
Genda of
The Grouchy Gamer was a gamer with a dream; to hitch himself to
Sigil's rising star. He created a one-stop shop for all news and information about
Vanguard's crafting sphere, joined the
Vanguard affiliate program, and gained a unique outsider's perspective to what would become one of the MMO world's most legendary disasters. It's a story of how lack of leadership and vision could turn
EverQuest's spiritual successor and the hard work of dozens of talented designers, artists and programmers into tears in a parking lot in Carlsbad, California.
The retrospective is in three parts. In the first, Genda tells about Brad McQuaid's departure from SOE and the
first news about the game that would become Vanguard, his lunch with the late fantasy artist Keith Parkinson, and Brad's increasing absence from the Sigil offices. The second part tells how many of the best innovations in
Vanguard died on the vine because the programmers were busy rewriting all the scripts from the Unreal 3 engine and the
increasing trouble within Sigil. The last part brings
Vanguard from its troubled beta, through its
disastrous launch and acquisition by SOE.