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The Daily Grind: What MMO would you like to see be brought back to life?

Filed under: Business models, Culture, Opinion, The Daily Grind


Today is a day where we should honor our fallen. Motor City Online. Tabula Rasa. Auto Assault. Asheron's Call 2. Earth and Beyond. Underlight. Shadowbane. Castle Infinity. The Matrix Online. The Sims Online. Seed. All of these games, and more, are MMOs that have launched, played, and then died.

Each of these games has a reason for why it was cancelled, but the outcome remains the same -- they aren't online today and their clients are nothing more than wasted code sitting on a disk. Some of these games were our introduction to the genre. Others were our favorite games -- the ones that could trump even the largest names in the MMO business.

So Massively readers, which dead MMO would you like to see be resurrected? Tell us some stories as to why you pick your game of choice, and drop them all in the comment box below. Mourn with others, we encourage it!

The Daily Grind: What kills your confidence in a game before you play it?

Filed under: Bugs, Business models, Culture, Opinion, The Daily Grind


There are elements of games that are turn-offs for all of us. Some of us love PvP, for example, and a world with virtually none of it isn't very appealing. But sometimes we don't event start playing the game before our feelings about it go straight into the dumpster. It's hard to argue that Tabula Rasa's frequent shifts during development inspired players to expect any longevity out of it, and whether or not it's the case Warhammer Online's frequent server merges and population shuffling have given the impression of a game that's struggling a bit.

Sometimes you hear of a developer or project head assigned that makes you cringe, sometimes it's a choice of IP or business models, or sometimes it's just the number of issues you have patching the game to try out the free client. We ask you, readers, what makes you start losing faith before you've even loaded up a game for the first time? It might not be a dealbreaker, and you might even look back at it and laugh, but there are certain things that make you more nervous about committing to a game. What does it for you?

Jagex cancels MechScape at significant cost, restarts anew

Filed under: Sci-fi, New titles, News items, Mechscape

Jagex CEO Mark Gerhard has indeed confirmed the cancellation of MechScape, although you wouldn't quite know it from his comments, which seem excited to be working on a different title with a new direction. This isn't the first time an in-development MMO has been rebooted in favor of a completely new direction, although Tabula Rasa at least kept its original name.

Why the sudden decision? According to Gerhard, MechScape wasn't able to avoid the same pitfalls of RuneScape. Of course, making such a move is going to cost Jagex millions, but their current financial success will be shouldering the weight. The new game -- known as Stellar Dawn -- should be coming in 2010 and will be based on the MechScape graphics engine.

The big changes planned for Stellar Dawn are content and combat focused, although no specifics were given by Gerhard. It's a bold move, no doubt, and sometimes this industry favors such decisions -- other times it punishes them significantly. Whether you look at this as stalled (Tabula Rasa) or prolonged (everything Blizzard) development, you have to admit it creates a notable amount of interest in Jagex's 2010 game.

The Daily Grind: Where else do your MMO skills come in handy?

Filed under: Culture, Opinion, The Daily Grind, Education


Those of us that have been playing MMOs for quite some time have probably developed more than a few skills in the process. It's pretty much inevitable, after all -- while you might not be able to learn to dance from a boss fight, you can at least get a good sense of how to move and work as a group, just by way of example. And we all know that learning to play the holy trinity of MMO roles (tank, healer, and DPS) can be ported over to a variety of other games, since odds are high there will be an equivalent.

Today's question, however, is asking about when you've reached beyond other games and have been able to apply your game skills to a real-world problem. Do you have an easier time handling budgets from all the time spent stat crunching? Are you able to be more diplomatic from dealing with random party members over and over? Maybe you just have an easier time reacting in stressful situations, or a better system for remembering obscure details. Whatever the skill, let us know about how it's boosted you in real life. (Of course, the ability to actually shoot fireballs or fly would be pretty useful in real life -- and if you've figured out how to bring over some of those skills, please share.)

The Daily Grind: What unloved game do you adore?

Filed under: Culture, MMO industry, Opinion, The Daily Grind

If you had to describe the MMO field in one word - without using the words "virtual" or "massive" or "Warcraft" - you could do worse than picking "fickle". It's all but a law of nature that for every game that manages to get big-time exposure, there's another whose very name provokes boredom at best and vitriol at worst. For every Aion, there's a Tabula Rasa... or, if you want to be more ironic, for every Asheron's Call there's an Asheron's Call 2.

But no matter those obstacles, someone will love those games. There is always a fanbase, always people who play the game, always people sad when and if it dies. Maybe it's some quirky system that the game introduced that was interesting enough to overlook the game's other flaws, maybe it's a surfeit of flavor and roleplaying options, maybe it's even just the fact that the game is so badly designed the player gets a strange, Mystery Science Theater 3000 thrill out of the train wreck.

Whatever the reason, we've all got our pet games, whether we think they're underappreciated gems or bad games we love anyway. What's your favorite MMO that no one else seems to like?

A Memory of Monsters...

Filed under: Culture, Game mechanics, PvE, Opinion


Being something of a monster hunter, at least in the virtual sense, I've certainly come across my fair share of monsters. In many ways, the monster defines the MMO genre, providing the adversity by which adventure can happen. We head out and conquer, freeing the world of peril and are heroes as a result, but none of this can happen without the monsters putting the world in jeopardy in the first place!

The great majority of the enemies in our MMOs are often quite unremarkable, existing as little more than wandering piñatas stuffed with loot and advancement. Plundered from commonplace mythology and incarnated again and again, we've all beaten plenty of skeletons, orcs, wolves and bandits, often in alarming numbers during the typical quiet week-day evening. This kind of riff-raff is very much the bread and butter of our online adventuring, but every now and then, something a bit different comes charging at us. Follow me into the Billiard Room, where I shall show you the stuffed heads of some of my own personal favourite monsters!

NCsoft aims for Aion to be second only to WoW in US

Filed under: Fantasy, Aion, MMO industry, New titles, News items


NCsoft has big plans for their fantasy MMO Aion in the west, and they're hoping to emulate their Asian success in the North American market. Kris Graft reports for Gamasutra that Aion generated 40.6 billion won (USD 32.7 million) in Q2 2008, which he notes is a strong start. In an earnings call, NCsoft CFO Jaeho Lee said, "I believe the performance of Aion in the US and European markets will be very successful. ... We are guessing that Aion will be -- could be -- the second [most] successful MMO in the US market next to World of Warcraft."

Bold optimism, to be sure. What really caught our attention, though, was that Graft pointed out a mention of the now dead-and-buried Tabula Rasa during that earnings call, another title NCsoft once had high hopes for in western markets. In answer to a question about how many boxes of Aion will ship as opposed to Tabula Rasa, Gamasutra quotes Lee as having said, "It's very unfortunate to hear the name of Tabula Rasa at this conference call... and we all want to forget and erase that memory from our performance."

The Daily Grind: Do you buy lifetime memberships?

Filed under: World of Warcraft, Fantasy, Sci-fi, Lord of the Rings Online, Business models, New titles, The Matrix Online, Tabula Rasa, Star Trek Online, The Daily Grind, Casual, Champions Online

On Monday we told you Cryptic had announced a lifetime membership for Champions Online. For $199 you get access to the Star Trek Online closed beta, special costumes not available to anyone else and other juicy perks. Cool huh? Now while lifetime memberships are not new (LotRO springs to mind), it's a lot of money to try a must-play game but, in a way, it also binds you to said MMO. You're buying before you try, in effect, and promising to invest a large amount of time in a particular game based on screen shots, lore or the IP.

The problem is, it's hard to tell whether a game will be hit and miss and if it ultimately goes the way of Tabula Rasa and The Matrix Online. At the same time, the really popular MMOs like WoW never seem to offer lifetime subs, as if they know they will be so popular that subscriptions will keep the game going well into the next decade. I'm wondering, constant readers, do you buy lifetime memberships and did you do it because it would work out cheaper or because you genuinely love that MMO?

The Daily Grind: When MMOs die

Filed under: Sci-fi, MMO industry, Endgame, The Matrix Online, Tabula Rasa, The Daily Grind, Virtual worlds

It's a sad thing when an MMO gets switched off and all our hard played toons go to the great virtual world in the sky. This week it was the turn of The Matrix Online. It's rare for the better known MMOs, like Tabula Rasa, to go out with a bang. For most games, their death throes are just a whimper as they fade into obscurity. Big or small, when a game closes it's doors, it's an event which will being a tear to some players, even if most might have already gone to pastures new.

How do you cope when an MMO, specifically your MMO, dies? Imagine for a second, you've invested thousands of hours in characters, amassed a fortune in gold -- or whatever currency is hip right now -- and conquered the world literally. Personally, I firmly believe MMOs are not just about the world you exist in but also the people you play with. So, if you played The Matrix Online or Tabula Rasa, did you and your guild pick another game to try? Has game death prompted you to meet up in real life? Did you quit the moment the announcement of plug pulling came down from on high or were you there when the skies lightened and the end came? Tell us in the usual way by dropping your thoughts in the box below.

Anti-Aliased: Things that make you go kweh

Filed under: Culture, Game mechanics, Lore, Opinion, Humor, Anti-Aliased


So this week wasn't an easy week for me. Darkfall seems to be slowly consuming all of my free time, because I sure as heck don't want to have Tasos Flambouras kicking down my door with his server logs and curses of inappropriate reporting. (Although at this point I'd love to see my server logs because they're probably long enough to trip him when he carries them down hallways.)

Anyway, that's not my point. My point is that I just couldn't think of anything to write about. Nothing would come into my head no matter how hard I tried. Then, last night, when I was munching on some Milano cookies, it finally hit me. (I'm totally being paid for that Milano cookies reference, by the way. The truth is coming out -- I'm rolling in Pepperidge Farm bribe money and I don't care who knows how corrupt I am!)

I should write a column on things that drive me batty about MMOs! Things that just, well, never quite made sense to me, yet we do them. There are lots of examples of this, of course, but let me show you some of the things that make it to the top of my list.

A Scale of Skill...

Filed under: Culture, Game mechanics, Opinion


A recent moment of personal panic at the announced closure of Matrix Online set me worrying again; not so much for MXO itself, a game I'd never really looked at, but for the Sony Online Entertainment stable in general, and in particular, PlanetSide, a title I do have fond personal memories of. Based on an analysis of Xfire statistics at Ardwulf's Lair, it now seems as if PlanetSide is now nearest the door in a list of games all of which I'd thought SOE would never let go.

So I found myself signing up for a month, partly out of nostalgia and partly because I genuinely appreciate the entirely different kind of gameplay it offers, compared to the more normal MMO. I'd always thought it was a fun idea, a kind of persistent 400 player combined arms deathmatch, but despite remaining in operation for over six years, it has never seen huge appeal, or approached the popularity of EverQuest, Lord of the Rings Online, World of Warcraft or similar, and I always wondered why.

PlanetSide's main distinguishing feature was that it attempted to create an entirely new genre, the 'MMOFPS', and as such, asked of its players unprecedented things. In particular, First Person Shooter skills that until its arrival, had no place in the average MMO experience, a far remove from the more familiar hot-keys, auto-attack and cool-down timers of the mainstream MMO world. Since then, various attempts have been made by the MMO genre to flirt with this faster paced action, often with little success. Is there ever a place for aiming in the MMO, or are these variations on the normal theme merely unwanted distractions?

Richard Garriott blasts NCsoft with $24 million lawsuit

Filed under: Events, real-world, MMO industry, News items, Opinion, Tabula Rasa, Legal

When Tabula Rasa shut down in January, we thought we'd heard the last of NCsoft and Richard Garriott in the same sentence. Oh, how wrong we were. Yesterday, Kotaku broke the news that Garriott was suing his old pals at NCsoft to the tune of $24 million for fraud, and generally being a bunch of fetid arsebiscuits. Details were decidedly skimpy, however - why would Garriott go after the company so long after his departure? What had gone rotten in the state of Denmark?

This morning, GamePolitics added their .02 to the mix and upped the ante with the legal documents involved - and boy, are they illuminating. According to Richard's side of the story, it goes like this: Richard & co form Destination Games, and are bought out by NCsoft in exchange for some very hefty stock options. After Tabula Rasa launches, Richard gets tapped for a space flight he signed up for some years prior. After talking to NCsoft higher-ups, he is approved for, and goes on, extended leave to take his space flight. During this time, he continues doing PR for Tabula Rasa, including Operation Immortality. Flight (and PR stunt) successful, Richard touches down to Earth, goes into quarantine in Russia, and NCsoft calls him to drop the hammer - while he's stuck in Russia, decontaminating. No choice, no warning, nothing. "So long, and thanks for all the Bane."

Free, shiny and simple. A winning recipe for wider audiences?

Filed under: Business models, MMO industry, Opinion, Free-to-play

Scarcely a fraction of gamers are involved in MMOGs. The percentage is a little higher if you're a gamer over 25, but below that, the odds are that only 1-2% of gamers are into MMOGs. But the gamer market is expanding. That is, the number of gamers who are involved in MMOGs is growing at a rate less than a twentieth of the growth of the hobby.

Or to put it another way, the pool of potential customers is growing much larger than the customers the industry already has, if only the industry can find a way to make MMO gaming, as a hobby, more attractive to gamers who have hitherto shown little or no interest in it.

There are several approaches the industry has and is attempting in order to reach out into that broader pool of would-be players.

With friends like these: What sci-fi has, and doesn't have, going for it

Filed under: Sci-fi, News items, Opinion


Let's face it: The sci-fi MMOG space is pretty bleak. I want Star Wars: The Old Republic to set the world on fire as much as the next guy, but long and nefarious is the path to massively-multiplayer righteousness, and so far, no one's really gotten the futuristic thing right.

Over the 12 or so years that graphical MMOGs have been around, two could be considered a success: Anarchy Online, which recovered from a catastrophic launch; and EVE Online, whose launch was nearly as bad as AO's, but luckily no one was around to notice at the time. That's two games over more than a decade. Conversely, three of the original four fantasy MMOGs were successful: Ultima Online, which is still around; EverQuest, which engendered a sequel and is emulated today by World of Warcraft; and Asheron's Call, which also inspired a sequel. And nowadays, you can barely walk without stepping in some fantastic goop, be it WoW, EverQuest II, or Warhammer Online, to name just a few.

Ask Massively - Goodbye, Farewell, Amen.

Filed under: Opinion, Ask Massively


It's been a few months since I have written Ask Massively, and I am sorry to say that this will be my last column for Massively. Before I leave you guys with something to think about, I'd like to take this opportunity to thank Elizabeth, Krystalle, and the folks at Massively for allowing me to have this forum. It has been a pleasure working with them, and it has been a pleasure writing for you.

So, I hold in my hand, the last envelope...

Dear Massively,

Aside from "Find a soft spot to fall when you hear your puller say 'Oops' " Do you have any last words of wisdom to impart before you leave?

-Grimthorn Redbeard


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