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Posts with tag reputation

Pirates of the Caribbean Online announces privateering

Filed under: Historical, Game mechanics, Patches, Pirates of the Caribbean Online, Free-to-play


Yarr! Privateering has come to Disney's Pirates of the Caribbean Online, so get your eye patches and poofy shirts ready for action! This new feature is sure to shiver your timbers (ok, ok, we'll stop), as it introduces a faction-based way to earn gold and reputation points for players.

This new feature will be accessible to both Basic and Unlimited Access players by siding with either the Frenchman Pierre or the Spaniard Garcia. These Pirate Lords will challenge players with quests where you can earn your very own French or Spanish tattoo. Plus, if you would like to learn more about privateering, you can check out their new Lore Journal The Rise of the Privateer on the PotCO website.

World of Warcraft
EVE Online Community Spotlight: a Q&A with Chribba

Filed under: Sci-fi, EVE Online, Interviews

Trust is a rare commodity in EVE Online. Many players are drawn to the game by the fact that almost any form of deceit, betrayal, and outright treachery is allowed in EVE. Not all players head down this path, of course, but plenty do. This element of risk is what makes the game exciting, but even those who are wary of the online personas of some EVE players may still find themselves getting backstabbed and robbed, or worse. Many in EVE have learned to profit from the misfortunes of others. However, this social environment has created certain opportunities for individuals who are able to establish their credibility over time, and through great effort.

Among the most trustworthy in EVE Online is Chribba, a player who's very active in the community and provides a number of services to EVE fans, free of charge. Helped by Chribba's efforts, EVE Online has expanded into a game where players become auteurs, creating videos and sharing their in-game pursuits with others, either for their own glory or their organization's propaganda. Of course, his contributions don't end there, as most everyone in the EVE community knows. Massively recently caught up with Chribba and asked him to share a bit about what he does for the EVE player base, and why he does it.

Continue reading EVE Online Community Spotlight: a Q&A with Chribba

World of Warcraft
Disclaimer: Faction grinding is not actually fun

Filed under: World of Warcraft, Fantasy, Game mechanics, Endgame, Opinion

Faction grinding may be a bore, but it is a necessary evil in games like World of Warcraft. As much as you may not like sitting around an area and killing the same creatures over, and over, and over again for items, you may be doing just that once you hit the level cap and have nothing better to do. All of a sudden, that faction grind is looking mighty tempting.

Kaliope heard through the grapevine that Blizzard might be considering a new method of achieving faction points. One of the possible ideas mentioned: letting faction unlocks occur on an server level rather than on a per-character basis. Instead of doing the grind with every single one of your characters on a server, only your main would have to grind all the way up to exalted. Then, all of your characters on that server could claim the benefits of having the exalted level.

Obviously this would mean some angry customers and more high-end items hitting the market, so the idea isn't perfect. But there's an interesting discussion going on at Kaliope's blog about how to ease the grind so it actually can become fun, rather than a slow and painful gameplay element.

The Daily Grind: Should reputation matter?

Filed under: Fantasy, Game mechanics, Opinion, The Daily Grind

If you have the money, you should be able to buy anything that's for sale, right? Yet sometimes vendors will refuse to sell you that one sweet halberd or armor set that you've been dying to have, simply because you haven't built up enough reputation with their faction/guild/association. Has any such item been worth grinding rep for? What exactly does this reputation system prove, other than that your service can be purchased by the promise of leet loot?

This system only really seems to matter for games in which there is a definitive ending, where moral choices do, in fact, have consequences. In an MMO, even such a moral system can be made obsolete; because the game can continue indefinitely, a player can go from total evil to complete good and back again, given enough game hours. Perhaps we're missing a critical element, but do we really need the reputation element in MMOs?

World of Warcraft
LotRO Book 13: Doom of the Last-King

Filed under: Fantasy, Galleries, Lord of the Rings Online, Patches, News items


Following the recent release of The Ashen Wastes, we now have LotRO's Book 13 to look forward to very soon. In a recent dev diary, not only has the name of the new book been revealed, but also much more. We learn about some unique creatures in Forochel, including moose, winter-worms, and Gauredain war-mammoths, just to name a few. These new creatures in Doom of the Last-King will also have their own brand of monster skills introduced specifically for them.

In Book 13: Doom of the Last-King, the content team introduces something they've been waiting a long time to do: implement a new region with its own reputation. This means that your character will start out as "Unfriendly" to the Lossoth who inhabit the region. In order to improve reputation, players will need to complete quests and collect item drops for the Lossoth. This is actually the first time a region was created with reputation built-in. Lossoth reputation rewards include unique armor sets, weapons, a new mount, housing decorations, and even a few class specific items! Be sure to check out a recent dev interview for more information on Book 13, and remember, there is only one more content patch after this before the Mines of Moria expansion!

World of Warcraft
Devs answer questions on Book 13's Forochel

Filed under: Fantasy, Lord of the Rings Online, Game mechanics, Patches, Previews


Over at the Lord of the Rings Online European forums, the developers gave players a chance to ask any questions they had about the new Forochel region that will be introduced with Book 13. All sorts of things were asked over a number of days, and the question time is now over. We've had a read through the thread, and compiled the answers that the developers gave in bullet-point format, so check after the break to see what the players managed to find out -- short answer, a lot!

Continue reading Devs answer questions on Book 13's Forochel

World of Warcraft
Rally against the Dourhands of SarnĂºr

Filed under: Fantasy, Lord of the Rings Online, Lore, Leveling, Quests

The Lord of the Rings Online site has been updated with a new area, the Dourhand dwelling of Sarnúr. After the Dourhands were driven from Thorin's Hall by the Longbeards, they came across the ruins of one of their ancestor's cities, gave it a new name and settled in there. Here they dwell, preparing for assaults on the Dwarves to the north and the Elves to the south.

Sarnúr is a popular area to earn reputation with Thorin's Hall, with the Dourhands there commonly dropping reputation hand-in items. It is a higher level area, intended for mid to upper 40's, and there are some good grinding deeds there not only for the Dourhands, but also the beasts and Trolls that inhabit the ruined city. It's an easy dungeon to reach, just east of Noglond, with almost no high level mobs to run through to reach the entrance. Check out the new lorebook entry to find out more and use the interactive map that plots the area's location.

'What If' Mechanics: Notoriety

Filed under: Pirates of the Burning Sea, Game mechanics, PvP, Quests, Opinion

I got to thinking about the nature of quests in most MMOs, and how they're as generic as possible, to appeal to a specific class, or race, or faction. And then I was reading Kevin's Pirates of the Burning Sea post, and got to musing how cool it would be if there were a worldwide system in place to accumulate notoriety.

By that I mean, what if your in-game exploits actually affected the way you're perceived? What if you were such a notorious ganker, for example, that the game suddenly put a reward on your head? What if you logged in one day and found that you were on the Public Enemies list, and other players could receive substantial coin for taking you out? Or the opposite: what if you were widely known for your altruism, and that affected other players' perception of you, to the point where they would see actual physical changes in your avatar, such as a halo of light around your head?

MMOs are great for the shared social experience, but I'd like to see one's actions having a lasting effect in-game, where reputation affects more than your status among NPCs. Is this something that's already in place somewhere?

World of Warcraft
Reputation changes in LotRO will make you feel more loved

Filed under: Fantasy, Lord of the Rings Online, Patches, Quests, PvE

Does it sometimes feel like, no matter what you do for somebody to try and impress them, it's hard to get them to notice you? Feeling unappreciated and unloved? Well dry your eyes, because Turbine hears you. Coming soon to Lord of the Rings Online is a revamp that will see reputation rewards added to many existing quests, to allow you to increase your standing with various factions more easily. This is to address the reported difficulty in achieving even the first few levels of reputation with a faction by existing means.

If you've already finished a stack of quests and are worried that you'll miss out on this helpful update, this has been thought of too. There will be a once-off reputation reward for all the quests that you have completed in the past that get upgraded with the change. This means that it is safe to continue doing any quests now, knowing that if they end up being changed, you will receive your due compensation. The revamped quest reputation system is expected to be implemented in Book 12 -- until then, you may simply have to hold your head high and face the cold shoulder.

World of WarcraftWorld of Warcraft
Can you game your way to (virtual) fame?

Filed under: Opinion, Second Life

A guide to Second Life fame was blogged on Mean Girls Guide to SL yesterday. Kitty LaLonde posted quite a few tips on how to obtain a sizable level of notoriety, while including some decidedly Not Safe For Work (NSFW) pictures. It covers such topics as naming yourself, pretending to know designers, and creating an alt to spread rumors about yourself.

I have mixed feelings about this entry. While she offers some good points, such as starting a blog, attending premieres, and scouring the forums to find the hottest new releases, a lot of it reads like satire. However, I'm sure some girls will actually follow this advice to the letter.

The long answer to this guide is, you can't achieve fame quickly without being born in infamy. If you want to establish a good reputation, you need to work hard at being seen and heard. If being a bad girl doesn't bother you, then by all means, spread those rumors. Just remember that people will not forget about you and it will be even longer before they consider forgiving you for your mistakes. The choice is yours!

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