The Digital Continuum: Can a space colonization MMO work? (part two)
Filed under: Sci-fi, Opinion, The Digital Continuum
Use our character creation guide or our WoW player's guide to WAR, whydon'tya? Plus our guides to Tracker Set and Stalker Sets. And our vision of the future of WAR and the incoming two new classes!
Mines of Moria has a release date! Nov 18th! Check out new screenshots and Balrog footage! Or our screenshot tour, video, or Warden and Rune-Keeper hands-on? Plus, LotRO music explored!
Discover what went into the making of EVE, the game's server model and an introduction to gang warfare . Plus read our community spotlight series continues, and the most recent patch notes.
Funcom defends against the Failcom name, and lays out the massive third patch!. Plus, tweaks to crafting, players on the server merger, and our own Urban exploration of Hyboria.
Filed under: Fantasy, MMO industry, New titles, News items
Filed under: MMO industry, News items, Opinion
Making blanket statements is never really a good idea, because then things like this happen. Warren Spector recently made the statement that 100-hour games are on the way out. If that's true then somebody better tell the millions of online gamers who've spent (and will probably continue to spend) anywhere between 100-500 hours on various MMOs that they're not supposed to be doing that! Filed under: Culture, News items, Machinima, Virtual worlds
As part of a thank you note to its fans, videogame-themed television brand G4 has announced that it will bring back a host of favorite past shows for the Summer. Among these shows are the classics Arena, Judgement Day, and Portal. For those who missed it the first time around, Portal is the story of a guy named Dave, who was responsible for managing the Hub, an entrance to the various online MMO worlds of the day.Filed under: Fantasy, Screenshots, EverQuest II, Humor
Filed under: World of Warcraft, Screenshots, Events, in-game, Humor

Filed under: Business models, Contests, Launches, MMO industry, Free-to-play
Filed under: Game mechanics, Leveling, PvE, Free-to-play
Back when I was in college, when we asked a professor how long our papers should be, he answered thusly: "Like a skirt-- short enough to keep it interesting, but long enough to cover the subject." More and more, it seems that you could say the same thing about videogames. In days past, the length of a game was a selling point-- the more gameplay you could get out of it, the more the game was worth. And so MMOs especially ask for a lot of investment, and were asked to give a lot of gameplay in return. I used to beat old NES and Game Boy games in minutes, and now, like Fullbright, I've got days and weeks logged in the MMOs I play.Filed under: Culture, Events, in-game, Lore, Quests, PvE, Opinion, Roleplaying
KillTenRats has a good commentary up on lore and its role in MMO games. Story in videogames is a tough thing to get right, and it's even tougher in a world where you don't just have one hero-- you have hundreds or thousands of them. (Sidenote: while it's not an MMO, Portal-- my vote for Game of the Year this year-- deals excellently with story, and you should read this long but insightful debate between N'Gai Croal and Stephen Totilo about it). How do you describe a changing narrative in a place where the world itself is designed to be persistent?



| Name | Date |
|---|---|
| WoW: WotLK Launch | Nov 13 |
| LotRO: Mines of Moria launch | Nov 18 |
| EQ2: The Shadow Odyssey | Nov 18 |
| Chronicles of Spellborn EU launch | Nov 27 |