Skip to Content

AOL Games

real-life posts

The Daily Grind: When has an MMO bolstered your spirits?

Filed under: Culture, Opinion, The Daily Grind

We've all had those days. You're sitting in traffic for hours on your way to work, you have a huge pile of things to do when you get there, you stub your toe and scrape up your arm. Even when you get home, the house is a mess and you're exhausted. Then you log in to your favorite game, and you agree to do something more or less out of a sense of boredom... and lo and behold, everything suddenly goes perfectly for you. Everything you want drops, you enjoy yourself, and you log off with a sense that the day wasn't all that bad after all. Right when you needed a shot of good luck, you get it.

Many of us use MMOs as stress releases, but when has one actually helped turn what was a boring to bad day into a good one? When has playing the game made you feel happy, renewed, and inspired? Was it a series of lucky drops, or finally managing to finish a difficult quest, or even just getting sympathy from your fellow players when everything went wrong? What sticks out in your memory when you think of dark days a game has brightened?

And they RAN, they RAN so far away... into open beta

Filed under: Betas, Launches, RAN Online, News items, Free-to-play


Yes, we had to make that the title. We apologize for the puns, really. (No we don't. Never apologize for bad puns!)

Now, if there's any setting that could be called a unique setting for an MMO, we think this one may just grab it. RAN Online isn't another free-to-play fantasy game. It's not a sci-fi game. It's not superhero, and it's not horror. It's a game about school kids. School kids involved in a bloody school vs. school war that makes gang violence seem simplistic. Think back to the Dreamcast's/PlayStation's Rival Schools, and you'll have an idea as to what RAN Online is all about.

But, the schools are graduating out of closed beta and are setting their sights on open beta. Class will be in session starting September 23rd at 9:00 AM (GMT+9, making that 8 PM ET tomorrow.) This is the global release of RAN Online, so only a select number of countries won't be able to participate.

The Daily Grind: Leveling up in real life

Filed under: Leveling, The Daily Grind

The other day, we asked our readers whether they take their time leveling or if they make a mad dash to the level cap. We had a variety of responses, with some people fitting into one of the two polar opposites and others placing themselves somewhere in the middle. One reader, Accordance, made a comment that brought up another aspect of the discussion: "I think it would be worthwhile to discuss how we play games as a reflection of how we live our day-to-day lives outside of games."

While it may seem like a no-brainer that the goal-oriented career-focused person in real life would also be tearing through achievements in a game, we have a feeling that this may not always be the case. Perhaps the fast pace of your professional life leads you to want to take things slower and relax when playing an MMO? On the other hand you might have someone with a steady and undemanding job, happy with their station in life, who comes home from work and gets satisfaction from blazing through their MMO goals. So where do you fit? Does your leveling/playstyle in general match your real-life attitude towards goals?

[Thanks, Accordance!]

Former Warhammer Online GM gives perspective on game's decline

Filed under: Real life, MMO industry, Warhammer Online


At Massively we must often report on declining subscription numbers and subsequent layoffs in the MMO industry, just as we do when the games we love are healthy and growing. When you look beyond the numbers though, such industry statistics are ultimately about people whose lives have been negatively impacted. They face uncertainty in their career and likely have tough times ahead.

Case in point: We've written about the Mythic Entertainment layoffs from the view of an outside observer of the MMO industry, but of course there's a side to this that only someone who's worked there can really convey. Some have a story they'd like to tell, like Jeremy Monken, former games reviewer for a D.C. newspaper turned Warhammer Online GM at Mythic Entertainment.

The Daily Grind: Does your guild have a summer amnesty?

Filed under: Fantasy, Events, real-world, Events, in-game, Guilds, Raiding


Summer is now in full swing and the lure of the outdoors is strong. School is out, people are going on holiday, to muddy music festivals or just enjoying the fine weather. Suddenly virtual worlds and MMOs are that much quieter as people dip back into real life. Each year, my guild mistress institutes what she calls a 'summer amnesty'. Over the summer things become a little more relaxed, there's no ire if people don't raid as often. Real life takes precedence for once and things just chill out a bit. People come, people go. Even better, rather than monthly farming, we just have to contribute once and it covers the majority of the summer. That gives me the freedom to not feel guilty about lengthy absences so I can sit in my garden and drink cider or go to the pub. It's nice.

So with the heat of summer now upon us, I'm wondering, how does your guild cope with the summer months. Do you have an amnesty? Do you forget about farming and just have fun? Do you just tone raiding time down? What about guild taxes or farming? Do you make an effort to improve guild bonding by maybe even having a real life meet up or BBQ? Do you partake in summer festivals? Tell us in the usual manner.

The Daily Grind: How do you cope without your favourite MMO?

Filed under: World of Warcraft, Fantasy, Culture, Events, real-world, The Daily Grind


There are always going to be times when, due to real life commitments, you can't play your favourite MMO, whether it's a month of exams or an important week at work. I started playing WoW in November 2006 and was on the cusp of getting the game when my first month ran out and I had to fly back to Norfolk from Exeter for Christmas. My mother doesn't have broadband and is a little scared by technology (it's taken me two years to show her how to use a DVD player) so I didn't bother bringing my laptop. This meant over a month without the internet or WoW. It was during this time that I realised how much the game had gotten its claws into me. When I got back, a couple of days before The Burning Crusade was released, I re-rolled to my current main and haven't looked back since.

During that month I started to take an interest in the game. I hit the library and devoured WoWWiki, I researched the lore of my chosen class and that of Azeroth itself. Then I started reading the novels and finally, I was reduced to watching YouTube videos to get a better idea of how the game had evolved as well as a peek at the endgame. So, constant readers, let's say something in real life has meant you can't play your MMO of choice for a couple of weeks, how do you cope? Do you do something totally different? Do you use other media about said MMO (like YouTube or novels) to get your fix?

The Daily Grind: The MMO/life balance

Filed under: Culture, The Daily Grind

Irony is a weird thing. Here's an example: since becoming a journalist some four years ago I've had less time to read manga, watch anime and play games (oddly all things I do as part of my job). Here's another one: since joining Massively and WoW.com, my time playing WoW has dropped to just a couple of hours a week. Weird huh? It's something I'm trying to change but enjoying a raid is a bit hard when a voice in my head is whispering about news and European maintenance posts.

So readers, you work, you play, you go to school, you study and you obviously also love MMOs (or you wouldn't be reading this post, right?). How do you balance your real life with your virtual one? Does your MMO of choice have to wait till your chores/homework/research is done? Would you rather get your fix before dinner or are you up at the crack of dawn before work to do those all-important dailies?

Second Life sparkles on the iPhone

Filed under: Real life, News items, Second Life, Mobile, Virtual worlds

Tokyo startup Genkii has released a new text communication app for the iPhone and iPod Touch, called Sparkle IM that allows messaging with Second Life (and opensim style) virtual environments. Essentially the application appears to be a lightweight viewer application not unlike SLeek (currently on hold, development-wise), AjaxLife, and similar, in that it essentially logs your avatar in, and gives you a non-graphical interface to communicate with others.

Genkii are also working on a lightweight graphical 3D environment for the iPhone, also part of the Sparkle umbrella brand, called (rather simply) Sparkle 3D, that may in future be integrated with other virtual environments.

Sparkle IM is priced variously, depending on where you are, but at about 4-5 dollars (for the special, introductory price) might be a little expensive compared to many of your existing apps.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

The Daily Grind: Meeting your MMO pals in real-life

Filed under: Culture, Guilds, Opinion, The Daily Grind


This weekend, several local friends and I have been hosting a number of our real-life guild-mates. (We locals are all guilded together with the exception of one or two of us who have left that particular MMO and moved on.) Originally, it was just to be one or two people, but grew in size until we were a pretty solid rolling force when we decided to head out and catch Watchmen - first for some, second for others. That said, we've been friends for years, traveling to each other's weddings, parties, and all the rest - but most of us met via MMO. This morning we thought we'd ask you - have you ever traveled just to hang out with your MMO friends in real-life? Do you guys make travel plans to take vacations together (like say, a cruise) like some of our group does? Or is it something you really wouldn't ever do, short of seeing them at a convention or meetup for your favorite game that you might attend?

Video interviews present the life and times of Richard Garriott

Filed under: Real life, Video, Interviews, MMO industry


The online broadcast network VBS is showing a three-part video series on the life and times of (computer) RPG pioneer Richard Garriott. The footage explores his first steps into the world of video game design, explaining how the moniker "Lord British" became synonymous with Garriott.

The videos also give a look into what someone can do once they can afford any toy their heart desires, and chronicles a bit of the latest direction Garriott is taking his life -- into space. The short series is a revealing peek into the life of a significant figure in the games industry. We've got the video embeds for you below the cut, but for more background you might want to check out the accompanying info over at VBS.TV.

Immersive Workspaces expands with Immersive Planograms

Filed under: Real life, Launches, News items, Second Life, Virtual worlds

Rivers Run Red announced a new extension for their Immersive Workspaces enterprise-class virtual environment collaboration solution. Immersive Planograms is a 2D/3D planning solution giving brands the ability to plan and design effective product displays and store layouts using virtual world technology. With Immersive Planograms, Rivers Run Red presents brands and retailers with a persistent 3D environment they can easily design and manage through a web control system.

Corporate blurb aside, Immersive Planograms is actually a very cool concept that is implemented in a very clever way. Essentially a Web-based schematic can be manipulated to reflect a store layout or a warehouse floor-plan or a variety of other designs, and the manipulations of the 2D schematic are reflected in the virtual environment.

Knowing the Second Life environment as well as we do, we were actually pretty impressed with the simplicity and sheer ease of integration between the Web-control and the virtual environment.

World of Warcraft themed restaurant wows Beijing

Filed under: World of Warcraft, Fantasy, Real life

Unlike the April Fool's joke from Blizzard in 2006, this time there really is a World of Warcraft-themed restaurant open for business in Beijing. The venue boasts a Dark Portal entrance, full wall prints of WoW scenes, an enormous screen that shows action from the game, a tree in the center reminiscent of Raynewood Retreat, and what appears to be the ability to log in from your table.

From the sounds of things you may not be able to order Delicious Chocolate Cake (after all, the cake is a lie), but maybe Gadgetzan Gado-gado or Murloc Mince Pie are on the menu. So if you're in the Beijing area and looking for a great place to host your next guild meeting, check it out and let us know how the food is.

Linden Lab and Rivers Run Red launch Immersive Workspaces 2.0

Filed under: Real life, Business models, Launches, News items, Second Life, Virtual worlds

Back in August, we talked about what we felt was an inevitability. A Second Life grid devoted to corporations and business collaboration, online 3D meetings and so forth. We figured that the agent-domain system that allows inter-grid teleportation would be a supporting factor in this effort. Also, earlier this week that the growing-yet-eternally-saturated Second Life economy would cause Linden Lab to announce a new revenue stream some day soon.

That day is today. All these things, it seems, may have now come to pass.

Rivers Run Red and Linden Lab (after a bit of a shaky time with their initial announcements for Immersive Workspaces 1.0), have launched Immersive Workspaces 2.0. The clean, sanitized, and focused leveraging of Second Life for your corporate collaboration needs.

Futurist Jamais Cascio discusses Superstruct

Filed under: Real life, Sci-fi, Culture, Events, real-world, Events, in-game, Interviews, MMO industry, New titles, Politics, Roleplaying

Superstruct is the world's first massively multiplayer forecasting game. What does this mean? As a player of this alternate reality game, you envision your life as it would be in 2019 and collaborate with other players to come up with innovative solutions to global 'superthreats'. These superthreats may bring us to a tipping point that determines whether the human race either solves its looming problems and continues existence, or society collapses under the weight of its troubles.

The excellent sci-fi centric io9 has an interview with futurist Jamais Cascio, a member of the Superstruct game design team. Cascio discusses his work on "21st Century Ideas" (essentially a toolkit of solutions to the game's superthreats), the influence of Children of Men on the game and its setting, and some of the innovative creations he's seen from players in the relatively short time since the game launched. It's definitely worth a read if you're interested in a game grounded in futurist speculation. If this piques your interest in Superstruct, don't wait to find out more -- the game will only run for another 5 weeks. Be sure to check out Massively's primer on Superstruct to help you get started, as well as Jane McGonigal's Avant Game blog for more info about the game.

CCP Games supports Child's Play, offers tour of HQ

Filed under: Real life, Sci-fi, EVE Online, Events, real-world, MMO industry, News items


The Child's Play charity, brainchild of the Penny Arcade creators, is a community-based children's charity that benefits from generosity within the game industry -- both from the companies that make games, and the gamers themselves. Child's Play aims to help sick children, both in North America and abroad, and to that end has raised over $2 million worth of donations. Their official site paints an encouraging picture of the kind of positive change they're effecting in the lives of children, and how you -- as gamers -- can get involved.

The other half of the success story of Child's Play is the involvement of the game companies, themselves. CCP Games, the creators of sci-fi MMO EVE Online, is continuing its past support of Child's Play in conjunction with EVE Fanfest 2008. The main item to bid on is a private tour of CCP's Reykjavik HQ, where the highest Child's Play bidder will get to see how the game is run, and will get to meet the staff that keeps New Eden alive. See CCP's announcement and the 2008 silent auction page for the full details about how you can get the guided tour while benefitting sick children. It's a win-win situation for any EVE fan with deep pockets. Bidding in the CCP-Child's Play silent auction starts at $1000 (USD), with bidding already open as of today. Bidding ends October 22, and of course multiple (increasing) bids are possible and encouraged. The tour itself will be given to the highest bidder on November 5th, in advance of EVE Fanfest 2008. However, the charity auction isn't limited to the Reykjavik HQ tour. Additional items will be auctioned off for Child's Play during Fanfest, and will be given to the highest contributors on the spot.

Massively Features


Weekly Columns


Events Calendar

NameDate
Earth Eternal Open Beta Q3 2009
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009

Massively Podcast

New episodes every Wednesday. Now playing:
Episode 76, for Wednesday, November 11th, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

Two years of Massively features
Fallout MMO Concepts
EVE Online Postcards, part 2
Halloween 2009
DDO Tour - Update 1
EVE Online postcards part 1
Bizarro Gallery
LotRO: Siege of Mirkwood Developer Tour
Guild Wars 2 Art Book