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Second Life takes you to the moon (almost)

Filed under: Opinion, Second Life, Virtual worlds


Tucked away on one side of the Space Frontier Sandbox in Second Life is a reproduction Saturn V , apparently to scale, at rest on the launch-pad and serviced by the customary gantry. The individual pieces are made by different Second Life users, but the combined work is that of one Wicked Quasimodo, who has turned it into a very authentic-seeming launch, flight and (eventually) moon-landing simulation.

A HUD object provided on the launch pad provides all the NASA ambience that you'd expect from a detailed simulation. While still a work-in-progress, and with a few little glitches, it remains a very atmospheric experience.

NASA MMOG Astronaut: Moon, Mars, and Beyond announced

Filed under: Real life, MMO industry, News items, Academic, Virtual worlds

Talk of NASA's upcoming MMOG has been circulating since last year, but it wasn't until March 20 that the agency formally announced its plans for Astronaut: Moon, Mars, and Beyond. They're going to partner with developers Information Place, Virtual Heroes and Project Whitecard to create the virtual world, which NASA hopes will build interest in space exploration among students.

Financially, the game won't demand much taxpayer dollars; most money is coming from individual investors and sponsors, although NASA will be lending its experts to the game's development.

Virtual Worlds News has dissected the announcement further. No word from beloved space explorer Buzz Lightyear just yet, but we'll keep an eye out.

First look at NASA's Unreal Engine 3 MMO

Filed under: Real life, New titles, Previews, News items


Big Download took a look (one of the very first, in fact) at the Unreal Engine 3 powered NASA MMO. They came out the the experience with two pages of information. Some of the more interesting facts are that the game is actually set in the year 2035, and is designed to spark a fire of infatuation with space and NASA in those who play it -- similar to what America's Army was all about.

So head on over and take a look, if getting your virtual space walk on (trainable at level 40, we hear) is something you'd be more than happy to participate in. Don't say we didn't warn you about those urine packs, though.

Watch a video of Richard Garriott's geeky but enviable space voyage

Filed under: Video, Culture, Tabula Rasa

By now a lot of you know that Richard Garriott, creator of Ultima Online and Tabula Rasa, is in space. Sadly, since we didn't watch the live broadcast of his liftoff, we only know this through second-hand reports. But it's all going to be okay -- the NASA TV broadcast has been uploaded to YouTube, so if you missed it as we did then you too can watch an eccentric and wealthy nerd experience his lifelong dream. We've embedded it after the jump. Enjoy!

Garriott lifted off on October 12th, carrying with him the DNA of Operation Immortality participants, including some Tabula Rasa players. Shortly after liftoff he displayed to the camera a Logos message to the camera on the spacecraft -- simultaneously an inspiring quote about space travel from a Russian scientist ("Earth is the cradle of humanity but mankind will not be in the cradle forever.") and a hint at upcoming additions to Tabula Rasa.

[Via Joystiq]

Witness Richard Garriott launch into space on October 12

Filed under: Real life, Sci-fi, Events, real-world, MMO industry, News items, Tabula Rasa


One of the MMO industry's most recognized names, Richard Garriott, is about to become the world's sixth private citizen to participate in a space mission aboard the International Space Station. The trip into space comes at no small cost through Space Adventures, and the whole experience of gearing up for the trip is documented on Garriott's dedicated site. The MMO tie-in is that Garriott's space walk is part of "Operation Immortality" which we've touched upon in the past here at Massively.

Garriott fans can watch him launch into space via streaming video at NASA TV, NASA Select TV (Australia), or the NASA TV Public Channel. Haters can do the same thing, just describing it as "seeing him strapped to a rocket and shot into space." It's all about perspective. Regardless of whether you think Operation Immortality and the trip to the International Space Station is interesting or not, it's a first in the industry. If you're in the Austin area, there will be a space watch party at Opal Divine's Penn Field restaurant, with live music and pre-launch activities.The launch is scheduled for October 12, at 1 pm Kazakhstan time. Since we suspect most of our readers don't reside in Kazakhstan, that's Sunday at 2 am Central, 3 am Eastern, and midnight Pacific. Best of luck with the flight, Richard.

Second Life Places: NASA CoLab

Filed under: Culture, Second Life, Education, Virtual worlds

We've wanted to visit NASA (National Aeronautics and Space Administration) for years, but haven't previously had the opportunity. Some of us live on the wrong continent to do so, for one thing. We've visited NASA now however, and you can too. NASA has a presence in Second Life.

NASA created the CoLab Island to enable 'co-working and project incubation ... for NASA staff and the entrepreneurial technology community'. There's a bunch more marketer-speak on their 'NASA CoLab SL Project Overview' notecard, but the English form of it is that they want to talk to us, and want us all to talk to them.


An experiment for NASA offers cash while you play

Filed under: World of Warcraft, Fantasy, Events, real-world, Academic

Feeling bad for neglecting the kids? Want to do something for society? Well ladies and gentlemen, NASA wants you! Not for the vigorous life of an astronaut, but to stay in bed. They will even pay you (US)$17,000 to do it. What about World of Warcraft or the other MMOs we play? How are we to survive for up to 90 days away from the internet? Too easy says NASA! They will provide the internet and anyone is welcome to bring their own system. Since we spend hours in bed or sitting at the computer hacking away at gnomes, why not get paid for it?

The NASA experiment has nothing to do with video games. It is actually an experiment to test the bodies reaction to low gravity. The fine folks at NASA want us to help them understand just what happens to a person who spends a long time in space. We already help promote economic studies through the games we play so why not take it one step further? As long as our fingers and thumbs do not wither away, it could make for a fine opportunity to play, get paid, and benefit the entire human race.

NASA MMO hopes to awaken a stale engineering workforce

Filed under: Business models, Game mechanics, Interviews, New titles, Education, Rumors

We're guessing the interest in a NASA career is dying down after the last hype wave during the Space Camp years. So now the government space agency is looking for a fresh way to get young people interested in reaching for the stars, by following through with their earlier-reported plans of creating a NASA MMO. Hey, the online career-promotion thing worked for America's Army, didn't it?

The NASA MMO, still being in the infant stages of searching for an actual developer, is interested in making this the first educational MMO using the "STEM discipline". This promotes Science, Technology, Engineering, and Mathematics within the game to get people interested in these subjects, and help them better understand how to pursue a career incorporating these skills. If you think about it, many MMOS already use this system, but the trick is disguising it in a thin veil of fun. That is the biggest challenge to creating a government-sponsored online game that aims to educate a particular target audience. But with the recent insane growth of games like EVE Online, we don't think the target audience will be a problem.

Everyone got it wrong about the NASA MMO?

Filed under: Business models, Academic, Education, Virtual worlds

Nicodemus at the Kill Ten Rats blog took great exception to coverage of a recent meeting held by NASA. The meeting took place Monday in Baltimore, and was an opportunity for the space agency to pitch the idea of a NASA MMO to prospective developers. As reported by sites across the internet, the whole thing was a bit of a bust. As we phrased it here at Massively, "In a news post at Gamasutra, it's been related that the Learning Technologies group has, for some reason, either rethought or lost its 3-year/$3,000,000 budget to develop its educational MMO. Instead, they'll be asking any interested developers not only to design and build the thing, but to host it as well."

According to Nicodemus, that's completely incorrect. Not only will NASA be offering up a 3 million-dollar budget to an interested company, but the development partner would be able to commercialize the resulting product separately. Further comments from articles covering the event were disparaging of NASA's stance on the use of its logo but the KTR article clarifies that not as a commercial interest, but instead one of proper use: "They have very specific and restrictive rules about how, where, and when the NASA logo is presented. Most large companies have similar rules, but NASA is REALLY picky about it. The logo can't be used in such a way as to imply that NASA endorses a particular product or political stance, or whatever. They were quite clear about their willingness to try to work around this a bit and make it work."

The post's author was at the event, felt the tenor in the room, and read over the FAQ at the official NASA MMO site. He came away with a completely different point of view than almost everyone who wrote about the pitch. Hopefully further statements from NASA will clarify this issue in the near future.

NASA MMO stalls on the launch pad

Filed under: Business models, MMO industry, Making money, News items, Opinion, Academic, Virtual worlds

For one brief, shining moment, it was filled with promise. Now, regardless of all the other things it would need to have gotten right, the speculative NASA MMO will also have to learn to fly on its own. In a news post at Gamasutra, it's been related that the Learning Technologies group has, for some reason, either rethought or lost its 3-year/$3,000,000 budget to develop its educational MMO. Instead, they'll be asking any interested developers not only to design and build the thing, but to host it as well.

In return, " ... NASA will consider negotiating brand placement, limited exclusivity and other opportunities." Well, gosh, that's awfully big of you. So in other words, some shop will create and maintain an MMO all on its own, with all the associated costs, and if they're lucky, NASA will think about letting them try to make their money back somehow. Tempting, to be sure. It's unknown at this time how many proposals they've received, but it's little things like this that make it plainly clear to us that NASA's head is mostly filled with space.

EVE Trinity 1.2 patch notes: Junk In Space!

Filed under: Sci-fi, EVE Online, Patches, Server downtime


NASA must be envious. They'd probably pay billions to just set a timer to their space junk and have it poof out of existence in thirty days. The difference between NASA and CCP is that CCP can do something about their junk. According to the EVE Trinity 1.2 patch notes, starting April 16, anchored containers which are not in the vicinity of a starbase and have not been interacted with will be given a thirty day timer. At the end of that, if nobody has touched them, they will just be given a short trip through a wormhole into the Dimension of Unwanted Trash. Further, at the first of every month, abandoned drones, fighters, shuttles and rookie ships will be scrapped as a hazard to navigation. With the trash gone, bookmarks pointing to them will become invalid. To save y our bookmarks that point to junk, go through the list and redirect them to coordinates in space (right-click in space next to the container) instead of some random orbiting piece of space debris. Be sure to do this before Downtime on the 16th, because they will be poofed when EVE comes back up if you have not switched them to coordinates before then.

If your ship takes more time to undock in the morning, it may just be getting old. Or it could just be that in a re-balancing, your ship had fewer equipment slots than it had the night before. You may no longer leave a station until you remove the excess equipment. Along with the Junk In Space initiative, EVE Trinity 1.2 also includes a huge number of UI and game fixes. They even managed to close a few exploits -- and the world is a better place for us all.

GDC08: An evening with Will Wright minus friends (video)

Filed under: Video, Culture, Game mechanics, MMO industry, Opinion, Academic, Massively Event Coverage

I applied for, and received an invitation to 'An Evening with Will Wright and Friends', held in Mezzanine, a swanky club in San Francisco's SOMA district on Thursday evening. I didn't know what exactly to expect, but I knew two things: 1) It wasn't going to be about Spore, and 2) It was Will Freaking Wright. How did I know Spore wasn't on the offering? 'Cause we're all kind of Spore'd out, aren't we?

I was right about the lack of Spore, but was pleasantly surprised and gratified to hear Will speak on a variety of topics -- James Bond, cosmonauts, Gilligan's Island as the predecessor of Neil Gaiman's The Sandman comics, Godzilla, Care Bears, Lost, Walt Disney, Battlestar Galactica, Spiderman, and Zen and the Art of Motorcycle Maintenance -- before finally wrapping it all up with the observation that the stories that resonate with us are deconstructible; we can reduce them to components, and using those components, build our own stories.

Finally, accepting questions from the audience, I asked him what advice he'd give NASA as they create their MMO. His friends never showed up, but man, Will Wright is always worth a listen. He knows his stuff so well and is such a wonderful speaker ... check out the video I shot after the break, and you'll see what I mean.

Second Life streams the NASA shuttle launch

Filed under: Real life, Video, Events, real-world, Events, in-game, Launches, News items, Second Life, Free-to-play, Virtual worlds

NASA is serious about their investment in virtual worlds. In addition to gathering information about how best to create their own MMO, they display continued interest in Second Life, as witness the in-world streaming of their recent space shuttle launch.

Even twice removed, the power of a launch still moves the spirit. While watching this short video, keep in mind that yes, the footage is sped up roughly 2x, but that actually helps move things along a bit. It also serves to display the movement of the gorgeous Windlight sky over the amphitheater dome.

[Thanks, Aki!]

Comic Watch: Action Trip orbits NASA

Filed under: World of Warcraft, Fantasy, Sci-fi, Game mechanics, Leveling, Opinion, Comics, Races, Humor, Comic Watch

As recently announced, NASA's in the planning stages of crafting their own MMO. Action Trip has commented nicely on this with their comic 'Pigs in Space'. World of Warcraft layers transparently over a trip to what appears to be Mars, with humorous results.

Something I love about this comic is the astronaut gamely going about his grinding duties; he seems to actually kind of enjoy it all. Also, maybe it's an orc in that suit -- the planet looks like the Valley of Trials, especially with the boars there. Go check it out and enjoy!

8 things NASA needs to get right

Filed under: Real life, Sci-fi, Culture, Game mechanics, New titles, Tips and tricks, Opinion, Education

As mentioned previously here, NASA is in the process of gathering information from the public on how best to proceed with designing their proposed educational MMO. If you've been feeling doubt about their ability to pull this off, then you'll want to read this blogpost, entitled Eight Steps to The Stars: How NASA Can Make A Successful Massively Multiplayer Online Game. This was written by BJ West, a former colleague of mine from our days at Atari (Warning: occasional NSFW language).

BJ is a man who cares passionately about space exploration, so it was without surprise, and a good deal of pleasure, that I came across his list of things NASA needs to do to make this work:
  1. It's about people, not science
  2. Make it dangerous
  3. Make it social
  4. Make it big
  5. Show me, don't tell me
  6. Failure is not only an option, it's necessary
  7. Embrace the past, embrace the future
  8. Rise above NASA culture
Check out the meaning of each of these list items, and hope that someone out there's paying attention.

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