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Posts with tag square-enix

Final Fantasy XI's Sunbreeze festival offers NPC stage show

Filed under: Final Fantasy XI, Events, in-game, Crime

The annual Sunbreeze Festival has come once again to the world of Final Fantasy XI's Vana'diel! Previous years have seen fun activities like goldfish scooping accompanying the late-summer event. This year is no different, with sideshow games and numerous festival exclusive items filling out the fun. What is different in 2008 is the performance art of Fantastic Fraulein Mumor! A mild-mannered professor's daughter by day, she transforms with the help of the "Miracle Wand" into a fantasy super-heroine.

She can't fight the evil that is the evil demon king Ullegore alone, though. Make sure to catch the show at regular times in Northern San d'Oria (D-8), Bastok Markets (G-8), and Windurst Waters (F-5) to add your love to her arsenal against the demon king! There are also regular fireworks displays, and plenty of collectibles to add to your Moogle's treasure trove! The fun only lasts until August 18th, so be sure to go and enjoy the event now!

FFXI's September update will add new relic gear sets

Filed under: Fantasy, Final Fantasy XI, Patches, News items

Square-Enix announced that the September update to Final Fantasy XI will add the relic gear sets for the Blue Mage, Corsair, and Puppetmaster jobs. The FFXI team considered adding new content that would lead to the gear. However, the team finally decided to do it the old way. That means Blue Mages, Corsairs, and Puppetmasters will be working Dynamis and Limbus like everyone else.

Drop rates and entry item costs for those two areas have been altered to make everything nice and smooth for all the folks who will be working at acquiring this new gear. Yeah, we know that's vague! But Square-Enix didn't say anything specific about the drop rate changes.

It did, on the other hand, specify that the Timeless Hourglass entry item will drop in cost from 1,000,000 gil to 500,00, and the Cosmo-Cleanse will drop from 30,000 to 15,000. That's half off! Nice.

[Via WarCry]

World of Warcraft
Anti-Aliased: Pourin' out one for all my guildies

Filed under: World of Warcraft, Fantasy, Culture, Guilds, Opinion, Anti-Aliased


The Twilight Empire of World of Warcraft's Ravenholdt (PvPRP) server is a very diverse guild. They're active roleplayers, dabbling in raids and gearing for 70, frequently aid their members in running instances, and meet often to both roleplay different storylines and just be together. Their leader, Empress Aerana, has high hopes and aspirations for the guild she's built from the ground up at level 20 and has continued to run until this day; almost a year of keeping the guild active on Ravenholdt.

If you're looking at the above picture, you might recognize the paladin standing in the middle of the photo -- that's me, feeling kinda short at the moment. If it wasn't for Twilight Empire, I wouldn't be standing there in that room. The kindness of Aerana and the other guild members persuaded me to pick up my World of Warcraft disc and get back into the game -- something I've never done before for any other guild. With the frequent events, active membership and relaxed nature of the guild, I've felt right at home since I've jumped back in to the game. If it wasn't for the guild, the game wouldn't be half as fun. That's why this edition of Anti-Aliased is devoted to the concept of guilds and how critical they are to online gaming.

Continue reading Anti-Aliased: Pourin' out one for all my guildies

New Atlantica trailer shows off turn-based battles

Filed under: Trailers, New titles, News items

Between Concerto Gate and Atlantica, we may just have to start using a new acronym: MMOTBS or massively multiplayer turn-based strategy game. Don't get us wrong though, the thought of more turn-based MMOs makes us all tingly inside. In fact, we're very happy to see MMOs that dabble in the world of turn-based battles and it really is underutilized mechanic these days. Obviously because of our love for them you can count on us to report on anything related to these types of games, like this brand new trailer for Atlantica!

We get to see lots of turns being taken in this trailer, which truly warms our heart. However, we also see plenty of epic battles being waged. It all looks so grandiose and dramatic. In fact, we're not really sure if we've seen a game trailer with that many quick-cuts in it before. It may not be as good cinematically as say, an Oxhorn Brand Melody, but it certainly could be a lot worse: It could be set to some overused movie theme.

The Daily Grind: What are your three E3 wishes?

Filed under: Opinion, The Daily Grind

Hey, today's the first day of E3 and you know what that means boys and girls! Well, maybe you don't know what it means so let us explain: You get three completely nonsensical E3 MMO wishes! Yes you heard us right, we want to know what your three MMO fantasies are and the crazier the better. Although don't let that stop you from slipping us any hidden riddles if you know something. Then again, you could just throw us a tip through our tip line as well.

For our three wishes we'll have to go the obvious route: Bioware MMO is announced, whatever it may be -- we just want it out in the open. Square-Enix announces their next big MMO project that's hopefully set in Ivalice this time around. Finally -- and this is the biggun -- Bungie reveals that their next project is in fact an MMO being created exclusively for the Xbox 360. We know, it's insane! Looking back on our wishes, we just realized that our biggest mistake was making too many must-play MMOs known at once. Now our social lives must suffer the consequences.

Square Enix wraps up Concerto Gate's US closed beta

Filed under: Betas, Fantasy, Video, Game mechanics, New titles, News items, Free-to-play, Concerto Gate

Concerto Gate is being developed by Ponsibic and Square Enix. The Concerto Gate trailer debuted last month which showed no in-game footage and was somewhat unusual. The game will be a sequel and is a successor to Crossgate, which has had a run of seven years in various regions in East Asia but unfortunately shutdown in Japan late 2007. The embedded video above displays actual combat gameplay from the beta. The battle system is similar to other JRPG attack time battle systems that feature random battles.

An even more interesting concept in Concerto Gate is the 'terra-generating' system. Depending on certain player actions the world landscape will morph and deform. This includes the ramifications from activities like mining and deforestation. If the world is non-instanced and persistent such dynamisms would bring a world uniqueness not experienced in many other MMOs. OnNet USA will be publishing the title in the States, and the beta wraps up tomorrow. Concerto Gate will be free-to-play title and sustain development costs off an alternative business model. The open beta date still has not been announced yet.

The Daily Grind: Which Final Fantasy would you prefer in MMO form?

Filed under: Fantasy, Opinion, The Daily Grind

Square-Enix is known for making each of their Final Fantasy games in a brand new world or at least mostly new. While that's fine and dandy, let us suppose that the next MMO to come out of Square-Enix is in fact a recreation of one of their previous Final Fantasy games in MMO form. Which game would you like to see get the treatment? Midgar and it's band of rebel miscreants from Final Fantasy VII or perhaps Final Fantasy XII with its dashing sureshot Balthier? Or something else entirely? We're curious to know which of these many, many worlds and famous characters you'd most love to experience.

It's a tough call for us, but we're somewhere in-between the two aforementioned games for both their worlds and characters. On one hand you've got an interesting game mechanic where classes could utilize materia, but on the other hand you've got a world where some kind of magical mist can drive its denizens to crazed outbursts of rage. Although we may have to go with the twelfth game due to its bunny girls. Then again, if they were to make the sixth game into an MMO we could probably create Moogle characters for a change.

Square/Enix's Concerto Gate moves into closed beta

Filed under: Betas, Fantasy, Free-to-play, Concerto Gate

The folks at Gamescampus sent along word that Concerto Gate, the latest MMO from Square/Enix, is now moving into a Beta test period. It's going to be a short one, running just from today through the 14th of the month. We've previously discussed the game on the site, checking out an extensive preview and the game's first (CG) trailer.

The announcement touts the game's "terra generating" system, which will morph and deform the worldscape based on player actvities. If you're interested in participating in the Beta test, head in the direction of FileFront, which will be playing host to the client.


And the winning Mog Bonanza numbers are...

Filed under: Fantasy, Final Fantasy XI, Contests, Events, in-game, Consoles


That's right Vana'diel adventurers, the numbers you've been waiting for are finally here! The mogs, under the strict supervision of Square-Enix, have drawn the winning numbers for the first ever Mog Bonanza lottery in Final Fantasy XI!

If you want to check the numbers, just log in and check out the message of the day that will appear for your server. If you miss it for some reason, you can always type in /smes into the control panel to see it again. It's important to check your marbles though, because you can only redeem your prizes until August 1st. If you have a winning marble, simply take it to your nearest Bonanza Moogle at a city port (Port Bastok, Port San d'Oria, Port Windurst) or the Chocobo Circuit and they'll redeem your marble for your prize!

The good gentlemen over at Pet Food Alpha have put together exactly how many winners there have been for your viewing pleasure. Over 837,000 marbles have won the rank 5 prize, Miratete's Memoirs, alone! That's a lot of marbles, kupo!

[Thanks, Fusionx!]

Anti-Aliased: Keep crying, sportsmanship is dead

Filed under: Culture, Opinion, Anti-Aliased


One harsh world PvP battle later, your corpse lies on the ground as your opponent stands triumphant over you. Both of you put up one good battle, as even your opponent is down to barely any hit points -- the kind of battle where a few randomly generated misses turned the tide of the engagement. Yet, what do you get for your efforts against this opponent? Do you get a /salute, or a /kneel? Maybe even the honor of a /bow? No, of course not, you get the /spit and an orcish teabag in your face just so the 12-year-old on the other side of the keyboard can get his daily jollies.

Of course, that's not counting the 7 more times he's going to camp your corpse just so you can't progress for the next 3 hours. And it's also not counting the ninja looters, the belligerent kids in battlegrounds who take orders from no one, and the lying little brats who spew language fit for a factory worker but cry to their parents the second you try to enforce some authority.

We have many ways of quantifying these behaviors; things like "If you can't stand PvP then go to a carebear (normal) server," "If you don't like it being done to you then do it to someone else," or "Get better gear, n00b." We all know what's going on here, and it's none of the above. Let's just say it aloud and come clean about it: Sportsmanship is dead, and it's been dead for a long time.

Continue reading Anti-Aliased: Keep crying, sportsmanship is dead

Final Fantasy XI anti-RMT squad drops the banhammer

Filed under: Fantasy, Final Fantasy XI, Business models

Every few months Square/Enix lets loose a report from the anti-RMT squad they have on the Final Fantasy XI staff. These individuals are purposed with one goal: to keep the paths and streets of Vana'diel clear of monster-farming TOS-breaking gil-sellers. It's a thankless job, and even here on the site we've had people complain that it's not working. Still the reports come out, and still we see the company release word that they've dropped the banhammer on another few hundreds of individuals. It's a never-ending race, with the rats always one step ahead of the cat.

The most recent report seems to indicate their previous actions against farmers who focused on fishing have been somewhat successful. The also make mention of some anti-farming techniques implimented in the May update, with further techniques added in this most recent June update. Between these two they're hopeful named monster hunting will continue to decrease. They've also released some numbers on recent bannings, trying to give us a sense of how active the team has been. Movement enhancers look to be the most-affected group, with 400 cheaters kicked in the first month of June alone.

Final Fantasy XI players blast through new content to find ...?

Filed under: Fantasy, Final Fantasy XI, Patches, Endgame

The beginning of the month saw the folks at Square/Enix dropping a huge update onto the players of Final Fantasy XI. The June update has been months in the making, heavily anticipated by players at every level. For endgame players, one particularly appreciated addition to the game was the new Zeni Notorious Monsters system. Notorious Monsters in FFXI are what many players think of as 'nameds' in other games; they're common-model critters given interesting names and buffed up stats. There's an entire culture in Vana'diel around hunting these creatures, especially at higher level, so the ZNM system was a care package to the high-end players from the developers.

Pet Food Alpha describes the process of working through these new monsters. There are 31 in all, each at a specific tier of content. The tiers have to be climbed in order to reach the most dangerous creatures, with a single fifth-tier monster called Pandemonium Warden being the ultimate goal. A collaboration of linkshells (guilds) worked day and night all month to reach the point where they could take on this beast ... only to have a low level 'test goblin' spawn in place of the monsterous ZNM finale. The developers are on the case.

For more on this new system, check out the hugely informative Blue Gartr discussion thread on the subject or check below the cut to watch a 1st tier ZNM fight with the creature Ob.

Continue reading Final Fantasy XI players blast through new content to find ...?

Final Fantasy XI's Celestial Nights celebrates faithfulness

Filed under: Fantasy, Final Fantasy XI, Events, in-game

Final Fantasy XI is well known by its players for providing unique holiday offerings. From the Taru-heavy celebrations of the Starlight Celebration to the Moogle-hunting antics of the Starbreeze holiday, Square/Enix has done a great job of taking real-life special events and tweaking them into Vana'diel-specific jubiliations.

June 27th marks the beginning of the Celestial Nights event, a sort of summer celebration of togetherness. In past years it's been marked as probably one of the most unique in-game events in any MMO because of one very out-of-game requirement. In order to succeed at the event, players have to write poetry. Real poetry, not clicking on an object and watching for a 'write poetry' cooldown. FFXIclopedia might just be able to answer some pressing questions about the event, with some lore text to lay on you as well.

Celestial Nights will be ongoing through July 8th, and you can talk to the Moogles in Northern San d'Oria (D-8), Bastok Markets (G-8), and Windurst Waters (F-5) for details on how to participate.

The Digital Continuum: Square Enix's next MMO

Filed under: Final Fantasy XI, Opinion, The Digital Continuum


This recent interview with the Final Fantasy XI team by James "Milkman' Mielky of 1up.com internet fame got me thinking about the next MMO to come from the Square Enix camp. There isn't much meat on them bones as far as the next project goes, but the interview does get the team to talk just a little bit about it. It seems as though one thing is clear: Their newest MMO won't be too similar to Final Fantasy XI. While the developer says that they've learned through mistakes and player response with their original game, it seems that they really want to try something different.

I'd be decidedly surprised if Square Enix didn't make a new MMO somehow based in the Final Fantasy universe considering the popularity of the franchise. It's very possible that when FFXI producer Hiromichi Tanaka said, "-we're not going to make something that'll be exactly like FFXI" He merely meant that mechanically speaking the new game would be very different. Which quite honestly should be a given considering the somewhat esoteric and now archaic control/menu system featured in their first game. Also, it would be nice to play a Final Fantasy MMO that wasn't so harsh on players who died -- losing experience is a deal-breaker for many players these days.

Continue reading The Digital Continuum: Square Enix's next MMO

Concerto Gate's publisher previews Square/Enix's new MMO

Filed under: Fantasy, New titles, Previews, Free-to-play, Concerto Gate


Square Enix just recently released their first trailer for the in-development MMO Concerto Gate. The game is slated as a sequel to the highly successful Crossgate title they've run in Asia for the last seven years. 1up's Jeff Green had the chance to sit with the folks at OnNet USA, the US publisher of this title, to discuss what the general style of gameplay will be like.

In a word, it is unique. Players will find themselves adopting one very specific role within the game world, acting as an adventurer, crafter, or "special class". There will be 15 different classes, but each of them is incredibly niche. If, for example, you've always wanted to explore the world of lumberjacking online - you will now have your chance. It's a free-to-play title to boot, bringing a sometimes-maligned business model into sharp focus. Read through to 1up's article for full details on this decidedly unusual gameworld.

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