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Posts with tag secondlife

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TurpsterVision: Why do we fall, sir?

Filed under: Video, Second Life, Hands-on, Humor, TurpsterVision

image from http://squonksl.blogspot.com/2007/12/squonk-lockjaw-is-party-animal.html
Every Wednesday think "That is a day late!" and take the "T" from "That" for Turpster and take the "a" in "day", capitalise it, remove the little bit in the middle, turn it upside down and you get a "V". Put the two together and you'll have TV for TurpsterVision -- the best Internet video podcast on Massively! (Never mind that business about it being the only video podcast on Massively...)

In answer to the title of this week's episode, apparently it isn't so that we might better learn to pick ourselves up, it's because it is crazy fun! (Ed: Simple things Turpster, simple things.)

After last week's trouncing I decided I would have to find a friendlier bunch of gamers to have a laugh with and try to have an insight on what playing their game is like. What I found surprised me. I wasn't expecting to see what I saw, the love and affection that these people give out, to complete strangers half the time, of all different shapes and cup sizes, it really warms the heart.

Sure they get a lot of grief from gamers, mostly for it being a game, or for the amount of adults-only content continually poked at by the media. But I am not here to judge, I am here to review (Ed: Turpster, judge is a synonym for review.) On with the video! (Ed: Turpster, who is Ed? Aren't you just typing in brackets completely off topic?)

Continue reading TurpsterVision: Why do we fall, sir?

World of WarcraftWorld of Warcraft
Linden Lab honored as top democratic workplace

Filed under: Business models, MMO industry, Second Life, Academic, Virtual worlds

The face of business is changing daily. Long past are the days of the ego-driven business model, as organizational democracy rises up through the ashes of the last five years in business. So WorldBlu, Inc., an Atlanta-based business specializing in organizational democracy and freedom-centered leadership, recently compiled an unranked list of the "Top 25 Most Democratic Workplaces". Among those on this list is Second Life's Linden Lab.

It is reported that employees of Linden Lab are encouraged to choose their own work based on company objectives, which can be changed weekly. In addition, employees can show appreciation for each other by "sending love" through their Love Machine software application. Important company data is openly shared among all employees throughout the company in real-time, allowing a more open environment for sharing ideas and concepts.

The future of VastPark looks bright

Filed under: Betas, Business models, New titles, Virtual worlds, Vastpark

Sandbox virtual worlds are becoming the newest thing these days following the success of Second Life and the anticipated success of Metaplace, but VastPark has recently announced a partnership with a few companies that will serve to improve their spot among the ranks. First there was the agreement they signed with NICTA, Australia's Information and Communications Technology Research Center, and now they've formed a relationship with TurboSquid to access their catalog of over 195,000 3D models. This combined with the announcement that they'll be running their virtual economy through Twofish's economic Element engine.

What's this mean for the players? It means a much more flexible economic system where you are in control of your own currencies, the value of your goods and the management of your markets. This basically means that each player-created world will have it's own economy. VastPark founder and CEO Bruce Joy explained, "This is a new step in bringing economic power to the masses. We also see it as a fundamental way for us to build value in our platform, as it allows for the creation of realistic, responsive and highly customizable virtual worlds."

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WeGame records their way into my heart

Filed under: World of Warcraft, Video, Guild Wars, Second Life, Hellgate: London, Silkroad Online, Machinima

Having to find quality Machinima for two blog posts daily can be torture. Most people won't spring for a paid copy of Fraps or gamecam, so I'm stuck looking at watermarks. That's almost an instant disqualification for consideration.

Enter WeGame, which would be just like any other video sharing site if it didn't have one major difference. They offer free, easy to use recording software to their users. As a matter of fact, it's so simple that I was able to record six quick videos, review them, and choose one to upload within 30 minutes of downloading the program. I'm getting ahead of myself, though.

Read on after the jump to find out more about WeGame ...

Continue reading WeGame records their way into my heart

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Cinemassively: NooB - Episode 01

Filed under: Real life, Video, Second Life, Cinemassively, Machinima

When a new resident arrives in Second Life, he meets an equally clueless girl. Together, they figure out how to fly, but when he loses her in the sky, he begins to worry. His adventures take him to a club, where he is tricked into looking stupid, then to the home of a griefer, where he is imprisoned.

Will he be able to escape? Who is that strange lady and what does she want with him? What happened to the girl he first met? I really hope that there's an episode 02 to answer these questions!

NooB is the SL Machinima that I've been waiting for. It's smart, witty, and informative. They even manage to fit in advertising! While I can tell that the UI is on, but covered up, it's not as obvious as many others. I do have to warn you that there is some strong language on occasion, however it's not that bad. My only actual complaint is that they used the word "first" to describe it.

World of WarcraftWorld of Warcraft
Your Second Life as a CSI

Filed under: Events, real-world, Events, in-game, News items, Second Life

Reuters has reported that there will be a collaboration between the popular CBS show CSI and the game Second Life. There will be two episodes of the series (airing October 24th and November 6th) that prompt viewers to continue the investigation themselves by jumping into a virtual world designed around CSI:NY. This isn't the first time that Second Life has been linked with a TV crime series, but this occasion casts a more positive light on the game.

The news came from the creator of CSI , Anthony Zuiker, at the Virtual Worlds Conference and Expo. TechCrunch has since updated the facts, adding that a link from the CBS website will give three options for CSI fans to participate in. The first option for viewers is a series of forensic puzzles to solve. The second involves players visiting a crime scene in Second Life and then attempting to solve a murder. This second option is called "Murder by Zuiker", and Zuiker himself will judge participants solutions to the mystery and award in-game prizes to the top entrants. The last option will be to follow up on the TV episode's murder case as a crime scene investigator, with all their famous gadgetry at your disposal.

Also noted in the TechCrunch article is that the airing of the episode coincides with the launching of an independant client for Second Life, OnRez, by the Electric Sheep Company. This is the first independant viewer that has been given the official nod by Second Life creator Linden Labs. Secondlifeinsider.com also has a ton of posts on CSI in Second Life, and the new client, so visit them for some detailed information and on-going coverage.

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