Joystiq has your stash of criminally complete GTA IV news!
Posts with tag politics

World of Warcraft
EVE Online's CSM summit covered in The New York Times

Filed under: Sci-fi, EVE Online, Events, real-world, Events, in-game, MMO industry, News items


EVE Online has cropped up in The New York Times twice this weekend. Powerhouse alliance Band of Brothers announced their plans for New Eden in one story, while the Council of Stellar Management's (CSM) summit with CCP Games also caught The New York Times' attention. A number of members of the press were in attendance at the CSM summit in Reykjavik, a first for EVE Online and for the MMO industry itself. It's refreshing to see increased mainstream coverage of the niche title that avoids the 'gee golly' tone so prevalent when MMOs are discussed in mass media.

Seth Schiesel from The New York Times reports broadly on the 12 hours of meetings between the players who comprise the CSM and the developers and executives of CCP Games. As with any democratic process, differing viewpoints on how the CSM should operate led to some internal conflicts, Schiesel writes. It's interesting to note that the American CSM delegates favored "full and total disclosure" while their European counterparts on the Council preferred to deliberate privately before going public with recommendations and announcements. Given the controversy and forum outcries surrounding the CSM in recent weeks, it's understandable that this divide in outlooks would persist. But whatever issues the CSM had with one another, they were put aside as the Council performed their elected duties, representing the interests of their constituents face-to-face with CCP. See The New York Times piece for more details on the CSM meeting in Reykjavik, and for a brief profile of some of the delegates next to their alter egos.

World of Warcraft
WarCry interviews EVE Lead Designer Noah Ward about the CSM

Filed under: Sci-fi, EVE Online, Culture, Events, real-world, Events, in-game, Game mechanics, News items


EVE Online's Council of Stellar Management (CSM) is the title's first attempt at having elected representatives work with CCP Games on improving the game as well as the company's relations with its player base. The initial idea behind the CSM was that it would act as an oversight committee on behalf of the players, in the wake of the 'T20 incident' when a CCP developer unfairly provided a player corporation with certain resources. But this first CSM is largely tasked with improving the transparency of CCP's inner workings, while shaping the game to better fit the play styles of their constituency. The CSM has met online in recent weeks, and with mixed results, but they've now met in-person in Reykjavik, where they also had face-to-face time with the creators of EVE Online.

Jordan Deam from WarCry interviewed EVE Online dev Noah Ward (aka CCP Hammerhead) about what this experiment in 'democratic community management' has yielded thus far, and what it may yet become. The interview focuses heavily on the dynamic between players wanting features added to the game and the undertaking necessary on CCP's part to make these changes a reality. Factional warfare has only just been realized in the game and was four years in the making. Ambulation, or 'Walking in Stations', is slated for a launch in the coming months, after three years of being in the pipeline, Ward said. Have a look at the WarCry interview, and decide for yourself if the CSM is living up to its potential, and if CCP is recapturing the transparency of a small, independent game company as it grows into a much larger entity.

World of Warcraft
EVE Evolved: Stellar council - one month on

Filed under: Sci-fi, EVE Online, Forums, Opinion, Politics, EVE Evolved


Yesterday marked the one month anniversary of EVE Online's democratically elected Council of Stellar Management. The council was created as a way for the players to democratically decide which game issues are important enough to bring to CCP's attention. Since CCP are unable to sift through the forum for important topics, this gives a way for players to put forward their problems in a constructive manner. The council vote on whether each issue is important or not and compile a list to present to CCP. CCP have the final say in what issues from the list they think need to be addressed and will essentially be using the CSM to focus player feedback into a constructive form they can use.

Since its inception, the CSM has been plagued with problems and disputes. From the beginning, it was clear that a surprisingly small proportion of the playerbase were interested in the whole thing. Only 11% of players voted and of those even fewer actively participate in presenting issues to the council. With such a low voting turnout from the general EVE populace, it was argued that organised alliance voting made up the majority of the votes. Disputes escalated to new heights with the conclusion of the third official CSM meeting but recent meetings have seen vast improvements across the board.

At this one month anniversary, I look back on the problems that have plagued the council of stellar management and how they've been handled.

Continue reading EVE Evolved: Stellar council - one month on

World of Warcraft
Republican legislative candidate speaks about her 70 Orc Hunter

Filed under: World of Warcraft, Fantasy, Interviews, Politics

Politicians proclaiming their love for World of Warcraft is not a new thing, but in a recent interview with Wandering Goblin, we get treated to some information on the playing style of Jeanne Stevens, Republican candidate for the Connecticut legislature.

In this interview, Stevens reveals that her three Horde characters -- a 70 Orc Hunter, a 58 Troll Shaman and a 53 Blood Elf Rogue -- are a way for her to relax in her mostly PvE playstyle. She also brings up some wonderful points regarding parenting and gaming. "Parents need to start parenting!" she says. "You are the adult. You are responsible for what happens within your home. If you don't like the content of a t.v. show, game, book, etc., don't allow it in your home – that is your choice – you get to be the legislator, you make the laws of your home." We couldn't agree more, and it's certainly refreshing to hear someone in such potential legislative power say something like that.

Why can't MMORPG players and developers just get along?

Filed under: Culture, Politics, Humor

Community relations are a constant struggle as a battle plays out for one side to be heard while the other has little time to listen. When this communication does happen the interchange of thoughts and feelings normally comes from the developers via patch notes and a backlash from the players ensues. Well, the backlash is pretty constant regardless if there is a patch or not; however, when a nerf is cast the community is torn asunder, approval ratings drop, and threadnaughts spawn. Any civility on the forums is devoured while moderators furiously try to quell the riots.

This reaction and a lack of communication are to be expected, but what would more explanatory thoughts look like in the form of an open letter? Over on LagORama, the hilarious Inhibitor vicariously penned such correspondence from both viewpoints: the players addressing the developers and the developers addressing their players. What an interesting and hilarious take from both sides, and who knew that some MMORPG developers actually played their own game.

World of Warcraft
Behind the Curtain: Don't be ashamed

Filed under: World of Warcraft, Culture, Behind the Curtain, Politics

It's okay, you're with friends nowPicture the scene – you're at a family gathering, or maybe you're meeting your significant other's friends and family for the first time, and the conversation turns interrogative. Questions are asked about your hobbies; what you do to relax and how you spend your spare time.

What do you do? When put on the spot like that, it's natural for gamers to feel trapped, to feel like admitting to playing MMOs would be tantamount to admitting to a rather kinky fetish or confessing that you've got a rather embarrassing disease – it might not be catching, but there's a chance that you'll get some funny looks, and you may just lose some credibility points.

What about job interviews and applications? These invariably have a point where questions are asked about you hobbies and leisure time. While there are good arguments that putting down strong examples of guild leadership might work in your favour – owning up to the fact that you play an MMO upwards of 15 hours a week might not be the smartest thing career-wise.

Don't get me wrong – I am proud and happy to be a geek and a gamer, and I've never wanted to be anything else; the wall above my desk sports a rare Akira poster I picked up on holiday France a while back; I own the complete boxed set of the original Transformers series; and much of my wardrobe consists of t-shirts from ThinkGeek and the Penny Arcade store. People ask me what I do in my spare time, and I look them straight in the eye and tell them that I'm a gamer, and while I'm not ashamed of it, I can't help but wince a little when I see most people's reaction to it.

Continue reading Behind the Curtain: Don't be ashamed

World of Warcraft
So what is EVE Online's player council all about?

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Politics

Voting is over for candidates of the Council of Stellar Management. The campaign slogans, the fund raising, the unexplained pod poppings, and the attack ads are all over. The next step in the process is selection of the candidates, which should happen today. If you are new to EVE Online, interested in learning about the council, or simply oblivious to it all due to 24 hour mining operations, there is an easy way to get brought up to speed quickly!

A 20 page explanation of the CSM is available, but that is not exactly a quick way of getting acquainted with in-game politics. Instead, CCP has provided a CSM information website to navigate to that explains the process, points out important posts, and could make a good start for those of us writing a thesis paper on the subject. Everything from how the voting worked to important devlogs is covered for easy reference. The first meeting between the CSM and CCP is scheduled for the 20th of June, so there is plenty of time to get yourself acquainted with how the world of EVE Online is going to be affected.

World of Warcraft
Breaking down the CSM candidate process

Filed under: Sci-fi, EVE Online, Culture, Events, in-game, Politics

Voting will begin very soon for the highly-anticipated Council of Stellar Management. EVE Online's first democratically elected player representative orginization has been in the works for some time, and votes will finally be cast as of May 5th. They're slated to run for two weeks, but how did the field of applicants shape up? The official EVE site has a run down on the applications, reasons that some were rejected, and a bit of statistical analysis.

There were a total of 97 applicants, and of those 64 were viable. They were fairly upfront about the reasons some of those applications were rejected. A few failed to follow instructions regarding passport scans, others had broken the EULA, and two specifically requested to be withdrawn. Of the applicants, 4.687% (or three people) were women; this apparently matches their internal statistics of a 4.46% female player population. A final interesting statistic: more than half of all the applicants had more than one account, double the ratio for the general EVE populace.

We'll be following the EVE elections very closely next month, so keep your eyes peeled.

World of Warcraft
Tanya Byron addresses addiction, walks a fine line on TV

Filed under: World of Warcraft, Fantasy, Culture, News items, Opinion

Some members of the gaming community were offended by the content of a BBC TV special written by psychologist Tanya Byron. The special spent a fair amount of time addressing the issue of game addiction. Among other things, it suggested that World of Warcraft addicts have some things in common with heroin or cocaine junkies, and even called WoW "a childish fantasy game."

Gaming addiction is a real problem that needs to be addressed, but it's difficult not to cringe when comparisons like that are made in a society still rampant with misconceptions and prejudices about the medium. That said, don't start demonizing Tanya Byron just yet.

Continue reading Tanya Byron addresses addiction, walks a fine line on TV

The Daily Grind: Is there a place for diplomacy in an MMO?

Filed under: Real life, Culture, Game mechanics, Opinion, The Daily Grind, Politics

'Violence is the first refuge of the incompetent', wrote Isaac Asimov, and to a certain extent, that's true. But in an industry that caters to these primal impulses -- and thriving off of them, as well -- is there room for the non-violent path? Certainly, the violent response is more fun than talking it out, at least in an urge overkill kind of way, but surely that's just a matter of implementation.

If we truly want to simulate any sort of real-life experience in our games, the full range of social interactions ought to have a place, including politics. And it's one thing to try to reason with an AI, but if you can create a lasting peace with another human player, you have something to be proud of. But is it necessary, or would diplomacy in a combat-oriented game merely detract from the experience?

World of Warcraft
Is WoW a hotbed of political activity?

Filed under: World of Warcraft, Culture, Politics, Academic


Earlier this week, USA Today published a lifestyle article that made the claim that the population of World of Warcraft has gotten swept up in the political fervor of the day. According to one frequent WoW-player quoted prominently in the article, the buzz over the race between Hillary and Obama has reached such an ever-present crescendo that it's bled into our most prominent avenue for fantasy and escapism.

While it is particularly interesting the way that the political dialog has overcome more tradition fare in /general and guild chats (and by traditional fare we mean Chuck Norris jokes), we'd hesitate to call this phenomenon an exclusive product of this election cycle. The fact of the matter is, this is really the first presidential election cycle that has taken place during World of Warcraft's life, so there's no way to tell whether this amount of election buzz is peculiar in any way. Are marches through the streets of Iron Forge in support of marginal Republican candidates par for the course? We honestly haven't a clue. Ask us in four years!

[Via GamePolitics]

World of WarcraftWorld of Warcraft
Philip Rosedale to appear before congressional subcommittee

Filed under: MMO industry, News items, Second Life, Politics, Legal, Virtual worlds

On Tuesday, 1 April at 9:30AM (US Eastern time), Linden Lab CEO Philip Rosedale will be appearing to testify before the Congressional Subcommittee on Telecommunications and the Internet. The topic will be "Online Virtual Worlds: Applications and Avatars in a User-Generated Medium" and this will be the first Congressional hearing to explore the ways in which virtual worlds are enhancing the means by which individuals can transcend space to communicate with each other.

You can catch the live webcast of the event when it takes place, and the session will be taking place in room 2123 of the Rayburn House Office Building, Washington DC, if you are interested in attending in person. The facility should be wheelchair accessible.

Thanks to Linden Lab for sending us the notice on this event.

World of WarcraftWorld of Warcraft
Visions of Global Justice

Filed under: Culture, Events, in-game, There, News items, Second Life, Politics, Virtual worlds

This coming Wednesday, 19 March, the USC Network Culture Project will feature the work of thirteen talented virtual world artists on the theme of justice, all specifically created for this event to celebrate the International Criminal Court.

The artists involved are a talented set indeed from visual, audio and performance fields: Tuna Oddfellow, AM Radio, Pavig Lok, Tooter Claxton, Juria Yoshikawa, Dancoyote Antonelli, Filthy Fluno, elros Tuominen, Chance Abattoir, Adam Ramona, Josina Burgess, Velazquez Bonetto, and Junivers Stockholm.

Continue reading Visions of Global Justice

As the Worlds Turn: Get your fix

Filed under: Events, real-world, MMO industry, Opinion, Politics, As the Worlds Turn

www.massively.com/category/as-the-worlds-turn/
My therapist keeps telling me video games are addicting. She says they provide brain stimulation very similar to narcotics or a very productive afternoon of watching the home shopping network. They will grab hold of your very soul and whisper vile thoughts straight to your subconscious telling you things like 'Forget the garbage, it can take itself out' or 'Shower? Who needs a shower?'

I'm just kidding. I don't have a therapist.

I do wonder, however, about this draw, this interest that turns to desire. With so many games out there, presenting different worlds, different rules, different ways to play, what is it that grabs hold of players and, for some, doesn't let go? One thing is certain: it grabs hold of both male and female gamers. The big question we hear often today is "Are video games addicting?" We're probably not going to definitively answer this question but we'll have fun laughing at doctors and crazy politicians along the way!

Continue reading As the Worlds Turn: Get your fix

World of WarcraftWorld of Warcraft
Building a better MMOusetrap: Morality schmorality, where's me sword?!

Filed under: EVE Online, Culture, Game mechanics, MMO industry, Opinion, Tabula Rasa, Building a Better MMOusetrap, Politics, Academic, Virtual worlds



Who knows what evil lurks in the hearts of men (and women ... and children)? Certainly most MMO players, or to be even more general most people who go on the internet know at least what they expect other people to act like. Certainly they would act like normal people right? Upstanding citizens, keeping the peace, helping old ladies across the street, buying girl guide cookies. But then if you have those fine folks, you certainly would have to have their counterparts, the criminals and scum-bags of the virtual worlds, preying on the innocent and weak. A sort of symbiosis has to exist even online, else you would either have complete anarchy, or pure utopia (and that sort of thing could never happen in a video game, eh Jack?) and neither of those situations truly juxtapose reality, they simply.

And that's what MMO's are supposed to do in some sense or another if I'm to believe what all the articles, thesis's, and marketing materials say. Even in the trailer for the upcoming MMO documentary Second Skin they say things along those lines. So you have to balance the good with the bad to have a virtualisation with reality, but then something is amiss, because it's certainly damned hard to be a bad guy online. Oh sure you can gank people in PvP, or use MPK tactics to train monsters on to groups, but those sorts of things make more of a dickwad than they do a truly evil person.

Something I hear flying around a lot these days, mostly in conjunction with RIchard Garriott's sci-fi MMO Tabula Rasa, is the idea of morality. But can there really be moral choices in an online world, where just about everything a character does is pre-destined, set on rails, and left to run its course on its own time table?

Continue reading Building a better MMOusetrap: Morality schmorality, where's me sword?!

Next Page >

Massively Features

Tip of the Day

Reached the endgame in EverQuest 2? You're not really uber until you have your epic weapon. Find out how!

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Blogging into Mordor rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player Consequences rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed
    Tip of the Day rss feed
    TurpsterVision rss feed
    Under the Hood rss feed
    Strategy
    Grouping