. With so much content to program, Ben must be an incredibly busy guy -- or so you'd think. All joking aside, we have a deep appreciation for programmers here at Massively, since many of us are math-inept when it comes to anything beyond basic addition and subtraction required for our table-top gaming jaunts.

It seems like Ben landed at Cryptic rather early on in his career, having only graduated from the University of California last year. We'd say he's a lucky man, but then we found out he bought a thousand glowsticks on eBay once. Everyone knows that's almost five times more bad luck than breaking a mirror across the back of a black cat that's crossing your path. At the very least Ben's wearing a pretty awesome Champions Online shirt that we claim in the event of his untimely glowstick-related demise.

Interview with The Agency's Kevin O'Hara, part two

Filed under: Game mechanics, Interviews, New titles, PvP, Raiding, Endgame, The Agency, Spy

The second part of Ten Ton Hammer's interview with Kevin O'Hara, Senior World Designer for The Agency, focuses on the game's mission design and eventual end-game. We find out that there will be a main story to the game that will be continued through a major line of missions, but you can expect plenty of side missions similar to pretty much any other MMO as well. Following what was said in the first interview, these missions will take place in a variety of settings, both large open areas and smaller enclosed spaces.

As for the end-game, O'Hara expects that there will be a few choices for players of The Agency. The PvP in the game will have rankings and leaderboards for people to ascend, and a lot of re playability is being built into the missions via the scoring system -- people will want to replay old missions and try to do better, to receive more rewards. But how about raiding? Obviously you won't be suiting up with 40 friends to take out a dragon, but O'Hara says that the raiding will likely be in the form of a large-scale mission that requires a lot of people and co-ordination.

Wings of the Goddess missions roll forward

Filed under: Fantasy, Final Fantasy XI, PvE

The official Final Fantasy XI site has updated with the news that the storyline behind the game's overarching mission quests continues to roll forward. The quest line, which we discussed in Massively's Wings of the Goddess tour, features the antics of the mysterious Cait Sith and the time-twisting dancer Lilisette. Adventurers who are diligent about pressing forward through the content will soon be neck-deep in the dangers of the mysterious portals, the mystery of dance Troupe Mayakov, and the drama of the Crystal War.

The site also notes that Adventurer Appreciation week has just kicked off! The in-game holiday started early this morning, and the event will be running through the early morning of May 28th. During this time, Moogles will be hanging around the three nations of Vana'diel, just waiting to help out with a few entertaining trinkets. Past events have offered a variety of items, but the only gift we're certain players will get their hands on is the ever-useful Anniversary Ring. Bonus XP and a pack of Moogles at your beck and call ... good times.

WRUP: Shadow on the moon edition

Filed under: Betas, Opinion, Browser, Massively meta

Yes, I don't know if any of you saw it (I did in Chicago), but this past Wednesday, we had ourselves a lunar eclipse, which means that the Earth went directly in between the moon and the sun, and a shadow crossed over it. Has really nothing to do with MMOs (although it probably made WoW's Lunar Festival a little more appropriate), but it was neat to see.

But today is Friday, and so it's time once again to ask you what you'll be playing this weekend. I continue to strive on towards my third 70 in World of Warcraft -- there's something about hitting that ceiling that just seems to keep pushing me onward. And I've been playing a little beta PMOG as well, in between all my usual browsing. I haven't come across too much yet (though I did complete a mission to look at a bunch of video-related sites, like YouTube and Videosift), but maybe this weekend I'll place some missions and mines around Massively and WoW Insider. If you're in the beta, watch out!

So What aRe yoU Playing in the world of MMOs this weekend?

Jumping through the Gate: Factions and Missions

Filed under: At a glance, Sci-fi, Jumpgate, Jumpgate Evolution, Game mechanics, Interviews, New titles, Quests, PvE, Races


Ten Ton Hammer has posted another of their Jumpgate Evolution bi-weekly interviews, this time with Hermann Peterscheck, Producer for JGE. In this installment, Peterscheck answers questions about the game's factions and missions.

While reading through the Q&A I was comforted by the fact that Peterscheck continues to push the idea that JGE doesn't have hard and fast rules, and that they are trying to put as much of the game's outcome into the hands of the players (through their choices) as possible. This was something he mentioned during his interview about death and roleplaying as well, so it really does seem like something they intend to follow through with. In this case, while players will have to choose what nation to play (Quantar, Solrain or Octavius) there are no rules about allegiances, thus factions can interact in a myriad of ways with all of them.

Continue reading Jumping through the Gate: Factions and Missions

Pirates of the Burning Sea's Kevin Maginn answers questions at GameSpot

Filed under: Historical, Pirates of the Burning Sea, Interviews, Quests, Grouping

GameSpot UK recently had an interview with Pirates of the Burning Sea lead designer Kevin Maginn, in which they fired off a series of questions that looked to flesh out the game's concept for anyone not yet familiar with it. As well as name-dropping the guys from Talk Like a Pirate Day, some of Maginn's answers reveal a lot of the reasoning behind some of the important design choices that make the game what it is today.

One of these is the mainly solo-oriented mission structure in PotBS. In this case, it comes down to what Maginn himself preferred to have in an MMO -- he said that he enjoys group content, but wanted to have the ability to log on and achieve things on his own without needing to sink time into group setup. This brought about the system we see in PotBS now, with most missions aimed at a single player, but there are a few group missions that are much more elaborate than a regular quest and are repeatable, to satiate group cravings on a permanent basis.

Maginn also says that, apart from updates on a roughly monthly basis, a major content update should hit every few months. One aspect of the game not mentioned in the interview is the interesting economy and crafting system, surely one of the game's big selling points. Check out the rest of the interview at GameSpot.

Morality plays a part in Stargate Worlds' quests

Filed under: Sci-fi, New titles, Stargate Worlds, News items, PvE

Cheyenne Mountain's Chris Klug served another dev diary to RPG Vault. This is the third such diary, and it continues the work that the previous entry began -- an exposition on Stargate Worlds' quest and storytelling philosophies.

Klug describes a mission he had worked on in Earth & Beyond, in which players were forced to make a critical moral choice. Apparently Stargate Worlds' missions will follow a similar formula. This sounds a bit like what you'd find in Mass Effect, but it's (apart from Earth & Beyond) not something we've seen much in MMOs. Tabula Rasa claims to involve some choices like that, but that's about it.

Klug promises to go into more detail later, but for now, the diary doesn't have much. This is what we've come to expect from Cheyenne -- frequent, tiny drops of information.

Massively's Pirates of the Burning Sea mission preview

Filed under: Betas, Pirates of the Burning Sea, New titles, Previews, Quests, Hands-on, Massively Hands-on

Not that we're excited to be playing this game or anything, but we can safely say Pirates of the Burning Sea is the most fun we've had in an MMO in a long time. One of the best parts about this rollicking high-seas adventure is how they deal with missions and questing. Each mission you receive falls into two basic categories, but before we even venture into those waters, we'd like to talk about the personality of the missions in this game.

Our first character in the game, naturally was a pirate – heck, who are we kidding? So was our second one because we had so much fun with the character creation – and we quickly learned that this is a game where you simply must read every scrap of text on the mission screen. This isn't because you will miss sneakily placed information or anything, it's because the banter is just so much fun. This is a game with a sense of humor, and every response your character makes to the questions she is asked is definitely worth the time taken to read it.

Continue reading Massively's Pirates of the Burning Sea mission preview

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