Skip to Content

Massively looks at the best free to play games
AOL Games

roleplay posts

Ryzom's patch 1.5 also brings a brand new roleplaying website

Filed under: Fantasy, Culture, Events, in-game, Forums, Launches, Patches, Ryzom, Roleplaying


Roleplaying is on most MMORPGs, but it can be hard to find. Sometimes the greater roleplaying community all flocks to one server, leaving you in the dust if you happen to make a character on another server without knowing it. Sometimes they're spread across all servers, only holding events at times you can't make because of your schedule. And still other times there are just very few roleplayers in a game, and that's how it is.

Well if you were looking for roleplay, look no further than Ryzom. Accompanying patch 1.5 is a brand new area of Ryzom's website -- a whole site dedicated to the roleplaying community. Roleplaying is pretty big business in Ryzom, so it serves the company well to create a whole series of tools aimed directly at roleplayers.

The big part of this announcement is the integration of the animation team with the roleplaying website. The community will be able to work hand in hand with the animators to aid their events and create things that the roleplaying community desires.

To celebrate the launch of the site, an event will be held to gather the community tomorrow, June 12th, at 7 PM GMT (2 PM EST.)

[Thanks, Petter!]

Anti-Aliased: So long, and thanks for all the woah pt. 2

Filed under: Sci-fi, Culture, Events, in-game, MMO industry, The Matrix Online, News items, Opinion, Roleplaying, Virtual worlds, Anti-Aliased


My personal favorite moment? Past attending a few of the Merovingian's parties (being a faction leader in the organization certainly qualifies you for the guest list), it had to have been investigating into the street magician, Cryptos. Cryptos appeared in the Mega City with a bang, placing "Cryptos coffins" all over the city as he popped out of them at certain intervals to speak riddles to players. As I attended one of the coffins for its speech, the clacking of heels turned my attention over my shoulder, my camera falling onto Niobe walking down the street towards me.

She commented that she was surprised that I actually found my way down a street without falling over in a drunken stupor, while I smirked and laughed. Soon afterwards, a whole vanguard of Zionist players showed up, backing up Niobe with guns -- lots of guns.

"Give me one good reason I shouldn't kill you right here, *Lady* Return." She mocked. That would be when I pulled out the three best words in the Merovingian organization arsenal.

"You owe me. I helped you in the church at the funeral. You cannot neglect your debt, Niobe," I replied with a strong smile. She acted taken aback and motioned to the others behind her. The players all lowered their guns and shot me angry looks, to which I shrugged happily and laughed.

In no other game could social combat be as effective as physical combat. You didn't always have to shoot your way out of a situation if you knew the right people... or just paid enough of them.

An MMO not all about combat? Lies!

Certainly the combat of MxO was awesome. You had great martial arts combat, you had insane wire-fu moves, and you even had bullet time. (It would basically slow down on your screen just long enough to show you some great action, then it would speed up again to match up with the action that had gone on while you were slowed down.)

But some of the real charm of the game came in the fact that puzzles were hidden inside of it. Billboards, the newspaper, and even specially constructed events started by a simple forum post or a simple tell from a character lead into stories told in live action.

The game had elements of collaborative puzzle solving, social tension started by organizational warfare, and a driving sense of community that no other game that I've played since has come close to having. People were there to really interact with the world, not just hit level 50 and grind their faces on endgame.

Hopes for the future

It's sad to see this game go, but I have the strong personal opinion that this game did not die because it embraced different styles of gameplay. It died because it stopped embracing them.

What MxO was offering players no other game offered. If there had been more polish to the static content and the developers would have stayed on their path of dynamic storytelling, I think this game would certainly would have continued on with a loyal fanbase because it would have offered gameplay that no other mainstream MMO to date has embraced.

And, with any luck, perhaps we'll see another attempt at this universe in the future. Look at what we have with two Star Wars MMOs coming out. The potential is still there for a great Matrix Online game.

With all of this though, thank you developers for all of your work, and thank you Sony Online Entertainment for keeping it up as long as you did. While I may not agree with all of the decisions surrounding the game, the effort was still there to keep the game alive for as long as it was.

Everything that has a beginning has an end.


Colin Brennan is the weekly writer of Anti-Aliased who hates aimless hate. When he's not writing here for Massively, he's rambling on his personal blog, The Experience Curve. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through Massively, or through his personal feed.

Brush up on your roleplaying with WAR's RP guide

Filed under: Fantasy, Culture, Guides, Warhammer Online, Roleplaying

We've asked our readers before if they like to roleplay, but maybe more folks would jump on board with a little primer to help them along. The GOA team have made their "Short Guide to Roleplaying" available on the Warhammer Online site to promote RPing, and educate those that have a vague interest in the matter but don't know what to do. It all begins at character creation. Hint: there's more to it than just choosing how your avatar looks (although that's important too). Deciding on your character's personality and background is also part of the creation, as well as fitting everything into the existing Warhammer lore.

The guide itself isn't too WAR-specific, and could be used by any MMOer looking to brush up on their roleplaying skills. GOA did however interview a roleplaying fan from the Burlok server, who said that the lack of a "walk" option and the inability to sit down are two things that could be changed to make the RPing experience even better in WAR. Despite the issues that seem to come up in most popular MMOs with RPing, the interview suggests that WAR's roleplayers are already having a pretty good time.

Slave emancipation a major change in EVE Online's lore

Filed under: Sci-fi, EVE Online, Lore, Roleplaying


A significant twist in EVE Online's lore was announced on Christmas day: emancipation for much of the subjugated Minmatar race. EVE's far-future galactic setting of New Eden is characterized by struggles between the four (playable) races. Of those races, the dynamic between the theocratic but cruel Amarr and the tribal Minmatar is often one of master and servant. The Amarr enslaved the Minmatar race centuries ago; this is a prevalent aspect of the backstory (lore), the game's missions (quests) and factional warfare, as well as a focal point of the roleplaying that some players opt to engage in. Even some player alliances have taken a stance for or against slavery in the game. (Those who don't play EVE might be surprised to learn that slaves can be bought and sold on the open market as a low-cost commodity. Note, however, that the players themselves cannot be forced into slavery. It's just an aspect of the setting... one which is intended to evoke response from the players.)

CCP Games has decided this change in the Amarr-Minmatar dynamic was warranted in terms of New Eden's backstory, with the freed slaves numbering in the hundreds of millions, although the existence of slavery in EVE is still far from being abolished.

Behind the Curtain: Blurring the lines

Filed under: World of Warcraft, Fantasy, Culture, Warhammer Online, Opinion, Behind the Curtain, Roleplaying

I find it strange that sometimes the world created for our MMOs isn't always well served by the game itself. World building is obviously a vitally important part of designing an MMO, but what if the world created for a particular game becomes so enthralling, so exciting, that the structures of the game leave some players feeling constrained? What happens when players have ideas and stories they want their characters to play out, but the game provides no tools or options to do so?

How many times have you wanted to take the story behind your MMO just a little further, to push the envelope and really get into the world you're spending your free time in. Have you ever finished a quest chain and thought, "What happens next?" Have you ever wondered what Stormwind would look like if Onyxia's disguise stayed uncovered? Have you enjoyed an MMO enough, or more specifically, enjoyed the world enough, to actually step away from it and create your own adventures in it, outside of the game?

The Daily Grind: Which WAR server is right for you?

Filed under: New titles, Opinion, The Daily Grind


Today marks day one of the headstart for Warhammer Online players, which means we're curious to know what server type everyone is going with and why they've made their choice. While many are sure to simply hit up a core server without any extra rules, there are always players looking for that additional flavor. Many of us here at Massively are heading for core homes ourselves, although there are a few planning to check out a roleplay server. We happen to enjoy the shenanigans that can happen on the RP servers, so long as it's nothing that will cause us to scrub our eyes with baking soda.

Strangely enough, we haven't of anyone we know going for an "Open RvR" server. Our guess is that it's because most people will be more than happy to play the RvR that Mythic has already setup for them in the core (and even RP) servers.

The Digital Continuum: The calm before the WAR storm

Filed under: New titles, Warhammer Online, Opinion, The Digital Continuum


Do you know where your developers are tonight? Chances are the guys and gals over at Mythic Entertainment are busy scrambling to triple-check everything for the second time today. Meanwhile, the rest of us are awaiting one of three "launch" days with bated breath. Many of you are probably waiting for Tuesday, when the general pre-orders get to join the head start. However for a lot of players day one is coming tomorrow. So on the eve of "Hurricane WAR" approaching, I felt like going over some random bits about the game before it's no longer a beta and instead a newly launched MMORPG.

EVE Community Spotlight: Jade Constantine

Filed under: Sci-fi, EVE Online, Interviews, Lore, Opinion, Politics, Roleplaying

Jade Constantine is a veteran player of EVE Online, long known for having a forceful personality and a flair for writing. As the CEO of Jericho Fraction and the head of The Star Fraction alliance, Jade has become a pioneer in EVE roleplay, upholding ideologies of freedom that run counter to some of the very systems that define the game.

Along the way, Jade has made some enemies, but clearly some allies as well, having garnered the most votes in the Council of Stellar Management (CSM) election. As Chairman of the CSM, Jade Constantine is a magnet for controversy, but as an elected delegate, is also in a unique position to deal directly with CCP Games and potentially change EVE. Massively recently spoke with Jade on the state of roleplaying in EVE Online, the challenges that the CSM faces, and what it's like to be under the magnifying glass.

EVE Chronicle: Masks of Authority

Filed under: Sci-fi, EVE Online, Lore, Races, Roleplaying

Most EVE Online players wouldn't characterize themselves as roleplayers. Simply by piloting their ships as capsuleers -- whether it's to make New Eden a safer place, or to lay waste to every unfortunate soul that crosses their path -- all EVE players assume a role of sorts. However, for those who prefer greater immersion, one of the real strengths of EVE Online is the depth and breadth of its backstory, which provides a gritty setting for players to delve into, should they choose to.

The latest EVE Chronicle provides a look within New Eden's power structures that goes beyond the heads of the four races. "Masks of Authority" sheds more light on the corporate paradigm that governs one's life as a Caldari player in EVE, a system overpowered by the Chief Executive Panel -- eight megacorporations whose collective wealth and influence makes or breaks the lives of all Caldari citizens.

Earthrise newsletter introduces dev team and their influences

Filed under: Sci-fi, News items, Earthrise


Masthead Studios has released the second newsletter for their upcoming sci-fi MMO Earthrise. As with their first newsletter, it's full of hyperlinks to images and audio related to the game, however there are a few new additions this time around. We've read about the game itself in recent months, but until now little has been known about the people behind the scenes who are working to make Earthrise a reality. The newsletter features an introduction to the members of the Earthrise development team at Masthead Studios in the form of a short Q&A for each developer.

Each of the devs discusses what brought them to work on the project, their influences, and what they do at Masthead Studios to further the creation of Earthrise. There's also screenshots of a new area on Enterra called The Nest and a hyperlinked recap of Earthrise's media coverage in the last month. But the real focus of the Earthrise newsletters is on the community, and a number of issues are showcased in the latest iteration.

Player vs. Everything: Pointless mini-zones

Filed under: Culture, Game mechanics, Opinion, Academic, Player vs. Everything

How pointless are so-called "pointless mini-zones," really? Michael did a post the other day which examined the history of a zone in EverQuest called Surefall Glade. Hitting his links gave me a nice little walk down memory lane -- I have fond memories of Surefall, being an old-school EQ fan who cut his teeth in Qeynos Hills, back in the day. There really isn't all that much to the zone, though. It's like the article says: a cabin, a lake, an archery range, and a few hidden caves with some bears. There's nothing to do but raise your fletching skill, and nothing to kill that's worth killing. Eventually they added some stuff to it, but it was still never anything more than a small, transitional town.

Surefall was the essence of a pointless mini-zone: Most players never had any compelling reason to go there. Still, did it add something to the game with its mere presence? Like Moonglade in World of Warcraft, you could argue that it was kind of a neat place for players to discover and hang out. We get so focused on the "content" of these games that sometimes we forget that exploring a new zone you've never seen before, even if there's really nothing to do there, is content in its own right. Besides, does every single zone in our MMOGs have to be a big quest hub tied to a specific zone? Can't some places just be places?

The Daily Grind: Spoken quest text

Filed under: Opinion, The Daily Grind


One of the things that people seem fairly split on lately is the "time" they say is involved with listening to the NPCs talking -- or more properly, reciting the quest text out loud. Some people really like this when coupled with the "multiple choice answer" option that's present in Age of Conan and EverQuest II. Some feel that it leads to greater immersion in the world to hear quests spoken -- and you can always "fast forward" by clicking through if you don't want to hear it. For other people, while this can be a fun and interesting element at first, repeating quests on subsequent alts makes it somewhat annoying.

Where do you fall on this one? Do you like the idea of your NPCs actually being voiced and reading out the full quest text to you, or do you think a cursory sound byte (like how it is handled in World of Warcraft) is all that is needed? Do voiceovers tend to make you pay attention to quest "text" -- or do you just click past it all anyway?

The Daily Grind: Do you roleplay?

Filed under: Opinion, The Daily Grind, Roleplaying

Plenty of MMOs have servers that are supposed to be for roleplaying, but when you log on, you find that a lot of people just act as they would on a normal server. However, you will run into those that embrace the roleplaying aspect of the game, and things are significantly different for them. A run-of-the-mill instance clearing ending with a boss kill can become an epic adventure, culminating in the slaying of a legendary beast and the discovery of rare and valued treasure. Their avatar isn't merely another Night Elf Rogue -- they might have a back-story, a fleshed out history of how they arrived at their current situation, and may rarely ever break from character.

Do you enjoy the immersion of roleplaying, or do you tend to just play the game for what it is and leave RPing to the folks that are into it? Is it something that you will occasionally slip into, or are you dedicated to your in-game persona? Something we're interested to know is, if you roleplay now in MMOs, did you do it before you started playing video games, or did you pick it up since entering a virtual world?

The Gaming Iconoclast: The Road Less Taken

Filed under: World of Warcraft, Culture, Opinion, Roleplaying, Humor, The Gaming Iconoclast

Forsooth, Thou Art Going About It In An Improper MannerTwo roads diverged in a wood, and I --
I took the one less traveled by,

And that has made all the difference.

-- Robert Frost, "The Road Not Taken"

Unless you've studiously avoided the forums and fan sites for a particular game (wait, hold on a second... you're here already), you've probably heard endless variations on "the best" build or style for a class of character. "So-and-so should be race X, and spec Y, and wield Z." There are veritable ruts hewn in the terrain from people flocking to established builds and gear sets for most any class you care to name.

But what if you don't want to follow the herd? What if the "you" in the game eschews conventional wisdom, strikes out on their own, and, with apologies to both Frank Sinatra and Johnny Rotten, does it their way? Are you thus destined to spend your gaming life shunned, a scarlet letter, or never-stylish [Noob Hat], branding you as an undesirable companion?
Do you, in short, have cooties?

The Daily Grind: Would you play an NPC?

Filed under: Classes, Game mechanics, Professions, Opinion, The Daily Grind, Roleplaying

Back in The Day (before all this new-fangled 3D whozits and everything was text-based), when you wanted to roleplay, you weren't constrained by existing character classes or types; you could be anything you wanted. You could be a 10,000 year old vampire bartender, or an infant with a goldfish for a head, or anything in between. Nowadays, there is a clear distinction between player characters (PCs) and non-player characters (NPCs). The former are guided by humans, and the latter are bots.

But what if you had the opportunity to play the role of a traditional NPC? What if you could be that quest-giver, that fish vendor, that city guard? Instead of getting the same spiel over and over as you do now, a player could go have a leisurely chat with an actual person, making your favorite game world feel inhabited and real -- would you be that NPC? Would you do it for experience points that you could transfer to any of your alts? What if there were a leveling system in place for your fish vendor? Would you do it for nothing at all?

Massively Features


Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

Massively Podcast


New episodes every Wednesday. Now playing:
Episode 59, for Wednesday, July 1st, 2009.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
Hands on with Cities XL
Earthrise wallpapers
Runes of Magic: The Weeping Coast
Aion Beta: Asmodian Ascension Quest
Aion Beta: Asmodae
Aion Beta: Crafting your Asmodian
Runes of Magic: The Elven Prophecy
GamerDNA: A brief look at free to play games