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Is the honeymoon over for Warhammer Online?

Filed under: Fantasy, Culture, Game mechanics, Warhammer Online, Opinion, Humor


We here at Massively have pointed to our fair share of positive opinion pieces for Warhammer Online, but we realize that not all people see the game as fluffy bunnies and rainbow unicorns. One such example of this is the ever-endearing Daedren over at r1ft.com, whom we all love for his insightful pessimism towards our favorite MMOs.

Despite the fact that Daedren spends much of his article reaming Warhammer Online, he ends by admitting that it may just be a general disdain for the fantasy genre as a whole, while WAR may just basically be in the wrong place at the wrong time. He writes, "Whatever happened to making a player feel like they are a hero?" "The reason that D&D and Warhammer tabletop games were popular is because the story revolved around the players; they could noticeably affect and change the world based on their decisions. This main aspect and magic of the game is lost in a sea of inane, repetitive and fun killing "Quests"."
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G4's X-Play reviews Warhammer Online

Filed under: Fantasy, New titles, Reviews, Warhammer Online


As we now enter the second full week of Warhammer Online's live service, reviews of the Mythic Entertainment title are continuing to be released. One analysis in particular you might want to check out is X-Play's review of the game. They liked it quite a bit, citing Public Quests as a major improvement to the MMO formula and lauding Mythic's efforts to "make PvP feel as friendly as PvE."

Voiced by Adam Sessler, the piece also gives a lot of credit to the Tome of Knowledge. Though the game's main thrust (RvR combat) only gets a small amount of coverage, that's regarded enthusiastically too. The show's only complaints surround technical hiccups the launched title still struggles with. Despite that, Warhammer still ends up with a 5 ... out of 5. Read on below the cut for the full review.

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Continue reading G4's X-Play reviews Warhammer Online

Meta-review: Warhammer Online

Filed under: Betas, Fantasy, Launches, Reviews, Warhammer Online

We've been talking pretty much constantly about Warhammer Online for a few months now, and launch is less than a week away. At this point, there's only one question left: Should you buy it? Beta-based viewpoints have begun to trickle in across the internet, to the point where we can put together a meta-review that will hold together. Overall, the response seems to be a cautious 'thumbs up'. There are still serious concerns expressed by some commentators (pathing issues, dependence on fickle player populations), but overall the outlook seems to be good for Mythic's opus.
  • Eurogamer (8/10): "Until it's been out in the wild a while, this extremely well-made and highly enjoyable MMO remains unproven. And it remains - until our first re-review, at least - one step short of true greatness."
  • Kill Ten Rats (Buy): "If you would like a sequel to World of Warcraft with a team-PvP focus, buy Warhammer Online: Age of Reckoning. If you are waiting for something new and original, keep waiting."
  • Tobold (Buy): "Warhammer Online: Age of Reckoning is a good game, albeit not perfect, and it will have some problems living up to the excessive marketing hype from Mythic. It is certainly worth buying and trying out for a month or two."
  • Common Sense Gamer (B+): "Overall, I'd give WARs game experience a B+. I've come to enjoy the RvR and accept that the PvE game experience is the same as everything else out there. That fact is also counterbalanced by the PQs...which are just fun."

Warhammer Online Coverage Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

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Zero Punctuation braves interstellar spreadsheets in EVE Online

Filed under: Sci-fi, Video, EVE Online, Humor

Zero Punctuation's Yahtzee has reached geek culture superstardom by sacrificing sacred cows. By profanely slamming popular franchises such as Halo and Super Smash Bros., he's brought down the wrath -- and the web traffic -- of virtually the entire gaming community. There's a running joke through many of his animated reviews, though: he hates MMORPGs.

Both Tabula Rasa and Age of Conan got the full treatment, and Yahtzee has even criticized some single-player games (such as The Witcher) just for sharing gameplay elements with MMORPGs. His fans apparently thought he was being a bit too harsh. "Not all MMORPGs are the same," they presumably said. "Try EVE Online. It's different!"

And so he did. It turns out that "different" might be in the eye of the beholder. Or just as likely, MMORPGs can never be different enough for Yahtzee! The humorous (and as usual, NSFW) video review is embedded above, courtesy of The Escapist.

Dungeon Runners gets some G4TV love

Filed under: Fantasy, Video, Dungeon Runners, Reviews, Free-to-play


You remember Adam Sessler right? You know that guy who stands next to Morgan Webb during X-Play? Yeah, there is someone else there, we promise. Anyway, in a recent episode of G4TV's The Download, Sessler reviews NCsoft's Dungeon Runners for the masses.

His review doesn't reveal anything new about the game, but it's always nice to see when the larger gaming media covers the games we love so dearly. Plus, in this video, we get to see more of the little Bling Gnome doing his duty, so to speak. What we really find interesting though is the fact that many of the comments seem to revolve around the fact that people haven't heard of this game before. A little publicity never hurt, right?

Dungeons & Desktops: The history of RPGs

Filed under: Fantasy, MMO industry, Reviews, Opinion

In a recent article at Crispy Gamer, the topic is Matt Barton's book Dungeon & Desktops: The History of Computer Role-Playing Games. Crispy Gamer's prognosis for this book is not good, and it's their opinion that it is "a victim of poor editing, poor organization, and a frustrating inconsistency, as the book veers from true history to trite encyclopedia, as if Barton isn't quite sure what kind of book he is writing." According to this review, the MMO chapter is also lacking greatly, with Ultima Online and EverQuest not getting enough time in the spotlight.

This might sound harsh, but they go on to talk about the good parts of the book eventually. The review acknowledges the fact that there was a real need for an offline encyclopedia for role-playing games, and this book delivers in that regard. After all of this, it seems to us that a book focused entirely on the history of the MMOG is what we need, instead of the topic cohabitating in a chapter here and there across general gaming books.

Angels Online first impression

Filed under: At a glance, Fantasy, Classes, Game mechanics, Crafting, Reviews

Putting aside the whole concept of being a good angel tasked with protecting the people of Eden (Spoiler alert: They get kicked out. Guess you didn't do your job very well). Anyway, that aside, playing a cute little angel in Angels Online who must earn his or her wings via the tried-and-true tropes of killing and crafting has a fun factor built right in. Flying! You get to fly!

But you aren't handed your halo, harp and wings from the moment you log in. You must learn the sacred jobs and responsibilities of an angel. And you must learn to slaughter those legendary enemies of angels, the Slarms. In her first impressions review of Angels Online, Ten Ton Hammer's Amber Weldon sets out to learn how to be an angel in a sinful world, from the stern lessons inflicted by Archangel Raphael, to her hours and days studying for her exams in the Lyceum, to her robot-assisted resource-gathering excursions.

School? Lessons? Robots? If you're dying to become an angel (in Angels Online, that is), you'll definitely appreciate this clever first glimpse.

[Ten Ton Hammer]

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A look at METAbolt -- a non-graphical Second Life viewer

Filed under: At a glance, Reviews, Second Life, Virtual worlds


Ever log in to Second Life, run around awhile, and then shake your head and think, "this place is nothing but a glorified chat room! And that's what I like! I don't care about all this graphics stuff!" Well, frustrated, graphics-hating Second Life user, METAbolt has what you crave. When we heard someone had written a text-based Second Life client for computers that just couldn't hack the graphics, we were sort of expecting something like a regular graphical client, except where all the images were made of tiny little text characters... like the picture above, which is not from METAbolt, alas. (It's Second Life on Linux run through the aalib graphics-to-text library)

As a chat room, though, METAbolt has some good points and some not so good points. For one, every time you log in, you are placed in the Welcome area. While this may be the fastest way to put you with potential chat-mates, it's not really the sort of thing you expect. Gone were all saved landmarks as well. You will arrive in the Welcome Area, and you will enjoy your time there.

Continue reading A look at METAbolt -- a non-graphical Second Life viewer

World of Warcraft
TurpsterVision: Return of the King

Filed under: Video, EverQuest II, Opinion, Humor, TurpsterVision

Apparently Turpster is a Swear or something
Howdy folks, it's great to be home. Sorry for my prolonged absence. I would love to tell you why I wasn't able to produce the internet's favorite 'funny' over the past 3 weeks, but unfortunately if I told you I would have to kill you -- and I am far too busy "killin' mofo's" in GTA 4 to have time to kill you all as well!

So down to business, review time, and let me just state that I don't like giving bad reviews -- not because they can upset fans or developers, but because it means I've had a bad time reviewing the game in the first place. EverQuest was the granddaddy of them all before World of Warcraft came along. EverQuest II had a lot to live up to, and for this mild-mannered video blogger, it just couldn't quite manage it. WoW was released shortly after and this probably stopped EQ2 ever becoming fun for me; I like having people to play with.

Check out the video, make your own mind up about the game, you are all far more intelligent than me, so I will trust your opinions and past experiences over my ever so limited (but ever so painful) trial of the game.

Continue reading TurpsterVision: Return of the King

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How not to review Tabula Rasa

Filed under: Culture, Reviews, Opinion, Tabula Rasa, Humor

PC Advisor UK recently ran a "expert review" of Tabula Rasa, giving you a wonderful look at the game... up until level 10. Then apparently the reviewer didn't want to play anymore and started to make things up.

Tabula Rasa Vault picked this gem of a review up and actually reviewed the review, and I'm quite inclined to agree with them. Last I checked, Foreas isn't an island, Twin Pillars and Foreas Base are nice places to hang out, you don't waste so much ammo when you crouch and have a higher accuracy, and it's really easy to avoid enemy controlled bases by just switching battlefield instances.

Reviewing an MMO is tough - especially when you may not have alot of time to put into it. This review is, sadly, proof of what happens when you don't spend some time with the game beyond an early level. This reviewer never got to see the interesting facets of Tabula Rasa, like the community sponsored fist fights, the in-game events, and the other cities and planets.

If the reviewer had played past level 10, he might have started to like Tabula Rasa. This is a great reason to make sure your reviewer checked his facts before posting his review. Otherwise, you might just be believing an illusion.

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MMORPG.com's Eye of the North review highlights player discontent

Filed under: At a glance, Fantasy, Guild Wars, Expansions, Professions, Reviews, Endgame, PvE, Opinion, Guild Wars 2, Free-to-play


A review was recently posted at the MMORPG.com site for Arena.net's latest Guild Wars release, Eye of the North. While I personally have been enjoying some of the new content in the expansion (and the Wintersday event) there are definitely some concerns among the players about the Eye. Beyond reviewing the game, Jeremy Star's piece does a great job of running down some of the biggest issues I've heard in discussions with other players.

He specifically calls out Arena on the biggest problem with Eye of the North: that many players don't think this is an adequate stopgap between late 2007 and whenever Guild Wars 2 will be released ... but the whole experience teases the in-development title. Asura, Norn, Dwarves, and Charr are all over the North, but none of them are playable. The Hall of Monuments is a big deal with bonuses you'll get to use at some point in the indeterminate future. The expansion sounds and looks great, but it's just not up to the standards of previous releases (especially Nightfall).

With this release and the closing of GuildCast, are these dire signs for Arena's game? Are players going to maintain interest in Guild Wars until the spiritual sequel goes live?

The good, the bad, the ugly - MMOs in 2007

Filed under: Business models, Culture, Game mechanics, MMO industry, Opinion

The indelible Michael Zenke, who you might recognize as one of our more frequent writers and the winner of a Gnomey for his work on his personal site -- MMOG Nation, recently wrote a piece recounting the top 5 most significant moments in MMOs for this year over at Gamasutra. Among the things that Michael focuses on are the overwhelming success of free, simply coded games like Maple Story, the spectacular failure of a number of larger budget titles like Auto Assault, the way that World of Warcraft has blitzkrieged mainstream culture with the Mr. T commercial spots and South Park episode, the shift in the marketplace that is poised to see EA and Activision Blizzard take broadside shots at each other, and the battle over RMT price models.

It's about the right time for this sort of macro-analysis of the year that, unbelievably, has already passed us by. The editorial piece is a great overview of the industry as it's developed this past year, and Michael approaches the subject with the appropriate mix of skepticism and cautious optimism. He also posted a few follow-up notes over at MMOG Nation that are certainly worth looking at if the Gama article strikes your fancy. Definitely give it a look.

First Impressions: Oberin

Filed under: Oberin, Reviews, Opinion, Free-to-play, Hands-on, Mac, Massively Hands-on, First Impressions

Oberin interface
Oberin is a free to play, Mac only fantasy MMORPG with lots of character and quirks. It starts simply enough, you choose a character class from the six available: Cleric, Druid, Wizard, Fighter, Ranger and Rogue, assign up to 10 skill points, create a user name and password and log in.

There are, however, some fun parts. Each class has some special skills that define your character level, some skills that are limited, sometimes to 0, and some special features. Fighters, for example, can't use spells, can't make potions, but get a skill that lets them do critical hits more often than any other class, and do more damage with equivalent weapons. Clerics can't use weapons and armour, but get a huge range of healing spells and ally buffs. Wizards tend to get more damaging spells. Rangers are the only bow users (although wizards get some ranged attacks too).

Continue reading First Impressions: Oberin

More thoughts on Dofus

Filed under: Dofus, Professions, Free-to-play, Browser, Hands-on, Casual, Massively Hands-on


I wrote up my initial thoughts on Dofus over here. Here I am back with more pictures and a final report on why it didn't gel for me. Whilst I would love to write a totally unbiased review of Dofus, I don't think I can. I will try to highlight my experiences of how it works, and how it can be used so you can make an informed decision as to whether it is your kind of thing. Keep in mind that my opinions will be coloured by the fact it didn't grab me hard enough to make me carry on.

The first thing to say is that you can almost certainly get a good experience from playing Dofus as a free-to-play user. Pay-to-play (about US$6.90/month) gives benefits: better drops; no limits on professions; certain drops only accessible to pay-to-play; certain areas only accessible to pay-to-play. This lets you try before you buy.

Gallery: Dofus Gallery

Inside the butchers shopButchers training shopPractising a craft skill interfaceThe inventory screenForest glade + monsters!

Continue reading More thoughts on Dofus

Gamespot rips Fury with scathing review

Filed under: Fantasy, Fury, Reviews, News items

I HAVE FURY!!Gamespot is one of the most professional & conservative gaming websites you can find -- which is why seeing them emerge to tear Fury to shreds in their review is so deliciously ironic.

Fury is just one of a trio of MMO titles released last week; Tabula Rasa and Hellgate: London being the other two.

"True to its title, this fantasy action game will make you furious" is the opening headline. It just gets better (or worse, if you're a Fury fan) from there on in. Unless being a fat Speedy Gonzales addicted to amphetamines is a good thing. And still it goes on: there's too much text, there's not enough game modes, the "world instance setup" is contrived -- the game just sounds plain broke.

I've been in two minds over whether to give Fury a try, but this convinces me to steer clear for now. Tabula Rasa and Hellgate: London must be hoping for a kinder reviews than the one doled out to Fury. Auran can't have enjoyed this one.

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