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World of Warcraft
The EVE Performance Group

Filed under: Sci-fi, EVE Online, Forums, Game mechanics, MMO industry, News items


"CCP fix lag nao!!"
That's essentially what this writer has been hearing from players since he began EVE Online, and most assuredly it was being uttered long before that. Whether it's a typical forum whine or something much more clever, the message remains the same: Players really want to have fleet battles with several hundred people at once. After all, the shardless galaxy that players populate, in theory, should allow for that. But in practice, lag can turn such engagements into a slide show. Is it unrealistic to assume that 1000-player fleet battles will ever be a reality in EVE? Time will tell. Still, you'd think that CCP Games didn't care about wiping out lag from much of what you read on the forums.

They're making some inroads with their new server technologies and ongoing initiatives to improve performance, but players still wonder what goes on behind the scenes. The latest in the recent blitz of dev blogs from CCP Games comes from CCP Tanis, "Introducing: the EVE Performance Group," and is an attempt to explain how this group of developers works to make EVE "run better, faster, and smarter." CCP Tanis lays out how they using monitoring, profiling, and debugging tools to try and reduce server load and increase performance.

Continue reading The EVE Performance Group

The Daily Grind: What will the server merge mean for Age of Conan?

Filed under: Fantasy, Age of Conan, Opinion, The Daily Grind

You may have heard that some Age of Conan servers will soon be merged in both the North American and European regions. New game director Craig Morrison made the announcement in a letter to the community just over a week ago. That revelation was a tacit admission that the game is not performing as expected, but Morrison has made it clear that he wants Funcom to brush the dirt off its shoulders and move on.

Will the mergers encourage you to jump ship, or do you take them as a sign that Funcom is aware of the situation and ready to take decisive action to improve the game? Morrison claimed that the decision was made in response to player demand; were you demanding it? And regardless of whether you plan to stick with AoC (or return, if you've already left), do you believe the game has recovery and a positive future ahead of it?
Warhammer Online Coverage Having fun in Conan's homeland? Make sure to check out all of our previous Age of Conan coverage, and stick with Massively for more news from the Hyborian Age!

World of Warcraft
Death Knight character creation FAQ preps players for Wrath

Filed under: World of Warcraft, Fantasy, Classes, Expansions

Planning on creating a Death Knight when Wrath of the Lich King comes out next month? Blizzard posted a Death Knight creation FAQ at the EU World of Warcraft forums in an effort to reduce the number of question and answer threads popping up. It's short but sweet.

It's so short, in fact, that we can give you most of the info right here. You'll be able to create a Death Knight on any realm on which you already have an level 55 or higher character. Eventually, you'll be able to create one on a different server, but for now the only way to get a Death Knight to a totally new realm is to create it on your current realm and then do a paid transfer.

Don't worry -- there's good news too! If your level 55 is Horde, you'll be able to start up an Alliance Death Knight and vice versa, so long as you're not playing on a PvP realm. You're only allowed one Death Knight per realm though.

[Via WoW Insider]

World of Warcraft
EVE Evolved: The making of EVE Online

Filed under: Sci-fi, EVE Online, Expansions, Game mechanics, Launches, MMO industry, EVE Evolved

EVE Online's development path from concept to release has followed a very different path to the MMO norm. Starting from its humble beginnings as one man's dream to build an online space game, EVE has developed into the massively popular game it is today. Rather than designing and developing the game all in one go, the CCP crew opted for a staged delivery approach. The game was re-made 11 times, each stage being progressively closer to the final goal. By launch, EVE had been through 5 total recodes where almost the entire game was scrapped and rebuilt from scratch and at least 6 partial recodes.

Join me as I take a look at the course EVE's development has taken from concept all the way to the current Empyrean Age expansion.

Continue reading EVE Evolved: The making of EVE Online

World of Warcraft
EVE server upgrades open possibilities for 1000+ player combat

Filed under: Sci-fi, EVE Online, Forums, Game mechanics, MMO industry, PvP, News items


There's been much talk of late about EVE Online's servers and the underlying technology that powers over 5000 solar systems in New Eden. CCP Explorer's latest dev blog, "EVE64", focuses on the tech side of EVE, and discusses StacklessIO, the blade cluster, and the migration of the EVE servers to 64-bit.

The server enhancements, while not without some issues, are showing some promise according to CCP Explorer. "This Monday, 29 September, we saw a fleet battle with over 1100 pilots reported in local. Field reports indicate that the fight was quite responsive for the first 10 minutes but then the node 'missed its heart beat'... and was removed from the cluster...," he says. Despite such setbacks, it's good to see that CCP is doing something about the server issues resulting from an ever-increasing number of pilots in New Eden. Player response to this dev blog seems positive, with a few reporting their experiences being in combat with 1100+ players on the official forums, and even more players weighing in on the server changes at Scrapheap Challenge.

World of Warcraft
EVE Evolved: EVE Online's server model

Filed under: Sci-fi, EVE Online, Business models, Economy, MMO industry, PvP, Politics, Virtual worlds, EVE Evolved


Almost any time a discussion about EVE Online comes up, one way or another we end up talking about the server. EVE Online is unique among today's most popular MMOs for its single-server approach. While most MMOs deal with large number of users by starting up large numbers of separate servers with identical game universes, EVE maintains only a single copy of its game universe on a massive cluster of servers. CCP's decision to go with a server model that doesn't use any sharding or instancing whatsoever has had a major impact on in-game activities and how the game has developed.

Server woes:
Unfortunately for CCP, maintaining their vision of a single game universe has proven a lot more difficult and costly than anyone anticipated. Working with IBM, the EVE server cluster is maintained in London and is currently the largest supercomputer employed in the gaming industry. Even with this massive power behind the EVE universe, there are still problems as CCP tries to keep the server upgraded ahead of its ever-expanding playerbase.

In this article, I discuss the unique gameplay that is possible thanks to EVE's server model, the problems the server currently faces and what CCP is planning to do about it.

Continue reading EVE Evolved: EVE Online's server model

The Daily Grind: Which WAR server is right for you?

Filed under: New titles, Opinion, The Daily Grind


Today marks day one of the headstart for Warhammer Online players, which means we're curious to know what server type everyone is going with and why they've made their choice. While many are sure to simply hit up a core server without any extra rules, there are always players looking for that additional flavor. Many of us here at Massively are heading for core homes ourselves, although there are a few planning to check out a roleplay server. We happen to enjoy the shenanigans that can happen on the RP servers, so long as it's nothing that will cause us to scrub our eyes with baking soda.

Strangely enough, we haven't of anyone we know going for an "Open RvR" server. Our guess is that it's because most people will be more than happy to play the RvR that Mythic has already setup for them in the core (and even RP) servers.

The Digital Continuum: The calm before the WAR storm

Filed under: New titles, Warhammer Online, Opinion, The Digital Continuum


Do you know where your developers are tonight? Chances are the guys and gals over at Mythic Entertainment are busy scrambling to triple-check everything for the second time today. Meanwhile, the rest of us are awaiting one of three "launch" days with bated breath. Many of you are probably waiting for Tuesday, when the general pre-orders get to join the head start. However for a lot of players day one is coming tomorrow. So on the eve of "Hurricane WAR" approaching, I felt like going over some random bits about the game before it's no longer a beta and instead a newly launched MMORPG.

Continue reading The Digital Continuum: The calm before the WAR storm

Star Trek Online FAQ describes PvP rules

Filed under: Sci-fi, New titles, News items, PvE, Star Trek Online


Even more Star Trek Online information has beamed in. This time, it's in the FAQ page just published by Cryptic Studios. The FAQ is a good place to catch up on the highlights from the recent revelations, but there's new stuff too.

The most substantial revelation is that there won't be PvP, PvE, or RP server types as in World of Warcraft and other games. There will only be one server type. There will be far-flung regions of space in which open PvP will be possible. In the nuetral zone (the border between factions), consensual PvP engagements will occur. It's implied that PvP will not be possible deep within Federation or Klingon space.

Oh, and the FAQ includes some grim news for certain would-be players. It turns out that you'll actually need an internet connection to play Star Trek Online! Oh man! Say it ain't so! That's unacceptable, right? Maybe we should start a petition.

Conan will start speaking Russian later this year

Filed under: Fantasy, Age of Conan, MMO industry, News items


Funcom today announced a partnership with huge Russian developer/publisher 1C Company to localize Age of Conan for the Russian-speaking market. All text and voices in the game will be translated to Russian, and 1C will provide customer support and community services to the Russian community. There will also be a Russian server. This is all due in Q4 of this year.

The English language version of the game has already been released in Eastern Europe, and it's done pretty well. All the marketing hype quotes in the press release stress that the game will be a massive success when available in the native tongue of the region. We're not going to make any predictions about that, but this is probably good news either way if your native language is Russian and you're already playing the game.

World of Warcraft
EVE Online patches rolling out July 1

Filed under: Sci-fi, EVE Online, Patches


Some new changes in EVE Online will be deployed on Tuesday, July 1, Community Manager CCP Wrangler announced today. Empyrean Age patch 1.0.1 will reportedly bring fixes to EVE Voice and will also include the previous two optional patches. Further details on what Empyrean Age patch 1.0.1 will include are not currently available, but will be noted at EVE's Patch Notes site, with updated information highlighted in green text. The patch will add roughly 30 minutes to the regularly scheduled downtime, meaning Tranquility will be down from 11:00 to 12:30 GMT.

EVE Online's website -- in its entirety, including the EVE API -- will also be down on July 1, from 12:00 to 16:00 GMT, as CCP Games upgrades its website database server. CCP Wrangler began a discussion thread on the patch at the EVE Information Portal.

First North American Dofus server opens Tuesday

Filed under: Fantasy, Dofus, Events, in-game, News items

Ankama Games' Dofus is something of a cult hit. Since its release in 2005, it has spawned two spin-offs. It's done things a bit differently than other MMOs, with turn-based combat and even hardcore permadeath servers. But the French company behind it is about to journey into a new frontier.

No, we're not talking about Wakfu. It turns out that the first North American Dofus server will be opening Tuesday the 24th of June. It'll be called "SOLAR," and new players on the server will get all sorts of bonus perks for the first week, including daily events, double experience points, and a few in-game gifts. The top ranked players at the end of the week will get even more gifts.

The new server is open only to subscribers, so if you're only playing in a free-to-play capacity, you're out of luck. Oh well. There's so little free content in Dofus now, we've come to think of it as pay-to-play anyway.

Lineage II NA server merge coming July 8th

Filed under: Lineage 2, Server downtime, News items


Ever since Linage II began allowing server transfers there has been a shift in server populations that was leaving some communities worried. This has prompted NCsoft to announce the merging of a few servers on July 8th to bolster their overall population and ease the growing fears some players were beginning to have about the future of their digital homelands.

Population is of course an important issue for any MMO and server merges can sometimes be seen as a bad thing by onlookers. However, NCsoft is assuring everyone that this choice was made purely to maintain healthy communities, something that is arguably one of the most important aspects to an online game.

We're also happy to see that NCsoft is covering all their bases and has made an official forum post covering all the important topics about the server merges. If your concerns aren't met by the current forum post don't worry too much. NCsoft has vowed to answer any concerns or inquiries regarding the merges over the coming weeks.

[via WarCry]

Dungeon Runners announces an EU server

Filed under: Fantasy, Dungeon Runners, PvP, Free-to-play


For over a year now we've enjoyed Dungeon Runners without a specific European server. This means that Europeans had to put up with Americans for all that time! We're not sure how they did it either, but NCsoft has announced that their newest server -- World 8 -- is optimized for European players. This doesn't mean anyone else from around the world can't play on it, but they might not enjoy the low ping rates as they've had on the American servers, if they are American.

This eighth world is a PvP world, making it the second such PvP server in addition to World 5. For PvE players, you have several server choices for free players, plus World 2, which is only open to those who pay the $5 monthly membership fee. One of the beautiful parts of the Dungeon Runners server system is the fact that your characters are available on any of the servers, so you can feel free to check out the new-server smell at the European server any time you'd like.

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