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Carrie Gouskos shares a couple WAR teasers

Filed under: Fantasy, Interviews, Warhammer Online

MMO blogger Werit recently caught up with Mythic Entertainment's Carrie Gouskos and asked her a few questions. For those of you who don't know Carrie, she's an associate producer for Warhammer Online who has worked on such things as the Tome of Knowledge, user-interface, Realm War website, and Mac client.. The interview mostly covers things she's been working on, so be sure to check it out.

While discussing the Realm War site, Carrie offered this teaser: "Actually one of the unannounced Special Projects that we've been investigating since the beginning of the year is an example of an extension of the Realm WAR. I can't spoil it now, but I would keep an eye open in the next month or so for more info." We can't help but wonder if this has anything to do with EA's May 2008 acquisition of MMO social network, Rupture.

Carrie also briefly mentions something about a "cards" page in the Tome. Will WAR be getting a trading card game? Does this signal an imminent RMT or free-2-play model? That's just speculation at this point but we'll keep our ear to the ground for you.

Mythic releases official Tome of Knowledge guide

Filed under: Fantasy, Guides, Warhammer Online, News items


A new guide up on the WAR Herald takes a look at one of Warhammer Online's most notable features, the Tome of Knowledge (ToK). The Tome watches and records almost everything you do in the game from time spent online to beasts killed to achievements unlocked and so much more. The more you explore and achieve in the game world, the more informative it becomes. It can be a Hitchhiker's Guide to the Galaxy of sorts for your WAR journey.

The guide gives a brief overview of each chapter of the ToK:

  • Quests
  • War Story
  • Achievements
  • Rewards
  • History and Lore - Noteworthy Persons
  • Bestiary
  • Armory
  • Live Event
Each chapter contains a number of subsections that hold vast amounts of information. Not interested in RvR or dungeon raiding? Some players make it their personal mission to fill out as much of their Tome as humanly possible. They are rewarded for doing so with special Tome unlocks, including titles, vanity gear, trophies, and tactics. Did we forget to mention it's also a pretty good read when you want a break from slaying?

Land of the Dead draws nearer in Warhammer

Warhammer Online's Call to Arms live expansion has been rolling along for months now and players are getting mighty excited about the prospects of the Tomb Kings and The Land of the Dead mega-zone. One WAR blogger is so fired-up he has an on-going guide feature dedicated to it.

Greg Moran, a fan favorite webcomic artist and owner of the Tome of Knowledge blog, just released part two of Bring Out Yer Dead. In it, he uses a hearty blend of Warhammer IP knowledge, Mythic promotional evidence, and speculation to provide details on what players might find once set loose upon the sands of Nehekhara. Part one gives an excellent primer on Tomb Kings history and lore.

The feature is supplemented by a number of fantastic original illustrations and links to external resources. We suggest you watch part one and two of Mythic's very own Land of the Dead production podcast at the very least. Part three will be released in the May newsletter. There's also a new Beyond the Sands live event running in-game from April 20-27, which will reveal many secrets leading up to the full-scale zone launch.

Mythic's Carrie Gouskos on Warhammer's ToK and hints of patch 1.3

Filed under: Patches, Warhammer Online, News items, Rumors


The 1.2 patch for Warhammer Online is barely a week old, but Chaos Moon managed to speak with Mythic's Carrie Gouskos about many a things -- including some hints for the 1.3 patch. There was also some general discussion of future updates to the Tome of Knowledge and much love from Carrie concerning the Book of Grudges mod. We're pretty excited to hear stat tracking for Scenarios and oRvR battles are on their way.

Of course the big news concerns clues of what to expect in the next big patch. Following some of Carrie's comments, it sounds as though the Tome of Knowledge could be getting a new feature or two in the 1.3. update. Additionally, some further UI information and visual improvements are on the was as well -- although Carrie mentions the visual boost will be minor.

What sorts of UI improvements could be on the way? The added layer of information to the open party and world map systems in 1.2 have been very well received, but going from Carrie's comments it seems as though something much more exciting is on the way. Given the size of the first two live events, something tells us Mythic will be showing off whatever it is they're working on next in a big way.
Warhammer Online Coverage Mythic has announced the first expansion to Warhammer Online! Check out the announcement itself, the two brand-new classes coming to the game, and the enormous new dungeon/zone slated for a few months away! Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Warhammer Herald recommends Book of Grudges mod

Filed under: Fantasy, Game mechanics, PvP, Warhammer Online


If you're hoping to add a little extra something to Warhammer Online's Realm vs. Realm gameplay, look no further than the "Dammaz Kron: The Great Book of Grudges" mod. Valkea, the creator of Dammaz Kron, describes the mod as a "PvP Black-Book" designed to look like a new section of the Tome of Knowledge. All transgressions against you are recorded in The Great Book of Grudges, as are your own acts of retaliation. Best served cold, and all that.

It's also gotten the nod from Mythic Entertainment. In their words, "The Book of Grudges transforms your fighting experience by adding a meta game and another objective to RvR. Just in case you need another reason to perpetuate the extermination of your enemy Dammaz Kron has your answer." Dammaz Kron can be downloaded from Curse and all the info about the mod is listed there as well.
Warhammer Online Coverage Mythic has announced the first expansion to Warhammer Online! Check out the announcement itself, the two brand-new classes coming to the game, and the enormous new dungeon/zone slated for a few months away! Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Going down the rabbit hole with Warhammer Online's live events

Filed under: Fantasy, Culture, Events, in-game, Game mechanics, MMO industry, Warhammer Online


With just a few months of live service under their belts, the team behind Warhammer Online has already distinguished itself with quality and innovative live events. Heavy Metal, the Reikland Factory preview, Keg End, Witching Night ... all new looks at old holidays, highlighted by the game's unique Tome of Knowledge system. Crispy Gamer has a look at the creation of these events with Mark Davis, Mythic associate producer and live events designer. Davis talks a bit about Mythic's philosophy behind creating these events, and notes their high level of popularity with the playerbase.

Their popularity isn't hard to figure out. Offered Davis, "[WAR is] all about the bragging rights. Players like to show off how powerful they are or what accomplishments they've unlocked, and this is one way that they can show how cool they are." We at Massively have definitely enjoyed the events they've offered up so far. What about you? Which Warhammer live event has been your favorite? Any holidays you're particularly looking forward to the team tackling?

Warhammer Online immortalizing top players in stone

Filed under: Fantasy, Events, in-game, Game mechanics, Guilds, PvP, Warhammer Online, News items


We play massively multiplayer online games for many reasons. For some it's the social aspects of MMO gaming that edge out your standard console multiplayer experience, while others like to explore, collect, or otherwise rack up achievements. Achiever-types have had things to like about Warhammer Online through its Tome of Knowledge which stands as a personal record of what you've done in the game, but Mythic Entertainment is implementing a way to immortalize your deeds in stone. Well, as literally as possible within a game. December's patch 1.1 will add a third dimension to the game's leaderboard system, where the top ten players will see statues of their avatars in WAR's cities, adorned with their names.

Warhammer Online's Content Design Lead, James Casey, has written a developer blog about the concept as well as the blood, sweat, and tears committed to the project behind-the-scenes. Despite the fact you'd envision statues in a game as being -- by definition -- unchanging, WAR's statues will be a dynamic aspect of the game experience. Just because you've got that esteemed status right now doesn't mean someone else isn't going to topple you from that pedestal later on. Have a look at Casey's "Player Statues" dev diary for more about how the best of the best will be able to see their achievements set in stone.
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Mark Jacobs on changes to WAR's open RvR

Filed under: Fantasy, Game mechanics, Guilds, MMO industry, PvP, Warhammer Online, News items


Mythic Entertainment's Mark Jacobs posted a Warhammer Online dev blog today, titled "Open RvR Update" which maps out the future of open realm-vs-realm in the game. Jacobs writes that the coming months will bring some changes and additions to WAR:
  • An RvR Influence system. "This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR," he says.
  • Increased visibility of open RvR, made possible through numerous improvements such as improved maps and travel systems, second bind points, a campaign HUD, and tier-wide messaging about the status of battlefield objectives and keeps.
  • Greater incentives for oRvR participation, namely through keep quests, 'Daily Event Quests,' and chained RvR missions.
  • Better rewards for guilds that take and control keeps, and a system of keep upgrades.
  • Allowing characters to gain oRvR "Fame", linked to the Tome of Knowledge and thus rewards, titles, and experience that come with oRvR success.
Jacobs cautions though, "Please keep in mind that these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months." Jacobs hopes that open RvR enhancements will inject more risk and challenge into this aspect of the game, and ultimately more rewards. Check out his dev blog where he outlines the changes to open RvR and let us know, do you think Mythic is headed in the right direction with this system revamp?
Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

A one-month review of WAR's Tome of Knowledge

Filed under: Fantasy, Game mechanics, MMO industry, Warhammer Online, Opinion


Some of us at Massively are fans of "Waaagh!", a Warhammer Online blog written by Syp. He recently put together a review of Warhammer Online's Tome of Knowledge, one month in. The Tome of Knowledge is one of the more interesting features we've seen in an MMO to date, and may well open new avenues for other MMO developers to explore as the industry matures. That said, it's certainly not perfect.

Syp breaks down how the Tome of Knowledge alternately exceeds and fails to live up to his expectations. This comprehensive look is broken down by category: Unlock Rate, RvR Unlocks, Secrets vs. Goals, Stories and Quotes, Fluff and Rewards, Titles, Bragging Rights, Nudity and Chickens, Limitations and Absences, Tome Tactics, User Interface, and Out of Game Experience. That's a fairly thorough assessment of the Tome, we'd say. Syp does have one caveat though: "This list isn't a series of 'Why I hate the Tome', but hopefully you've read it as 'I am quite fond of the Tome and want to see it get a lot better' analysis and suggestions." Be sure to have a look at Syp's "The Tome of Knowledge: A One-Month Review" for a comprehensive analysis of one of WAR's most unique features, and see if you agree with him.

Warhammer Online Coverage Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

Anti-Aliased: WAR, huh, what is it good for?

Filed under: Fantasy, Game mechanics, New titles, PvP, Warhammer Online, PvE, Opinion, Hands-on, Anti-Aliased

Well, Warhammer Online, in the very least, let me get away with putting that song in the title.

We're in the thick of it now -- WAR has launched and been installed on the machines of many. Some proclaim it to be the new timewaster, others find it to be a rip-off of World of Warcraft, and still others believe that it is, in fact, the digital messiah.

Well I don't know about digital messiahs, I just work the game design angles. And when it comes to game design, WAR is filled with new ideas. I like new ideas as much as the next person, but new ideas aren't very good when they don't work. Does WAR go the distance? I'll be glad to tell you, and you know I'm not going to pull punches.

Anti-Aliased: WAR, huh, what is it good for? pt. 2

Filed under: Fantasy, Game mechanics, PvP, Warhammer Online, PvE, Opinion, Hands-on, Anti-Aliased


With that said, let's get to the big gorilla -- the Realm vs. Realm combat. On the surface, it looks good. Letting people walk into clearly defined battlefields to fight over with incentives in the form of quests from the specific RvR warcamps and not to mention exp for killing other players as well as renown points, it looks like it's a winner. And, to be extremely honest, the system does win when you get a bunch of players in one place.

"Player vs. player combat comes extremely naturally to WAR to the point where sometimes I forget I'm in PvP because I'm having so much fun."

Player vs. player combat comes extremely naturally to WAR to the point where sometimes I forget I'm in PvP because I'm having so much fun. Yes, that line just came from the guy who'd rather do reputation grinds than visit Alterac Valley in World of Warcraft. I despise PvP, I despise battlegrounds, and grinding reputation is fun compared to getting killed every three seconds and then teabagged.

WAR makes sure that each person can actualy survive in PvP, have a chance to get away, and they make it into a worthwhile endeavor. Even if you lose a scenario, you can still turn in the specific PvP quest and get experience because you completed the scenario. PvP is tactical, interesting, and just overflowing with rewards. That's a good system.

The bad news comes in the form of World RvR battlegrounds. Once again, they're barren wastelands. No I mean that, they are barren wastelands. Haven't you seen the screenshots? (Insert rimshot here.) But, there's not enough people to really support the battlegrounds system. What we really have here is a "go in, take what you want before someone notices, and leave" system. Sure, there are quests that have owners of the landmarks "check up" on their property --

"Should that problem stop you from playing Warhammer Online? Absolutely not."

quests that will bring the enemy back to their control points -- but even those aren't being taken advantage of by the players.

So, what is WAR good for? WAR is good for a bloody fun time. The game's systems are all well done and are fun to play. The problem is that WAR is missing the fundamental oil in the machine, people to WAR with. The endgame is secure, as everyone is going to end up there, turning the endgame into a giant, vicious struggle (as it should be) but the first and second tiers are going to struggle no matter what. Even in overpopulated servers just a short while from the launch, we're already seeing signs of attrition in the design. Mythic simply thought they'd have more people constantly flowing in or making new characters.

Should that problem stop you from playing Warhammer Online? Absolutely not. The state of the game is still strong, and it's still more fun than you can get in any other game. In fact, if you jump in, you're going to only going to help in curing the problems it has. So go ahead, WAR away. The game is good for it.


Colin Brennan is the weekly writer of Anti-Aliased who finally is having fun with RvR. When he's not writing here for Massively, he's over running Epic Loot For All! with his insane roommates. If you want to message him, you can do so in Second Life (SL: Seraphina Reymont), or send him an e-mail at colin.brennan AT weblogsinc DOT com.

Massively goes to WAR: The Tome of Knowledge

Filed under: Fantasy, Galleries, New titles, Warhammer Online


We've talked with designer Carrie Gouskos about her work on Warhammer Online's Tome of Knowledge and now you get to see what all of the fuss is about. This all-in-one in-game information tracker is so incredibly useful, every MMO on the market will implement a version of it in the next year or two. Yes, it's that good. Think of it as a lore wiki, quest tracker and creature database tailored to your individual character and available at any time while in the game. Check out the gallery to see what we are talking about.

Warhammer Online CE head start launches, revs up the buzz

Filed under: Fantasy, Launches, Warhammer Online, News items


The first day of the Warhammer Online head start is over and several servers are already full of players picking sides and clashing foreheads. Another thing that's already started is the reaction around the wider web. The buzz is strong with this one. Here's a round-up of news bits relating to Mythic's newest MMO that you may find a bit surprising:

Ask a WAR Beta Tester: Greenskins and Chaos and Dark Elves, oh my

Filed under: Betas, Fantasy, New titles, Warhammer Online

The road to Wahammer Online's release has been a lengthy walk for everyone. We've all been through ups and downs, but now that it's almost here we're more than happy to answer whatever questions are floating about your minds. So, in our second installment of Ask a WAR Beta Tester, we offer up some insight into the cut careers, leveling time and other questions of intrigue. All for the sake of satiating your burning desire to know more. Of course, we know that no matter how many answers are given there will be more questions asked. So if you've got something banging around in your brain that we haven't addressed, feel free to post a comment containing your question.

The Elves of WAR: Lore unlocks

Filed under: Betas, Fantasy, New titles, Warhammer Online, Massively Hands-on

The Tome of Knowledge is one of the most unique elements of Warhammer Online. Though it builds on the work of games like City of Heroes and Lord of the Rings Online (and obviously inspired similar mechanics in other games), the sense of 'completeness' the Tome offers is comprehensive. High Elves have it pretty good: they can start filling up one of the most fun parts of the Tome mere seconds after character creation.

The Compendium section is basically your sight-seeing guide to Warhammer Online. The Bestiary section tracks every kill you make, rewarding you regularly for ridding the world of everything from elves to orcs. The Notable Persons area tracks important NPCs you interact with. Though the big kahunas like the racial leaders are tracked in this area, there are numerous important background lore characters recorded here as well. Finally, the Compendium tracks History and Lore unlocks – hidden easter eggs of lore that everyone and anyone can enjoy searching out as they travel the game's chapters.

It is your first History and Lore unlock which you can accomplish mere moments after making your High Elf character.
Warhammer Online Coverage Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

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