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Posts with tag realtime-worlds

Realtime Worlds donates $1k to APB fansite

Filed under: New titles, News items, All Points Bulletin


Fansites have always been a labor of love. People create, share and maintain them at a cost simply because they're passionate about something. In the case of APB-Evoloved.com that passion lies with Realtime Worlds' upcoming grand-theft-style MMO All Points Bulletin. Their love for the customization-centric MMO certainly isn't singular. In fact, another thing that their love for APB isn't is unnoticed. The fansite's webhosting woes were recently resolved through a $1,000 donation made by none-other than Realtime Worlds itself. How's that for fan appreciation?

This is by no means a common occurrence for fansites and certainly shows how much Realtime Worlds appreciates what the guys at APB-Evolved.com are doing for their game and its community. Although this isn't the first time that the fansite has seen some love from the developer. With a fully open beta coming sometime in the future it's starting to seem certain that All Points Bulletin will have a very strong community -- especially if these sorts of things continue to happen.

[Thanks, Tom]

News flash! MMOs don't need to look like crap

Filed under: Real life, Events, real-world, MMO industry, New titles, News items, Opinion, All Points Bulletin


"There's a misconception among MMOs," says Realtime Worlds' Colin Macdonald, "that they don't need to look as good as other games." Macdonald, studio manager for the developers of upcoming street-crime MMO APB (All Points Bulletin), was speaking about the general state of MMOs at the GameHorizon conference in Newcastle, England. "We think that when people look at a screenshot of APB, they won't think 'it's not so good, it must be an online game' -- they won't know."

While we definitely agree that APB is turning out to be an excellent looking game, we thought that World of Warcraft and EverQuest II had settled the 'no compromise, great looking game' issue ages ago. Modern releases like the oft-maligned Vanguard and more recent titles such as Lord of the Rings Online, Pirates of the Burning Sea and Age of Conan have spared no effort in making sure their games are as graphically luscious as possible.

Mr. Macdonald, it's great that you're proud of APB's graphics, be real. Modern MMOs are every bit as graphically gorgeous as single player games.

Members of APB-Evolved.com "guaranteed beta access"

Filed under: Betas, Forums, Launches, News items, All Points Bulletin, Crime

Hot on the heels of the announcement that an APB public beta is in the foreseeable future comes this message from fansite APB-Evolved.com to its forum members: "Whilst I can't give you any more specific info on the beta at this time, I did come over to give you one bit of information exclusive to you guys. Everyone who is a member of APB-evolved as of the time and date of this post, is guaranteed beta access as soon as we reach a suitable stage."

Now, it's assumed that the "suitable stage" the poster, Ulric, is referring to belongs to Realtime Worlds, and not APB-evolved; he's saying that as soon as the game is ready for beta, members will get first crack at it. It's also assumed that he's worked out some sort of deal with Realtime to provide this promise, else why bother announcing it? But there's been no mention of this on apb.com, even as a possibility, so until the actual day arrives, we'll just have to potentially envy the forum-goers of this site.

[Thanks, Tom!]

Fully public APB beta on its way

Filed under: New titles, News items, All Points Bulletin


We haven't heard too much in the past month about the cops and robbers MMO All Points Bulletin from developer Realtime Worlds. At least not until recently, we haven't. While gameplay information may still be scare at least we now know that APB is entering its Alpha stage with an eventual fully public beta on the horizon. This information all comes from Mario Rizzo, Realtime Worlds' business development manager.

While it's no official announcement, it is the next best thing. We can certainly understand why a public beta would do a game like All Points Bulletin a lot of good -- it's not exactly your typical MMO or sandbox action game. Heck, it's very likely that many players will simply be enamored with the character creation process that was such a smash hit at GDC this year. You can count on us spending the first hour or two of our time with the game's beta making an awesome character.

All Points Bulletin: Can drop-in PvP succeed in the MMO space?

Filed under: PvP, Opinion, All Points Bulletin, Crime


All Points Bulletin is one of those games that fans of Grand Theft Auto have been wanting for years. Merely saying 'want' cannot convey the unbridled desire that a number of people have expressed for an urban crime game where you're not completely isolated from other players. There is a certain person on the Massively team -- blown away by GTA: San Andreas years ago -- who would go to sleep with whispered prayers in the dark, that his deviant rampages could be shared online with his equally deviant friends around the world, day or night.

The allure of this type of game is strong, but equally strong is the likelihood of an overdose on pure chaos. One imagines a map full of amped up Criminals in desperate need of Ritalin, taking to the streets with RPG's and flattening traffic jams in backward-firing tanks, countered by a legion of overzealous Enforcers dispensing 'justice' with reckless abandon. Therein lies the problem: Part of what makes GTA so successful is that as Tommy Vercetti, or C.J. (or any of the other questionable protagonists a player becomes in the legacy title), there's no one else out there who's as badass as you. But what happens when mobs of Criminals or Enforcers of your caliber are turned loose in the city? What if they're even worse than you are? Welcome to the blender.

Continue reading All Points Bulletin: Can drop-in PvP succeed in the MMO space?

Where's Webzen?

Filed under: Huxley, Business models, MMO industry, Opinion

Two Hammers at MMO-centric blog gamebunny writes that Webzen is slowly making a retreat from the North American market. The Korean publisher, currently developing the much-anticipated Huxley, has cut Parfait Station and Wiki (aka Project Wiki) from its game roster on the North American site. Although Webzen has not announced cancellations of the titles, only three games remain displayed on the site: MU, Soul of the Ultimate Nation, and Huxley. Release dates are not set for SUN and Huxley.

The disappearance of Parfait Station and Wiki comes on the heels of Webzen relinquishing their publishing rights to All Points Bulletin, three years after having obtained them. Real Time Worlds bought back the rights to APB in April. These changes could diminish Webzen's presence in the North American market for the foreseeable future, and their radio silence on where Huxley is in terms of release doesn't help matters. Quite a number of people seem to be excited about Huxley, particularly among the Massively team; we can only hope that Webzen is just re-prioritizing their projects and releases for North America, and that they're not going to disappear on us anytime soon.

Brilliant flora to permeate Earthrise

Filed under: Sci-fi, News items, Earthrise


Masthead Studios has licensed SpeedTree modeling software to add a higher degree of realism to their upcoming MMO Earthrise. The software suite is now used extensively in the game industry for foliage modeling. What, you've never heard of SpeedTree? Well you've almost certainly seen it before. You're not likely to stop and notice the trees and shrubs as the FBI and military are trying to cut you down with automatic weapons in GTA IV. You probably won't admire the indigenous plantlife while you're trying to frag your opponents in Unreal Tournament III either. But the unnoticed backdrop for your carnage in these games was built with SpeedTree. While we may not pay attention to them directly, these details that permeate our virtual environments can have a big impact on our immersion in those settings. Neverwinter Nights 2, Crackdown and Viking: Battle for Asgard are other prominent titles enhanced by SpeedTree.

Earthrise is in good company on the MMO front with Masthead's decision to use SpeedTree, joining the ranks of Stargate Worlds, Fury, and Age of Conan: Hyborian Adventures. If the actual game environments can live up to the screenshots Masthead Studios has released, Earthrise stands to be one gorgeous MMO.

APB gets interrogated

Filed under: At a glance, Interviews, New titles, All Points Bulletin, Crime


Back at E3 2005 I had the opportunity to interview David Jones, creator of Grand Theft Auto, about their cops and robbers MMO, All Points Bulletin . Since its announcement at E3 not much has been revealed about the game... until recently. Last week rumors swirled that APB was going to turn into GTA Online, then there was the re-acquisition of the IP rights by Realtime Worlds from Webzen, and now we have an in-depth and revealing interview with Walter Kong, Senior Vice President of Business Development at Realtime.

While the concept of APB may sound similar to Grand Theft Auto, it's not. In APB gamers can play as either cops or robbers within the three dimensional, open world. What's more, Realtime is going to use "players as content. " Basically, they are attempting to take the PvP experience and craft missions around it. Most games are either PvE or PvP; APB will bring those two very divergent styles together.

Continue reading APB gets interrogated

All Points Bulletin to become Grand Theft Auto Online?

Filed under: Real life, All Points Bulletin, Rumors

Eurogamer is reporting on rumors of what could be the holy grail of online gaming: a Grand Theft Auto massively multiplayer game. Rumors are circulating that Realtime Worlds reaquired the publishing rights for their in-development All Points Bulletin for a very specific purpose. Originally to be published by Webzen, Realtime now hopes to sell the game to Rockstar as a framework for a GTA MMO.

According to the site, they were tipped off that a GTA transition was the rationale behind the rights re-purchase. The article goes on to report that Realtime is claiming ignorance of this rumor. They admit that they pulled back the APB rights from Webzen to "give them some options", and that they'd be open to working with other companies to see the game published. Rockstar hasn't, as yet, commented on the rumor.

Have you been enjoying GTA IV? Would you jump into a GTA MMO?

New All Points Bulletin preview refreshes memories

Filed under: New titles, Previews, News items, All Points Bulletin


If you somehow missed All Points Bulletin back when it made some serious waves at GDC '08, then here is your chance to get all caught up. GamesRadar has a preview up that pretty much sums up what we know so far about the title. While the preview is short, it only serves as a reminder to why we're prepared to give a pinky finger or two for this title. Well, the pinky finger offer is only good if the game is able to deliver on its promises, as we're somewhat attached to them.

We're pretty excited to see how development of the game will progress now that developer Realtime Worlds has secured $50 million in funding. Our imaginations are going fairly wild thinking about what new features could make it into the game now.

[via WarCry]

MMOGology: Grand Theft MMO

Filed under: New titles, Opinion, MMOGology, Crime, Rumors, CrimeCraft


On Tuesday, April 29th, 2008 Rockstar Games released Grand Theft Auto IV (GTA IV), one of the most anticipated games of 2008. Based on early reviews (all of which have been unanimously positive) it looks like the latest installment in the series has exceeded expectations. Everything about GTA IV appears to have been kicked up a notch. The graphics are more realistic, the gameplay has been refined and tightened, and the characters and storyline have more depth. While this type of evolution is to be expected, one of the most interesting new features about GTA IV is that you can play it online. Unlike previous versions of the Grand Theft Auto series, this one will allow Xbox 360 and PS3 owners the ability to play with up to sixteen friends online. While sixteen players doesn't exactly qualify as "massively multiplayer", it's a step in the right direction for those of us eagerly anticipating a GTA-style MMO.

It seems like a natural progression for Rockstar to bring their venerable series to the massively multiplayer arena. After all, you've got a built in, recognizable franchise name based around the most classic multiplayer concept known to man – cops and robbers. I think every child has played a real life version of this game at some point in their lives (although perhaps more G rated). It's one of those universal themes that everyone instantly "gets", and yet, no MMO developer has cashed in on the concept. The time seems ripe for Rockstar to join Blizzard in the money printing business.

So how realistic is it that Rockstar might be producing a Grand Theft Auto MMO? Is such a game already in development? I did a little digging and I'll show you what I've been able to find thus far after the break. I'll also fill you in on a few MMOs with similar concepts that you might be able to play as early as this time next year.

Continue reading MMOGology: Grand Theft MMO

All Points Bulletin publishing rights returned to Realtime Worlds

Filed under: Real life, Events, real-world, MMO industry, New titles, All Points Bulletin

Gamasutra is reporting that Realtime Worlds, makers of the Xbox 360 title Crackdown, has regained publishing rights for their in-development MMO. All Point Bulletin has been in development for some time, and the publishing rights for the game were sold to Webzen (Mu Online, SUN, Huxley) back in 2005. A large round of venture capital investement has afforded them this opportunity, though the article notes it hasn't been publicized what those rights cost.

Grand Theft Auto creator David Jones is head of the company, and says that this move 'marks a major milestone' for Realtime. The Urban MMO is slated to be arriving on PCs and Xbox 360s in the near future.

Can a crime MMO actually work?

Filed under: New titles, Opinion, All Points Bulletin, Crime, CrimeCraft


A crime MMO might seem like a great idea, riding on the coattails of such gaming successes as the GTA series and Max Payne, but what about in the MMO space? Would killing the mafia boss or jumping your car over a moving train be quite as fun and translate as well if it were done as an online multiplayer experience? Well, so far we have two shots at it (pun intended): All Points Bulletin and the recently-announced CrimeCraft. Will these games, and the possible onslaught of copycat games be able to recreate the success of their single-player ancestors?

In a recent article at MMOcrunch, they take a look at these possibilities and break down the genre according to what most interests us. They make a very good point about how most of the fun in these games is usually the destructive environments and generally screwing with the AI by blocking the streets with burned-out cars and downed telephone poles. This would not work quite as well in an MMO setting, unless someone at Realtime Worlds or Vogster Entertainment can prove us wrong.

Realtime Worlds grabs $50 million

Filed under: Business models, MMO industry, New titles, Virtual worlds, All Points Bulletin, Crime


Techcrunch is reporting that developers Realtime Worlds (makers of last year's Crackdown, which could be an MMO, and the upcoming All Points Bulletin, which we heard lots about at GDC) have picked up a whopping $50 million in funding from a round of investment capital, including lots of it from Maverick Capital.

So good news for APB fans -- of course, it's just a fraction of that billion dollars that Activision Blizzard CEO Bobby Kotick claims anyone will need to take on World of Warcraft, but $50 million buys a lot of artists, programmers, and servers, all things that a great MMO needs for a strong launch. APB is still in the development stages of course -- we've heard that it'll drop this year, though at this point (and with the extra cash going into a little extra development), we're probably looking at a spring 2009 release.

GDC08 Highlights: Age of Conan, Requiem: Bloodymare and All Points Bulletin

Filed under: Betas, Fantasy, Horror, Galleries, Podcasts, Screenshots, Age of Conan, Business models, Events, real-world, Interviews, New titles, Previews, PvP, News items, Hands-on, Massively highlights, All Points Bulletin, Crime, Requiem: Bloodymare


Age of Conan

Conan gets mounted

One of the hottest tickets for MMO enthusiasts at GDC08 was the Funcom session showing off new features in their upcoming Age of Conan. Mounted combat was the eye candy of the day. Game Director Gaute Godager walked our team through the basics of head to head battles astride War Horses, War Mammoths and War Rhinos. For the reading-averse, you can also listen to an audio recording of the presentation.

Continue reading GDC08 Highlights: Age of Conan, Requiem: Bloodymare and All Points Bulletin

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