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Posts with tag puzzle

MindFuse's The World of Gatheryn detailed, kinda dated

Filed under: Puzzle, New titles, News items, Casual


MindFuse Games, which a couple of weeks ago announced it had raised $1 million in funding for a Victorian-themed MMO, sent out a press release yesterday officially announcing and providing details about the game, which is called The World of Gatheryn. Gatheryn is not merely Victorian, as we originally reported -- there are steampunk elements too.

The focus seems casual, although the graphics are quite strapping for an independent game. MindFuse promises character customization, apartments, and puzzles, while specifically singling out violent conflict as a no-go. It seems to be a mostly laid back, friendly, social affair, but aimed at grown ups rather than pre-teens, in contrast to a lot of other casual titles.

When we say the game has been pseudo-dated, it's a bit of a stretch: the press release says it'll be released in 2009. When in 2009? Your guess is as good as ours, but we'll bet it's not soon.

MMOGology: Will mobile MMOGs evolve genre expectations?

Filed under: Game mechanics, New titles, Reviews, Opinion, MMOGology, Mobile, Casual

What makes an MMOG an MMOG? When we talk about massively multiplayer games, certain expectations immediately form in our minds. Looking at the components of the acronym itself it seems pretty straightforward. We know that MMOG stands for massively multiplayer online game. The qualifications of what constitute an MMOG seemingly describe themselves right in that acronym. MMOGs are games that, on some level, support a large number of players in an online multiplayer environment. Despite that simple definition we often have preconceptions about MMOGs that are much more specific. Preconceptions like level grinding, subscription fees and a dearth of willing healers.

Early in their existence MMOGs were easy to define by example simply because there were far fewer games available. Games like Ultima Online and Everquest clearly helped set the standards of the genre. On their terms, massively multiplayer means hundreds of other player avatars running around and whacking mobs in the same environment. They also established gameplay standards based on computer roleplaying game staples such as gaining experience to level up, upgrading gear and growing the character's skills and abilities.

But as the genre has expanded and evolved so has our definition of what constituents an MMOG. As I discussed in my last column, mobile MMOGs have very unique challenges to overcome in order to prove successful; but their success will undoubtedly come in time. As those successes arrive, our expectations of MMOGs will likely change. Today I'll be looking at a specific game that claims to be an MMOG for the iPhone and iTouch. It defies the typical conventions of what we'd consider an MMOG. I'll describe some of the interesting features it offers after the break and you can decide whether or not it qualifies as a true MMOG. One thing I'll tell you right off the bat though; even though it's unconventional, it's fun and addictive.

Continue reading MMOGology: Will mobile MMOGs evolve genre expectations?

The Daily Grind: Could a survival horror MMO work?

Filed under: Horror, Opinion, The Daily Grind


Survival horror games like Silent Hill or Fatal Frame are fairly niche single player genres and that certainly has something to do with how they operate: scaring the bonkers out of people. While the big scares are certainly a high point within these games, it's the ever present sense of dread that makes the best of them truly horrifying. Some games like to give players terrible controls to heighten the scare factor, while others use forced camera angles. Yet this isn't the problem with transitioning them into MMO-form. The innate problem with making a horror MMO stems from the logical school of thinking that people probably don't want to be terrified for hours on end. Which is pretty reasonable when you think about it. Still, this isn't to say that a horror genre of some sort couldn't persist as a wonderful niche game like this within the greater MMO market.

The question we pose today dear readers is: Do you think a horror MMO of some sort could work? Also, roughly how would it work? Any tolerable MMO obviously can't be hours of radio noise followed up by wiggling, throbbing, convulsing aberrations popping out at you. Well it could be that, although somehow we doubt such a game would find much success. One possible idea is to borrow from Myst Online with a persistent world that favors puzzle-solving over combat situations. We kind of like that concept.

China's forgotten gamers

Filed under: Business models, Culture, MMO industry, News items, Casual

Frank Yu over at Gamasutra wrote a piece recently that didn't exactly slip through the cracks, but was certainly overshadowed by more pressing concerns that affected online gaming in Asia. Yu's 'China's Forgotten Gamers' -- from his China Angle column -- is a look at the invisible population of gamers in the country that industry demographics simply cannot account for. In North America and Europe, subscriptions, registered downloads and box sales provide an accurate picture of who's playing a given title; China is a different story altogether. Credit cards are nowhere near as prevalent among the Chinese as they are abroad; box sales have largely been a failure due to piracy. Added to the mix is the fact that not everyone can afford to play games legitimately, and so some Chinese gamers find ways to play outside of the system.

Although the reported numbers of gamers playing the various titles in China are large, Yu says, "In China, we track game players by subscriber or registration numbers, or by the amount of money they spend giving companies revenue. If they don't register or pay money, they are somewhat invisible to the industry or, from the business viewpoint, irrelevant."

Continue reading China's forgotten gamers

World of Warcraft
Hobbits will enjoy the new Mines of Moria web game

Filed under: Fantasy, Lord of the Rings Online, Expansions


Turbine has been rolling out web-based games to promote The Lord of the Rings Online's upcoming expansion, The Mines of Moria. The first two games -- King Under the Mountain and Swig and Toss -- had a Dwarven theme. Now, a brand new, Hobbit-themed game called Eleventy Seven Morsels has been unveiled.

Eleventy Seven Morsels is sweet for its simplicity; all you do for the most part is pick up a morsel from the board -- simple, right? Well, there's a bit of strategy involved. Morsels you pick up are distributed around the board with a certain pattern, and you have to try to distribute them in your favor instead of your opponent's. If you visit the website, you can read the rules to see exactly what all that means.

As was the case with the previous two games, avid players will receive a little something -- a poster featuring art from the expansion, in this case.

Puzzle Quest creators go MMO with Warlords Online

Filed under: Launches, News items, Warlords Online

We will admit to playing hours upon hours of Puzzle Quest, but the problem with that game is there's not persistence to your accomplishments. Sure, some versions have an online mode but it's just not the same as having the entire game designed around a dedicated online space. Well with the launch of Warlords Online -- the newest game to come forth from Infinite Interactive -- our Puzzle Quest MMO ambitions have been realized.

Continue reading Puzzle Quest creators go MMO with Warlords Online

The Daily Grind: Pick a genre, any genre

Filed under: Opinion, The Daily Grind

For today's edition of The Daily Grind, we thought we'd ask you what you were looking for in your next big MMO? Are you one of the many for whom fantasy is the universe you want to escape into? Or are you looking for something new? I know many of us were sad to see Perpetual's title Gods and Heroes get shelved, as Historical MMOs are definitely a cool concept. Personally, I have to admit, I'm hoping someone will eventually option someone like Phillip K. Dick or William Gibson and we'll see a strong cyberpunk MMO in the Sci-Fi genre.

How about you? If you had your pick of any genre that you'd like to see some new MMOs in, what would you pick? Would you like to be a dark elf, or a civil war soldier? Take the poll, leave your thoughts, and let's see what you all want.

What genre do you want to see more MMOs in?
Fantasy
Horror
War
Sci-Fi
Historical
Puzzle
Sports
Super-hero
Real-life
Something else you didn't list (comment below please)
Free polls from Pollhost.com

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