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Posts with tag public-beta

Freaky Creatures offers limited public beta on July 15th

Filed under: Betas, Sci-fi, Contests, Game mechanics, Launches, New titles, News items, Freaky Creatures

Players craving hot hybrid monster-on-hybrid-monster action can rejoice in the news that Freaky Creatures will be hitting shelves on July 15th. The will be the public beta launch, so it's open to all and sundry, but there is a limited number of spaces available, so fans are encouraged to go to the Freaky Creatures site and sign up early.

A few more reminders to whet your appetites: You'll be able to customize your creature to the tune of over three billion possible combinations; you can play against opponents PC-to-PC or PC-to-phone; and to support the launch of the title, Alienware is holding a contest that will win some lucky player an Area-51 m15x Notebook. Sign up now, before it's too late!

Members of APB-Evolved.com "guaranteed beta access"

Filed under: Betas, Forums, Launches, News items, All Points Bulletin, Crime

Hot on the heels of the announcement that an APB public beta is in the foreseeable future comes this message from fansite APB-Evolved.com to its forum members: "Whilst I can't give you any more specific info on the beta at this time, I did come over to give you one bit of information exclusive to you guys. Everyone who is a member of APB-evolved as of the time and date of this post, is guaranteed beta access as soon as we reach a suitable stage."

Now, it's assumed that the "suitable stage" the poster, Ulric, is referring to belongs to Realtime Worlds, and not APB-evolved; he's saying that as soon as the game is ready for beta, members will get first crack at it. It's also assumed that he's worked out some sort of deal with Realtime to provide this promise, else why bother announcing it? But there's been no mention of this on apb.com, even as a possibility, so until the actual day arrives, we'll just have to potentially envy the forum-goers of this site.

[Thanks, Tom!]

Fully public APB beta on its way

Filed under: New titles, News items, All Points Bulletin


We haven't heard too much in the past month about the cops and robbers MMO All Points Bulletin from developer Realtime Worlds. At least not until recently, we haven't. While gameplay information may still be scare at least we now know that APB is entering its Alpha stage with an eventual fully public beta on the horizon. This information all comes from Mario Rizzo, Realtime Worlds' business development manager.

While it's no official announcement, it is the next best thing. We can certainly understand why a public beta would do a game like All Points Bulletin a lot of good -- it's not exactly your typical MMO or sandbox action game. Heck, it's very likely that many players will simply be enamored with the character creation process that was such a smash hit at GDC this year. You can count on us spending the first hour or two of our time with the game's beta making an awesome character.

Dreamlords: The Reawakening now in public beta

Filed under: Betas, Fantasy, Dreamlords, Launches, New titles, News items

Dreamlords: The Reawakening has been in closed beta since April, and according to a new press release has entered "public beta". At the time of this writing, the official website has not been updated with any information relating to this update. Do we dare assume that "public beta" means "open beta"?

While at the site, however, notice the latest news regarding the server move on the 9th of June to "prepare for launch". So, we might be in open beta right now, and we might be seeing a full launch of the game fairly soon. We can't take this tension! When we know anything for sure, we'll let you know.

[Thanks, Marcus!]

Requiem: Bloodymare slashes its way to open beta

Filed under: Betas, Horror, New titles, News items, Requiem: Bloodymare

Temperions to arms! The battle against the darkness of Ethergia has begun again as Gravity announces the start of the open beta for their newest title, Requiem: Bloodymare. The doors to Ethergia will open up once again starting this Thursday, May 15th, at 7 PM PDT (10 PM EST) and will stay open for an undisclosed amount of time.

This phase of the beta will be open to everyone, both closed beta players and the public. All that's required is the new Requiem client, which can be downloaded from the playrequiem.com website, and a Requiem account. All prior accounts will be reset, and all new characters will start off in a totally new tutorial space called Turba Island.

This change already addresses one of the large gripes from the previous test - the lack of a decent tutorial space. It seems that Gravity has been listening to all of the feedback they've received about Requiem during the closed beta, and are working to improve upon their game. However, only time will tell as to what else has been changed and added to by the Requiem team.

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WeGame records their way into my heart

Filed under: World of Warcraft, Video, Guild Wars, Second Life, Hellgate: London, Silkroad Online, Machinima

Having to find quality Machinima for two blog posts daily can be torture. Most people won't spring for a paid copy of Fraps or gamecam, so I'm stuck looking at watermarks. That's almost an instant disqualification for consideration.

Enter WeGame, which would be just like any other video sharing site if it didn't have one major difference. They offer free, easy to use recording software to their users. As a matter of fact, it's so simple that I was able to record six quick videos, review them, and choose one to upload within 30 minutes of downloading the program. I'm getting ahead of myself, though.

Read on after the jump to find out more about WeGame ...

Continue reading WeGame records their way into my heart

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