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Posts with tag nintendo

The Daily Grind: What does "MMO" mean, anyway?

Filed under: Opinion, The Daily Grind

What is an MMO, and what isn't? There was the central question in a hearty debate in the Massively offices yesterday after some of us watched (or attended) the Nintendo and Sony E3 press conferences. It's an old question, but it's all the more relevant in the context of E3 this year.

At the Nintendo conference, a game called Animal Crossing: City Folk was announced for the Wii. In that game, each player has his or her own persistent town hosted on Nintendo's servers. There are likely thousands of players, but only four players can be in each town at a time. Is Animal Crossing: City Folk an MMO? On one hand, you have thousands of players in persistent worlds. On the other: only four players per world? That doesn't sound very massive! We decided it's not, but what do you think?

A couple of hours later, Sony announced a PlayStation 3 game called MAG, which stands for "Massive Action Game." In MAG, up to 256 players battle over control points in a persistent battlefield. There's even character advancement. Is MAG an MMO? That depends on just how many players have to be in the world for it to be called "massive," doesn't it? You might say that there should be thousands. Then again, some first generation MMOs like Meridian 59 didn't usually have much more than a couple hundred people on each server. Tough call?

E308: Animal Crossing Wii adds MMOG elements, but not an MMO

Filed under: Events, real-world, Opinion, Consoles, Casual, Virtual worlds


While nobody is entirely surprised that Nintendo decided to bring Animal Crossing to the Wii, the concepts behind this new title are curious from our viewpoint. Animal Crossing: City Folk appears to be an interesting combination of Wii gaming and MMOG/virtual world elements. Sadly this does not appear to be the MMO many were hoping for, but it is certainly a good first step towards that eventual end. In Animal Crossing: City Folk, there will be many elements familiar to MMO players: auction houses for player to player sales, in-game housing that others may visit, and the ability to send player mail not just in-game, but also to mobile phones -- even what appears to be some grindy trade-skills -- all in a perpetual-styled world. It does not have the massive elements, however, so it falls into multiplayer as opposed to massively muliplayer.

Sorry, Animal Crossing fans. Looks like we'll be waiting for a while to see if an Animal Crossing MMO (ever) hits. of course, as far as developing the potential to create such a game, this looks to be a really great first step. Well, after they ditch the friend codes.

The Daily Grind: Who's your dream developer?

Filed under: Opinion, The Daily Grind

If you could have any developer tackle an MMO project, who would it be? There are a lot of great developers out there who've never -- as far as we know -- tried their hand at the genre. In fact, recently both Sid Meier and Gabe Newell have expressed their interest in creating MMOs. So there's always the dream of seeing a Valve MMO or even something based on the Civilation franchise as well. However, there's still plenty of other developers that we'd love to see tackle the genre. Bungie, Rockstar, Insomniac and Relic Entertainment are a few that come to mind. There's also long shots like Nintendo or Epic Games, too.

With so much money being made in the MMO market, we wonder if it's only a matter of time until a high profile developer can pitch a crazily-yet-awesomely different MMO concept and see it published and released into the wild. Maybe we'll even get a game out of

Joystiq looks at South Korea's PC Baang culture

Filed under: Culture, MMO industry

No PlayStation, No Nintendo, No Sega. In a sprawling metropolis on the brink of a technological revolution what place would eschew console gaming? It was South Korea, and for the longest time there was an embargo against Japanese made imports. In the embargo's wake an unstoppable PC gaming utopia and a molding of an anomalous social culture evolved. With the government push for broadband access and the proliferation of PC Baangs, online PC-game rooms, a remarkable 70% of South Korean internet users have played some kind of MMOG.

The Korean MMOG invasion on the western market has spurned resentment but some MMOs like Nexon's Maple Story found a successful niche. What is fascinating, are not the endless failed imports or the lucky few that do succeed in the US but the radical differences in our gaming cultures. Joystiq's Geoffrey Brooks is residing in Seoul, South Korea for the summer. Indulging his senses in this part of the world Brook posits about South Korea's PC Baangs and the masterful technological wired revolution and contrasts it to the lagging-behind United States. It's a must read, especially if you know nothing of the PC gaming culture in South Korea other than asking "isn't Starcraft big there?"

Rumor: Nintendo to reveal Animal Crossing MMO at E3

Filed under: MMO industry, New titles, Consoles, Casual, Animal Crossing, Rumors


The picture above comes from the latest edition of the UK Nintendo Power, and the tag line up in the corner says "It's been a while. It's time to revisit an old friend. How's your village doing these days?" Looks like news about the Animal Crossing MMO for the Wii is just around the corner.

And you know what else is just around the corner? E3. The Nintendo Power issue is using the image, which is actually art for the old DS version (here's hoping we'll see actual Miis in the new Animal Crossing), as a teaser for next month, and it's a pretty good guess that by the time next month rolls around, Nintendo will have told us something about the new version at E3. Massively will be there of course, so we'll keep our eyes open.

Tom Nook is about to own your soul again -- but this time, he'll do it online.

World of Warcraft
Don't expect World of Warcraft on the PS3 or Xbox 360 ever

Filed under: World of Warcraft, Business models, MMO industry, Opinion, Consoles


Blizzard Entertainment's Rob Pardo is a bona fide Rockstar in the gaming industry. In his recent keynote speech at the Game Developer's Conference at the Paris GDC he continued to indirectly extinguish rumors that suggested World of Warcraft is coming to a Console, rumors that stretch back years. While not specifically talking about World of Warcraft, when Pardo was asked what kept MMOs from Consoles he responded:

"Lack of hard drive space, and difficulty in certifying patches. Basically just that.... another problem is that they want a piece of the subscriptions (laughs)."

That's a simplistic answer coming from the Executive VP of Design at Blizzard Entertainment, but there it is laid out in plain sight, a truth even if shared in a humorous fashion. Giving Microsoft or Sony residuals, most likely a big chunk is one thing keeping World of Warcraft off Consoles. Is that a bad thing? No, but Blizzard could be missing something here, and just maybe Rob Pardo is plain wrong about what's keeping MMOs away from Consoles. It's simple really...

Continue reading Don't expect World of Warcraft on the PS3 or Xbox 360 ever

EA's Paul Barnett pegs the Wii as the first MMO-friendly console

Filed under: MMO industry, Consoles

Both Microsoft and Sony have big plans for the MMO genre on their respective consoles. Games like Huxley and Age of Conan are slated for the 360, and NCsoft's pairing with the Japanese hardware giant could mean any number of new games for the PlayStation 3. The console company that has remained silent on the MMO front so far is, of course, Nintendo. The Wii hardly seems like the ideal platform for a massively multiplayer experience, the possibilities of Pokemon aside.

Just the same, EA Mythic's Paul Barnett recently singled out Nintendo as the most likely to capitalize on the console possibilities of MMOs. Barnett notes that the dominance of one game has resulted in very specific thinking about the genre. As a result, game makers are having trouble concepting an online experience to be console-based from the ground up. Nintendo, Barnett feels, could overcome this hurdle. "The best example I can find for a perpetual online console game is Rock Band, with it Xbox Live community store. It's somewhere in there. I don't know what it is, but that's perhaps the closest I've seen to convincing console people to do things together, to do things online, to do things that cost money, to earn income."

Nnooo.com pitches Pokemon MMO; own name gives the answer

Filed under: Game mechanics, News items, Opinion

Question: What's the difference between John Q. Public saying they "have a neat idea" for a Pokémon MMO and the maker of casual Wii title Pop saying the same thing? Answer: a foot in the door, and little else. That hasn't stopped nnooo.com from pitching the idea to Nintendo via their website, along with ideas for games based on the Battlestar Galactica, James Bond, and X-Men franchises. We're not saying they don't have the talent to back this claim, but a casual title is a far cry from a polished MMO -- and possibly Nintendo's first one, at that.

Even assuming this pitch had a chance to be taken seriously by Nintendo, it's highly unlikely the company would let a third-party develop it, judging by their existing Pokémon line's history. You know, if we're calling dibs, we've already pitched two of these ideas ourselves. Hmm ... Massively Games ... has a nice ring, doesn't it?

[Via NintendoLife]

WRUP: More of a meal than a snack edition

Filed under: Massively meta, Consoles, Virtual worlds

Happy Friday! Time once again to ask the most important question there is to ask here at Massively: What are you having for lunch? I just had a Potbelly open up down the street from me and... no, I'm only kidding. We want to know: What aRe yoU Playing?

Tateru Nino, as usual, is eating hardy -- she's got Second Life and City of Heroes queued up, as well as a slew of non-MMOs to play. Chris Chester is planning on diving into Age of Conan as soon as he gets a chance, and I know that most of the Massively staff are heading to the Hyborian Age as well. As for me, World of Warcraft continues to be a staple, but truth be told, I probably won't be able to step foot in an MMO this weekend -- I'm going out of town for most of it, and when I do get back, I have a recently purchased Wii system now hooked up to my television. As a first game, I'm planning to check out LostWinds (and if you have any other recommendations besides Super Mario Galaxy, which I'm already sold on as a huge platformer fan, let me know). Of course I'm anxiously looking forward to news of an Animal Crossing MMO now, too -- as if the offline version wasn't addictive enough. Curse you, Tom Nook!

So what are you up to in the world of MMOs for the next seven days?

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Xbox out, Nintendo in

Filed under: News items, Second Life, Virtual worlds

Close to one year ago, we stumbled onto a new Microsoft island in Second Life, called Microsoft Xbox. The island was brand-new, and was still closed to the public, and there was a lot of speculation as to what it was for. This was fueled by talk of Microsoft having explored the idea of Second Life running on the Xbox platform, but the facilities specification for the system isn't adequate for running the virtual world, as-is.

Microsoft stayed mum on both topics, declining to comment on either the island or its Xbox investigations, and time dragged on. While the island eventually vanished without fanfare, it appears that Nintendo Island has just appeared on the Second Life grid. Still closed to the public, and with nothing built there yet, but with the likes of Atlus getting into the act, and an increasingly strong representation of Japanese industries in the virtual world, a Nintendo presence in Second Life makes a lot of sense.

Games that could be MMOs: Pokémon

Filed under: Classes, Culture, Game mechanics, PvP, Opinion, Races, Academic

The Pokémon brand is one of the largest and most successful franchises the gaming world has ever spawned. There are no less than 10 videogames, 1 trading card game, 12 movies, an animated series, 10 soundtrack CDs, a bunch of manga -- but no official MMO.

Why this hasn't already happened is beyond the imagination of this blogger. C'mon, a world in which thousands, if not millions of wanna-be Pokémon trainers are working hard to be number one, constantly pitting their captive critters against each other, and every iteration of the game franchise is only one-on-one? This isn't rocket science; it's not even science fair volcano science. But if we were to imagine a Pokémon MMO, it would look something like this:

Continue reading Games that could be MMOs: Pokémon

Shadowbane dev studio to create MMO for the Wii

Filed under: At a glance, Game mechanics, New titles, News items, Shadowbane, Consoles


Here's a weird Venn diagram for you: those of you who remember Shadowbane with fondness and also love the Nintendo Wii will be totally excited about this piece of news. Stray Bullet, the Austin, Texas MMO developer, have announced that they're working on a new MMO. At the same time, they've posted a few openings on Gamasutra's JobSeeker board, one for a Senior Programmer for an un-named Wii project, and the other for a Gameplay Programmer for an MMO project. Neither posting mentions the other, but chances are, they're for the same project.

Really, there's no bad time for wild speculation, so let's get the ball rolling! We're envisioning, obviously enough, actual hack and slash combat with the nunchuk and wiimote. Maybe crafting might take on a whole new dimension with the use of the motion-sensing abilities of the Wii. Maybe it'll be a massively Mii experience! Whatever's coming down the pike, we'll keep our ears to the ground for more info. With this on the way, can the Animal Crossing MMO be far behind? Hey ... what're the odds that this is the Animal Crossing MMO?

World of Warcraft
The Daily Grind: Why aren't there more console MMOs?

Filed under: World of Warcraft, Fantasy, Sci-fi, Age of Conan, Final Fantasy XI, Phantasy Star Universe, Business models, MMO industry, Opinion, Everquest Online Adventures, The Daily Grind, Consoles

The list of them can be counted on the fingers of one hand: Phantasy Star Online, for the Dreamcast; Everquest Online Adventures and Final Fantasy XI for the Playstation 2; and Phantasy Star Universe for both the PS2 and the Xbox 360. And that's it. The only MMO currently thought to be planned for release on both PC and console (though not at launch) is Age of Conan for the 360. Why is there such a dearth of console MMOs?

Many will say that it's because MMOs are so complex and rich that they cannot be managed with a console controller, and that's partly true -- imagine playing World of Warcraft with a DualShock -- but that's more of a design issue. A game meant for consoles, rather than one ported over from the PC, should have such limitations in mind. There's also the closed environment of the console, which is harder to plan patches for, and the still-in-its-infancy online service for the three major brands. On the bright side, there would be no need to worry about system specs; every player would be getting the same experience. And there could be added value in game achievements, which is a system that doesn't currently exist for PC MMOs.

Are there more reasons against console MMOs than there are for them? Should developers bother with the consoles at all?

World of WarcraftWorld of Warcraft
Comic Watch: VG Cats explains it all

Filed under: Real life, Culture, MMO industry, Opinion, Second Life, Free-to-play, Comics, Consoles, Virtual worlds, Humor, Comic Watch, Home

Beloved videogame webcomic VG Cats has a consistently funny style, and in this episode, they take on the differences in online systems between the Big Three Consoles. How is this a Massively concern? The final panel takes a shot at both Sony's Home and Second Life.

Warning: this comic is NSFW in both image and text! So wrong ... but so funny!

World of Warcraft
Blizzard takes third in comprehensive best developer of 2007 list

Filed under: World of Warcraft, Fantasy, News items

What do you get when you take Game Developer magazine, Game Developer Research division, Gamasutra and combine their various developer information gathering efforts? Well, you get an all-encompassing list of the top 50 best developers of 2007 that takes not only weekly sales and ratings into account, but an anonymous survey on developer reputation fielded by Gamasutra itself. The survey asked community members to score game developers on overall reputation and direct interaction working for or with said developer, where they had actually done such.

The list puts Blizzard at third for Burning Crusade, just under Infinity Ward at second for Call of Duty 4 and Nintendo Kyoto (Brain Age, Wii Play) at first. It's an interesting method of rating developers, since they have to of had a game released the previous year to be eligible -- yet rankings also depend on developer reputation, which is a longterm concept. We weren't surprised to see Blizzard sitting pretty high on the list, beating out a lot of other developers responsible for some pretty great titles last year. (sorry, Valve)

There is a nagging question in the back of our minds, however: Which carries more weight in determining placement on the list -- sales or reputation?

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