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Posts with tag vollee

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MMOGology: Mobile MMOGs

Filed under: World of Warcraft, EVE Online, MapleStory, Game mechanics, Ragnarok Online, Opinion, Second Life, Free-to-play, MMOGology, Mobile



Several weeks ago at Apple's Worldwide Developers Conference (WWDC) Steve Jobs announced the 3G iPhone. The announcement wasn't much of a shock to industry experts since other cell phones have been using 3G networks for several years. In order to remain competitive, it was only natural for Apple to hop on the 3G bandwagon.

What was, perhaps, more unexpected was the consumer friendly price point of $199.00. Of course there are a few not-so-hidden caveats involved with that sweet price point. First you have to qualify for the subsidized price, then there's the mandatory two year contract with AT&T and an increase in the price of the iPhone's data plan. Regardless, what it means to gamers is a budding mobile gaming platform. The iPhone now has its own software developer's kit (SDK), 3G network capabilities, and is priced to sell. Increased accessibility, higher data transfer speeds, and the ability for developers to conjure up new applications can only mean good things for the future of mobile MMOGs – especially on the iPhone.

Of course, maybe the future of mobile MMOGs seems so bright because its current state is so dim. As someone who has never even attempted to play an MMOG on a mobile device, I'm curious as to what exactly is out there and if anything is worth my time. If you're curious too, join me for some more info on mobile MMOGs after the break. I'll discuss the current state and limitations of the platform, some existing offerings, and take a look at what the future might hold.

Continue reading MMOGology: Mobile MMOGs

MMObile: extensions of our social and gaming networks

Filed under: Business models, MMO industry, Opinion, Mobile, Virtual worlds

How many times have you wanted to check on your game stats, switch skill training, or buy something at an auction house while you were nowhere near your computer? We have a host of mobile devices and services available to us with speed increases every year, but still connections to our online social networks are quite limited when we're not in front of our computers.

Shouldn't more companies focus on allowing our mobile devices to act as extensions of our computers and consoles? That's what Tom Sperry, CEO and President of Exit Games Inc. thinks. He lays out his vision for how things can improve, in this scenario:

Continue reading MMObile: extensions of our social and gaming networks

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Vollee Second Life mobile beta live

Filed under: Betas, News items, Second Life, Mobile

You may remember Vollee, a company using an combination of streaming trickery to stream the displays of various games and software down to your mobile phone. The most touted item was Second Life, and we're told that that beta is live right now.

Check out their FAQ, and give them a try -- assuming you're willing to trust them with your account credentials, which not everyone will. We're not yet sure if the list of supported hardware is final. If you give the beta a try, by all means, let us know what you think.

World of WarcraftWorld of Warcraft
Vollee to include iPhone support for their mobile Second Life client

Filed under: Betas, News items, Second Life, Mobile


Last month we reported on the company Vollee and their mobile gaming platform, which will be offering Second Life access to mobile phone users. Also last month, we confused some readers by using the above photoshopped photo of Second Life on the iPhone. We apologize for the confusion caused by the photo originally, as Vollee had not announced iPhone support, but the good news is that Vollee has confirmed that their client will be available for the iPhone in addition to the other phones announced!

Think Artificial.org confirmed this information with Vollee, revealing that the company will be supporting both 3G networks as well as wi-fi, which means the iPhone will be supported at launch. In a statement to Think Artificial, the company stated that "All we need is a fast connection, so yes wi-fi works fine."

So, it looks like iPhone users will also be able to get their Second Life fix in with the rest of the mobile crowd. If you're intrigued and wish to get in on the action, Vollee is still accepting beta tester signups on their main website. So if you missed our previous report or were worried that the iPhone wouldn't be supported, now is your chance to run over and get a piece of the action before it's gone.

[Thanks, Hrafn!]

World of WarcraftWorld of Warcraft
Surprise! World of Warcraft isn't the first MMO on a phone!

Filed under: Betas, New titles, News items, Second Life, Mobile, Virtual worlds



We've heard so much about how World of Warcraft was coming to your mobile phone that no one thought to watch out for another MMO invading the mobile space! And who would have guessed that Second Life, the bane of system requirements, would have been that MMO!

Thanks to the start-up company Vollee, SL will be streamed to your phone from their in-house servers. While the graphics will be reduced a bit, Vollee states that you will be able to have access to all of SL's features and you'll have easy to use controls made for your phone. SL isn't the only game Vollee is working on either, so you can probably expect to see a few more games coming your way.

More after the break on how you can beta test SL for your phone!

Continue reading Surprise! World of Warcraft isn't the first MMO on a phone!

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