Great gifts for geeks, hand-picked by Download Squad
Posts with tag portal

Aeria adds Diablo-like Cronous to its library

Filed under: Fantasy, MMO industry, New titles, News items

MMO portal Aeria Games has acquired a new game called Cronous, which was originally developed by Lizard Interactive. Cronous' gameplay is similar to that of Diablo, Mythos, or Dungeon Runners. That makes it somewhat unique in Aeria's library, which is otherwise made up mostly of games of a different character such as Dream of Mirror Online and Shaiya.

The game's info page lists most of the usual action-RPG features, plus "nonlinear storytelling" with regards to quests, guild castle building and management, and siege warfare. We don't fully understand the nonlinear storytelling bit, although it's included in the press release as one of the major selling points of the game. It sounds cool up front though.

Sign-ups are already underway for a closed beta test, so if you want to give the game a try, that's probably your best bet.

[Via Ten Ton Hammer]

Warren Spector believes 100-hour games are on the way out

Filed under: MMO industry, News items, Opinion

Making blanket statements is never really a good idea, because then things like this happen. Warren Spector recently made the statement that 100-hour games are on the way out. If that's true then somebody better tell the millions of online gamers who've spent (and will probably continue to spend) anywhere between 100-500 hours on various MMOs that they're not supposed to be doing that!

All right let's remove our tongue from the inside of our cheek. We all know that some games take more time from our lives than others. While World of Warcraft and Age of Conan may absorb upwards of a hundred hours of play, other games like Portal and Bioshock clock in around seven-to-twelve hours at best. So does that mean Warren is right? No, because we're pretty sure that Warhammer Online -- a game that isn't even out yet, mind you -- will be a fairly immense timesink for tens of thousands of players at the very least. Between the free-to-plays, the subscriptions and the coming hybrids -- 100-hour games probably aren't going anywhere anytime soon.

G4 re-airs MMO show "Portal"

Filed under: Culture, News items, Machinima, Virtual worlds

As part of a thank you note to its fans, videogame-themed television brand G4 has announced that it will bring back a host of favorite past shows for the Summer. Among these shows are the classics Arena, Judgement Day, and Portal. For those who missed it the first time around, Portal is the story of a guy named Dave, who was responsible for managing the Hub, an entrance to the various online MMO worlds of the day.

The shows will re-air beginning June 2nd as the G4 Rewind series, and will run until August 29th. Given that there are considerably more MMOs available these days, it's possible that Portal could enjoy a second chance, depending on its reception with the viewing audience. If this happens, we'd bet the show will have to rename itself to avoid confusion with the Valve game of the same name. Sure, the show came first, but walk into any geek gathering and see which property gets the recognition when mentioned.

World of Warcraft
A late April Fools' entry: EQII's Weighted Companion Chest

Filed under: Fantasy, Screenshots, EverQuest II, Humor


We nearly missed this one, but thankfully one of our readers didn't, and sent us this screenshot of a chest in EverQuest II. Looks just a little bit different doesn't it? Another nod to the gaming world's beloved Portal, it seems that players were treated to Weighted Companion Chests in EQII for April Fools' Day. Hopefully you looted that quest starter before tossing the chest in the Emergency Intelligence Incinerator, Rollins!

[Thanks, Rollins]

World of Warcraft
Weighted Companion Cube is "still alive" in WoW

Filed under: World of Warcraft, Screenshots, Events, in-game, Humor


Aikiwoce sent us this pic over on the WoW Insider tipline (here's ours, if you have a tip for us), but it was just too good not to share with you Massively-ers, too (Massives? Massivliers?). Love is in the Air has started up for Valentine's Day in the World of Warcraft, and there is a familiar-looking heart-adorned cube sitting outside of the major cities. Yes, anyone who's played Portal (not an MMO, but my choice for GotY last year-- it was a triumph, and a huge success) will immediately recognize this as a tribute from Blizzard to another terrific PC game.

No wonder Wrath of the Lich King is taking longer than expected-- all the developers at Blizzard must have been spending all their time looking for cake.

K2 Network launches free MMO portal powered by microtransactions

Filed under: Business models, Contests, Launches, MMO industry, Free-to-play


K2 Network, the folks behind the localization of titles like Sword of the New World, Red Stone, MU Online and others, has announced a new MMO portal called GamersFirst (or G1) that will give players access to all of their free to play titles using one centralized account. Sounding remarkably like the plans we've been hearing from NCsoft all of last year, you'll be able to purchase G1 Credits that are usable in all the titles in their portfolio. This is welcome news for those brave enough to dive into the world of the free MMO with any regularity, as managing a myriad of accounts across multiple games (and let's be honest, you can burn out on free MMOs pretty quickly) can be hazardous to one's mental health and the safety of one's credit information. The site is also considerably less obnoxious looking than we expected, which is an added bonus.

As a cherry on the proverbial sundae, they're running a myriad of giveaways over the next twelve weeks to bribe you into virtual submission. At stake are Creative Headphones, an Alienware PC, an 8gb iPod touch, a 19" Samsung monitor, and more. They never really elaborate on the more, but we're sure it's fancy. From poking around on the contest page a bit, it seems that you can enhance your odds of winning these goodies by buying G1 credits, inviting friends to join the network, and playing a flash version of that boardwalk game where you throw darts at balloons. The registration process is a bit of a pain, but hey, free stuff, right?

Game length in MMOs and elsewhere

Filed under: Game mechanics, Leveling, PvE, Free-to-play

Back when I was in college, when we asked a professor how long our papers should be, he answered thusly: "Like a skirt-- short enough to keep it interesting, but long enough to cover the subject." More and more, it seems that you could say the same thing about videogames. In days past, the length of a game was a selling point-- the more gameplay you could get out of it, the more the game was worth. And so MMOs especially ask for a lot of investment, and were asked to give a lot of gameplay in return. I used to beat old NES and Game Boy games in minutes, and now, like Fullbright, I've got days and weeks logged in the MMOs I play.

But is that a good thing? I hate to keep harping on it, but Fullbright brings up Portal for me (a game that seems destined to redefine what we think of as games this year)-- there's a game that only takes a few hours but delivers an experience that lasts much longer than that. In terms of MMOs the current trend seems to be both towards shorter gameplay and less investment for that gameplay.

MMOs may be the exception here-- you sit down to create one character, and heading into a persistent world should make you want to be there. But with many MMOs on the market than before (and an older, busier audience than ever), the trend seems to be headed towards shorter games, not longer. That's not to say that a great game shouldn't cover the subject (no game should end before its time), but designers are feeling more and more pressure to make things short enough to keep it interesting, rather than throwing in random FedEx quests to brag about a few more hours of gameplay.

[Via GSW]

Lore and storytelling in the MMO genre

Filed under: Culture, Events, in-game, Lore, Quests, PvE, Opinion, Roleplaying

KillTenRats has a good commentary up on lore and its role in MMO games. Story in videogames is a tough thing to get right, and it's even tougher in a world where you don't just have one hero-- you have hundreds or thousands of them. (Sidenote: while it's not an MMO, Portal-- my vote for Game of the Year this year-- deals excellently with story, and you should read this long but insightful debate between N'Gai Croal and Stephen Totilo about it). How do you describe a changing narrative in a place where the world itself is designed to be persistent?

The common answer is world events, but those are still so complicated that even their little brothers, instanced events, are still in the stages of infancy. We may be able to clear out a castle in an instance, but can we destroy one? And the very fact that it's instanced means that we can leave, walk back inside the door, and nothing has changed. We chalk it all up to coding right now that the prisoner we just rescued a few minutes ago still remains in his cell, and we simply sigh, resigned to the fact that we're not really changing the world, just leaving it reset for the next group of players.

Still, there have to be some ideas floating around that could work to bring around a great story in a persistent world.

Continue reading Lore and storytelling in the MMO genre

Massively Features

Featured Games

Featured Galleries

News
Academic rss feed
At a glance rss feed
Betas rss feed
Bugs rss feed
Business models rss feed
Classes rss feed
Contests rss feed
Crafting rss feed
Culture rss feed
Economy rss feed
Education rss feed
Endgame rss feed
Events, in-game rss feed
Events, real-world rss feed
Expansions rss feed
Exploits rss feed
Forums rss feed
Game mechanics rss feed
Guilds rss feed
Hands-on rss feed
Humor rss feed
Interviews rss feed
Launches rss feed
Legal rss feed
Lore rss feed
Machinima rss feed
Maps rss feed
Massively highlights rss feed
Massively meta rss feed
MMO industry rss feed
New titles rss feed
News items rss feed
Opinion rss feed
Patches rss feed
Player Housing rss feed
Politics rss feed
Previews rss feed
Professions rss feed
PvE rss feed
PvP rss feed
Races rss feed
Reviews rss feed
Roleplaying rss feed
Rumors rss feed
Server downtime rss feed
Trading card games rss feed
Virtual worlds rss feed
Features
Anti-Aliased rss feed
Ask Massively rss feed
Behind the Curtain rss feed
EVE Evolved rss feed
First Impressions rss feed
Know Your LotRO Lore rss feed
Making/Money rss feed
Massively Event Coverage rss feed
Massively Hands-on rss feed
Massively Interviews rss feed
Massively Speaking rss feed
Meet the Team rss feed
MMO MMOnkey rss feed
MMOGology rss feed
One Shots rss feed
Player Consequences rss feed
The Daily Grind rss feed
The Digital Continuum rss feed
TurpsterVision rss feed
Strategy
Grouping rss feed
Guides rss feed
Leveling rss feed
Making money rss feed
Quests rss feed
Raiding rss feed
Tips and tricks rss feed
Media
Comics rss feed
Fan art rss feed
Galleries rss feed
Podcasts rss feed
Polls rss feed
Screenshots rss feed
Trailers rss feed
Video rss feed
Wallpapers rss feed
Genres
Browser rss feed
Casual rss feed
Consoles rss feed
Crime rss feed
Fantasy rss feed
Free-to-play rss feed
Historical rss feed
Horror rss feed
Kids rss feed
Linux rss feed
Mac rss feed
MMOFPS rss feed
MMORTS rss feed
Mobile rss feed
MUDs rss feed
Puzzle rss feed
Real life rss feed
Sci-fi rss feed
Sports rss feed
Spy rss feed
Super-hero rss feed
War rss feed
MMOs
2Moons rss feed
9Dragons rss feed
Age of Conan rss feed
Aion rss feed
Albatross 18 rss feed
All Points Bulletin rss feed
Anarchy Online rss feed
Animal Crossing rss feed
ArchLord rss feed
Arden rss feed
Asheron's Call rss feed
Barbie Girls rss feed
Battlefield Heroes rss feed
Black Prophecy rss feed
Blackstar rss feed
Blue Mars rss feed
Bounty Bay Online rss feed
Cabal Online rss feed
Champions Online rss feed
Chronicles of Spellborn rss feed
City of Heroes rss feed
City of Villains rss feed
Club Penguin rss feed
Concerto Gate rss feed
Conquer Online rss feed
Corum Online rss feed
CrimeCraft rss feed
Dark Age of Camelot rss feed
DarkEden Online rss feed
Darkfall rss feed
DC Universe Online rss feed
Dekaron rss feed
Dofus rss feed
Dream of Mirror Online rss feed
Dreamlords rss feed
Dungeon Runners rss feed
Dungeons and Dragons Online rss feed
Earth Eternal rss feed
Earthrise rss feed
Empire of Sports rss feed
Entropia Universe rss feed
Eternal Lands rss feed
Eudemons Online rss feed
EVE Online rss feed
EverQuest rss feed
EverQuest II rss feed
Everquest Online Adventures rss feed
Exanimus rss feed
Exteel rss feed
Face of Mankind rss feed
Fallen Earth rss feed
Fiesta rss feed
Final Fantasy XI rss feed
Flyff rss feed
Football Manager Live rss feed
Freaky Creatures rss feed
Free Realms rss feed
Fury rss feed
FusionFall rss feed
Gaia Online rss feed
Global Agenda rss feed
Gods and Heroes rss feed
Godswar Online rss feed
Grand Chase rss feed
Guild Wars rss feed
Guild Wars 2 rss feed
Habbo Hotel rss feed
Hellgate: London rss feed
Hello Kitty Online rss feed
Hero Online rss feed
HiPiHi rss feed
Holic rss feed
Home rss feed
Horizons rss feed
Huxley rss feed
Infinity rss feed
Irth Worlds rss feed
Jumpgate rss feed
Jumpgate Evolution rss feed
Kingdom of Loathing rss feed
Kingdom Under Fire rss feed
Knight Online rss feed
Last Chaos rss feed
Legend of Mir: The Three Heroes