Richard Bartle responds to "torture quest" issue
Filed under: World of Warcraft, Fantasy, Culture, Opinion, Massively meta, Academic
A few days ago we ran a report on Richard Bartle's take on a torture quest in World of Warcraft, the Art of Persuasion. Since then, the discussion has exploded and some have taken Bartle's quotes out of context. Because of this, Bartle has created a follow-up post to clarify some of the points that may have been misinterpreted.First of all, he's not talking about the Death Knight quest entitled, "How to Win Friends and Influence Enemies." Bartle does realize that Death Knights, while under Arthas's control, were horribly evil and he understand that this quest is necessary to make them look as evil as they are. That quest makes a very strong point that resonates with the storyline of the game.
He is quite aware that Warcraft involves killing, fireballs, destruction, and more killing. He knows there's a "dismiss quest" button at the bottom of the quest window. He is also aware that the game is not real life, it's only a computer game, and does not contain the Geneva Convention. So then, what's all the fuss?
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In most MMORPGs, it's practically considered a right of passage to learn advanced concepts by the sweat of your brow and with a big helping of independent research. We're MMO players, after all! We don't need tutorials guiding us through the advanced aspects of the game. Right? They're for the weak and lowly fans of single player and casual games. We rely almost solely on forum information, lessons from more advanced players, and learning by doing (and we're darn proud of it). And as Tobold discussed a few weeks ago, you really have to do that stuff if you want to be a successful player.


















