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Posts with tag raid

World of Warcraft
LotRO Watcher in the Water raid video

Filed under: Fantasy, Video, Lord of the Rings Online, Events, in-game, Game mechanics, Raiding


Oh Turbine. Just when we were starting to wonder how many more of these Moria preview videos you could bring out, you hit us with the best one of all. In this most recent video trailer from Lord of the Rings Online: Mines of Moria, we get a look at a group of players battling the Watcher in the Water as part of the 12-man raid instance in the game.

Luckily, we've fed you all the info you'd ever want to know about the Watcher in a recent Know Your LotRO Lore article, so you should be well-prepared for this video. Our sister site, Big Download, plays host to the low and hi-res versions of this video, so check it out embedded after the cut below, or at BigDownload.com.

Continue reading LotRO Watcher in the Water raid video

Anarchy Online update adds raid interface, turns zones into instances

Filed under: Sci-fi, Anarchy Online, Patches, News items


Anarchy Online's version 17.1 update went live last week. It added a complete raid interface to the game, allowing players to combine up to six teams into a raid group with its own chat channel and loot rules. The interface will allow raid leaders to move players between teams, and every player in the raid group will be able to monitor the vitals of other raid group members.

Additionally, a handful of AO's existing playfields -- Sectors 13, 28 and 35 to start with -- have become raid instances. That means that raid groups can take these encounters on at their own pace and without competition. Funcom plans to do this to more playfields in the future.

The update also features your standard assortment of bug fixes and gameplay and balance tweaks. Read the patch notes at the AO website for details.

It's Pandemonium in Final Fantasy XI

Filed under: Fantasy, Final Fantasy XI, Forums, Game mechanics, Guilds, Endgame, News items, PvE


News has spread of a grueling new enemy encounter in Final Fantasy XI. The Notorious Monster (NM) Pandemonium Warden is one of the strongest opponents players can face in the game. But it seems Square-Enix may have raised the bar too high, given the extremes to which players must go to defeat Pandemonium Warden.

A linkshell (guild) called Beyond the Limitation recently faced off against Pandemonium Warden over an 18 hour period, but the NM was still going strong. The NM shapeshifts into multiple forms, making it even more of a challenge to defeat; Beyond the Limitations fought Pandemonium Warden through twenty of his possible forms, some of which took hours to kill. Pet Food Alpha, a Final Fantasy XI community site, quotes a member of Beyond the Limitation stating: "People were passing out and getting physically ill. We decided to end it before we risked turning into a horrible new story about how video games ruin people's lives."

Continue reading It's Pandemonium in Final Fantasy XI

The Daily Grind: Do you get raid performance anxiety?

Filed under: Endgame, Opinion, The Daily Grind

In yesterday's meaty comment discussion that followed the news about Blizzard president Mike Morhaime's admission that Age of Conan stole away some World of Warcraft users, one Massively reader (Heraclea) brought up a very valid reason for leaving WoW -- "performance anxiety" in the endgame.

WoW is obviously not the only game with this problem; pretty much any MMO with a big raid focus (and maybe some others too) can be a bit too intimidating and demanding for folks who just want to play games to relax. This might be one essence of the hardcore/casual divide. Maybe hardcore types play to excel in competition, while casual players play just to unwind. Or maybe the problem is more complicated than that.

Let's get to the bottom of this! Are you turned off by raids because you get performance anxiety? If so, why do you think it happens to you? And for extra points (cause we totally keep track; okay, not really!): is there a way games can be designed differently so the endgame isn't so draining?

Massively visits Stargate Worlds: The interview, part 3

Filed under: Sci-fi, Interviews, New titles, Stargate Worlds

In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and go into great detail about the graphics and combat.

Continue reading Massively visits Stargate Worlds: The interview, part 3

EverQuest's Living Legacy live event going on now

Filed under: Fantasy, EverQuest, Events, in-game, News items, PvE


Remember when Kerafym the Sleeper went on a rampage slaying every mortal after the Warders were defeated? Think further back to your first excursion into the Plane of Fear and Plane of Hate, when tragedy struck and what followed was the tireless effort to recover one's corpse or the ultimate raucous victory that immediately followed a guild's first God kill. Good times and bad, it was special. Many years have passed, bringing many unknown expansions since your last foray into Norrath, but that shouldn't stop you from visiting now with the Living Legacy promotion providing all inactive EverQuest and EverQuest II veterans with ample opportunity and incentives to return at no cost until the end of July and relive the adventures.

Events are planned all throughout the campaign and the current event running this weekend is: "Sacrifice at the Sand Keep." It is an endurance challenge that pits players against Eothar and his echelon of undead minions. The goal is to endure attacks as long as possible. Players can seek out Dougan Merule in the Southern Desert of Ro to initiate the expedition, but if you're a returning player you probably want to check out the Guild Halls first located in the Plane of Knowledge to find other fellow and more than helpful to answer any questions you have. So did you go back?

World of Warcraft
Xfire to broadcast WoW's Sunwell Plateau raid live

Filed under: World of Warcraft, Fantasy, Video, Events, real-world, Endgame, News items


This Wednesday at noon (EDT), Xfire will run a live broadcast of a raid in World of Warcraft's top instance -- the Sunwell Plateau. The raid will be performed by famous uberguild Nihilum, and the broadcast will run on the Dyyno technology.

This is the second raid broadcast by Xfire, but this time around advances in technology enable a higher number of viewers and better quality. Up to 4,000 people may tune in. Four different points of view will be provided -- those of a Warrior, a Hunter, a Druid, and a Warlock. The raid is expected to last between three and four hours. To watch, you'll have to head over to Xfire's website and install both the Xfire client and the Dyyno plugin.

What do you think, readers? Pro-level raiding as a spectator sport? Is that something you're actually intrigued by, or does it sound like a terrible waste of time? We're skeptical, but maybe we're just not as l33t as j00.

FFXI devs adjust Einherjar with accessibility in mind

Filed under: Fantasy, Final Fantasy XI, Patches, News items

Square-Enix revealed today that the next update to FInal Fantasy XI will make several adjustments to the Einherjar venue.

Players have complained that the structure of the battlefield makes it inaccessible and unworthy of the trouble. One of the chief complaints was that new party members could not be introduced into the mix after the progression has begun, and that a player who missed one or more chambers would not be able to continue. The FFXI team is making the following changes to remedy that.

After the next patch, Therion Ichor will be given to players based on how many monsters they've killed, not on whether or not they completed a chamber. Also, only the "organizing player" will need to meet the old requirements for entry into Wings I, II, and III, or Valgrind. Other players will be able to follow him or her into each chamber regardless of their past progress.

Video, interview paint detailed picture of AoC raids

Filed under: Fantasy, Video, Age of Conan, Events, real-world, Game mechanics, Interviews, New titles, PvP, Endgame, News items, PvE

There's a two-pronged assault of Age of Conan raid content information at Ten Ton Hammer -- a 20 minute raid presentation video, and an interview with raid boss scripter Eirik Munthe. Both the presentation and the interview occurred at the AoC launch event in Oslo last week, and both were rich with information. It looks like the endgame content has some incremental innovations just like the lower-level stuff; that should make the hardcore crowd happy.

In the presentation, bits and pieces of one of AoC's level 80, 24-person raids were shown to an audience with live commentary by Game Director Gaute Godager. Multiple bosses were shown, such as a poison-leaking monstrosity and two demons -- one ice, one fire -- who gain power when standing near one another. Godager explained the philosophy behind raiding and epic gear, and using collision detection in battle strategies. He revealed that raid groups will be able to call it a night halfway through a raid and finish any time they want (so long as it's before the raid expiration date -- one week after its start date). There was also a brief series of clips of a massive PvP siege.

In the interview with Eirik Munthe we learned that Funcom put together strike teams consisting of designers, scripters, and writers. Each strike team focused its attentions completely on a 20-level span; for example, Munthe's team worked on content for player levels 60 - 80. Munthe described the challenges he faced when scripting encounters with some of AoC's unique features such as collision detection and CoE (cone of effect) healing in mind.

World of Warcraft
The changing face of WoW 2.4

Filed under: World of Warcraft, Galleries, Events, in-game, Endgame


When Blizzard released patch 2.4 for World of Warcraft in March, they brought a plethora of changes to all types of end game play. They introduced new casual daily quests, a new five person dungeon, and a new raid zone for twenty five person play; all of this on a new island off the northern coast of the Eastern Kingdoms called the Isle of Quel'Danas.

Many who play WoW consider patch 2.4 to be the largest and most complex patch to date, sans the actual expansions. It is quite rare for Blizzard to open up a whole new zone in a free patch, and even rarer for them to completely change the raiding landscape (a staple of WoW) by removing attunements and lifting other restrictions.

Despite having a large and successful release of the patch, Blizzard has continued to update the game in with Patches 2.4.1 and 2.4.2. They offer more tweaks and changes that make the WoW community even happier.

Take a look through our gallery for a highlight of the changes we've seen in 2.4 through 2.4.2.

Continue reading The changing face of WoW 2.4

Player vs. Everything: Putting raiding on your resume

Filed under: Guides, Interviews, Raiding, Academic, Player vs. Everything

Ten years ago, the idea of putting something like being an officer in a hardcore raiding guild on your resume would have been laughable. When trying to sell yourself to a prospective employer, you want to put your best foot forward. The last thing you'd want them to know is that you spend upwards of 20 hours per week frittering your time away on something as silly as a videogame. Businesses want employees who are punctual, intelligent, analytical, and driven -- problem solvers and team players. What's funny, however, is that those are exactly the same qualities which a guild looks for in its raiders. Good luck trying to explain that to a non-gamer, though.

Fortunately, gaming is slowly becoming a mainstream activity. As the generation of gamers that pioneered the online gaming craze begin to climb into their 30s and 40s, a younger generation of gamers is just starting to graduate from college and enter the mainstream workforce for the first time. Unlike their older peers, these young men and women face a business world where their boss is as likely to enjoy playing World of Warcraft in his free time as golf. For the first time, it's possible that your hiring manager might actually view your dedication to your guild as a reason to hire you, rather than a reason to dismiss you. Does that mean that it's time to start putting your MMOG experience on your resume?

Continue reading Player vs. Everything: Putting raiding on your resume

World of Warcraft
Player vs. Everything: Analyzing the Wrath of the Lich King news explosion

Filed under: World of Warcraft, Expansions, Previews, Opinion, Player vs. Everything

Wow. Or more accurately, World of Warcraft. It's all over the internet today in a big way. Blizzard released a ridiculous amount of information about their next expansion, Wrath of the Lich King, and some of the changes they've announced are pretty major. I thought I would use today's article to go over some of the most exciting announcements, discuss what makes them so interesting, and talk about what it means for the game (and for you). I'll be pointing out the links as I go along, but if you just want to go check out the articles, this post will send you everywhere you want to go and this post has a nice synopsis of all the available info in one easy place.

Before I start digging in, I just wanted to mention that I would never, ever, want to compete with Blizzard as a game company. Those poor guys at Funcom... The Age of Conan release date was set for a month after Blizzard's big Sunwell patch -- it looked like they were in the clear, and they could ride people's boredom all the way to September and maybe even hold them. And then, Blizzard drops a bomb like this (ten days before AoC's release, which I'd bet my shirt was no coincidence). People will be talking about this stuff for months, it's going to be hard to get a word in edge-wise over the buzz, and the promise of a mystery patch that will let us spend our gold on "cool new items" will keep people happily grinding dailies for a while. That's got to sting. Anyway, without further ado, lets take a look at these announced features.

Continue reading Player vs. Everything: Analyzing the Wrath of the Lich King news explosion

World of Warcraft
One Shots: Sizing up Magtheridon

Filed under: World of Warcraft, Fantasy, Screenshots, One Shots

What's more fun than seeing a new raid? Seeing a new raid and downing the boss on your first night in there! Today's One Shots comes to us courtesy of Kilawhar, who is the guild leader of Children of Midian in World of Warcraft. According to him, this shot was taken while he was going through the strategy for the fight. Kilawhar writes:

I'd like to give a big thanks to everyone in our casual, friendly guild for their patience as we've slowly worked our way through the raiding content in the game. For guilds like ours, it's generally a pretty long and often frustrating road -- but we made our way through! In the end it's extremely rewarding when you take down a new boss with wonderful people at your side.

Agreed. MMOGs are cool, but making friends and playing with them is what really makes it fun to many of us. Congrats on your first Mag takedown, and may you have many more!

Do you have a screenshot of a happy moment from your guild's events? Maybe you just want to brag on some of the cool people you game with. Whatever the case, we're all about sharing the gaming love. Just send those screenshots to us here at oneshots AT massively DOT com. Your screens could be next!

Gallery: One Shots

Player vs. Everything: The importance of morale

Filed under: Culture, Game mechanics, Grouping, Opinion, Player vs. Everything

We've all been there. Any little thing can start it. Maybe the tank messes up and pulls two groups when he meant to pull one. Maybe the healer was distracted by his cat and some people die. Maybe the mage doesn't watch her aggro and the mobs take out the DPS. Something happens, and the group wipes. The seed of doubt is planted: Can this group really pull this dungeon off? Am I grouped with a bunch of idiots? How big is my repair bill going to be tonight?

It's like watching a chain of dominoes. Sometimes, the group can laugh off a wipe or two. But if a simple mistake turns into a pattern of someone screwing up, or if luck goes against you and you have a few simple mistakes in a row, people start losing their morale. Suddenly, people aren't using their consumables (why bother when you're just going to die again?). The tanks and healers get frustrated and start getting sloppy. The DPS gets angry and starts getting cocky. Everyone thinks everyone else is a moron, and each pull is a little less likely to succeed than the last. Each wipe spirals you further down. Finally, people start having mysterious "emergencies" and have to leave the group (do a /who check to see them farming somewhere in 30 minutes). You might not realize it, but your group's morale is hugely important to your success.

Continue reading Player vs. Everything: The importance of morale

World of WarcraftWorld of Warcraft
Player vs. Everything: I look hot in leather

Filed under: World of Warcraft, EverQuest II, Classes, Culture, Game mechanics, Guilds, Raiding, Opinion, Player vs. Everything

Well, not me personally (I think), but my my World of Warcraft Shaman sure looks hot in leather. By hot, I mean ridiculously badass and uber. It's not just fun to run around looking like a Tauren Rogue-- it's also functional. You see, I play an Enhancement Shaman. We're the much-maligned, often mocked branch of the Shaman class (especially for PvP where we get kited around or pounded down with ease). Still, I persevere because it's fun to dual-wield while shocking and because I like being a support class. It's nice to be able to toss some heals out sometimes, boost my whole group's DPS, resurrect people after wipes, and still be 4th or 5th on the damage charts. So, if I love my Shaman so much, why am I wearing lots of leather when my class calls for mail? Simple. My primary role in a raid as an Enhancement Shaman is still pumping out damage.

Take a look at the Shaman section of MaxDPS.com, a site that calculates the highest DPS items for a number of classes. If you glance through those lists, you'll notice something interesting: The best possible items in the game for Enhancement Shamans are leather items in more than 60% of the armor slots. Weird, huh? It's like that at every tier to some extent. Unfortunately, those leather items are also the best possible items for Rogues, Feral Druids, and Fury Warriors (in some slots). As you can imagine, this leads to some frustration and drama as everyone scrambles for the same loot (you'll notice that almost everyone shooting down the Shaman in the first thread is a Rogue). Still, the numbers are there. While Shamans have options, leather is often the best thing they can be wearing. What's the deal? Why isn't there more appropriately itemized gear for Enhancement Shamans (and should they get to roll on leather to make up for it)?

Continue reading Player vs. Everything: I look hot in leather

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