Significant aggro changes on the way for EQII
Filed under: Fantasy, EverQuest II, Classes, Game mechanics, Patches, Grouping
There's a fairly hefty set of changes to EverQuest II's hate/aggro system currently being ironed out on Test, and they aren't to everyone's liking. Due to the the complexity of the changes, developer Chris "Aeralik" Kozak has offered up a summary for players to wrap their heads around. We'll attempt to boil it down even more for you, at the cost of including some of the finer details.The problem with the aggro system begins with the fact that hate has scaled linearly as the game has progressed, and damage has scaled exponentially with gear and new skills, making it hard for designated aggro-holders to keep control of mobs. One of the changes on Test has given taunts the chance to hit critically, just like damage spells, and there will be a base and normalized amount of threat from taunt abilities.








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