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Posts with tag rhino

AoC mount bug fixes and speed boosts on the way

Filed under: Fantasy, Age of Conan, Bugs, Game mechanics, Patches


If you already own a horse mount in Age of Conan, you are probably extremely unimpressed with your new companion's speed -- it almost seems like you don't move any faster at all. According to this post at AoC's official forums, this is in fact the case. One of the game's designers has confirmed that, currently, even the mighty horse trots along at regular run-speed. A proper fix for this is coming in a future patch, but a temporary workaround is shared for now (which a lot of people in the community had already figured out): simply sheathe or unsheathe your weapon while mounted, and enjoy the mount's speed boost as it was intended.

Also included in the post is the fact that the speed boost itself will be increased very soon. Horses will be slightly faster, and Mammoths and Rhinos will get a smaller boost. As well as this, to address a complaint that those with Mammoth/Rhino pre-order privileges have, the riding skills (charging, attacks, etc.) associated with these mounts will be given automatically with the "/claim" command after a future patch, and those who already have the skills through buying Basic Riding will need to perform the command to receive them again.

EDIT: Going by this forum thread, the mount speed increase is already in effect as of today's patch. Some in-game testing of our own shows that at the very least, the bug requiring weapon sheathing/unsheathing is fixed. More on these other undocumented patch changes shortly.

World of Warcraft
One Shots: Riding to the Fields of Bone

Filed under: Fantasy, Screenshots, EverQuest II, One Shots


With the recent talk of mounts here on Massively, we thought we'd show off one of the unique mounts that we've gotten a screenshot of lately. While many games boast horses, cats and the like, there's something intimidating about the idea of being run down by a heavily-armored rhino. Today's EverQuest II One Shots comes to us from Robert S. who writes: This is Firelore the 72 Warden, atop his newly acquired Rilissian rhino, just outside the Field of Bone. That mount just screams out for mounted combat, don't you think?

Do you have a screenshot of a unique mount, or perhaps a cool-looking monster? If so we'd love to see them! Just send them to us here at oneshots AT massively.com. Yours could be next!

Gallery: One Shots

Erling Ellingsen describes AoC mounted combat in dev video

Filed under: Fantasy, Video, Age of Conan, Game mechanics, Interviews, New titles


Videogamer.com is featuring a new developer diary for Age of Conan, presented by Erling Ellingsen, all about the mounted combat that will be found in the game. Rather than going into fine details about the system, Ellingsen elects to describe some of the cool things that will be possible when engaging in mounted combat.

Players will get to either fight while on their mount, or actually use their mount as a weapon. With the former, the faster you are moving, the more damage you will inflict upon a target, making old fashioned drive-bys the order of the day -- Ellingsen says that you can lop someone's head off as you zoom past, if you're going fast enough. It will also be possible to make your mount attack, and these attacks vary depending on the animal you're riding. Check out the roughly two-minute video to see the mounts in action, rearing up and knocking crowds of enemies to the ground.

GDC08: A preview of Age of Conan's wild and wooly mounted combat

Filed under: At a glance, Betas, Fantasy, Age of Conan, Game mechanics, New titles, Previews, PvP, Endgame, PvE


Massively had the chance to sit with the Age of Conan developers yesterday, to take in a brand-new preview of the blood-and-guts gameplay due out later this year. One of the highlights of that demo was the chance to see mounted combat in action. We traveled to the desolate landscape of Khopshef province for a look at what the riding animals of Hyborea could do in a scuffle.

Game director Gaute Godager walked us through the tusk-tossing and hoof-stomping, revealing details of when and how you'll be able to grab your mounts. He also hinted at post-launch possibilities for some of the bigger animals, and touched on the nteraction these mighty steeds will have with the game's signature 'seige PvP' gameplay. Read on for just a taste of what it might be like to rampage across the ancient world on the back of War Mammoth. Or, alternatively, check out our audio recording of this part of the presentation to get the word straight from the mammoth's mouth.


Continue reading GDC08: A preview of Age of Conan's wild and wooly mounted combat

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