So, yesterday I was browsing our site, and I was happy to see that our
community interview with David Allen had gone up, as I didn't get the chance to read it. We had lots of great questions sent in, and I think the ones that Shawn chose were really some hard, direct questions, that I felt someone really had to ask.
Reading
David's answers left me thinking, however. David is a person who I certainly admire, as he was
the brain behind Istaria, and he really presented some very innovative gameplay mechanics in that game.
Alganon, however, is not innovative nor is it cutting edge. It is, quite frankly, another
World of Warcraft. Something that, in my opinion, this genre does not need another of.
David's rationale as to why
Alganon looks and plays like
Warcraft is the part of the interview where I was left in thought. While I understand he wanted to make a game that players could easily adapt to... did it have to resonate of
Warcraft so strongly? Furthermore, are we, as a genre, stuck in a rut?
Editor's Note: (As always, if you wish to comment on this edition of
Anti-Aliased, please do so on page two of the column. Thank you!)