Where's the agency in MMOGs?
Filed under: Game mechanics, Raiding, Opinion

Not the upcoming unreleased title from Sony Online Entertainment, but agency in the sense of making choices to effect change. As MMOG players, do we technically have any agency at all, or is that taken out of our hands, limiting us simply to selecting which ways we allow the game to push us around?
As players, of course, we get to choose our quests and missions from those that are made available to us, but of course there's no change effected. No sooner do we rescue the frightened hobbit, Lalia, from her folly in the Barrow Downs in Lord of the Rings Online, than she is wandering lost on the hillside once more, ready to be rescued again and again. And indeed, with a group, you can help to rescue her over and over and over. Until you get thoroughly tired of it.
























