
Under the grid: Calling cards
Filed under: Game mechanics, Second Life

Welcome to the eighth installment of "Under The Grid", an irregular look at the mechanics underneath Second Life. Last time we looked at Mono. This time, we're taking a quick look at part of the presence system, specifically: Calling cards.
You see, calling cards are a part of the system few people give much thought to, but can really represent a severe drain on your in-world performance.





