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Posts with tag security

World of Warcraft
Blizzard Authenticator adds new layer of security, for a price

Filed under: World of Warcraft, Exploits, MMO industry

When you play online games these days, you always have to be mindful that you don't leave yourself vulnerable to viruses, account fraud, and hacks. Something as seemingly simplistic as a hidden keylogger in a UI mod can open the floodgates to strangers to come on your computer and take your account information. Stories abound of players losing accounts they've dumped thousands of hours into because they didn't take the proper precautions. While some of the blame certainly lies with the players, there are some critics who have charge that the MMO industry doesn't do enough to prevent fraud.

Enter the Blizzard Authenticator. This new keychain SecurID device can be attached to your World of Warcraft account, making it impossible for anybody to access it without the Authenticator plugged into the computer They'll be debuting the device at the upcoming Blizzard Invitational, but it should be available on Blizzard's online store soon at the low, low price of $6.50. It's a small price to pay for peace of mind.

World of Warcraft
Account hacked? Why not stop and smell the flowers?

Filed under: World of Warcraft, Fantasy, Culture, Humor

It happens to the best of us. We try to be careful, we try to be conscientious, and then the unthinkable happens: your MMO account gets hacked. You log in to find your virtual life has been torn asunder. What happens then? Sean Sands, over at the Gamers with Jobs site, walks us through the ordeal of having his World of Warcraft account hacked.

Sean reminds us that the most important thing to do is to keep things in perspective. Most likely the person that hacked you was just doing their job. It probably wasn't malicious, and unfocused rage never helped anyone resolve their problems. Moreover, Blizzard is well aware of the problems inherent to the account breach issue. They've got a polished, professional team ready to give you back your stuff in a timely fashion. In fact, as Sean notes, it may be that they're a bit ... too practiced at this.

The problem of account hacking is universal. We suggest you check out some of the security resources WoW Insider has on hand for World of Warcraft fans, as many of them can be transposed to another game. in the meantime, have you had any experiences with hacked accounts? What happened and ... most importantly ... did you get your stuff back?

Security researchers warn of dangers in online games

Filed under: Economy, Exploits, MMO industry, News items

Always on the lookout for new opportunities, criminal elements have been interested in MMO players for some time now. A great 'in' to credit card records and personal information, player accounts are also ripe with virtual goods that can be easily liquidated into in-game currency and then resold for real funds. A warning last year about hackers interested in World of Warcraft accounts has been mirrored in recent weeks by researchers cautioning players of Korean and Japanese titles.

Security software groups Ahnlab and Symantec have both seen increased reports of criminal hackers working to gain access to eastern MMOs in recent months.

For more on this subject, the site SecurityFocus has up a recent interview with the writers of the book Exploiting Online Games, discussing the reality of security research as it pertains to Massive titles. The authors indicate that MMO development houses are still a ways off from fully appreciating the dangers of lax security measures managing these systems.


MMO security irresponsibly bad, experts claim

Filed under: Bugs, MMO industry

MMO players have more to fear than simply kobolds and virtual super villains. According to several security engineers interviewed by TechNewsWorld, gamers face greater risks than many of them realize, as lax security measures on the part of publishers expose players to identity theft, malware, and potential hack attacks. And as persistent online worlds continue to grow in size, they only become more lucrative targets for online ne'er-do-wells. They attribute much of the risk to the fact that so much of the actual game software lies on users' home computers, and is not adequately shielded by firewalls and other protective measures.

Unfortunately, the solutions posed by the so-called experts betray an obvious lack of experience with MMOs and the people who play them. They cite enterprise networks as an example of having the kind of network security that gamers need to ensure that they're protected from intrusive attacks... So they suggest that people play games from work to alleviate the risk. While I'm enthusiastic about such a prospect personally, I highly doubt that most employers are too keen on the idea of their employees logging in while on the clock and using up company bandwidth to grind for Sporeggar rep. They also suggest purchasing expensive security products, but that's not something I'd imagine most people haven't considered and disregarded already.

A more prudent suggestion, though not one explicitly cited in the article, is to instead be extremely mindful of what kind of mods you download for your favorite games, and from where you download them. If you don't give hackers an open door to your system, than there's probably not too big a cause for concern, unless you're unlucky enough to have bought pre-hacked products.

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