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Posts with tag star-wars-galaxies

WRUP: The news is out edition

Filed under: Polls, Culture, MMO industry, New titles, PvE, Opinion

Lots of terrific MMO and game news broke this week, thanks to the big E3 event here in LA (we're still wrapping up here at the temporary Joystiq/Massively HQ -- we're still a little shell-shocked from learning how awesome our readers are last night at the meetup). And our question today is: is any of it driving you back to play an MMO game? As we ask every Friday, E3 or otherwise, What aRe yoU Playing?

You might have missed it in all the chaos -- Star Wars announced some new loot cards, so maybe you're headed back into Galaxies. Or maybe you're playing Age of Conan and excited about learning some patch timeframes? Or maybe you just wish you were playing DC Universe Online -- we sure wish we were.

So what are you up to in the world of MMOs this weekend? Leave a comment below, and let us know what virtual worlds you're visiting.

World of Warcraft
Behind the Curtain: Gone for good?

Filed under: World of Warcraft, Fantasy, Sci-fi, Dungeons and Dragons Online, EverQuest, Game mechanics, Opinion, Star Wars Galaxies, Ultima Online, Behind the Curtain

I've been thinking recently about loss. Having been incredibly lucky with my own brush with the possibility of losing my World of Warcraft characters, I got to thinking. Not only about what I would have done if things hadn't worked out for me, but about how loss works in MMOs today.

Last week, Gabriel wrote a fantastic column about item decay in games past, present and future. I've been playing Diablo 2 again lately, for obvious reasons, and I had found myself thinking on the similarities and differences between the durability system in Diablo and WoW.

I've said before that my MMO career started with Star Wars Galaxies, so I don't have the long-term experience many of the other writers here at Massively do. I've never had to worry about making corpse runs in Everquest, or had to concern myself with losing my items in Ultima Online. While Galaxies did have item decay, it wasn't set to a punishing degree – items did wear out eventually, but at a reasonable rate. When an item eventually gave out, you crafted yourself a replacement, or you picked one up from another player. By doing so, you knew you were contributing to the economy, so if you tried hard you could convince yourself that you were actually helping the game.

Continue reading Behind the Curtain: Gone for good?

E308: A first look at Champions of the Force

Filed under: Galleries, Events, real-world, Trading card games, Massively Interviews, Massively Event Coverage

We admit: we're addicts. Addicted to the drug that is collectible trading card games. So when SOE recently announced their latest online trading card game, Champions of the Force, we knew we were destined to be consumed by it. (Not to mention the in-game loot to be acquired. Who out there doesn't want their own household Jawa vendor?) Massively sat down with SOE Senior Game Designer Joe Alread at E3 to talk Champions.

Where did the idea for a TCG based on Star Wars Galaxies come from?
Joe Alread: People were really enjoying Legends of Norrath, really enjoying the game and the unique story that came from it. This gave us some incintive to branch out with Star Wars Galaxies. Champions of the Force is going to have its own unique story-line and raids, much like Legends of Norrath.

Continue reading E308: A first look at Champions of the Force

E308: John Smedley on Star Wars Galaxies, reconnecting with players

Filed under: Sci-fi, New titles, Star Wars Galaxies, Massively Interviews, Massively Event Coverage

Our lengthy discussion with John Smedley yesterday focused primarily on Free Realms and the possibilities in SOE's future. We also chatted briefly about the newest surprise from the company - a collaboration between the Austin and Denver studios called Champions of the Force. Here Mr. Smedley discusses his view on the TCG, Star Wars Galaxies in general, and how reconnecting with the playerbase is really great for the company.

It seems as though the reaction impression from a lot of SWG players is that it's surprising that the company put all these new assets and resources into the game.

I think people have the wrong impression about Star Wars Galaxies. We still have a very active live team. We have a bunch of new content just out, and a bunch of new content in the pipe. Have they talked to you about what's coming? Vehicles in battles on Hoth? It's amazing. It is expansion-pack level content, and it's going to be included for free as part of the release. We could have done a straight-up expansion pack but we decided not to do it that way because of the history with the game and expansions. We want to focus on the content. I think it's a really good game now. We think the content is there, the polish is way up.

Continue reading E308: John Smedley on Star Wars Galaxies, reconnecting with players

Exclusive first look at Star Wars Galaxies TCG loot cards

Filed under: Sci-fi, Previews, Star Wars Galaxies, Free-to-play, Trading card games

Here at Massively, you may have noticed we love trading card games set inside MMOs almost as much as we love MMOs themselves. That's why we're really happy to bring you the first in a series of sneak peaks, looking ahead to the release of the Star Wars Galaxies Online TCG: Champions of the Force. Today we've got two loot cards, the special items that unlock in-game fripperies for your enjoyment. They're both items you can use in your character's house; we expect you'll see a lot of housing loot items, as the game's housing system is one of the most robust of any MMO we've played.

The first (pictured right) unlocks the ability to drop a vendor in your house that looks like a Jawa. What might these scavengers of the desert be hawking from your front room? Easy to find out once you've obtained one of these brown-robed miscreants. The other is a simple statue, a bust of the dread Sith lord Count Dooku. The feature text for the bust reads, "A bust of Count Dooku like the one found in the Jedi library. Once a respected member of the Jedi Council, Count Dooku embraced the dark side of the Force and fell from grace. Many remnants of his celebrated years remain and like this bust, can be displayed in your house. "

Check back soon for more Champions of the Force goodness.

Return to Star Wars Galaxies

Filed under: Sci-fi, Game mechanics, Professions, Opinion, Star Wars Galaxies, Hands-on

Or: Thoughts on the state of the game from the point of view of a returning player.

A long time ago (a few years back) in a Galaxy far, far away (not really), I played Star Wars Galaxies on a daily basis. I left shortly before the New Game Enhancements were rolled out, but after the Combat Upgrade; which means that I didn't suffer the shock of having my character's current skill set removed without warning and redesigned as a completely different class. For the record, my main character was a Master Teras Kasi Artist and Master Doctor, and was about halfway through the Aurilia Village quests to unlock my Jedi slot.

As Michael said previously in his Galaxies history lesson, what's past is past, and while I'm not the person to demand that Galaxies be rolled back to the 'good old days', I'm not going to deny that I enjoyed the game most before the Combat Upgrade. So, with the game's Fifth Anniversary having just passed, I decided to install the 14-day trial from the Galaxies website, give the game a try, and see what kind of state it's in just now.

Read on for my impressions of Galaxies, from the point of view of an ex-player, returning for the first time in years.

Continue reading Return to Star Wars Galaxies

Return to Star Wars Galaxies - Part Three

Filed under: Sci-fi, Expansions, Crafting, Opinion, Star Wars Galaxies, Player Housing, Hands-on

If you choose a combat profession in Star Wars Galaxies, the crafting system is completely bypassed in the Tutorial. While you do have the ability to craft items, you're apparently supposed to figure that out yourself. You're told how to open your Inventory and Datapad, but not given any real instruction on either. Considering that you'll be using the Datapad to store Waypoints, Pets, Vehicles, Ships and Draft Schematics (assuming you figure out the crafting), it would have been nice to have a little light shone on the subject. There is of course a New Player Guide for Galaxies on the official site, but that's beside the point really – you shouldn't have to Alt-Tab and search the Internet just to get information on the basics systems of the game.

The Legacy quest line is in place for Trader characters as well; it just doesn't really go anywhere. The first few Legacy quests for Traders explain how to use the various crafting tools in the game and introduce you to the basics of crafting, but things just fizzle out after that.

Continue reading Return to Star Wars Galaxies - Part Three

Return to Star Wars Galaxies - Part Two

Filed under: Sci-fi, Game mechanics, PvE, Opinion, Star Wars Galaxies, Hands-on

For the life of me I can't remember how Star Wars Galaxies started off, way back when, but nowadays after choosing your class, the game takes you through a Tutorial. You'll find yourself waking up onboard an unnamed Imperial space station, where you've apparently been held captive due to your being 'special' in some indefinable way. It could have something to do with the monthly fee you pay SOE in the real world, but I may just be cynical. Regardless, you'll find none other than C3P0 giving you hints and tips on basic actions – movement, dialogue, combat and equipping. Immediately after that, you're busted out by Han Solo, Chewbacca and R2-D2, whose presence goes unexplained.

After helping to kill a couple of Stormtroopers, you'll find yourself on the Millennium Falcon, gunning down TIE Fighters and being threatened by Darth Vader himself. It's an interesting way to open the game, but it somehow feels a little too much. I can see what SOE are trying to do here – hook you in straight away by ticking all the geek buttons. Big lore heroes, Storm Troopers of dubious marksmanship, Darth Vader and space combat in the Millennium Falcon, all within the first 5 minutes; it's just obviously transparent. Had you stumbled across any of these characters of your own accord and interacted with them in the main game, it might have been more realistic, but to run into them before your feet even touch solid ground tests your suspension of disbelief.

Continue reading Return to Star Wars Galaxies - Part Two

Star Wars Galaxies site feature explains new Weaponsmith core tech

Filed under: Sci-fi, Guides, Patches, Crafting, Star Wars Galaxies

The official site for Star Wars Galaxies has up a guide to the brand new Weaponsmith 'core crafting' system, added in the recent Game Update 5. Smiths can now essentially mix and match level, power, and look to any weapon - customers can custom-order a weapon to fit their power and personality. This is accomplished by crafting weapon cores, subcomponents that set the level of the weapon to be crafted. Cores range in level from 18 - 90, and the level of the weapon determines the item's stats. Each core has a level range of even levels. Basic cores create weapons level 18-40, standard cores are level 42-72, and advanced cores are 74-90.

Choosing what the weapon looks like is as easy as selecting an appearance from the wide array of skins available in the game. The only 'catch' is that certain weapons are restricted by class. The skin for the Indimidator blaster pistol, for example, is only usable by Officers. All weapons created by the 'smith require that the owner 'bio-link' (bind on equip, essentially) the item. There are a number of additional elements to the new system as well, allowing subcomponents that add elemental damage, stat boosts, range increases, and damage increases. The guide even details breaking down old weapons for use in the new system - your favorite old gun isn't obsolete, essentially. It's a really interesting new addition to the game's crafting mechanic, and well worth exploring.

The Daily Grind: What do you play while you play?

Filed under: Opinion, The Daily Grind

Let's face it ... sometimes MMOs have their 'slow moments'. Whether it's crafting, lengthy travel times, crafting materials gathering, crafting, endless grind sessions for rep or XP, waiting for guildies at an instance, or crafting, your average MMO player will experience a boring moment or two over the course of their gaming career. If you're anything like the bloggers around here, you'll have eventually realized that you can play two games at once if you put your mind to it. Casual games like the offerings of PopCap or PlayFirst can make the time go past oh-so-much faster. Some titles, like EverQuest, EverQuest 2, and soon Star Wars Galaxies, have their own TCG games embedded within the MMO itself.

So what do you play while you play? Are you a Bejeweled fan, maybe a Diner Dash aficionado? Give us your mini-game best shots in the comments!

Test patch notes posted for Star Wars Galaxies Update 5

Filed under: Sci-fi, Patches, Star Wars Galaxies

We've had a lot of lead-up to this GU and finally it looks like it's here. Yesterday the Test Center patch notes for Star Wars Galaxies Game Update 5 hit the official forums. From the inclusion of Vivox voice chat to heavy structural changes to the Beast Mastery expertise, you'll find all the information you need if you're planning to check out the content early. With the festivities surrounding the fifth anniversary, there's been some preview activity surrounding this patch already. To just run down the biggest changes:
  • Vivox voice chat has been added to the game, with a number of new UI and supplemental elements.
  • There's a new in-game web browser now as well, which can be accessed via the /browser command.
  • The 60-month veteran reward is being added in, a one-person hoverchair vehicle.
  • Beastmaster tweaks are mostly quality of life issues, with eggs now using their type name to identify them in inventory and the ability to stuff a beast added to the game.
  • The process to craft all weapons has been updated, completely changing how Munitions Traders play. Cores are new crafted subcomponents used to select the level of the weapon the trader is crafting. These cores can be mounted into any 'shell', meaning the Munitions Trader can customize a weapon for a customer based on look and level both.

World of WarcraftWorld of Warcraft
Massively Speaking Podcast Episode 12

Filed under: World of Warcraft, Podcasts, Lord of the Rings Online, Culture, Star Wars Galaxies, Massively Speaking

Massively Speaking Episode 12 runs down news and features from Massively.com for the week of June 25th - July 1st. This week Colin Brennan and Adrian Bott up the respectability level something fierce, with considered opinions and thoughtful commentary on the week's topics. It's true that most of those topics are Blizzard-related, but they just had a big event. Sorry for our WoW-weary listeners. We also chat about Lord of the Rings Online book 14 and Star Wars Galaxies big anniversary.

Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!

Get the podcast:
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Read below the cut for the full show notes.

Continue reading Massively Speaking Podcast Episode 12

Star Wars Galaxies' producer adds additional details to TCG announcement

Filed under: Sci-fi, New titles, Star Wars Galaxies, Trading card games

Yesterday's announcement of an online Trading Card Game based on the SOE title Star Wars Galaxies came as quite a surprise. Fans were full of questions in the official forum thread announcing the game, and Galaxies' newly-minted Senior Producer Dotanuki was on-hand part of the evening to clarify information for players.

Just to reiterate a bit, Champions of the Force will offer some 20 loot cards redeemable in-game, with the possibility of new cards being found via in-game adventuring. Players will be able to choose a light- or dark-side slant to their decks, and the game will feature events similar to sister title Legends of Norrath's raids called heroic encounters. Adds the producer:
  • Loot cards are only going to be available in booster packs, not through direct sales.
  • Pricing on the cards has still not been determined.
  • The game is being developed by the SOE-Denver studio; the Austin team has not been sidetracked or taken off of SWG proper products to work on the game.
  • There will be an in-game client and a standalone client for the game, just as Legends of Norrath currently offers.
  • Booster packs for the game will be only lootable from NPCs in-game during special promotional periods, a departure from the LoN paradigm.
  • All SWG subscribers will be granted cards for free, and there is no subscription fee required to play the game. Subscribers will received five free booster packs a month.

SOE announces online trading card game for Galaxies anniversary

Filed under: Launches, News items, Star Wars Galaxies, Trading card games

In celebration of five years of Star Wars Galaxies, SOE and LucasArts have put out a press release announcing the production of Champions of the Force, a trading card game that will be available only to current Galaxies subscribers. The trading card game will only be available online, and will allow players to play decks against one another or even single-player in a story-based solo game. Interestingly, the game will sport "loot" cards which will be redeemable for virtual items within Galaxies proper.

Subscribers will get a bountiful five booster packs a month just for paying their subscription fees, but starter decks and booster packs will be available for purchase from the Station store as well. They're aiming for a release late this summer, so make sure to check out the official site for more details if it sounds like it's up your alley. Also make sure to look at their community site to find the other goodies they've got planned for the five year anniversary.

Star Wars Galaxies' new producer hints at future content

Filed under: Sci-fi, Patches, Star Wars Galaxies

Just yesterday we noted that Star Wars Galaxies has a new producer, as long-time friend of the game Lorin Jameson moves into a directorship position for SOE-Austin. The new producer, Christopher "Dotanuki" Field, sat in with the forum-goers last night to answer a number of their resulting questions. Here are some highlights:
  • They are aware of player concerns over server population, and have something in the works right now to address it.
  • Hoth (coming in Chapter 11) is planned as a strictly PvE experience, and at the moment they don't plan on space combat to be a part of the instance.
  • More on Hoth: It will be both indoors/outdoors, and "There are going to be things in Hoth that you've not seen before in Star Wars Galaxies."
  • Droid Commander is right now slated for Chapter 12.
  • They're already at work on a new holiday for the year, something we haven't seen before.
  • A fan asks if the Hoth battle means they're advancing the gameworld's timeline, to which Field responds: "We're not changing the timeline. It's going to be very self-contained and not linked to the game world like our other Heroics."
  • Spy additions/changes are planned for Game Update 6, as are issues with the City system.
  • Five year veteran rewards will be coming with Game Update 5 (coming next week to TC).
  • They're working on some more new weapon models for the game, especially welcome given the new Weaponsmithing system coming in GU5.
  • Before signing off, Field answers a fan who asks what SWG should offer players: "SWG should offer players compelling Star Wars content that makes them feel like they're part of the Star Wars universe. Most of all, it should be a fun game to play. I would hope that SWG has something to offer for all play styles. Whether you enjoy leveling up, Heroics, crafting, casual play, etc... it should always be enjoyable."

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