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Ask Massively: Massively's Guide to MMO Etiquette

Filed under: Culture, Opinion, Ask Massively


You ask me why Im weary, why I cant speak to you

You blame me for my silence
Say its time I changed and grew
But the wars still going on dear
And theres no end that I know
And I cant say if were ever...
I cant say if were ever gonna to be free

- Veteran of the Psychic Wars, Blue Öyster Cult

Here at Ask Massively, we've sought to inform and educate the masses on the esoterica of MMORPGs, but today we are going to go back to basics. We're going to give you some advice, or, if you consider yourself a Veteran of the Psychic Wars on the Internet, some reminders about how to act like something other than a complete and total... well, I'm not sure I can use that word without incurring the wrath of my editors.

Our question, this week, is from someone who has had enough.

Continue reading Ask Massively: Massively's Guide to MMO Etiquette

World of WarcraftWorld of Warcraft
Linden Lab puts out new newbie avatars

Filed under: News items, Second Life

If you check the Library folder of your inventory, and look in Clothing, you'll see that Linden Lab appears to have selected the new Second Life newbie avatars from the set that Torley Linden was running the survey for earlier this week. We are not totally sure that these avatars are on offer to newbies today, but if they aren't, then it is probably only a matter of days before they become available to new signups at the selection screen.

The new avatars are from Nylon Pinkney, Adam n Eve, Renegade Clothing, Wraith Unsung and Grendel's Children. We recall that there were a number of fantasy/role-play themed avatars in the mix, but apparently none of those made the final cut. You can be a dragon, but not a dragon-slayer.

Pictured above are five of the new avatars. From left to right, they are: Gamer Female, Professional Female, Clubgoer Female (although at only five-feet two, she's easily mistaken for a minor. The underside of the prim-skirt on this avatar is messed up as well), Boy Next Door (as long as the boy next door to you is six foot, five inches -- he could be!), and Cardboard Boxbot. Older residents can access these avatars by dragging the folder onto themselves from the library which will generate a copy in your personal inventory.

[Thanks to sharp-eyed Sean Heying]

Player vs. Everything: Starting over

Filed under: Classes, Game mechanics, Endgame, Opinion, Player vs. Everything

Most of us have spent a lot of time playing our favorite games. Chances are good that unless you're totally new to the MMOG world, you've got at least one character at some ridiculously high level, armed to the teeth, sitting on a big pile of gold amongst the trophies of your slaughtered foes. You might even be part of a guild and still play that character with your guildmates on a regular basis to go topple foes of ever-increasing power. It's good to be a dragon-slaying, world-destroying, gold-hoarding demigod of awesomeness.

That's why it's so tough to start over, sometimes. Whether it's rolling up an alt on your current game or picking up an entirely new game, it can be really frustrating to go from a bloodthirsty, battle-hardened warrior who wades into combat swinging an enormous, glowing two-handed sword to some level 1 nobody with a leather jerkin and a knife. All of your accomplishments on your old character seem pretty far away when level 3 wolves are having you for a light afternoon snack, and a brand new grind stretches out interminably before you. Is it any wonder why plenty of players don't even bother with having alts and stick to the game they like?

Continue reading Player vs. Everything: Starting over

Player vs. Everything: Age of Conan's newbie blues

Filed under: Age of Conan, Game mechanics, Leveling, Hands-on, Player vs. Everything

I've been playing Age of Conan a fair amount over the last week, trying to figure out if I like it well enough to continue paying for it on a monthly basis after my free month expires. The problem is that it's going to be my second MMOG -- the one I play when I'm not busy farming or raiding with my guild on World of Warcraft. Even for someone who writes about videogames professionally, when you start stacking up multiple subscriptions, things get pricey pretty fast. Usually, I keep two subs active at a time and write about what I'm playing.

Anyway, I've been trying to make this decision and I have a problem: I hop classes a lot. When you're talking about a 250 hour investment, you want to make sure that you pick a class you enjoy playing. To figure out what you enjoy playing, you really just have to try the classes out -- especially when the classes are as unique as the ones in Age of Conan. I've leveled two characters to the high teens in Tortage, and several more to the 10ish range. What I've decided, after doing all of this poking around with the classes, is that AoC's first 20 levels are about as frustrating as they can be once the initial sheen of "new game wonder" wears off. If you didn't notice it your first time through, just wait until you make your first alt.

Continue reading Player vs. Everything: Age of Conan's newbie blues

Player vs. Everything: Learning by doing

Filed under: Game mechanics, MMO industry, Opinion, Player vs. Everything

Exhibit A: A poorly used frost trap.In most MMORPGs, it's practically considered a right of passage to learn advanced concepts by the sweat of your brow and with a big helping of independent research. We're MMO players, after all! We don't need tutorials guiding us through the advanced aspects of the game. Right? They're for the weak and lowly fans of single player and casual games. We rely almost solely on forum information, lessons from more advanced players, and learning by doing (and we're darn proud of it). And as Tobold discussed a few weeks ago, you really have to do that stuff if you want to be a successful player.

While raiding Karazhan last weekend, my guild brought a relatively newbish hunter along for the ride. Her spec wasn't terrible, and she brought a number of epics (albeit PvP epics) to the table, so we figured, "What the heck?" We didn't even get too worried when her DPS wasn't up to par. Things were going just fine until we got to the second boss fight and needed her to do a little chain trapping. A few wipes later, we realized that she had absolutely no idea how to use her frost traps effectively-- a core mechanic of her class. What was the problem there?

Well, there's no game tutorial that comes in, holds your hand, and says, "Hey, pal. You're going to need to use frost trap effectively in the end game. Let's practice it a little until you get the hang of it." Most MMOGs just teach you the bare-bones basics of the game (like running, moving, and auto-attack) before they abandon you to the wild. You're expected to figure out the rest on your own, and eventually to hit up sites like Elitist Jerks or the World of Warcraft class forums to make sure that you're being all that you can be. Is this necessarily the best way to do things, though?

Continue reading Player vs. Everything: Learning by doing

World of WarcraftWorld of Warcraft
Nominate your favorite Second Life newbie to receive 10,000L

Filed under: Business models, Contests, Economy, Events, in-game, Making money, News items, Second Life, Free-to-play

Do you know someone completely new to Second Life? One of the very first questions the newbie asks is 'How do I make money?' Well, your favorite newbie can receive 10,000L from Ecstacy Realty in a new contest, who appear to be quite into paying it forward. Cynical types will call it mere marketing, but 10,000L is nothing to sneeze at, especially if you're a new resident.

What can you do with ten grand? You can shop for a new outfit and skin, which is one of the things that keeps the new player from blending in with established residents. You can sell your prize money for $34.97, at current market prices. Or, you could play Santa Claus and just wander the world dropping loot on random people, which will assuredly establish some kind of reputation for yourself.

If you know someone deserving, you can go to this thread to nominate them. There's no one nominated there yet, but there's also no displayed deadline, so I suppose that evens out.

[Thanks, Steve!]

World of Warcraft
Twelve handy links for EVE Online newbies

Filed under: Sci-fi, EVE Online, Guides, Leveling, Tips and tricks

CrazyKinux has decided to help all those struggling to get a foothold in the complex EVE Online, by providing a list of links which will get you on your way. Originally there were 10 websites linked to, but the list has grown to 12.

The featured sites range from the official player guide at EVE's homepage, to help with character creation, to various information-packed wikis, and even an EVE Online humor site. It can be extremely daunting to start up in EVE Online, as it is quite far removed from the standard MMO fare and also unforgiving of mistakes, so if you are thinking of trying the game then follow the link below and get bookmarking.

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