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SOE updates EverQuest lore for Underfoot expansion

Filed under: Fantasy, EverQuest, Expansions, Lore, Races


It began as a rumor but was confirmed at SOE Fan Faire 2009 -- EverQuest's 16th expansion will be called Underfoot and is coming in November of this year. We've mentioned some of the features that Underfoot will bring to the game, like the expansion progress window and new zones, and Sony Online Entertainment is also updating the game's lore.

The lore update explains the subterranean Plane of Underfoot and some of its notable inhabitants, namely Brell Serilis, the Duke of Below. But mostly it provides EverQuest lore fans with a history of Underfoot, from the time it was shaped by the gods to the creation of Norrath's races. It's all part of the official EverQuest Underfoot announcement over at EverQuest Players.

EverQuest's 51/50 server "Mayong" is live

Filed under: Fantasy, EverQuest, Launches, Leveling

Earlier in the week, EverQuest's new 51/50 server "Mayong" went live. Pretty much anyone that played EQ around launch will recognize the name as that of the infamous vampire Mayong Mistmoore, a character that was sometimes played by GMs and devs for live events way back in the day. For those not familiar with the special rules of this server type, it's fairly simple: 51 is your starting level, and 50 is the number of AAs you automatically receive upon making a character.

To get people in the mood to begin the inevitable leveling races, and also to celebrate Independence Day, there is a 51% experience boost for players on all servers until Monday morning -- that's right, fifty-one percent. See what they did there?

One Shots: Noisy ninja

Filed under: Screenshots, One Shots, Casual, Free Realms, Kids


When we heard the infectious Free Realms theme song by The Dares, we knew we were headed for some silliness. After all, if a game is truly about "your world" as the song declared - meaning player choice - well, that's the stuff today's bubble-gum pink One Shots is made of. It comes to us courtesy of Brian H, who tells us a bit more about this image: Just a fun little screen shot I captured of my level 20 ninja being a real ninja, you know, in pink...

One Shots relies on you, dear readers, to send in your images of adventure, silliness, or battle! It's easy to participate. Just email an interesting, cool, etc. screenshot to us at oneshots AT massively DOT com along with your name, the name of the game, and a brief description. We'll put it up here for everyone to check out and give you the credit. So send in those screenshots!

Gallery: One Shots

Part one of Brad McQuaid's Vanguard post-mortem

Filed under: Fantasy, MMO industry, Vanguard


When most people think of Vanguard, they usually remember that the game had an extremely rocky launch period. A lot of things were changed and fixed after the game was sold to Sony Online Entertainment. The original developer Sigil Games Online (headed by former SOE superstar Brad McQuaid) was also sold in this deal. McQuaid's blog welcome-page mentions that he's been on a break from the games industry since the above events in 2007, but "as of late, he's starting to get that itch again...". It was probably this itch that prompted him to start a multi-part post-mortem of his time with Vanguard at his blog.

McQuaid said that he will be addressing topics in chronological order, and part one deals with what he calls the first big mistake that Sigil made: get everything in writing.

"The first mistake that would have a serious impact later in development was the verbal agreement with Microsoft that Vanguard was to be a first rate, AAA title."

It sounds like a change at Microsoft led to a completely different level of support for Vanguard; less funding, less time, and overall a different outlook on what Vanguard was to become.

"So the moral of the story is one that should have occurred to us: get everything in writing, get it into the contract, because even a company like Microsoft can suddenly undergo significant changes to its management and teams. And when those changes do happen, you might as well be dealing with a new company – anything and everything can change, and change quickly."

Part two of the post-mortem will be dealing with the good and bad aspects of creating an all-star team, and we'll bring it to your attention when it surfaces.

Station launcher moves out of beta, adds voice chat support

Filed under: Fantasy, Sci-fi, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, Launches, MMO industry, Patches, The Matrix Online, Star Wars Galaxies, Vanguard

So the beta launcher is finally un-betaed! Sony has officially pushed the Station Launcher into the "final version," dropping in voice chat, simplified menus, faster servers for downloads, and the ability to run the launcher without administrative rights as well.

The fun stuff, however, is really contained within the voice update. This new voice, dubbed "station voice," lets you communicate with friends from within the game or outside of the game. Creating a room from outside of the game is done with your in-game character, letting people who are on the station launcher join you, or people inside of the game join your room from the inside, no launcher required.

Plus, the other new features like the upgraded servers that will give more downstream bandwidth for game updates, are certainly nothing to sneeze at.

This doesn't mean that Sony is done with upgrading and changing the launcher, as they've already pledged to continue taking user feedback and pushing that into their product to constantly make a better launcher.

For the full patch notes, check them out on the EverQuest forums, located in this thread.

One Shots: Stargazing

Filed under: Fantasy, Screenshots, Vanguard, One Shots


We've seen various pop culture references in our various different MMOs, but this is perhaps the first time we can honestly say that we've seen a star lookalike in terms of the character's face in a game. Sure enough, our keen-eyed regular contributor, Johanis, was adventuring in Vanguard, and happened to notice that this character resembled a well-known face, so he sent this screenshot to us. He writes: Here is Urlay (doing her best Vanessa Williams impression) adventuring in Vanguard. Though she is a very low level Necromancer, I feel she is destined for greatness. Wish her luck!!!

Have you spotted a character that looks like, or is named for, someone from pop culture? We love those pop culture references in MMOs. If you find some, send those in to us at oneshots [AT] massively [DOT] com along with your name, the name of the game, and a brief description. We'll post it out here and give you the nod for spotting it and sending it in.

Gallery: One Shots

Highlights from the SOE Fan Faire 2009 community address

Filed under: Fantasy, Sci-fi, EverQuest, EverQuest II, Events, real-world, MMO industry, Star Wars Galaxies, Free-to-play, Casual, Free Realms


Sony Online Entertainment Fan Faire 2009 is happening in Las Vegas, and of course they've had a number of things to unveil so far. SOE president John Smedley gave his community address last evening, and other speakers made an appearance as well. We've got a few highlights from SOE Fan Faire 2009 for you:

Station Cash

Smedley jumped right in by talking about the state of the SOE game lineup and some of the new directions they've explored with them in this past year. One of those new directions has been the introduction of Station Cash, and he talked about the growing adoption of Station Cash among SOE game subscribers in EverQuest and EverQuest II, as well as how it will soon be tied into new services and customization options. He announced a partnership with Hewlett-Packard which will allow players to purchase matte print images of art from the games using Station Cash. You'll be able to have your own character rendered in a high-quality art print, or even have your entire guild depicted and sent to you as a hardcopy art book.

EverQuest: Underfoot and EverQuest II: Sentinel's Fate

On the topic of EverQuest, remember that mention we had of SOE trademarking new EQ properties? It turns out these are the new expansions: EverQuest: Underfoot and EverQuest II: Sentinel's Fate. Smedley kicked off the EQ announcements by reflecting back on 10 years of EverQuest and looking to where the IP is headed in the future. EverQuest II producer Alan "Brenlo" Crosby discussed the game's sixth expansion, Sentinel's Fate, where players will travel to the land of Odus and see what's happened there since The Shattering.

He dropped a few details about this next expansion, slated for a February 2010 launch, and the updates they plan to release between now and Sentinel's Fate. These updates will include the ability to downtier characters, allowing you to go back and replay older content, plus achievements are coming to EverQuest II. In addition, the EQ II level cap will increase by ten levels.

SOE hasn't forgotten about their long-term fans either, those who have stuck with the original EverQuest through the years. EverQuest producer Thomas Terrazas announced the sixteenth EQ expansion, Underfoot, which will launch in November 2009. Underfoot will feature 12-15 zones at launch, with bonus zones and additional content to release in April of 2010. Underfoot will have twice as many weapons as any of the previous 15 expansions, a new focus targeting window (allowing you to add specific targets to your list, monitor health of friends and foes), and achievement tracking that will help players remain aware of the objectives to be completed in their progression path. "In other words," Terrazas said, "you won't have to go looking online on somebody else's website so see what you need. It'll be in-game."

Fan Faire 2009 attendees will get both expansions for free.

Star Wars Galaxies producer says new changes could make it the "best year ever"

Filed under: Fantasy, Interviews, Star Wars Galaxies


Before there was Star Wars: The Old Republic or even World of Warcraft, there was Star Wars Galaxies.

Today marks the six-year anniversary of Sony Online Entertainment's epic MMORPG, and throughout the past six years, the game's seen a lot of changes. In an exclusive e-mail interview with lead producer Chris Field, he told us about the challenges of working on a six year-old game, their ongoing process of integrating fan feedback and what we can expect for SWG going forward. Hint: it's not going away anytime soon.

SOE's 3rd annual Community Address to be broadcast live this Friday night

Filed under: Video, EverQuest, EverQuest II, PlanetSide, Events, real-world, MMO industry, The Agency, Star Wars Galaxies, Vanguard, Everquest Online Adventures, Free Realms, DC Universe Online


Not being able to attend this year's SOE Fan Faire doesn't mean that you'll miss out entirely. Aside from the biggest news that we'll undoubtedly bring to your attention right here on Massively, you will actually be able to watch SOE CEO John Smedley's community address streaming live on Friday the 26th of June, at 7:00PM PDT. Although visiting the link for the event right now seems to prompt us to register, Amnerys' post on the EverQuest forums says that this isn't necessary: "You don't need to register or have a password! Just visit the page and view!"

This will be the third year of SOE's annual community addresses. To get an idea of what to expect this Friday, you can check out the presentation from Fan Faire 2007 on Youtube. The link to keep bookmarked for the live event is this one right here.

Facebook MMO is the Warcraft killer, says EverQuest's lead developer

Filed under: Business models, Culture, Game mechanics, Interviews, MMO industry, Opinion, Casual, Virtual worlds


Ryan Barker, the lead designer of EverQuest, is a man who believes in the power of Facebook and social networking. In an interview with The Escapist, Barker is quoted as saying that a Facebook MMO might have the power to eclipse the MMO market much like World of Warcraft has already done some years back.

Barker's reasoning behind declaring a Facebook MMO as a champion is due to the ease of playing with your friends. Facebook has the power to remove many of an MMO's social blocks, such as a lack veteran players, ease of access, a lack of servers, and the ease of playing with your friends, and turn those stoppages into forward momentum for a game and its community.

SOE trademark filings hint at new EverQuest and EverQuest II expansions

Filed under: Fantasy, EverQuest, EverQuest II, Expansions, MMO industry


Sony Online Entertainment's fantasy MMOs EverQuest and EverQuest II may be due for new expansions if what Kody over at Curse has unearthed holds true. SOE has filed trademarks for two new EQ properties with the US Patent and Trademark Office. They are EverQuest: Underfoot and EverQuest II: Sentinel's Fate.

It's a good find, but more of a tease than anything right now as no further details are available about either expansion. As Curse notes though, SOE Fan Faire is very close, just over a week away, and an announcement could be made then.

Have a look at what Kody has to say about the potential for new EverQuest expansions in his post at Curse.

One Shots: A rainy night in the asylum

Filed under: Fantasy, Screenshots, Vanguard, One Shots


With the blog of Brad McQuaid springing back online after a long hiatus, many folks are once again talking about Vanguard - for better or worse. Of course, while McQuaid has been offline racing dirtbikes, the folks at SOE have been hard at work improving the game leaps and bounds from those early days. Today's One Shots shows off a dreary, stormy night, and a poor, sodden wanderer - CaptainZoli - who decided it might be better outside than inside. CaptainZoli writes: The thirty day trial lured me back to Vanguard, and here is my character, Lanidia, taking part in said return, standing outside the Asylum in preparation for a dark and stormy night of adventuring.

One Shots is in need of more screenshots, so if you've taken some time while out adventuring, why not gather them up for us and send them to us here at oneshots AT massively DOT com? Add your name, the game it's from - guild, server and description welcome too - and you're set. Couldn't be easier, eh?

Gallery: One Shots

Online gamers are logging more hours, but spending less money

Filed under: Business models, Culture, MMO industry, News items, Free-to-play, Casual


Interactive marketing firm Future Ads revealed a very telling survey from Gamevance today, showing that casual gamers were playing games for longer, yet were spending less money on them overall. Other notable sections of the survey showed a declining gender gap in the gaming population, a melding of the "casual" and "hardcore" gamer markets, and a decline in purchases made for video game consoles.

Gamevance's survey revealed that 61% of the 8,000 "casual" gamers who responded said they were playing games for longer periods of time than they were a year ago. However, 80% of those same gamers reported that they were cutting back on console game purchases while 77% of the 8,000 stated that the biggest drawback to console gaming was that it was too expensive.

Pair this with the rising Free Realms, Wizard 101, and FusionFall populations, as well as the proliferation of free online gaming sites, and you have a very noticable switch to cheaper gaming alternatives. Will this recession be the rise of the free to play gaming model in America, or will this die off once the economy stabilizes?

[Via GigaOm]

Brad McQuaid returns to pimp Vanguard

Filed under: Fantasy, Culture, MMO industry, Vanguard


Remember Brad McQuaid? As one of EverQuest's original creators and eventually the man behind Vanguard, Brad is a legend in the gaming industry. Sure, his reputation spiraled downward after his time with Sigil and Vanguard, but he has now come out of hiding to tell us all that we should play Vanguard!

Wait, what? Is he now working for SOE again? Well, no one knows if that's the case or not, but the fact is, Brad seems quite keen on getting back into the industry. After taking a few years off to "ride street bikes and dirt bikes, as well as drive sports cars, as often as possible", Brad wants to start creating games again. So if you're a fan of Brad's work with EverQuest, Vanguard (or even WarWizard), head on over to his newly-revamped blog and show him some support.

[EDIT: Some are speculating that this is an impostor. You be the judge.]


[Via Common Sense Gamer]

Free Realms: Guesstimating monthly revenue using the 89/10/1 Rule

Filed under: MMO industry, Making money, Free-to-play, Free Realms

In case you haven't heard, Free Realms just broke the 3M user mark and is averaging 500,000 new users per week. With SOE's aggressive Saturday morning cartoon advertising strategy targeting kids, it may actually continue to grow at this pace. Any subscription MMO would be happy as a pig in slop at these numbers because of the guaranteed revenue stream, but what about a F2P/RMT MMO?

We recently discovered an interesting tool to guesstimate F2P/RMT MMO earnings called the "89/10/1 Rule." This rule says that 89% of your players won't spend anything, 10% will spend the bare minimum, and the remaining 1% will spend extravagantly.

After chatting with Massively staff who play FR, we came up with some numbers to play around with. The bare minimum in FR is $5 per month for a basic subscription. We also think the average heavy spender could easily drop $30 in a month. Let's apply the rule, shall we?

  • 2,670,000 spend nothing ($0 total)
  • 300,000 spend $5/month ($1,500,000 total)
  • 30,000 spend $30/month ($900,000 total)
The grand total using the "89/10/1 Rule" is $2.4M revenue per month. That fancy, made-up number isn't too shabby at all. A subscription MMO charging $15/month would need 160,000 subscribers to pull in the same amount. Now, if only we could get some confirmation (nudge nudge, wink wink)...

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Featured Games

Events Calendar

NameDate
Fallen Earth Launch Q2 2009
Global Agenda Closed Beta July 2009
CrimeCraft Launch Aug 25 2009
Champions Online Launch Sep 1 2009
Cities XL EU Launch Sep 3 2009
Aion Launch Sep 22 2009
Earth Eternal Open Beta Q3 2009

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