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Posts with tag mono

World of WarcraftWorld of Warcraft
Second Life Mono-enabled deployment rolling after multiple delays

Filed under: Bugs, Patches, News items, Second Life

You might be wondering, you know after all the hooraw last week, just what precisely happened to SLS1.24, the Mono-enabled deployment of the Second Life server code that was supposed to deploy on Tuesday, Wednesday and Thursday last week.

Well, that was 1.24.0, and as you may recall that not long after the pilot deployment the Second Life grid went kind of whack. But that's alright, because 1.24.1 to the rescue! Nobody said quite what was wrong -- heck, maybe they can't -- but 1.24.1 fixed that and it was rolled out to replace 1.24.0 on the pilot simulators.

Now, stop us if you've heard this one before, but while 1.24.1 fixed whatever it was that was wrong with 1.24.0, but was kind of well ... crashy.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading Second Life Mono-enabled deployment rolling after multiple delays

World of WarcraftWorld of Warcraft
SLS 1.24: Second Life rolling update, rolling out now

Filed under: Patches, News items, Second Life, Virtual worlds

According to an announcement by Linden Lab, the SLS1.24 (version 1.24 of the Second Life server/simulator code) rollout to servers is happening right now. While Linden Lab have normally given at least a little advance notice, and a schedule for the server-side software updates (which can be disruptive), no such notice or schedule were published. All we have been told is that it will "take a number of days"; we assume that is probably different to the usual three-day schedule. Actually, if you haven't been reading Massively lately, this whole update probably comes as a complete surprise.

As we mentioned previously, the 1.21 release candidate viewer that you'll need in order to take full advantage of this release isn't due until next week, though you can probably access the Mono functionality with the preview grid viewers -- just remember to change the grid target to -grid agni in order to access the main grid.

Patch notes are after the jump.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading SLS 1.24: Second Life rolling update, rolling out now

World of WarcraftWorld of Warcraft
New Second Life features due next week

Filed under: Patches, News items, Second Life

Linden Lab is expected to roll out SLS1.24 (version 1.24 of the Second Life server/simulator code) this coming week with both the new Mono script-engine runtime and Qarl Linden's new touch-position code. We're confident that you'll see announcements for those on Monday or Tuesday (the 18th or 19th) describing the update schedule through the course of the week. We wouldn't be surprised to see something of a media push accompanying it; that would be consistent with the way the new Lab is operating these days.

The Mono script-engine runtime increases the amount of memory available to new or recompiled LSL scripts (from 16K to 64K) -- though at the expense of increased memory consumption -- while also largely increasing the speed of them, especially for intensive calculations. Mono is, primarily, part of the platform stabilization project rather than a new feature for the sake of new features.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading New Second Life features due next week

World of WarcraftWorld of Warcraft
Mono coming soon. Very soon.

Filed under: Betas, News items, Second Life

Depending on how the new code travels through the QA process, Mono could come to the main Second Life grid within the next four weeks, says Linden Lab.

Mono (an open source implementation of Microsoft's .NET) is to be deployed as an additional, faster script runtime engine that should greatly speed many common scripting operations, increase stability and reduce load. Linden Lab says that it is unlikely that we'll see Mono deployed within two weeks, but within four is certainly not out of the ballpark.

Currently Mono is available for testing on the Beta grid, and scripters should take the opportunity to test their scripts there and get bug-reports filed sooner, rather than later.

The new script runtime engine does not add (and is not presently intended to add) support for any languages other than the already existing LSL.

World of WarcraftWorld of Warcraft
LSL vs Mono deathmatch

Filed under: Betas, Video, Second Life

While the upcoming Mono is agreeably faster than LSL for Second Life scripts, and in many cases a lot faster, there are some situations where this does not always appear to hold true.

One such case is object updates. At present scripts that perform object updates might not perform faster than LSL - and might actually be a bit slower. Thanks to Todd Borst, we can show that to you, in glorious video, direct from the beta-grid!

Continue reading LSL vs Mono deathmatch

World of WarcraftWorld of Warcraft
Under The Grid: Mono in Second Life

Filed under: Betas, Game mechanics, Second Life

Welcome to the seventh installment of "Under The Grid", an irregular look at the mechanics underneath Second Life. The last installment was back on Second Life Insider, last year - so don't worry that you've not seen it here on Massively before.

There's a lot of talk about Mono being rolled out in Second Life and a lot of general confusion, or excited misunderstanding about what it means. Mono isn't just a benefit for Second Life scripters its for everyone.

Continue reading Under The Grid: Mono in Second Life

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