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Posts with tag shiny

Making/Money: MUDflation IG vs. IRL

Filed under: Economy, Expansions, Game mechanics, Patches, Endgame, Making/Money

We have tackled the subject of mudflation tangentially a few times of late. It seems to have suddenly become the economic buzzword of MMOs. We have all experienced it. We have come to expect, if not accept, it as part of the games we love to play. And though Wikipedia, in its infinite wisdom, has dubbed it an in-game only phenomenon, I posit a different approach to looking at this occurrence.

Mudflation is an immediate devaluation of previously owned items due to the gain or release of newly available items. This is not unlike technological advance in that the release of the latest new toy makes all others somewhat obsolete. The differences here are the perceived need for the item, the amount of devaluation, and the time frame in which this occurs.

Continue reading Making/Money: MUDflation IG vs. IRL

World of Warcraft
Preview EQII's Game Update 43

Filed under: Fantasy, EverQuest II, Patches, Grouping

It hasn't been long since the momentous Game Update 42 hit EverQuest II, but the update train has kept on chuggin', and we've now got a preview of what's coming in Game Update 43. Of course, it's nowhere near the magnitude of GU42, but was anyone expecting that after the amount of content that has just been added mere weeks ago?

The update is centered around looting, with changes to group loot options and looting "shiny" collectables from the ground. A much missed "Need Before Greed" group loot distribution method is being added, which many players will be familiar with from other games. A "Round Robin" will also be introduced, which distributes loot to group members automatically and in sequence . The other change makes it so that you have the option of leaving a shiny on the ground once you've harvested it and seen what it is. This is to help prevent looting the same worthless shiny over and over amd cluttering up your inventory. Alternatively, you'll be able to shove that worthless shiny on to your group, with the option to include these in group looting.

Continue reading Preview EQII's Game Update 43

David Perry on MUO cancellation: "huh?"

Filed under: Business models, Interviews, MMO industry, Marvel Universe Online


Eurogamer caught up with David Perry, former Shiny Entertainment big-wig and now localizer of many free MMOs for Acclaim to ask him, among other things, for his reaction to the recent news that Marvel Universe Online has been officially canned. Perry reacted with some surprise, pointing out Marvel is one of the biggest and most prolific mainstream intellectual properties on the market today, with all the money swirling around the box-office success of Spiderman, X-men, The Hulk, etc. He reasoned that if you take a team just as good as Blizzard and set them to work on a Marvel MMO, it'd be even bigger than WoW.

We take Perry's point, but there are a number of factors to consider with this story. First of all, there's a certain danger in developing an MMO for a console environment, especially at this stage in the system's life. The Xbox 360 launched in Fall of 2005, meaning it's probably closing in on the midway point in its life-cycle. In a genre where games like Ultima Online and Dark Age of Camelot are still making money, being halfway through a five year life cycle doesn't bode well for long-term profitability. And second, whose to say Shane Kim even related the full story? This whole affair could be far messier than we can tell at this juncture -- we may only find out what really happened with time.

Dream of Mirror Online open beta incoming

Filed under: Betas, Video, Classes, New titles, Consoles, Dream of Mirror Online


To be honest, I'm not sure if a game like this floats any boats here at Massively, but surely in our (growing) audience there's someone out there who cares for cel-shaded graphics and wacky Japanese RPGs with surfer swords and anime nose bubbles. For you, dear reader, we cover the news that Dream of Mirror Online (DOMO, for short), a very Japanese (and Maple Story-esque, I believe) MMO is finishing up closed beta and will have an open beta before the end of the year.

The open beta will also add Hunter, Mercenary, Musician and Wizard classes, and Gametribe promises more new content to come. I kind of like how bright and shiny the graphics are-- it's a good change from the dark and increasingly bump-mapped graphics of Western games. But I worry that the gameplay will end up as cutesy as the models are. Anyone excited about this one and want to tell us why?

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