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Posts with tag qarl-linden

World of WarcraftWorld of Warcraft
SLS 1.24: Second Life rolling update, rolling out now

Filed under: Patches, News items, Second Life, Virtual worlds

According to an announcement by Linden Lab, the SLS1.24 (version 1.24 of the Second Life server/simulator code) rollout to servers is happening right now. While Linden Lab have normally given at least a little advance notice, and a schedule for the server-side software updates (which can be disruptive), no such notice or schedule were published. All we have been told is that it will "take a number of days"; we assume that is probably different to the usual three-day schedule. Actually, if you haven't been reading Massively lately, this whole update probably comes as a complete surprise.

As we mentioned previously, the 1.21 release candidate viewer that you'll need in order to take full advantage of this release isn't due until next week, though you can probably access the Mono functionality with the preview grid viewers -- just remember to change the grid target to -grid agni in order to access the main grid.

Patch notes are after the jump.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading SLS 1.24: Second Life rolling update, rolling out now

World of WarcraftWorld of Warcraft
New Second Life features due next week

Filed under: Patches, News items, Second Life

Linden Lab is expected to roll out SLS1.24 (version 1.24 of the Second Life server/simulator code) this coming week with both the new Mono script-engine runtime and Qarl Linden's new touch-position code. We're confident that you'll see announcements for those on Monday or Tuesday (the 18th or 19th) describing the update schedule through the course of the week. We wouldn't be surprised to see something of a media push accompanying it; that would be consistent with the way the new Lab is operating these days.

The Mono script-engine runtime increases the amount of memory available to new or recompiled LSL scripts (from 16K to 64K) -- though at the expense of increased memory consumption -- while also largely increasing the speed of them, especially for intensive calculations. Mono is, primarily, part of the platform stabilization project rather than a new feature for the sake of new features.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

Continue reading New Second Life features due next week

World of WarcraftWorld of Warcraft
High-end graphics features planned for Second Life

Filed under: News items, Second Life

Linden Lab is tinkering with a set of Second Life graphical improvements for high-end graphics hardware. Dave Parks, software engineer at Linden Lab has been working on a set of features tailored to the Geforce 8 set of GPUs. Users without the required hardware would not suffer any performance reductions as a result of the new features.

The featureset (which is available as an experimental branch called shadow-draft in the viewer source repository, for the curious), includes hard Sun-shadows, per-pixel lighting, support for an uncapped number of point-lights, and lighting costs based on screen coverage.

Continue reading High-end graphics features planned for Second Life

World of WarcraftWorld of Warcraft
New Ruths for old?

Filed under: News items, Second Life

Qarl Linden says that he's finished work on a new Ruth for Second Life. Ruth is the default avatar mesh that is placed by the viewer when it is told that a new avatar has come into range. The viewer then requests specific appearance and texture data that provides the unique avatar visuals for that person.

When this process fails, you often wind up with a rather confusing mixture of the female Ruth model intermixed with some features of the unique avatar. Among Second Life users that's called "being Ruthed."

Continue reading New Ruths for old?

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