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MUD history gets a wiki for itself

Filed under: Culture, News items, Massively meta, MUDs


When we last talked about multi-user dungeon (MUD) history here on Massively, it wasn't for good reasons. Wikipedia had been slowly removing some of the more memorable games from its archives, causing a response from a few of the resident experts here in the multiplayer genre. Since that story was published, many readers here offered a suggestion, "Why not go put the history on your own wiki?"

Well, that suggestion has recently become a reality with the creation of MUD Wiki. MUD Wiki, a Wikia gaming wiki, will be holding all of the MUD history and information that Wikipedia has been slowly losing/removing. The wiki launched on January 11th, and is slowly filling up with all kinds of information relating to MUDs, including a growing entry for the recently Wikipedia-deleted Threshold RPG MUD. If you have anything to contribute, stop by and add what you have to the new home of MUD history.

MUD history dissolving into the waters of time

Filed under: Culture, MMO industry, News items, Opinion, Academic, Virtual worlds


While many modern MMO users may never have looked at a screen of white text on a black background and typed "go north," multi-user dungeons, or MUDs, were the forerunners to modern graphical MMOs. Without their appeal and gameplay concepts, we wouldn't be playing World of Warcraft or even EverQuest. So, logically, we should make sure to preserve the histories behind the many MUDs which began our conquest of the online playing field, right?

Well, it appears Wikipedia does not think the same way we do on this matter. The online encyclopedia powered by user contributions has begun cracking down and removing articles on MUDs, citing inability to provide verification along with reliable sources. Currently on the chopping block is the entry for Threshold, one of the oldest MUDs still active to this day. This isn't the first time Wikipedia has put online games under fire -- already pulling out the entries for BYOND, LegendMUD, and even removing the article on dragon kill points (DKP) for a time. The removal for the entry of LegendMUD is particularly painful, as there are other articles on Wikipedia that reference the LegendMUD entry, yet are still apparently viable on their own.

CCP Games launches EVElopedia beta

Filed under: Sci-fi, EVE Online, Game mechanics, Guides, Tips and tricks, News items


As anyone who's ever tried to use EVE Online's item database knows, it's woefully out of date. Given the complexity of EVE, and the fact that the collective knowledge of the players is a resource unto itself, the developers announced they would create a sort of Wikipedia for EVE.This player resource, dubbed the "EVElopedia", would also be available via EVE Online's in-game web browser, as confirmed in July. Indeed, CCP Games is putting more emphasis on making EVE into a game that's better integrated with the web and social networking in general.

What we didn't know, however, was when this would actually start to happen. At least, not until today. EVE developer "CCP VonSometime" announced this afternoon that a beta version of the EVElopedia is live, and already has over 6000 pages of content. The official EVE wiki is still in its infancy, but already it's looking to be a useful resource that EVE players didn't have before (beyond combing the forums.) Have a look at the EVElopedia and see for yourself. Or, in the words of CCP VonSometime, "Go forth, explore, and grow the EVE universe. Your community awaits it."

EVE Online dev blog details new player resource

Filed under: Sci-fi, EVE Online, News items


Massively touched on the CCP Games announcement back in April of having a 'Wikipedia' of EVE Online, definitive and accessible from within the EVE client. We also mentioned that a new volunteer Interstellar Services Department (ISD) branch, known as YARR, would be responsible for setting up and maintaining the player-driven wiki, which bears the unwieldy moniker "EVElopedia."

EVE Online developer CCP Fear has updated the community on EVElopedia's status and the phases it went through on the way to becoming a useful resource. While EVElopedia isn't quite ready to be rolled out for general use, it's very near completion and will feature an updated item database. CCP Fear states that the database will automatically be updated with each new patch, ensuring that players have up-to-the-minute information at their fingertips upon logging in on patch days. Lastly, it's been confirmed that EVElopedia will be compatible with the in-game browser (IGB) for viewing text and images within the wiki. However, CCP Fear says that editing the wiki will need to be done in a browser out-of-game. Check out this latest dev blog for the full rundown on the EVElopedia project, which is already being discussed on the EVE Online forums.

Corum Online's leveling dungeons

Filed under: Corum Online, Interviews, MMO industry, PvP, Free-to-play, Casual


MMOFury has a short interview up with Elliot Coward of Corum Online, a free-to-play, microtransaction-funded MMO (from the same company that runs Flyff and a few more originally Korean games). Corum has a nice little twist though -- in this game, not only do players level up, but so do dungeons. During the week, dungeons that have more players going through them will "level up," and get harder monsters to join, and players can even take over dungeons and gain rewards for their control. The Wikipedia page on the game says that things inside are pretty much taken over by high powered groups and guilds, but considering the size of the game, there's still quite a few dungeons that are uncontrolled. Sounds interesting.

To that end, Coward says that the devs are currently working on beefing up the guild system, including building up some systems for guild vs. guild play, and they're always trying to push out more dungeons -- Coward says that "MMOG players can burn through content like a hot knife through butter." Sounds about right to us.

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