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E308: An overview of Free Realms

Filed under: New titles, Free-to-play, Free Realms, Massively Event Coverage


At E3 we had a chance to sit down with Laralyn McWilliams, Lead Designer for SOE's upcoming Free Realms game, who gave us a demo of the game and talked about how it's changed since we saw it earlier this year at CES. For those of you who don't know what we're talking about (and since SOE doesn't yet have a web page for Free Realms, the game isn't exactly shouting itself from the rooftops), it's SOE's answer to the success of casual, free-to-play games targeted at kids, like Club Penguin, RuneScape, Webkinz. The result of their efforts? A game that provides players with endless possibilities: allowing them to level up without ever killing a monster (if that's what they want to do!), allows them to switch classes at any time with the click of a button, and provides players with an unprescidented amount of web integration, including mini-games that can be played in the game world or on the web.

Of the MMOs we've seen at E3 this year, Free Realms is the closest to launch, with a beta scheduled for September and a launch scheduled for early 2009. (For those of you wanting in on the beta, attending Fan Faire this year will be a sure way to get in to closed beta.) Curious yet? Let's take a look at the world of Free Realms.


Continue reading E308: An overview of Free Realms

Joystiq looks at South Korea's PC Baang culture

Filed under: Culture, MMO industry

No PlayStation, No Nintendo, No Sega. In a sprawling metropolis on the brink of a technological revolution what place would eschew console gaming? It was South Korea, and for the longest time there was an embargo against Japanese made imports. In the embargo's wake an unstoppable PC gaming utopia and a molding of an anomalous social culture evolved. With the government push for broadband access and the proliferation of PC Baangs, online PC-game rooms, a remarkable 70% of South Korean internet users have played some kind of MMOG.

The Korean MMOG invasion on the western market has spurned resentment but some MMOs like Nexon's Maple Story found a successful niche. What is fascinating, are not the endless failed imports or the lucky few that do succeed in the US but the radical differences in our gaming cultures. Joystiq's Geoffrey Brooks is residing in Seoul, South Korea for the summer. Indulging his senses in this part of the world Brook posits about South Korea's PC Baangs and the masterful technological wired revolution and contrasts it to the lagging-behind United States. It's a must read, especially if you know nothing of the PC gaming culture in South Korea other than asking "isn't Starcraft big there?"

World of Warcraft
Don't expect World of Warcraft on the PS3 or Xbox 360 ever

Filed under: World of Warcraft, Business models, MMO industry, Opinion, Consoles


Blizzard Entertainment's Rob Pardo is a bona fide Rockstar in the gaming industry. In his recent keynote speech at the Game Developer's Conference at the Paris GDC he continued to indirectly extinguish rumors that suggested World of Warcraft is coming to a Console, rumors that stretch back years. While not specifically talking about World of Warcraft, when Pardo was asked what kept MMOs from Consoles he responded:

"Lack of hard drive space, and difficulty in certifying patches. Basically just that.... another problem is that they want a piece of the subscriptions (laughs)."

That's a simplistic answer coming from the Executive VP of Design at Blizzard Entertainment, but there it is laid out in plain sight, a truth even if shared in a humorous fashion. Giving Microsoft or Sony residuals, most likely a big chunk is one thing keeping World of Warcraft off Consoles. Is that a bad thing? No, but Blizzard could be missing something here, and just maybe Rob Pardo is plain wrong about what's keeping MMOs away from Consoles. It's simple really...

Continue reading Don't expect World of Warcraft on the PS3 or Xbox 360 ever

Smedley: PS3 has "massive advantage over PC" for MMOs

Filed under: Interviews, MMO industry, News items, Consoles

GameDaily landed an interview with SOE president John Smedley in the wake of the recent corporate shuffle that moved SOE into the PlayStation family.

Smedley said a lot more this time than he did when he spoke with WarCry last week. He commented on the departure of Sony Pictures head honcho Yair Landau, saying that it's only a coincidence that the SOE move happened at the same time. He also suggested that the move is a bit like "coming home," since EverQuest was originally developed under SCEA's banner.

Most interestingly, though, he said that while SOE is committed to multi-platform releases (read: PC and PS3), he believes the PS3 has a "massive advantage" over the PC for developers and publishers of MMOs. This is because because the system is "a stable platform where every customer has an online box ... and we don't have to worry about graphics cards or anything like that." That this is an advantage is true; that's why a lot of the recent growth in the industry is in web-based games that will run on any hardware (like Sherwood). But it'll be interesting to see how The Agency and the DC Comics MMO do on the PS3.

[Via PS3 Fanboy]

SOE moved under SCEI to strengthen PlayStation 3

Filed under: MMO industry, New titles, News items, Consoles

Sony Online Entertainment (the group behind EverQuest, Star Wars Galaxies, and other landmark MMO titles, for the types of readers who need answers to questions like "Vhat eez zees ... 'video game' theeng?") is relocating within the Sony empire. Starting April 1, SOE will operate under the Sony Computer Entertainment, Inc. banner.

That means that SOE prez John Smedley will be reporting directly to Kazuo Hirai, who is President and CEO of SCEI, and one of the masterminds behind the success of the PlayStation brand. According to the press release, they're making this move so that Sony can use the talent and resources at SOE to push its online gaming agenda on the PlayStation 3 console. Currently, SOE reports to Sony Pictures Digital.

SOE has already been working on PS3 projects for a while now, including the spy-themed shooter MMO The Agency, and Free Realms, a family-friendly, microtransaction-fueled endeavor. Even though the press release didn't come with new game announcements, it's big news. There's been a lot of debate about whether the XBox 360 or the PS3 is the best online gaming platform, but this new structure could give Sony a new edge.

What do you want play more: The Agency or Warhammer Online?

Filed under: Fantasy, Video, MMO industry, New titles, Warhammer Online, The Agency, Spy

Ken Smith, writer for MSNBC's gaming section sure does crank out a bunch of Top 5 lists, some are ridiculously bad. In a more serious effort, The Agency is the only MMOG to rank on his "Top 5 Most Anticipated Games of 2008" list. Who cares, right? Tons do, well enough to say "your list sucks." Skimming through two hundred plus comments Warhammer Online received more votes than any other MMOG due to launch sometime this year. (Who knew MSNBC's gaming site was that popular?)

Tapping into Massively's metrics I can tell you that Warhammer Online easily beats out The Agency in the war for eyeballs, but you know what other MMOG beats it? If you guessed World of Warcraft, you're wrong. Second Life currently holds the top spot. Don't worry, we'll be posting more and more about Warhammer Online and The Agency, more so after both games launch.

As for the video above, if you've been keeping tabs on The Agency there isn't much new footage. Matt Wilson, the dev shown peddling the goods, claimed the team is still undecided on whether or not PS3 gamers will play with their PC counterparts on the same servers. John Smedley, SOE President, reiterated last month that it was unlikely given that it would give PC players an unfair advantage. Given the conflicting statements, I guess it's still up in the air, although, I'd go with Smed on this one. Smedley also reassured player accounts will be universal and not tied to a specific platform. As noted in the video, the game is still in alpha.

World of WarcraftWorld of Warcraft
The war of words for Sony's PlayStation Home and Second Life users begins

Filed under: MMO industry, Second Life, Consoles, Virtual worlds, PlayStation Home

Ron FestejoRon Festejo is hardly an unbiased observer, being the creative director of the Sony project that is bringing PlayStation Home out next week, but in an interview with GamesIndustry.biz he explains that, in his opinion Home is the best looking and most user-friendly multiplayer experience he's seen so far.

Apparently Second Life is "too garish" and the rest of the MMOs are "too hardcore." Second Life users (we're not players after all) are also too geeky, and Mr. Festejo doesn't think there will be much to interest Second Lifers. Of course I'm happy to be called a geek, and not owning a playstation I won't be checking out PlayStation Home, but what do you think? Do you need to be a geek to cope with Second Life, or is he just aiming at a "cool kids" market? He probably does need to go and read the minimum specs for Second Life page mind: whilst Second Life runs on a much greater range of engines than just PlayStations, he is exaggerating saying it has to support people on Pentium II's.

World of WarcraftWorld of Warcraft
NCsoft's first console game to be announced this year

Filed under: Guild Wars, Culture, MMO industry, News items, Tabula Rasa, Consoles

Wired notes that, while we still don't know which game NCsoft will be bringing to the PlayStation 3, we can rest assured it's coming soon. Last week's DICE event gave the website a chance to talk to NCsoft's Chris Chung about their future plans for the console. While just a short time ago Mr. Chung was cagey about those details in chats with both Massively and 1up, he was willing to put some details on the record for Wired.

Said the new President, "[We'll have] something to announce--not only announce but to show--by the second half of this year. I'm pretty psyched about that." The piece goes on to note the obvious ways to go: porting some of the more console friendly titles like Guild Wars or Tabula Rasa to the system. Chung says that's not their goal, though, and hints that their announcement will be an all-new title geared specifically for a console. Even though they already have several titles in the works, it'd be great to hear about a brand-new game from this company. Perhaps such a new game would be coming from the mysterious Carbine studios? Only time will tell.

Phantasy Star Universe set for PSP, but with nerfed multiplayer

Filed under: Fantasy, Sci-fi, Phantasy Star Universe, News items, Mobile, Consoles

It was so exciting at first to read that Phantasy Star Universe is headed for the PSP. Developers have theorized before that a PSP MMO might be worth trying, and PSU is the perfect candidate because of its small-scale group battles and its pick-up-and-play approach. At first, it looked like this would finally be the big break!

Or not! Sega has announced a Japanese PSU port for the PSP, but its multiplayer features are only ad hoc -- meaning it works over a local wi-fi connection between PSPs, not over the internet. So they've taken PSU, stripped out the "Massively" and "Online" parts of "MMO," and ported it to the PSP.

Bad form, Sega -- bad form. Looks like we'll be waiting a bit longer for an MMO-on-the-go that isn't a cell phone game meant for 'tweens. Maybe NCsoft is PSP MMO fans' only hope.

The Digital Continuum: Don't Fear The Re: Console

Filed under: Opinion, The Digital Continuum, Consoles


Massively Multiplayer Online Games have always been the slaves to their PC masters, rarely able to exist on anything other than the PC platform. That isn't to say there haven't been partial attempts in the past such as Final Fantasy XI, but since launch that game has been developed for three different platforms including the PC. Developers still have yet to create a console MMOG that becomes as financially successful as some of the more popular PC titles. In all reality, it still remains easier to make and maintain MMOGs for PCs. The reason MMOG developers find creating and sustaining their games on the PC easier is the very problem with a console exclusive.

When creating any Massively Multiplayer Online Game for the Xbox 360 or the Playstation 3 that problem happens to be that as advanced as those consoles are they do not offer the flexibility of a PC. A large part of Blizzard's longterm success with World of Warcraft comes from the depth of the community tools and game customization. It's the wonderful ability to alter your user interface and the incredibly addicting habit of alt-tabbing back and forth from game window, forum posts or online game guides. I'm personally unable count the number of times I've been playing City of Heroes windowed while listening to various albums, simultaneously browsing news, guild forum posts or maybe just checking my email. You may be able to get a browser onto your PS3 and you might manage custom music on both the 360/PS3 but in the end would it be as easy as a keystroke to flip back and forth between both of those functions?

Continue reading The Digital Continuum: Don't Fear The Re: Console

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