Skip to Content

Summer Budget Travel Tips from Gadling
AOL Games

patches posts

Second Life 1.23 (RC3) now available

Filed under: Bugs, Patches, News items, Second Life, Virtual worlds

Linden Lab have made a new Second Life viewer release-candidate available. RC3 is the fourth release candidate in the 1.23 series (Linden Lab starts counting from RC0). The 1.23 series is being fast-tracked, as it is scheduled to go live by the end of June.

We're expecting this one or the next one to be the last before official release -- because frankly, there's not a lot of time-left before the Lab's self-imposed deadline. Probably the biggest reason you'd want to try this one out, is that it fixes a bug introduced in an earlier official viewer where cached information was discarded too aggressively, leading to things that should have been cached having to be redownloaded.

Oh, there's a bunch of good bug-fixes besides that, but that's really the one you want. Read on for the rest.

Combat and careers update stripped from WAR 1.3 patch

Filed under: Fantasy, Game mechanics, Patches, Warhammer Online, News items

Yesterday, we mentioned Warhammer Online entered phase three of patch 1.3 testing and is finally letting players experience the Land of the Dead mega-zone. Today, we are getting word that a big part of patch 1.3, an extensive combat and careers update, is being stripped out to ensure Mythic stay on schedule and deliver a polished product.

In a bit of an "Oops" move, GOA delivered the unfortunate news before Mythic this morning. The original combat and careers updates proved to be a bit too ambitious with everything else going into this patch, so they decided to pull the changes out for now and introduce them in the next patch for fear of hurting the game.

Player opinion seems split. Some testers were extremely vocal about their dislike for the sweeping career changes on the public test server and applaud the delay for more polish. Others are questioning why Mythic is trying to cram so many changes into monster patches and wish they would release smaller patches more frequently like they did in the past.

New Lord of the Rings Online screens show Book 8's fiery crafting halls

Filed under: Fantasy, Galleries, Screenshots, Lord of the Rings Online, Patches


Massively has been keeping an eye on what Turbine will deliver with Lord of the Rings Online Volume II Book 8: Scourge of Khazad-Dûm; in fact, we were given a dev tour of the Book 8 content and showed you some of the quest revamps and new instances. Beyond that we've taken a look at the Scourge of Khazad-Dûm teaser trailer and highlighted some of the crafting enhancements that are coming with Volume II Book 8. Now Turbine's given us a look at some more Book 8 content, with six new screenshots released today that show off the fiery crafting halls.

Click on through our LotRO Volume 2: Book 8 gallery for a peek at what you can expect in the June release of Scourge of Khazad-Dûm.

Codemasters releases trailer for LotRO Book 8: Scourge of Khazad-Dûm

Filed under: Fantasy, Video, Lord of the Rings Online, Patches


Things are looking pretty good for fans of Lord of the Rings Online with the frequent content updates that Turbine has been cranking out. Codemasters has just released a teaser trailer for Lord of the Rings Online Volume II Book 8: Scourge of Khazad-Dûm that shows what awaits your Fellowship in the Mines of Moria this summer.

Massively recently had the opportunity to go on a dev tour of the new content and get some info about the quest revamps, 3-, 6,- and 12-man instances, and a preview of the Summer Festival, which is well worth a look if we don't say so ourselves. LotRO's Volume II Book 8: Scourge of Khazad-Dûm is slated for a June release and we've got a video embed of the Book 8 teaser trailer for you after the jump.

Runes of Magic update 'Return of the Ice Dwarf Kingdom' coming in June

Filed under: Fantasy, Patches, News items, Runes of Magic


Frogster Interactive seems to be off to a good start with their free-to-play MMO Runes of Magic, having exceeded 1 million registered users in under two months since launch. Frogster dropped some info today about the summer content they plan to release: Patch 1.7, "Return of the Ice Dwarf Kingdom" is scheduled to deploy on June 3rd. A key feature of the patch will be new expansion potential of guild castles. Guilds will be able to collect resources and build structures in their castle yard, unlocking more and improved buildings over time. Frogster Interactive states, "All buildings grant the guild special bonuses, from enhanced riding speed through the potential to mine resources up to powerful defensive works, which are in turn tactical elements in the planned guild vs. guild wars."

They've also revisited the "Ruins of the Ice Dwarf Kingdom", a dungeon intended for players between level 35-40, adding a new area more suitable for level 50 players. In addition, Patch 1.7 will introduce Elite skills for players at level 40 and 45 and the update will also bring permanent pets to Runes of Magic. This is Frogster's pre-E3 announcement, but we expect to learn more next week when we meet them at the E3 Expo.

Pirates of the Burning Sea introduces skirmish system and treasure hunts

Filed under: Game mechanics, Patches, Server downtime, News items


By the time this post goes live, Pirates of the Burning Sea should be updated to build 1.15: "Black Bart's Gold", across the North American, European, and Australian servers. Black Bart's Gold (which introduces treasure hunting to the game) is a continuation of the Black Flags and Dread Saints story arc, which will also bring both new and altered game mechanics to PotBS. We've mentioned a few of the changes that are coming to Pirates of the Burning Sea, namely skirmish warfare and a sweeping change to loot drops. These are only a few highlights of what Black Bart's Gold will introduce to the game. The full patch notes give a much more complete picture of what build 1.15 brings, including two new ships -- the Poseidon (level 50) and the Alymer (level 1).

Pirates of the Burning Sea community manager Rhaegar gives a timetable for the expected server downtime: "We will be upgrading our North American, European & Australian SOE live servers to build 1.15: Black Bart's Gold during the usual maintenance window (1:30am - 5:00am Pacific / 9:30am - 1:00 pm British Summer Time) on Wednesday, May 27th."

Update: Rhaegar writes -- "We have unfortunately had to delay the patch until tomorrow. It will happen during the normal outage window of 1.30am-5.00am Pacific (9.30am-1.00pm BST). We apologize for any inconvenience caused."

Next World of Warcraft patch announced: Call of the Crusade

Filed under: World of Warcraft, Fantasy, MMO industry, Patches, News items


Blizzard has announced that the next major content patch in the works for World of Warcraft is Patch 3.2: Call of the Crusade. Patch 3.2 will expand upon the features of Wrath of the Lich King, and Blizzard lists a few highlights:

  • The Argent Tournament expands: With the help of Azeroth's heroes, the Argent Crusade will finish the Argent Coliseum just in time to call for all brave citizens to prepare for battle with the Lich King. New dailies, rewards, and more will be available at the Argent Tournament grounds to lure adventurers into the coliseum.
  • Crusader's Coliseum: In order to prepare for a siege on Icecrown Citadel, players will be called by the Argent Crusade to test their mettle in the Coliseum. 5-player, 10-player, and 25-player challenges await inside.
  • New Battleground: Isle of Conquest, a new large-scale siege Battleground, will be open. The Horde and Alliance will battle head-to-head for control of strategic resources to lay siege to the keeps of their opponents.
  • New Arena Season: Season 7 will officially start, paving the way for all-new items and challenges.

The full details of Call of the Crusade, as they stand right now, can be found in the public test realm patch notes. We'll keep you informed when more details of World of Warcraft's Patch 3.2 are released.

[Via VG247]
One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

Developer reveals how stats work in WAR

Filed under: Fantasy, Patches, Tips and tricks, Warhammer Online, News items


Min/maxers in Warhammer Online rejoice! Adam Gershowitz, producer of character systems stopped by the official forums to clear up a bit of confusion about how stats work in the current live game (1.21) and how they will work after the new patch (1.3) lands sometime in June.

Specifically, he detailed the basic functions of offensive stats (strength, intelligence, and ballistics) versus the main defensive stat (toughness). There are three main reasons why Mythic is making these adjustments. First, quicker and weaker attacks with special debuffs were doing more damage than intended. Second, AoE attacks were also doing more damage than intended. Third, boosting the effectiveness of toughness will encourage gear diversity, which goes hand in hand with the new sigil system.

To see the nitty-gritty breakdown of how these stats will play against each other in the new patch, head on over to the official forum discussion. Make sure you read through all the pages as Adam responds several times with additional information. He hints that there may be upcoming changes to how weaponskill affects parry, block, and dodge as well.

Second Life 1.23 (RC2) now available

Filed under: Bugs, Patches, News items, Second Life, Virtual worlds

Linden Lab have made a new Second Life viewer release-candidate available. RC2 is the third release candidate in the 1.23 series (Linden Lab starts counting from RC0). The 1.23 series is being fast-tracked, as it is scheduled to go live by the end of June.

This release features six crash-fixes, problems with window-sizing, and issues with trees. Restore-to-last-position has been disabled, to prevent potential inventory-loss. There are some more pie-menu changes, but some of the changes in the previous candidates have been reverted.

Latest EVE patch changes how hostiles appear in overview

Filed under: Sci-fi, EVE Online, Patches, PvP


Massively has pointed out a few highlights of what the Apocrypha 1.2 patch brings to EVE Online, but today's dev blog from CCP Greyscale explains the big changes they've made to the overview. The overview is an essential aspect of the UI which allows players to better understand what's happening around them in three dimensional space, so any major change to how it works or displays threats is something all EVE players really need to be aware of.

When the Apocrypha expansion launched in March, players (finally) gained the ability to freeze the overview by holding down 'control', a useful enhancement which hopefully has led to fewer friendly fire incidents. Today's patch, however, changes how hostiles are displayed in the overview. CCP Greyscale's tl;dr version is "After patch, blinky people on overview = war targets, not outlaws." That said, there's a lot more to this and he details how and why they've made changes to the overview in his dev blog, "Apocrypha 1.2 - Important Overview Indicator Changes". The players are discussing the changes Greyscale outlines in a forum thread connected with the dev blog, so be sure to weigh in there with your views or questions.

The Daily Grind: Do you prefer patches or expansions?

Filed under: Expansions, Patches, The Daily Grind


One of the big things that attracts gamers to MMOs has to be the protean nature of the genre; the games are forever changing and that keeps them fresh and interesting. City of Heroes: Going Rogue is just the latest example. However, the folks behind MMOs from World of Warcraft to Guild Wars have also realised that the time between expansions (sometimes a period of one to two years) is so long that players need something in the interim. This is where major content patches come in. Some companies, like Blizzard, have started treating these as mini-expansions but without the artbooks, CD soundtracks and other shiny extras.

Personally, I think the idea of mini-expansions is a fantastic way to keep people interested and think of them as almost a free bonus for buying a game or expansion in the first place. Do you prefer lining up in the cold to get a limited special edition of your favourite MMO, or do you like major content patches and look forward to the next one with as much gusto as a full on expansion? What about the cost of an expansion versus the free patch? Is it worth it?

EVE Online extended Thursday downtime to bring numerous fixes to game

Filed under: Sci-fi, EVE Online, Forums, Game mechanics, Patches, Server downtime


CCP Games has announced that EVE Online will be patched to Apocrypha 1.2 on Thursday, May 14, and will require extended server downtime. Downtime is expected to last from 05:00 GMT to 12:00 GMT. The game's official forums will be unavailable for at least part of the downtime, CCP states.

The sheer number of changes being made to EVE Online with this patch -- some minor, others major -- is beyond the scope of this post. However, there are a few significant aspects of Apocrypha 1.2 we'd like to point out for our readers:

Second Life 1.23 (RC1) now available

Filed under: Bugs, Patches, News items, Second Life, Virtual worlds

Linden Lab have made a new Second Life viewer release-candidate available. RC1 is the second release candidate in the 1.23 series (Linden Lab starts counting from RC0). The 1.23 series is being fast-tracked, as it is scheduled to go live by the end of June.

The last RC's propensity to false-trigger at least one anti-virus program has been sorted out, along with several fixed to appearance updates (though if you try a strip-tease, you'll likely crash the viewer), along with a bunch of bug-fixes that include some crashes and a failure to startup.

Second Life 1.23 (RC0) now available [updated]

Filed under: Bugs, Patches, News items, Second Life, Virtual worlds

Linden Lab have made a new Second Life viewer release-candidate available. RC0 is the start of a new series of release candidates, apparently scheduled to complete by the end of June.

This release features a number of changes, including the promised Shadow code (which is more than a little experimental), and the new support features for Adult content. While it has only been out for a day, there's quite a bit of controversy over a reordering of texture layers on the avatar head, which reportedly breaks a lot of skin content and makes avatar faces that use them appear 'clownish'.

Certain European locale settings may cause this release to crash on startup, and the viewer itself may be unusually slow to start up.

A look at this week's changes to Darkfall

Filed under: Fantasy, Darkfall, Game mechanics, Patches, PvP, Opinion


MMO developer Aventurine makes no bones about Darkfall being an aggressive, PvP-centric game -- one that we've seen no small amount of debate over among Massively's readers. However, like all new MMOs (and some old), there are still some kinks Aventurine is working out with Darkfall. This week's patch brought significant changes to the game, which are detailed in the official patch notes, but MMORPG.com's Darkfall Correspondent Megan Clark has written her expanded take on the changes and what they mean for the gameplay experience. Clark breaks down the April 24th patch changes as "The Good, the Bad and the Mundane."

As to the 'good', Clark points out improvements in sorting out friend from foe, crafting and trade enhancements (with greater protection when trading outside of one's own clan), and new quest lines added. The 'bad', as Clark sees it, is a 45-minute timer when quitting a clan or kicking a member. It resolves the issue of players quitting their clan to avoid conflicts with a warring clan, but it adds another risk. She says, "I feel it poses a greater threat to clans who need to kick members in an emergency to protect their members or banks." Clark explains, "Imagine if you had a rogue member of your clan killing your crafters/tradesmen in protected cities to steal their goods. The problem of an emergency kick doesn't arise often, but when you need someone out fast, that 45 minute timer will be devastating."

Megan Clark takes a good look at how Darkfall is shaping up and you can see her angle on these changes at MMORPG.com.

Massively Features


Featured Games

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

E3 2009: Runes of Magic preview
Jumpgate Evolution E3 2009
Aion Beta: Elyos Ascension Quest
Aion Beta: Maps of Atreia
Aion Beta: Credits
Aion Beta: Creating your Elyos
Aion Beta: Elysea
E3 2009: Torchlight
E3 2009: Perfect World International: Age of Spirits