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Posts with tag playstation-3

LucasArts looking for PC and console MMO testers

Filed under: New titles, News items, Rumors


If you somehow still weren't convinced -- or in denial -- about the reality of a KOTOR MMO, here's some further proof of the matter. It's very compelling evidence but what's most interesting about the job requirements is this bit, "Strong familiarity and experience with gaming consoles, and Windows based PC's." Should we be expecting to hear the eventual announcement of an Xbox 360 or Playstation 3 KOTOR MMO? Seems like.

The good side of this news is you could meet the criteria LucasArts has set for a tester and be one of the first people to play the game. The bad news is that a new single-player KOTOR seems unlikely to be in anyone's current future. So if you're not initially sold on a massively multiplayer KOTOR, hopefully BioWare will actually own up to their claim of trying something different and change your mind in the long-run.

DCUO ramps up for Comic-Con and additional gameplay details

Filed under: Super-hero, New titles, PvP, News items, Consoles, DC Universe Online


If you are a casual or even the most dedicated DC Comics aficionado the news surrounding DC Universe Online, a MMOG that brings the iconic property and thousands of beloved super heroes, villains, and settings to virtual life is spine-tingling. If you can't wait to play, Comic-Con is the place to see DCUO in action. Players will encounter a special scenario with super villain Brainiac which will be playable on both the PS3 and PC platforms. This event held in San Diego, California is where the comic world, games, and 125,000 geeks will collide together for four days running through July 24-27th. Unfortunately, the event is sold out, but there's the SOE block-party you can hit up. If you can't attend either, new details surrounding DCUO already started trickling out at E3-2008.

Gaming website, Crispy Gamer was able to expose a few additional DCUO details in there top-five DCUO must know list. We've already covered a few things on their list in our own exclusive DCUO coverage. Heroes and Villains don't get along, so don't expect to be paired together in the same guilds. Speaking of guilds, how about being part of the Justice League of America as a reserve member with the chance to rise in rank? Hell yea, and whatever you pick between crime-fighter or criminal, your actions will matter as special DC characters like Batman and the Green Lantern take notice. As for your own super power abilities, you can either use a power set of an already existing DC character or create your own ability combinations. But to use them on other players it'll be consensual or on PvP servers. Also, be sure to check out some new DCUO screen grabs.

[Thanks to Massively Tipster, Haggs!]

E308: Updates on PS3's Home

Filed under: Betas, Galleries, News items, Consoles, Home


Our sister-sites Joystiq and PS3Fanboy managed to get some new information and pictures for Sony's Home at E3 last week. The biggest piece of news is somewhat disappointing -- public areas in Home are region locked. You can still visit anyone's private area, but outdoor mingling will be restricted.

On the bright side, we are treated to a gallery of the "Game Spaces" for two of the PS3's biggest hits, Warhawk and Uncharted: Drake's Fortune. These Game Spaces are decorated with apparel relating to the game's they're based on, and feature interactive elements. Warhawk's room has a sand-table to formulate strategies with friends for an upcoming game. The Uncharted room has a locked door that can be opened after visitors discover a secret code, as well as a platforming mini-game to play.

E308: An overview of Free Realms

Filed under: New titles, Free-to-play, Free Realms, Massively Event Coverage


At E3 we had a chance to sit down with Laralyn McWilliams, Lead Designer for SOE's upcoming Free Realms game, who gave us a demo of the game and talked about how it's changed since we saw it earlier this year at CES. For those of you who don't know what we're talking about (and since SOE doesn't yet have a web page for Free Realms, the game isn't exactly shouting itself from the rooftops), it's SOE's answer to the success of casual, free-to-play games targeted at kids, like Club Penguin, RuneScape, Webkinz. The result of their efforts? A game that provides players with endless possibilities: allowing them to level up without ever killing a monster (if that's what they want to do!), allows them to switch classes at any time with the click of a button, and provides players with an unprescidented amount of web integration, including mini-games that can be played in the game world or on the web.

Of the MMOs we've seen at E3 this year, Free Realms is the closest to launch, with a beta scheduled for September and a launch scheduled for early 2009. (For those of you wanting in on the beta, attending Fan Faire this year will be a sure way to get in to closed beta.) Curious yet? Let's take a look at the world of Free Realms.


Continue reading E308: An overview of Free Realms

E308: DC Universe Online's role on the PlayStation 3

Filed under: Super-hero, New titles, Massively Interviews, Massively Event Coverage, DC Universe Online

Our discussion with the folks behind DC Universe Online covered a lot of ground. Our look at the game's informative new trailer provided a great framework, and we followed up with numerous exploratory questions about game systems like raiding and instancing. DCUO is coming to the PlayStation 3 console, and Creative Director Chris Cao and SOE-Austin VP of development John Blakely had several pieces of information to share with us about how the new MMO would interact with that system.

Read on below the cut for discussion of the interoperability between the PS3 and the PC, differences between the way they play, and the possibility of patching problems on the PlayStation platform.

Continue reading E308: DC Universe Online's role on the PlayStation 3

E308: MMOs for your PS3

Filed under: The Agency, Consoles, Free Realms, Massively Event Coverage, DC Universe Online


Touring SOE's swanky E3 press room, we noticed a trend while chatting up various developers: the PlayStation 3. Though up to this point, console MMOs haven't been the norm, Sony seems to be pushing hard in that direction. The three major titles SOE is showing off this week -- DC Universe Online, Free Realms, and The Agency -- are all planned for release on the PlayStation 3 as well as the PC. DCUO and The Agency are both currently planned for a simultaneous PC/PS3 release (though that may change) while the Free Realms team is planning to make sure they have a smooth PC release before making the jump to PS3. Everyone we talked to seemed to recognize there are some hurdles to overcome to bring an MMO to a console market -- but they were also confident about overcoming them.

Continue reading E308: MMOs for your PS3

The Daily Grind: What does "MMO" mean, anyway?

Filed under: Opinion, The Daily Grind

What is an MMO, and what isn't? There was the central question in a hearty debate in the Massively offices yesterday after some of us watched (or attended) the Nintendo and Sony E3 press conferences. It's an old question, but it's all the more relevant in the context of E3 this year.

At the Nintendo conference, a game called Animal Crossing: City Folk was announced for the Wii. In that game, each player has his or her own persistent town hosted on Nintendo's servers. There are likely thousands of players, but only four players can be in each town at a time. Is Animal Crossing: City Folk an MMO? On one hand, you have thousands of players in persistent worlds. On the other: only four players per world? That doesn't sound very massive! We decided it's not, but what do you think?

A couple of hours later, Sony announced a PlayStation 3 game called MAG, which stands for "Massive Action Game." In MAG, up to 256 players battle over control points in a persistent battlefield. There's even character advancement. Is MAG an MMO? That depends on just how many players have to be in the world for it to be called "massive," doesn't it? You might say that there should be thousands. Then again, some first generation MMOs like Meridian 59 didn't usually have much more than a couple hundred people on each server. Tough call?

E308: First footage of DC Universe Online

Filed under: Trailers, New titles, News items, DC Universe Online

Did you hear? Jim Lee showed up at the E3 2008 Sony press conference and not only talked about DC Universe Online, but showed it too! Our initial thoughts on the video? While purportedly still pretty early on (even though Lee mentioned that they'd been working on the project for three years now) the footage doesn't look bad at all. However, it does remind us quite a bit of the EverQuest 2 graphics engine. We just hope that it's only a visual resemblance and not a technical one -- as that engine has some troubles we'd rather like to not see in DC Universe Online.

It's quite nice to see all of our favorite characters represented in this trailer. We even get some Black Adam love, which was entirely unexpected! We're sure to have more information about the game for you as E3 continues, so stay tuned, go order some spandex and keep your bat-radar on!
Hungry for more DCUO news? Massively got the scoop at E3 from Creative Director Chris Cao, SOE-Austin VP of development John Blakely, and Executive Creative Director for the project, Jim Lee. Check out the roundup of all the DCUO coverage from E3 including interviews, screenshots, a full breakdown of the trailer and analysis of DCUO's role on the console. Plus, don't miss the rest of our E3 coverage!

A non-tester's visit to PS3's Home

Filed under: Betas, New titles, Opinion, Consoles, Home

Stephen Totilo (guest-editing at Kotaku this week) recently had a chance encounter with a Playstation 3 running the beta of Home, and managed to spend a short amount of time taking a look around. From his findings, it sounds like there haven't been any earth-shattering updates to the beta, and the areas he visited sound just like the previews from quite a while ago.

Probably the key quote from Totilo is his closing note: "Whatever it needs to make it a hit, I don't think it's in there - yet." It's unlikely that having some other Home residents to hang out with would have made a big difference to his opinion, because really, a few rounds of rudimentary bowling and holding hands while watching trailers doesn't sound like very much fun. We're sure there will be other features by the time open beta kicks off, but it sounds as though progress is pretty slow right now.

NCsoft licenses texture software used in Xbox Live Arcade games

Filed under: MMO industry, New titles, News items

Allegorithmic, the creator of a procedural texture production tool called ProFX, announced that NCsoft has licensed its product. ProFX produces highly compressed textures that are "tiny, typically a few kilobytes" in size. Those textures are expanded and generated on the fly from that data by the system's processor as needed. That means file sizes are very small, but visual quality is maintained. The tech is therefore popular with companies developing games for the Xbox Live Arcade, the Xbox 360's digital download marketplace for bite-sized, casual gaming experiences.

NCsoft plans to use the technology in the future development of MMOs for PCs and the PlayStation 3 console. That choice might imply a comparatively small scope for those projects. ProFX is perfectly suited for games downloadable through the PlayStation Network store (Sony's answer to the Xbox Live Arcade), so this is another clue that NCsoft's PS3 games might be PSN releases instead of AAA Blu-ray titles.

It's by no means definitive though; NCsoft might have just been looking for a way to bring down patch sizes. So move along now!

World of Warcraft
Tabula blogger travels to NCsoft Europe

Filed under: Sci-fi, News items, Tabula Rasa


Tabula Blogger recently got to take a trip to NCsoft Europe headquarters and meet the fine folks who make up the Tabula Rasa Europe team. It sounds like things went exceedingly well, as Tabula Blogger had all good things to say about their experience. You can read all the crazy exploits of the trip on this page and as an added bonus get to see some pretty cool sketch art. It also sounds like the Tabula Rasa Europe team has some very nice digs with a working space that includes a big TV, PS3 and some Rock Band action. What more could any geek ask for?

We always love to see players in the community having these kinds of experiences with the people responsible for the live support and development of an MMO. It really helps keep the entire community invigorated and happy, which is a topic oft discussed here at Massively. So in other words: keep up the good work NCsoft Europe!

Trion announces another project, coming to consoles

Filed under: Fantasy, Business models, MMO industry, New titles, Consoles


Despite predictions that this generation of consoles would herald in the first wave of successful console MMOs, we've really yet to see anything more than scattered chatter and a few announcements here and there. That's why we were excited to hear that Trion World Network, who we found out earlier today are also working on a project with the Sci Fi Channel, announced plans to bring a new fantasy MMO project to the Xbox 360 and PS3, in addition to a release on the PC.

Jon Van Caneghem, creator of the Might & Magic series, will be the creative force behind the game, which we still know precious little about at this point. The comments from Caneghem indicated that the as-yet-unnamed game will have a dynamic world that would change based on the actions of players. No word yet on the scale of the project, whether there will be cross-platform play, or whether there is some sort of development timetable. Very interesting news from a developer/publisher that is quickly finding a place on our MMO radar. And hey, they're hiring!

Funcom: "maze of challenges" ahead for cross-platform Conan

Filed under: Fantasy, Age of Conan, Interviews, New titles, News items, Consoles

Age of Conan is not the first MMO to release on consoles as well as the PC. Phantasy Star Universe and Final Fantasy XI were among the vanguards there. Unfortunately, the existing precedents haven't made it look easy. There are a lot of issues to consider. Will Xbox Live (or the PlayStation Network, if the game ever lands on Sony's shores) download regulations prevent prompt bug patching? Will PC users be forced to use voice chat, or will 360 users be forced to buy keyboards? How does one design a user interface that will be equally effective with a console controller and a keyboard/mouse combo?

According to Funcom Project Manager Jorgen Theraldsen, these and other questions have been at the forefront of the development team's thoughts since the beginning. In an interview with MMORPG, he revealed that AoC's combat system has gone through nine iterations throughout Funcom's quest to make it appealing to console users. He admitted that the team still faces "a maze of challenges." At the same time, he assured PC users that the game will not be simplified or held back to make things easier for 360 players. A fine balance, that.

Choosing between the two platforms is probably easy, but many potential players only have one or the other. Funcom will have to keep them all happy if this is going to work. That won't be an easy task.

ION 08: A five year forecast for MMOs

Filed under: Business models, Economy, Events, real-world, MMO industry, Massively Event Coverage


There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at ION 08. This panel was actually introduced by Peter Freese, the ION Conference Director. It was easily one of the most packed panels I've been to thus far which is saying a lot since all the panels have been pretty well populated already.

The panel consisted of Erik Bethke (GoPets Ltd), Scott Jennings (NCsoft), Bridiget Agabra (Metaverse Roadmap) and Damion Schubert (BioWare). With a group of people like this I was expecting some varied and compelling conversation on the topic of MMOs in 2013. In the end we got just that and a quite a bit more.

Continue reading ION 08: A five year forecast for MMOs

SOE bullish on MMOs for the Playstation 3

Filed under: Business models, Interviews, New titles, The Agency, News items, Spy

In an interview with the Seattle Times, John Smedley, President of Sony Online Entertainment has stated that MMOs for the PS3 will be a strong feature for the system's longevity. "I think MMOs are going to be a real strong selling point for the PS3 long term - there's going to be some great ones on the PS3."

While it's obviously too early to say what those titles might be, Smedley does mention the upcoming title The Agency, by saying that "[SOE is] trying not to distract them." We like the idea of the Agency team as having diffuse enough focus that something shiny might keep them from hitting their development milestones. Whether or not Smedley's right about MMOs being good for the PS3 remains to be seen. Perhaps he ought to check out our earlier post on the topic.

[Via CVG]

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