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Posts with tag snipers

Fallen Earth video showcases lots of gameplay

Filed under: Video, Fallen Earth, New titles, News items


We've been following Fallen Earth for a while now, so it's very nice to finally see a new official video after waiting patiently for several months since the last. Everything looks like it's running incredibly smoothly too, which is a relief given the nature of the combat system in the game. Speaking of that, the combat looks pretty solid to us, but don't be fooled by the run-and-gun gameplay. Fallen Earth's MMO qualities are littered about in-between all the blazing guns you see in the footage. We do love those details. For instance, if you listen closely to the scene with the sniper scope you'll hear a nice clicking sound as the sharpshooter zooms in slightly.

Beyond the guns, girls and giant mutants in the video, you'll also be seeing some footage of players riding their very own mounts. It's some sort of buggy from what we can gather, some might even consider it to be puma-like. Here's hoping for some mounted gun upgrades so our friends can have something to do while we drive them around the wastelands!

World of Warcraft
Feedback Friday aims its sights at Snipers

Filed under: Sci-fi, Classes, Game mechanics, Guides, Tabula Rasa


Perhaps it was a bit naive of us to have assumed that the Destination Games crew was going to fix all the problems with Tabula Rasa's Sniper class on the first pass in patch 1.6. Despite the increased rate of fire more than compensating for the nerf to Torqueshell Rifle damage, Snipers as a group still felt like their DPS wasn't up to snuff and their role as a "one shot, one kill" nuker was compromised by confusing or underwhelming buff mechanics.

In a spin on the usual feedback format, this week Critters picked the brain of developer Lee Ridout to ask him how he goes about playing his sniper. He goes through everything from what he feels the best Sniper builds are, to how he sets up his toolbar trays, to what situations he uses Shredder Ammo. This blogger has a feeling that some Snipers will take affront to this sort of pandering, but it could be a pretty handy guide for people only just cresting that Tier IV milestone.

World of Warcraft
TR's Ranger classes get a second look

Filed under: Sci-fi, Classes, Game mechanics, Patches, Previews, Tabula Rasa


We're pleased to report that this week's Tabula Rasa Feedback Friday is uncharacteristically juicy. The decision was made in the Classes and Combat teams that Rangers and Spies needed a serious looking at in patch 1.7. Their logic was that the two Ranger classes, Spies and Snipers, are too narrowly restricted by their class-defining weapons. Snipers have been struggling with this recently with the changes to Torqueshell rifles. And while Spies have been anything but hindered by their spectacular Blade damage, their effectiveness discourages Spies from trying different tactics.

Among the changes that will be heralded in patch 1.7 (it's worth reiterating here that patch 1.6 is still in testing and has no confirmed release date) is a new ability called Fire Support, which will take the place of Carpet Bombs in the Ranger repertoire. It's different effects at different ranks should give it increased utility for single-target DPS. Another ability with the potential to be quite cool is Tactical Evasion, which, at pump 5, would give the Ranger player the ability to set up a temporary beacon that you will teleport back to after a given amount of time. It sounds like a near way to rush into a crowded area, take out an important target, and get away quickly. To check out the full range of changes, make sure to check it out on the official site.

World of Warcraft
TR Sniper problems addressed

Filed under: Sci-fi, Classes, Game mechanics, Patches, Tabula Rasa


Critters and the TR dev team have used this week's Feedback Friday to address the recent uproar that's risen up over the change to the Torqueshell rifles in patch 1.6. In line with our hopes, it seems like the development team has seen the light, and has decided to cede a little room to player feedback. They're working on another build for the test server that will change the nerf in Torqueshell damage from the 55% wollop that it was originally down to only about 75% of the pre-patch damage. With the increased rate of fire from the change in the shooting mechanic, this comes out to a far more favorable DPS number in the end.

Critters goes on to explain how the development team's vision for the Torqueshell weapon and the Sniper class is one where players really have to know their class and have all their buffs and abilities in order to be able to achieve the one-shot one-kill scenarios that most Snipers have been clamoring for. The increased speed of attack also means that players will have more maneuverability and capacity to adapt during battle, instead of standing static waiting for their shot to go off.

World of Warcraft
TR's Sniper class targeted for nerf

Filed under: Sci-fi, Classes, Forums, Game mechanics, Patches, Tabula Rasa


With patch 1.6 having sunk in a little bit over the weekend, ardent Tabula Rasa players are starting to emerge with some feedback from the new build on test. While the changes to experience modifiers were a welcome change for many people stuck in the pre-30 or pre-50 doldrums, one group we weren't expecting to hear griping were Snipers. We had been told that the Destination Games crew were working on the line of sight problems that had been largely hindering their long-distance damage, and the patch notes mentioned reworking their oft-bemoaned charge-up firing mechanic.

According to a number of players on Planet TR's Sniper forum, while Torqueshell rifles, the Snipers' tier-4 class-defining weapon, have seen a modest 25% increase in their rate of fire with the firing mechanic change, they've also experienced a massive 55% single-shot damage reduction as well. This coming at the same time when most other weapons experienced modest damage increases, usually around 17%. The sad consequence is that many Snipers will end up shirking their Torqueshell rifles for regular rifles or chainguns to maximize their damage, effectively making them a squishy Commando-wannabe. It's not too late though – this is why things go on test, so they can be fixed? Right? Right?

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