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Bill Roper on Champions Online's launch, current state and future

Filed under: Interviews, New titles, News items, Champions Online

In a recent interview with Boomtown, Bill Roper spoke his mind on everything from Hellgate: London hate to Champions Online's launch and future. In fact, the man spoke quite candidly on all topics, particularly that of Cryptic's missteps with their second superhero MMO as well as their successes.

Of particular note, there's a mention of how Champions Online will handle DC Universe Online's 2010 launch given that the superhero MMO market hasn't really expanded of late. Curiously, Roper says he feels that the Xbox 360 version will help to vastly expand Champions' user base. There's a chance Cryptic could be pushing to get into the console market by or before SOE releases their superhero MMO. Although given the headaches Cryptic has expressed at getting an MMO on Microsoft's console, we get the feeling much of the developer's focus is presently on Star Trek Online and continued live game support.

EverQuest unveils the city of Kernagir in Underfoot

Filed under: Fantasy, EverQuest, Expansions

EverQuest continued their "Unfolding the Lore" series yesterday with the introduction of Kernagir, the Shining City. This latest area of the Underfoot expansion is "where the chosen of Brell Serilis go to live out eternity in Underfoot."

The city of Kernagir was built to honor and worship Brell, and is created using the unlimited natural resources that his followers enjoy to make Kernagir a place of beauty. Kernagir was designed as a sort of Utopia for Brell's chosen, and the citizens have traditionally been fairly choosy about who they allow in. Things are changing in the Shining City, though.

With Brell keeping his distance lately, followers of the Faith of Self are seeking out the talented craftsmen who live in Kernagir, and the "heresy of individualism" is spreading. The tale of Kernagir says "This has led to a philosophical schism and the taking of sides. The acrimonious debate between the two sides is descending towards violence and may lead to rampant chaos in the Shining City now that Brell's influence has disappeared."

What happens next? The story of Kernagir and its fate will continue with the December release of EverQuest: Underfoot.

One Shots: Something old, something new

Filed under: Sci-fi, Screenshots, Star Wars Galaxies, One Shots


With all the new games coming out recently, it's nice to see someone taking on some of the older titles with fresh eyes and seeing what's going on out there. Take, for example, this great Star Wars Galaxies image that our friend Petter M. sent in from his recent travels. He writes in: I'm currently doing some "research" into Star Wars: Galaxies to find out if it deserves its bad reputation. I'm enjoying it so far, exploring and questing my way across Tatooine. At first the planet seems pretty much barren, but there are a lot of things to see hidden away in the desert - all the player houses and cities, if nothing else. Here's a screenshot from a calm oasis which has been affected by the light side of the Force, where I ended up as a part of a Jedi-quest.

Have you been exploring parts of your favorite game that we haven't seen here? All games are welcome, all images too! Send us combat, group posed shots, landscapes, you name it, to oneshots AT massively DOT com. Some information like your name, guild, server, and a description of what's going on in the screenshot is awesome too. We'll post it up here and give you credit.

Gallery: One Shots

Evercracked! looks back at EverQuest history

Filed under: Fantasy, Video, EverQuest, Interviews, MMO industry


Everyone has their own lists of what games have been the most important in the grand scheme of the industry, but it's pretty impossible to argue that EverQuest doesn't deserve a spot near the top of the list. While time hasn't seen the classic game and its sequel remain the 900-pound-gorilla of the industry, it still holds a place near and dear to many people's hearts. More to the point, the impact it had on MMOs as a whole is undeniable. That's why the new Evercracked! video series running on IGN should bring a nice dose of joy, nostalgia, and general good feelings to a number of people.

Hosted by Jace Hall, the series is slated to include interviews with veteran players and designers, behind-the-scenes footage, and a general collection of trivia and recollections. The first episode is now available, with new episodes going live every week until December 10th, so really, what's keeping you? The game has inspired countless people into the genre, including the original sources of the industry's current big success story. Even if you're just looking for historical purposes, it's likely to contain some amusement. And if you got your start in the genre with EverQuest, well, that's all the better.

EverQuest II: Sentinel's Fate opens up pre-orders

Filed under: Fantasy, EverQuest II, Expansions, Launches, News items


The latest expansion for EverQuest II, EverQuest II: Sentinel's Fate, is slated for release in February both digitally and in retail, but why wait until then to pick up your copy? No, far better to pre-order the expansion and be ready for the day it launches -- which, not coincidentally, is now an option. There are both Regular and Collector editions available, as is the standard for MMOs these days, and each one comes with its own little bonuses as well as the usual little extras for ordering ahead of time.

Sentinel's Fate promises to be a broad expansion for everyone playing EverQuest II, offering a level cap of 90, several hundred new quests, new dungeons, and new alternate advancement systems for characters. If you're a dedicated player of the game, they probably had you at "EQII expansion," but the expansion also looks to be the perfect point for new players to jump in and start getting involved in the world of Norrath. Take a look at the full list of the expansion's features, go ahead and pre-order, and get ready for February to be booked solid.

Free Realms begins job sampling week for free players

Filed under: Business models, Events, in-game, News items, Free Realms, Kids

Last week we spoke to Laralyn McWilliams, the creative director for Free Realms, and she had a lot to say about upcoming changes and additions to the game. The most important change she mentioned was to the job system: "...as of early November, free player characters that are newly created will be able to play any job (Ninja, Chef, Postman, Kart Driver, Demo Derby Driver, Brawler, Miner, Soccer Star, Archer, Wizard, Medic, Blacksmith, Warrior) in Free Realms up to level five for free."

The Free Realms team will usher in the new availability of these jobs by holding a community job sampling event this week, running Monday through Friday. Twice each day, they'll be hanging out by a specific job trainer to spend some time with the players and answer questions to familiarize you with the newly available jobs. The full list of jobs they'll be covering, as well as locations and times, can be found on the site.

Free Realms to introduce new job, pets, player housing and more

Filed under: Galleries, Screenshots, MMO industry, Player Housing, Free-to-play, Casual, Free Realms, Massively Interviews, Kids

The world of Free Realms is about to get a bit bigger this holiday season as even more content is being added and improved for the game. According to Sony Online Entertainment's Creative Director for Free Realms, Laralyn McWilliams, the game is about to see a new job, new job structure, new pets, player housing and more added by mid-December.

We caught up with Laralyn to get a few more details on the upcoming improvements before the first stage of these updates goes live this week. Follow along after the jump for the complete interview, and in our gallery below for some exclusive screenshots of the new content.

Gallery: Free Realms

Player Housing - ExteriorPlayer Housing - InteriorPet PonyPet Spiked DragonPet Unicorn

EverQuest II adds new achievements of challenging nature

Filed under: Fantasy, EverQuest II, News items

What's makes beating raids in Ruins of Kunark and The Shadow Odyssey even better? Achievements, of course. That's why SOE is adding brand new achievements to several heroic zones and raids to those two expansions. Players will be challenged by several new goals, such as Flawless Victory, which requires finishing an encounter without losing a single party member. Other achievements involve winning a raid encounter with three or more people less than the maximum and clearing a raid or heroic zone within a set time limit.

Obviously, these challenging new achievements wouldn't be worthwhile without a reward. The form of said reward comes as three new titles: the Dragonslayer, the Urgent and the Flawless. We'd point out which titles go with which rewards, but we're pretty sure you've got it figured out. In our opinion, the Dragonslayer title is probably the coolest sounding, what with the dragon murdering and all that. Being "Urgent" sounds kind of cool but in a confusing way, like when your friends tell you they blew up a car, until they reveal it was, in fact, your car.

[via WarCry]

DC Universe Online creative director answers questions from the fans

Filed under: Super-hero, Interviews, New titles, DC Universe Online


One of the upcoming SOE titles we're hoping to hear more about is DC Universe Online -- the superhero MMO that will build on the DC Comics legacy. DC Universe Online's Creative Director Chris Cao recently did a video interview with DCUO Source that explains how the devs have approached the game's design.

Cao fielded a number of questions posed to him by the fansite's readers -- How will player feedback impact the game's development? Will there be voicework in DCUO from the actors who've voiced characters in the various DC animated series and video games (specifically, Kevin Conroy)? How will DCUO handle secret identities? All good questions. For the answers, check out the video interview with Chris Cao at DCUO Source.

[Via MMORPG.com]

The Digital Continuum: 'Comfort' grind

Filed under: MMO industry, Opinion, The Digital Continuum

Often times grind is lambasted as the worst part of this genre, something to be minimized and removed to any and all extent. I understand all too well why; hundreds of hours of brain melting repetitiveness. Only here's the rub: the very nature of MMOs -- persistence -- creates a grind. Unless you keep it under a reasonable number of hours played, it'll turn into a festival of grind.

I used to think this was a colossal problem, yet lately I'm beginning to rethink my stance.

DC Universe Online takes us to Bizarro World

Filed under: Super-hero, Screenshots, News items

Sony Online Entertainment revealed a brand new addition to DC Universe Online Friday: Bizarro. Even if you're not already familiar with the character, you can pretty much assume that anything with a name like that is going to be probably evil and definitely awesome. So who is this guy? DCUO provides a brief backstory for anyone living in a cave, and for the sake of moving on and getting to the good part, we'll go with that: "In hopes of having a Superman of his very own, Lex Luthor called upon his top scientist Dr. Teng to scan and replicate the hero's genetic structure. Due to complications in the construction of the carbon copy, their results gave birth to a monstrous menace, Bizarro."

Bizarro's the polar opposite of Superman. Where Superman has heat vision and freeze breath, Bizarro has freeze vision and flame breath. Best of all (or worst of all, depending on your outlook) Kryptonite gives Bizarro strength. Following this train of logic, it seems like Bizarro would also be really slow, but that's no fun.

Everquest II aims upcoming Complete Collection at new players

Filed under: Fantasy, EverQuest II, MMO industry, News items

The problem with getting players into a new game after a couple years is that, well, the game has moved on. It has a couple expansions under its belt, it has a whole lot of new concepts, and new players aren't going to be on board for it. A new player is hard enough to rope into an MMO as it is, much less when you tell them they have to buy three expansions and hit level 30 in a month to see some of the cool stuff. Everquest II knows how much of a struggle it can be, which is why they're releasing the Everquest II Complete Collection just in time for both the holiday season and before the upcoming expansion pack The Sentinel's Fate (due out in February).

What does it contain? The initial Everquest II, obviously, along with all five of the game's extant expansion packs. If that's not enough, it also offers sixty free days of play (up from the usual thirty) and 500 Station Cash to help buy things from the game's microtransaction system. At the risk of sounding like a marketing press release, it's an ideal way to get a friend into the game over the holiday season, and presumably get them ready in time for the new expansion to hit.

Free Realms video answers player questions about Halloween update

Filed under: Fantasy, Video, Events, in-game, Interviews, Casual, Free Realms, Kids


We're noting that there's a slew of Halloween events happening in the MMO world this month, and it comes as no surprise that Free Realms is getting in on the fun as well with a "Super Spooktacular" Halloween update. This is the topic of the latest "Ask a Dev" video with Associate Game Designer Julie Burness and Lead Character Artist Matt Case. The Q&A is done in costume, with questions from the players themselves on the Free Realms forums.

The Free Realms devs discuss the new content which includes Halloween themed quests, werewolf and dinosaur costumes, and all kinds of holiday items -- like candy that turns players into... something else. There's going to be trick-or-treating in Free Realms as well, where players will have to scare others to get treats.

We've got the video for you, so stick with us after the jump for the Free Realms "Ask a Dev" devoted to the Super Spooktacular Halloween update.

Blogger discusses EverQuest addiction

Filed under: EverQuest, Culture, Opinion

It's easy to talk about gaming addiction as an abstract concept, but whether or not you think the idea holds a lot of water there are an awful lot of studies and examinations of it that just won't go away. Still, the concept is easy to deny. The human element, however, makes it much more real and that much harder to ignore. Which is why, ultimately, it's probably a good thing for everyone that Kotaku's editor Mike Fahey has written up his story of his EverQuest addiction -- the origin, the escalation, and the recovery of sorts.

Mike describes how the death of his relationship led to him escaping into the video game that increasingly was preferrable to his normal life -- which, in turn, led to him winding up without his car, then without a job, and then ultimately to the point that we could probably see coming, where the game became preferrable to pursuing a romantic relationship. He chronicles the downward slide, followed by the slow crawl back out of being addicted -- but, at the end, he doesn't conclude that EverQuest itself is the problem.

As he himself puts it regarding his addiction: "I hid. I ran from my problems, hiding away in a virtual fantasy world instead of confronting the issues that might have been easily resolved if I had addressed them directly." His story focuses not upon the game, but on his own responses and how they were what was ultimately responsible for what happened and where he wound up. It's an interesting piece for the conclusion alone, and worth reading for anyone with even the slightest stake in the topic of game addiction -- which, for those of us who play MMOs, should really just include all of us.

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Name Date
Alganon Launch Dec 1 2009
EVE Online: Dominion Launch Dec 1 2009
LotRO: Siege of Mirkwood Launch Dec 1 2009
Star Trek Online Launch (NA) Feb 2 2010

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