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Posts with tag realxtend

World of WarcraftWorld of Warcraft
RealXtend 0.3 released

Filed under: Patches, News items, Second Life, Virtual worlds

The RealXtend team has released the latest version of their extended, viewer and opensim-based system code. This brings realXtend up to version 0.3.

The viewer sports new basic avatars (three), attachments direct to the avatar (rather than to a bone-based attachment point), prim sizes increased to 128 metres in any dimension, fixed assorted crash bugs and more.

The server code handles the support for these features, along with a bunch of bug-fixes, Skype support, inverse kinematics and variable avatar walk-speeds.

Continue reading RealXtend 0.3 released

World of WarcraftWorld of Warcraft
RealXtend viewer now on Sourceforge

Filed under: MMO industry, News items, Second Life, Virtual worlds

Sourceforge - billed as the largest open source website in the world -- is now host to the source code project for the RealXTend viewer (rexviewer) for Second Life. RealXtend claims to have replaced all of the license encumbered portions of the viewer with GPL-friendly alternatives, though they are still having some issues decoupling FMOD from their VoIP solution.

The project website remains at rexviewer.org, while the project page and source code (available via subversion) is now on Sourceforge. Rexviewer is only in alpha at present, but has a number of distinctly interesting technological features, and more planned.

World of WarcraftWorld of Warcraft
RealXtend releases updated software

Filed under: Betas, MMO industry, Patches, News items, Second Life, Virtual worlds

Barely a fortnight after their initial version 0.1 software, Finnish developer RealXtend (in conjunction with OpenSim, Admino Technologies and LudoCraft - I think we might have to just start calling it the 'RealXtend Project' in future to save on typing) has released the next version of their software. An avatar portability system that allows your avatar to be transferred to any compatible world where you have an account is definitely a handy feature now that additional Second Life style grids are starting to spring up all over.

"We have been testing and fixing bugs as much as possible and we have a few new major features. One of the new features is the Avatar system, under RealXtend your avatar has been completely redesigned to support transfer between virtual worlds. Earlier avatar systems used by other virtual worlds have been tied to one world or grid only and could not travel with the user," said RealXtend project manager Jani Pirkola.

RealXtend's viewer is licensed under the GNU GPLv2 (sans quicktime components), and all the server-side code as a part of OpenSim is under the BSD license, which is a very broadly permissive open source license.

World of WarcraftWorld of Warcraft
Cinemassively: realXtend demo video

Filed under: Video, Second Life, Cinemassively, Machinima

Our Open Source Second Life just got a whole lot more complicated, thanks to realXtend. It's too early to call them our heroes, but it probably won't be long. If you're wondering just what on earth I'm talking about, check out their demo video, which shows off version 0.1.

While this is obviously just the beginning, they already have mesh avatars, mesh objects, and html on a prim! With the next update on February 29th, they'll be adding avatar attachments, avatar appearance storage, and single sign-on to multiple worlds, among other things. Change is coming. Are you ready?

[Via realXtend]

World of WarcraftWorld of Warcraft
An interview with Open Life's Steve Sima

Filed under: Interviews, Second Life


The Metaverse Journal's Lowell Cremorne landed an interview with Steve Sima (aka Sakai Openlife), the founder of Australian-based Open Life grid - which, we note, is still apparently not quite working for new registrations - certainly, we've had no luck here - you can register, but not actually log in with it.

Open Life currently operates on Open Simulator 0.5. Sima's plans involve full offline content creation (in fact, you can get a downloadable simulator from the website - though we don't believe the means exist to readily send that data anywhere as yet), and he is hotly anticipating the new viewer from RealXTend.

World of WarcraftWorld of Warcraft
New non-Linden grid opening [updated]

Filed under: Betas, New titles, News items, Second Life, Virtual worlds

Adam Zaius Quiplash announces the opening of Open Life, an alternative Second Life grid developed in conjunction with Finnish developer RealXtend (apparently the companies Admino and Ludocraft are in there somewhere too, but we're still a little hazy on the big picture [Did I mention we're a bit hazy? Pardon the dust]) - who have developed a custom viewer with additional features (like real 3D meshes instead of prims, python scripting, textures-via-HTTP, multiple attachment points per body part, and more) that are unsupported in Second Life currently.

The new grid is going live in the next few hours, apparently, and it seems that everyone's invited. Open Life appears to be renting out simulators for $75US/month. We don't have a lot more information available to us right now, but it all looks very exciting , though reportedly there are stability issues that make the new grid only for the adventurous.

[Update: Okay, this is a bit of a muddle, and we've put together a correction based on better information, check below the fold]

Continue reading New non-Linden grid opening [updated]

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