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Posts with tag science

MMO players are doing science, academic proposes

Filed under: MMO industry, Academic


We've seen plenty of arguments in support of MMOs, claiming they improve everything from hand-eye co-ordination to math to economics to social skills. Even if some of these seem overblown, we'd rather have MMOs shown in a positive light than the alternative. Now, though, an academic from the University of Wisconsin has pointed out something which in retrospect seems obvious: gamers who engaged with difficult challenges were utilizing the scientific method in order to beat them.

This didn't simply mean fighting ice beasties with fire powers, or the jolly gonzo science we've seen in the past. The gamers were coming up with specific hypotheses, testing them with empirical data, and modifying the hypotheses accordingly, using Excel spreadsheets to analyze their findings. This is, as she put it, 'the essence of science'.

Continue reading MMO players are doing science, academic proposes

An early look at the lore of Earthrise

Filed under: Sci-fi, Lore, New titles, Earthrise


More information about the lore of Earthrise has surfaced, giving readers a preview of the post-apocalyptic MMO's setting of Enterra. Although still in a pre-beta stage of development at Masthead Studios, some details were already known about the organizations in Earthrise. The newest information comes from IGN's RPG Vault, which has released their first of three installments on the lore of Earthrise.

The IGN pieces will focus on Continoma, the corporate entity that governs the lives of Enterra's citizens. "Continoma: The Beginning" looks at how the Continoma Project developed into humanity's only viable chance for survival, via genetic rebirth which followed the cataclysmic Third World War. If you're a fan of the lore in your MMOs and sci-fi is your thing, check out the full story over at RPG Vault.

World of Warcraft
Finding the Science! in World of Warcraft

Filed under: World of Warcraft, Fantasy, Academic

In amongst articles about explaining chrondrule formation, intracellular signaling, and discussions of hatchling crocodile habits, Science Magazine online is hosting a writeup about a very unique event. The latest "Gonzo Scientist" column is all about the first scientific conference held in the World of Warcraft. Scientists from around the globe descended on Blizzard's gameworld of Azeroth to discuss topics of real scientific import, kill a few hyenas, and even participate in a pirates vs. ninjas dance-off.

The article is as insightful as it is amusing, with author John Bohannon offering real hope for meaningful discource via virtual worlds. From the sounds of things some real work was accomplished via this virtual meeting, with a number of interesting topics discussed. Even the logistics behind setting up the conference (locations in-world, communication methods, etc) make for interesting reading. Check it out, and be especially sure to see the accompanying machinima presentation. It's clear that with respect for not only academic pursuits and scientific education but gameworlds and online cultures, real progress is being made to bridge the gap between utility offline and online.
[Via WoW Insider]

Earthrise organizations revealed

Filed under: Sci-fi, Forums, News items, Races, Earthrise


Masthead Studios has released information about the factions that will populate the post-apocalyptic setting of Earthrise. These groups are referred to as 'organizations' rather than factions; players will work with them to gain access to 'design technology'. This acquired technology can be applied to items, 'creating unique, powerful, and highly sought-after creations.'

The details released thus far on these four organizations in Earthrise suggest that the game will have high science/technomagic and psionics, as well as 'light' peacekeepers and 'dark' mercenaries. The organization descriptions also give some clues as to how they will relate to one another in the game's Enterra Island locale.

Continue reading Earthrise organizations revealed

World of Warcraft
Scientists, we need your swords!

Filed under: World of Warcraft, Fantasy, Economy, Events, in-game, News items, Academic, Virtual worlds


This past weekend, scientists gathered on World of Warcraft's Earthen Ring server to discuss how WoW changes and is changed by its ten million, hugely international player base. They might have held their "Convergence of the Real and Virtual" conference in a conference room near some airport somewhere, but that would have been dull. Airport hotels don't provide photo opportunities with Thrall -- and Thrall doesn't DO hotels. Any session notes that advise attendees to get the flight point AHEAD of time are sure to end up someplace fun.

Sessions included the use of online games as laboratories to study human behavior; the interrelationship of virtual and real-world economies; the future of virtual worlds; and why Professor Abercrombie won't let elemental shamans on her Karazhan runs. Well, maybe not the last one. We have some questions of our own. If you could do your real world job in an MMO such as WoW -- would you? And if you did work in WoW, and your boss was dressed in blues and greens he picked up from the Murlocs in Southshore while you were fitted in epics from Black Temple, would you still respect him?

[Via Virtual World News]

World of Warcraft
Study finds game violence soothes the savage breast

Filed under: World of Warcraft, At a glance, Fantasy, Culture, Events, real-world, News items, Academic

Middlesex University has released their finding on a study conducted to explore the effects of game violence on players. At the British Psychological Society's Annual Conference in Dublin, the study claims that playing WoW actually helps players relax, rather than fuels anger or violent tendencies.

"There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger but this did very much depend on personality type," said researcher Jane Barnett, though the referring article does not elucidate what those types might be. However, with a sample size of 292 World of Warcraft players between the ages of 12 and 83, out of the millions of subscribers the game can boast, this would hardly seem to be a properly-evaluated submission. But it's little steps like these that help abolish long-held assumptions and biases, so we're all for it. Science, FTW!

World of WarcraftWorld of Warcraft
Cinemassively: Global Kids' practices science on Teen Grid

Filed under: Real life, Video, Events, real-world, Events, in-game, Second Life, Cinemassively, Machinima, Academic, Education

Two weeks ago, we wrote about an interactive science lab being used for education on the Teen Grid in Second Life. Today, we'll look at another campus, Global Kids, and how they work on their scientific projects. Global Kids has one of the most popular groups of islands on TG, as part of their program is open to everyone, while the other part is exclusive to their real life after school program.

In the video, the students are building homes and then measuring their carbon footprints. They are displaying the data on signs that reflect the usage of water, power use, garbage, recycling, and food products. They then discuss how they can make better environmental choices. Why wasn't stuff like this around when we were students?

World of WarcraftWorld of Warcraft
Genomes on the map

Filed under: Culture, Second Life, Academic, Virtual worlds


Genome Island in Second Life is a real treat if you're a genetics geek or a science geek. If you're not, it's still an amazingly cool place to visit. Max Chatnoir (Dr M. A Clark, Professor of Biology, Texas Wesleyan University) has brought this site to life along with the help of some skilled and able assistants, most notably Elizabeth Gloucester (Professor of Microbial Molecular Genetics at a medica school in New England), and Apaul Balut (Professor of Microbiology at a medical school in the Midwest USA).

Three-dimensional protein sequences hang in the air, among educational displays and trivia games, and giant reproductions of individual cells, with labeled structures in motion and larger than your head.

Continue reading Genomes on the map

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