Joystiq has you covered with all things Metal Gear Solid 4!
Posts with tag tr

World of Warcraft
TR's Tom Potter reveals some exclusives for TabulaCast

Filed under: Sci-fi, Podcasts, Game mechanics, Interviews, MMO industry, Professions, PvP, PvE, Tabula Rasa


As we announced a few weeks ago, the folks at TabulaCast landed an exclusive interview with Tabula Rasa's lead designer, Tom Potter. They reached out to the community during these last few weeks, asking players to submit their own questions for Tom to answer on the show. Now, that episode has been recorded and is ready to download.

In this audio interview, we hear more than just the usual about how new features are coming "soon", Tom actually gives us some specific deployments where certain changes may be made. For instance, when asked about concept art for the much-anticipated Personal Armor Units that Destination Games has been promising for around 8 months now, Tom says that we can expect a finalized design within the next one or two deployments, and then after that, concept art will soon follow. He also discusses some exciting features coming down the pipe such as completely new enemies, more PvP maps with the possibility of class vs. class battles and a working prototype for the new crafting system they're developing, which will work on a more streamlined infrastructure.

Take a listen to this episode to hear more about what Potter reveals on the future of Tabula Rasa.

World of Warcraft
Staffing shake-up on Tabula Rasa

Filed under: Sci-fi, MMO industry, News items, Tabula Rasa


Feelings must be mixed over at NCsoft Austin today, as the Tabula Rasa team is experiencing a bit of a staffing shake-up. April "CuppaJo" Burba, who only a few months ago was promoted from Community Manager to Associate Producer, will be leaving the team to take on the same Associate Producer role with the Dungeon Runners team, who just recently released their first retail box. Dane Caruthers, long-time Tabula Rasa team member, is being promoted from QA Lead to fill CuppaJo's combat boots at Associate Producer. and Neal Johnson will be getting the nod to take Dane's former position.

Just two months ago, Tabula Rasa designer Paul Sage left the team to work on another unspecified project within NCsoft. The flight of their lead designer and associate producer within such a short timespan is worrying, to say the least. We don't think the game is going anywhere or anything dramatic like that, but as gamers it makes us a little uncomfortable to have people we don't know shepherding the team forward. We will, however, be looking forward to Dane's first communiques as Associate Producer.

World of Warcraft
Tabula Rasa to get emote-tional at Comic-Con

Filed under: Sci-fi, Contests, Events, real-world, Tabula Rasa


With all the flaws we've seen in Tabula Rasa over the last eight months, one thing we'd never criticize the game for is a lack of creativity from the community team. They've consistently done their best to keep their community engaged, despite the fact that said community is disbursed around the internet due to the lack of an official forum. Their support team has pulled in similar praise in the past as well.

Continuing their reign of awesomeness, the Tabula Rasa community team is going to be spear-heading a new event at this year's Comic-Con. Critters and co. will be setting up a booth giving away free Tabula Rasa goodies, an exclusive Lumin pet, and filming fans performing their best real-world emotes. They'll take the footage back to their Austin offices and vote on which one is the best, and actually recreate it in-game. It's a pretty neat contest, and we recommend you check it out (booth #5209) if you're headed to Comic-Con this year.

World of Warcraft
Feedback Friday highlights beefier shotguns, other changes

Filed under: Sci-fi, Game mechanics, Patches, Previews, Tabula Rasa

For all the complaints one could levy against Tabula Rasa, the one you almost never heard was that the game was lacking in varieties of awesome firepower. Even if you counted yourself as a heavier Logos ability user (as this blogger did with his lightning-happy Demolitionist), you could still bust some skulls with good old-fashioned lead to the head. This week's Feedback Friday revealed that they're looking to expand on this awesome firepower with the inclusion of new kinds of Incendiary shotguns, adding double and even triple barrel version for maximum Bane-blasting goodness. And that's just the first stop in a whole new line of weapon upgrades.

They're also looking to expand expand character customization to address player concerns that avatars aren't unique enough. They plan to do this by making character profiles distinct from NPCs, and adding the ability to dye armor multiple colors, to give them a more snazzy look. Good to see the team under Tom Potter finally getting around to some long-time player complaints.

World of WarcraftWorld of Warcraft
Cascading population drops the true MMO killer

Filed under: EverQuest II, MMO industry, Opinion, Tabula Rasa

One of the most depressing situations in any MMO is coming to terms with the fact that you feel isolated and alone, even in the midst of your massively multiplayer world. According to Eric Heimburg of Elder Game, this phenomena happens not because of any specific reason like a bad patch or lack of new instanced content, but because a server population has dipped below the critical mass it takes to keep a game functioning as intended, and players start fleeing in droves. Everquest II, he suggests, is in need of some server mergers if they hope to keep their population numbers above that important number.

One wonders what is supposed to be done with a game like Tabula Rasa when servers drift into dangerously low territory. With only four servers to its name, it might actually be more harmful to the size of the player base to simply concede that a merger is necessary. Players have never been terribly resistant to bad news, at least if forums are any indication, so might a server merger act as another negative point in a cascading failure? At what point do you leave an MMO?

The week in Massively features

Filed under: At a glance, Massively meta

Massively Exclusive: Tabula Rasa's AFS War College
Last week we got a chance to visit NCsoft's Austin offices to attend the first ever AFS War College, where some of Tabula Rasa's finest soldiers were invited to join NCsoft's developers for a day of discussions, questions, and demos.
Gearing up for Guild Wars 2
It's been a long time since we've heard any news about Guild Wars 2, so we thought it was about time to sit down and have a refresher course on what we can expect with the sequel to one of the most successful MMOs of all time.
Anti-Aliased: Fourth Edition and the Kamehameha Fallacy
I've wanted to do a post on Dungeons and Dragons Fourth Edition for a while now, but I just couldn't put my finger on what I wanted to talk about with it. The rules are very much made in the vein of World of Warcraft -- you can tell that by just opening up the book.
Player vs. Everything: The quirks of D&D Online
From the first time I stepped into Turbine's Dungeons and Dragons Online: Stormreach, I was amazed by how well it managed to capture the dungeon crawling feel of the franchise that I knew, loved, and grew up with.
Player Consequences: Pervasive Map Features
There are a lot of reasons for the increasing popularity of MMOs and the amount of game developers who are entering into the market. I personally think that MMOs with their rich and complex fantasy worlds have a huge advantage over most single player games.

Continue reading The week in Massively features

World of Warcraft
TR's Tom Potter knows what it will take

Filed under: Sci-fi, Game mechanics, Crafting, Endgame, Tabula Rasa


There's been a fairly substantial amount of buzz surrounding Tabula Rasa over the past couple weeks. Ever since long-time designer Paul Sage was announced to be leaving the game to be replaced by designer Tom Potter, fans and observers alike have been left to speculation about the state of flux surrounding Destination Game's sci-fi MMO. To their credit, they've really stepped up to the bat, both with the recent War College meetings at their Austin studio, and with other interviews around and about the gaming media.

Adding to this steady trend is this week's Feedback Friday, penned by none other than Tom Potter himself. Potter really goes all out and addresses many of our complaints, including the hyper-active enemy aggro, buffs to Logos users, a link loot system, and a true, blue repeatable end-game. Perhaps best of all, at least in this bloggers' opinion, is his acknowledgment that the crafting system needs a near-complete overhaul.

Now, we have to emphasize that there is a serious difference between knowing what needs to be done with a game and actually accomplishing these changes in a reasonable amount of time. Now that we know Potter is wise to what's wrong with the game, we're expecting him to push the changes through, and soon!

World of Warcraft
The third NCsoft Europe podcast focuses on Tabula Rasa

Filed under: Sci-fi, Podcasts, Interviews, MMO industry, Tabula Rasa

The third episode of the Official NCsoft Europe Podcast has just been released, and in it, we get treated to a bit of a pace change. Avatea, NCsoft Europe's Community Team Lead for Tabula Rasa hosts this show while interviewing three of the main developers for the game: Producer Starr Long, Lead Designer Tom Potter and Art Director Victor Meinert. Luckily for those of us Rockjaw fans out there, he is not completely left out of this one!

This 40-minute show gets into the minds of these developers, and lets us know a bit more about what it's like to work at Destination Games, their visions for the future of Tabula Rasa, the importance of player feedback and much more. We even get a glimpse into the crazy practical jokes the team has played on each other! So give it a listen and don't forget to follow along with the complete episode transcription.

World of Warcraft
Massively Exclusive: Tabula Rasa's AFS War College

Filed under: Sci-fi, Galleries, Events, real-world, Tabula Rasa, Massively Event Coverage


Last week we got a chance to visit NCsoft's Austin offices to attend the first ever AFS War College, where some of Tabula Rasa's finest soldiers were invited to join NCsoft's developers for a day of discussions, questions, and demos. We took a tour of the facilities guided by Richard Garriott himself, and we invite you to join us as we learn all about the design of Logos, hear all the details on how Tabula Rasa is developed, and see the TR developers' top priorities. Have we piqued your interest yet? Click along with us and see what came of this year's War College!

Let's get started in the audio department >>

World of Warcraft
TR Feedback Friday: Why all the PvP?

Filed under: Sci-fi, Economy, Game mechanics, Patches, PvP, Tabula Rasa


This most recent Feedback Friday is chock full of the usual bug fixes and the announcement of Deployment 9's arrival on the live server within days, but we thought we'd address one particularly interesting response given to a question the developers received regarding the direction of the game recently.

When asked why they're making Tabula Rasa a PvP MMO, their response was, "PvP has never been and is not going to be the only direction we want TR to take. It is true that a lot of changes and additions have been made with PvP in mind and the Wargame is a good example, but in this case for instance, it is mainly because we had the systems mostly in place already and could reuse part of it in that map."

Continue reading TR Feedback Friday: Why all the PvP?

World of Warcraft
Improvements to Tabula Rasa's performance on the way

Filed under: Sci-fi, Game mechanics, Guilds, Patches, PvP, News items, Tabula Rasa


The most recent iteration of Tabula Rasa's Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of Tabula Rasa's Deployment 9. Until now, all static map objects such as rocks and trees loaded up front, but at the cost of decreased system performance. The Bubble will limit the client to loading only those static objects within a certain distance from the camera. The end result promises to be a client that uses less memory and delivers increased performance. They would, however, like help from the players with testing the bubble feature once it's viable.

As always, Feedback Friday also addressed player questions and concerns, namely that logout countdowns in PvP will stop being exploitable in Deployment 10. As it stands, players can evade combat during clan-wars by simply logging off. Another issue in the game that's being resolved is the common complaint about how difficult it is to keep track of friends. Presently each time a player creates a new character, they must reinvite all of their friends, ad nauseam. So beginning with Deployment 9, both the friends and ignore list are now user-based instead of character-based. This change alone will eliminate a number of headaches for TR players, but check out the Feedback Friday page for more details on how the game is evolving.

World of Warcraft
Tabula Rasa goes AWOL from Q1 NCSoft financial reports

Filed under: Sci-fi, MMO industry, Tabula Rasa, MMOFPS


When the financial reports for the Q1 performance of NCSoft hit the Massively offices, fingers were quickly pressed to pages with one intent -- finding out what was going on with Richard Garriott's Tabula Rasa. Already this year, we've heard dour reports on the status of the game, which were then rebuked by NCSoft, but those reports still planted seeds of doubt. Our hope was that the financial numbers could shed some light on what was happening with the game and perhaps reveal the game's direction. Was the game going uphill, or was it careening toward Auto Assault's junkyard?

But finding financial information about Tabula Rasa was like trying to track down Deep Throat. In the whole of the Q1 financial reports, TR appears twice. Even when most of NCSoft's major properties are listed and statistics are given, TR does not get mentioned.

But where Tabula Rasa does briefly appear, things do not look good at all.

Continue reading Tabula Rasa goes AWOL from Q1 NCSoft financial reports

World of Warcraft
Healthy dose of Tabula Rasa community in this Weekend Wrapup

Filed under: Sci-fi, Contests, Events, in-game, Forums, PvP, PvE, Tabula Rasa, Roleplaying

In this week's installment of Weekend Wrapup for Tabula Rasa, the hardcore community shines through yet again. First off, there's mention of the PlanetTR Tavern Roleplayers group who usually gets together to crash the tavern in Foreas Base, but this time they've moved on to the C.E.L.L.A.R. arena. Included in this community update are some screenshots of their good times. We also get word of the very latest episode of TabulaCast, where the hosts John and Matt discuss all the latest TR news on and off the Public Test Server. Their discussion continues as they report on their experiences with Project Immersion and read some listener email.

Finally, there's the results of this weekend's Friday Night Fights, where the largest purse in TR history was awarded: One million credits! Congratulations goes out to Glass for winning it all!

World of WarcraftWorld of WarcraftWorld of WarcraftWorld of Warcraft
Make NCsoft machinima and win some swag

Filed under: City of Heroes, City of Villains, Guild Wars, Lineage 2, Contests, News items, Tabula Rasa, Machinima


A really good machinima is a thing of beauty. It's fun to watch and a great way to show off not only games, but player creativity. Apparently NCsoft Europe and Onlinewelten's new portal, MyGamersVideo feel the same way about MMOG machinima. Why do we say that? Because they've banded together to run a machinima contest to introduce the new video portal to gamers.

All of the entries into the contest have the chance to win some awesome prizes -- from NCsoft games to t-shirts, posters, pins and even the highly coveted artbooks for games like Tabula Rasa, City of Heroes/City of Villains, Guild Wars and Lineage II. From newcomer to veteran machinimists, all are welcome to enter, so what are you waiting for? Grab your favorite NCsoft game and get to making a video!

[Via IGN]

World of Warcraft
Tabula Rasa's new PvP Control Point Wargame

Filed under: Sci-fi, Game mechanics, Guilds, PvP, News items, Tabula Rasa


We've been hearing word of more exciting variations on PvP coming to Tabula Rasa soon, and in this week's Feedback Friday, we get some more details and screenshots for the new Control Point Wargame. Apparently, in this PvP zone, each team will own a fortress containing a control point. If one team conquers the other's control point, the losing team is imprisoned and subject to humiliation and ridicule, courtesy of the winning team. This battleground will be introduced to the Public Test Server with Deployment 9 and probably stay to iron out bugs at least until Deployment 10.

Also in this report, we get word of Clan Lockboxes which will be introduced as part of the Clan-Owned Control Points feature. At first impression, they seem to operate almost identically to the WoW guild banks, complete with restricted access and clan log tabs. These will be in Deployment 9 on PTS only, but will most-likely be introduced to the live servers with Deployment 10.

Next Page >

Massively Features

Tip of the Day

No plans for this popular American holiday? Why not celebrate the 4th in-game? We'll tell you where to go!

Featured Galleries


follow massively at http://twitter.com
    News
    Academic rss feed
    At a glance rss feed
    Betas rss feed
    Bugs rss feed
    Business models rss feed
    Classes rss feed
    Contests rss feed
    Crafting rss feed
    Culture rss feed
    Economy rss feed
    Education rss feed
    Endgame rss feed
    Events, in-game rss feed
    Events, real-world rss feed
    Expansions rss feed
    Exploits rss feed
    Forums rss feed
    Game mechanics rss feed
    Guilds rss feed
    Hands-on rss feed
    Humor rss feed
    Interviews rss feed
    Launches rss feed
    Legal rss feed
    Lore rss feed
    Machinima rss feed
    Maps rss feed
    Massively highlights rss feed
    Massively meta rss feed
    MMO industry rss feed
    New titles rss feed
    News items rss feed
    Opinion rss feed
    Patches rss feed
    Player Housing rss feed
    Politics rss feed
    Previews rss feed
    Professions rss feed
    PvE rss feed
    PvP rss feed
    Races rss feed
    Reviews rss feed
    Roleplaying rss feed
    Rumors rss feed
    Server downtime rss feed
    Trading card games rss feed
    Virtual worlds rss feed
    Features
    Adventures from the Back Row rss feed
    Anti-Aliased rss feed
    As the Worlds Turn rss feed
    Ask Massively rss feed
    Behind the Curtain rss feed
    Blogging into Mordor rss feed
    Cinemassively rss feed
    Comic Watch rss feed
    Dwell on It rss feed
    EVE Evolved rss feed
    First Impressions rss feed
    Gamer Interrupted rss feed
    Have Clone, Will Travel rss feed
    Making/Money rss feed
    Massively Event Coverage rss feed
    Massively Hands-on rss feed
    Massively Interviews rss feed
    Massively Speaking rss feed
    MMO Mash-up rss feed
    MMO MMOnkey rss feed
    MMOGology rss feed
    MMOS X rss feed
    One Shots rss feed
    Peering Inside rss feed
    Player Consequences rss feed
    Player vs. Everything rss feed
    Practical Marketing rss feed
    Rogue Signal rss feed
    The Daily Grind rss feed
    The Digital Continuum rss feed
    The Gaming Iconoclast rss feed