Are you prepared for Wrath of the Lich King? WoW Insider has you covered!
Posts with tag wrath-of-the-lich-king

World of Warcraft
Vivendi and Activision merge nears completion as Delaware Court denies preliminary injunction

Filed under: World of Warcraft, Business models, Events, real-world, MMO industry


It's a hectic summer over at Blizzard HQ. Inundating the masses with Wrath of the Lich King across the pond at the World Wide Invitational, announcing Diablo 3 on top of that, and battling it out in the courts against the kingpin responsible for World of Warcraft's bot brigade. Aside from all that, there's the whole pending merger with Activision and Vivendi approval process with Blizzard Entertainment right in the middle.

The latest legal development involves a preliminary injunction filed by some shareholders who weren't satisfied with the $27.50 per share offer. The injunction suit was filed in the Delaware Court of Chancery last February by the Wayne County Employee's Retirement System in an attempt to halt the merger. Activision has announced that a Delaware Court junked that preliminary injunction, a decision made by the very illuminated and WoW-knowledgeable Chief Judge William B. Chandler III. Activision will be holding a stockholder meeting next Tuesday on July 8, if approved the merger will complete on July 9th and a new titan, Activision Blizzard will join forces and the gaming world will never be the same again.

We wonder how many level 70 characters the Judge plays or maybe he's already level 75 in the WotlK beta?

World of Warcraft
Ask Massively: Be careful what you ask for...

Filed under: World of Warcraft, Age of Conan, Business models, MMO industry, Opinion, Ask Massively

Most of the time, when writing Ask Massively, it is fairly simple to keep my personal and professional life separated from my life as an MMO gamer and columnist. Today, I'm going to break down that barrier for just a little while.

Today's question actually comes from Age of Conan's in-game chat. While the sane among you may marvel at the fact that my brain cells did not immediately shrivel and die upon coming into contact with your average chat channel ranter, I'll describe the discussion using enough creative editing to shield you, our loyal readers, from some of the more mind-numbing motes of mental malfeasance on display that night.

  • "This game sucks, they only designed one class to be a main tank!"
  • "No game should ever be released with bugs. Look at how Blizzard did with WoW!"
  • "My class sucks. They should make it more powerful and nerf everyone else. There is no balance in this game."
I think you get the idea. To the valiant souls who tried to answer these criticisms intelligently and thoughtfully, I salute you. When faced with intelligent responses to their rants, one of our misguided miscreants fired back with a very good question.

What do you know about designing an MMO? If you know so much, how come you don't write games?

As a former game developer myself, and as someone with several years of experience in the commercial software development industry, allow me a chance to use my bully pulpit in order to answer their points.

Continue reading Ask Massively: Be careful what you ask for...

World of Warcraft
Wrath of the Lich King US beta opt-in goes live

Filed under: World of Warcraft, Betas, News items


The moment everyone's been waiting for -- aside from a release date -- is finally here, Wrath of the Lich King US beta opt-ins are now available! All you're required to do is sign into your World of Warcraft account and make a couple clicks and bang, you're done. Do be warned that you'll only get an email if you're actually accepted into the WotLK beta and not a simple confirmation email for entering.

We can't imagine that it'll be very long before the beta actually starts now that Blizzard is accepting both EU and US entries. Once the beta does begin information about what we can expect from World of Warcraft's next expansion should begin to flow even more freely. It's possible that we'll see the beta begin before Blizzcon 08, so make sure to get your submissions in fast, while the clickin's still good!

World of Warcraft
The Blizzard effect

Filed under: World of Warcraft, Fantasy, Previews


We've seen bits and pieces of Blizzard's upcoming World of Warcraft expansion, Wrath of the Lich King, but the people over at Computer and Video Games.com were lucky enough to get a complete run through of the major locations of Northrend, and some of the many, many quests we'll all be doing when the expansion goes live.

Northrend is a cold, harsh land, and its inhabitants are likewise not people with whom you trifle. When you step off the ship or zeppelin, you will be immediately enlisted in the ongoing war against the enemy faction as well as the numberless legions of Arthas' followers. Check it out, and prepare to be astonished.

World of Warcraft
WoW Insider brings the Blizzard Worldwide Invitational to your door

Filed under: World of Warcraft, Fantasy, Events, real-world

This past weekend Blizzard's Worldwide Invitational, also known as "BlizzCon Europe", had PC gaming fans throwing up the horns. Massively's sister site WoW Insider was onhand with pen, camera, and laptop from keynote to closing shop. World of Warcraft news was plentiful, of course, with a huge amount of information revealed about the upcoming Wrath of the Lich King expansion. If you read one writeup, you should probably tackle the Developer's Panel. Class changes, big picture ideas and more are all covered in that one talk. There's also some great information for raiders in the Dungeon discussion, and a lot of promising talk about PvP for those folks.

Every class got a mini-Christmas, with plenty of love for Death Knight fans, Shaman raiders, and every single Hunter out there. We also recommend checking out the goodie bag, Turpster's hilarious interpretive dance, and (if you're into that sort of thing) there was some big non-MMO news dropped at the event's keynote. Check it out.

World of Warcraft
World of Warcraft's J. Allen Brack interviewed

Filed under: World of Warcraft, Fantasy, Interviews

Ah, Paris – the romance, the exquisite food, all the latest World of Warcraft information from the 2008 Blizzard Entertainment World Wide Invitational. WoW Insider is there, and are reporting back every snippet about class change and renovations, world-PvP, developer panels, and everything there is to know about Wrath of the Lich King.

Tobold, an astute MMOG blogger with some Blizzard PR clout, was also in attendance, and with press badge in hand grabbed a short interview with World of Warcraft's Lead Producer, J. Allen Brack. In the interview they discuss hero classes, WoW's expansion schedule, the shortage of tankers and healers players encounter when putting a pug together, and more. No earth-shattering revelation is exposed but it is a worthy effort at picking one of the top brains working on World of Warcraft.

The Daily Grind: What's Blizzard's next big thing?

Filed under: MMO industry, New titles, Opinion, The Daily Grind, Rumors

Now that Blizzard's finally announced Diablo 3, ending a feverish period of second guessing and rampant speculation, one thing is clear: Despite how you may feel about the big reveal, the specter of Diablo 3 can finally be laid to rest. Waiting in the wings, however, is ... what?

Starcraft 2 is in process, so it's extremely unlikely that Blizzard would dilute that audience by announcing a Starcraft MMO. Ditto with a Diablo MMO, and we don't even know what its release date might be. World of Warcraft has Wrath of the Lich King coming (probably) next year. Can we assume that the next announcement will concern their "next-gen MMO"? Is that project the oft-mentioned "Hydra"? With two active fantasy titles and one science fiction game, what could the next big thing possibly be?

World of Warcraft
Blizzard announces major World of Warcraft class changes at WWI

Filed under: World of Warcraft, Fantasy, Classes, Expansions

Massively's sister site WoW Insider is currently hard at work at the Worldwide Invitational, Blizzard's big to-do in France. They were onhand this morning for the big announcement, and though it's not really Massive we have to admit we're still pretty excited for Diablo 3. But you're here for MMO news, which the WI team has for you in spades. Representatives from Blizzard offered up a heaping helping of Wrath of the Lich King information, with some great info for just about every class. You're going to want to head to WoW Insider for the full monty, but here are a few highlights:
Make sure to keep your eyes on WoW Insider all weekend for more Blizz-related news.

Amidst speculation, Blizzard VP implies completely new game

Filed under: New titles, News items, Rumors

Blizzard fans all over the internet have worked themselves up into a frenzy over a vague splash screen at the company's website -- a melting wall of ice adorned with rune or sigil-like markings. Everyone's speculating. Is it Diablo 3? Maybe it's just a promo for Wrath of the Lich King. After all, the ice motif seems to fit, right?

Maybe not. During a Q&A session at GDC Paris 08, Blizzard VP Rob Pardo was asked to comment on "the new game." He replied saying, "So you want me to announce the game before the announcement?" That was a classic press conference or Q&A blunder; you're not supposed to accept the premise of an unwanted or hostile question!

Continue reading Amidst speculation, Blizzard VP implies completely new game

Blizzard.com teases everyone with new splash page

Filed under: Fantasy, News items, Rumors


What does it mean when Blizzard teases us so? Well, it could mean many things. This very type of teaser has been used for several other announcements in the past, so your guess is as good as ours. If we had to wager an educated guess, we would say that a closed beta start date and release date is about to be announced for Wrath of the Lich King coinciding with the Blizzard Worldwide Invitational. Although we'd also love to think that Blizzard was close to announcing their next MMO, but that probably won't happen for a very long time.

Then again, as far as we know Blizzard has never teased us about a release date. So if you want to start making your wild guesses now, that piece of information is a good place to start. If it's not WotLK-related, our second guess would be an announcement that Diablo 3 is being "thawed out" for everyone in the near future. Yeah, we know it's a (lame) stretch -- but that's half the fun of it!

Update: After some poking around, we've discovered something interesting. Out of all the Blizzard websites, diablo.com is the only one that points our browsers to this splash page. Simple coincidence or subtle hint? We'll let you guys be the judge.

Update 2: Apparently diablo.com has pointed to blizzard.com for a while now. It looks like simple coincidence is much more likely in this scenario.

Ask Massively: WoW killer revisited

Filed under: Ask Massively


Sorry I'm late, but my hard drive decided to try and break out of my computer case this week. Did I let such a disaster stop me from presenting my weekly edition of Ask Massively? Well, yes I did. As good as I am, I find it a wee bit difficult to bring forth my wit and wisdom to you without the benefit of a working computer. Now that I'm back and functional (no editorial comments, please) let us get down to business, which is gaming.

This week, we're going to revisit an old question. Sometimes it is wise to revise or even reverse an opinion based on new data, and this week presents us with an opportunity to do just that.

Hey Massively!

Now that Age of Conan has finally dropped and Warhammer Online is in the pipeline, how do you think World of Warcraft will maintain it's present level of mind share in the MMORPG space? Will new titles and expansions for existing games result in a net loss of available consumers for Wrath of the Lich King when it goes live?

-Curious


Um... Bingo?
(Pipeline? Level of Mind share? Who talks like that?)

Well curious, or can I call you George? I've been paying attention to some of the statements and opinions from players and fans of some of these upcoming titles, and opinions appear to be divided into 3 camps. Each of these mean different things, both for Blizzard and for Funcom and these lessons can and should be taken to heart by EA/Mythic if they want to have the kind of success that Age of Conan has enjoyed so far.

Continue reading Ask Massively: WoW killer revisited

World of Warcraft
Exemplary conduct: WoW expansion adds over 80 new emotes

Filed under: World of Warcraft, Fantasy, Expansions, News items, Opinion

There have been some leaks from the "friends & family" alpha test for World of Warcraft's second expansion, Wrath of the Lich King. Our sister site WoW Insider has kept up with some of the finer details from the leak, but one recent bit of info got us thinking.

The info: WotLK will add over 80 new emotes to WoW players' social repertoire. That's awesome, but it leads us to ask a question: why don't social emotes get more attention in the MMO genre? In general, things like that are sporadically tacked on as small bonuses, if they get added at all. Developers don't make them a big priority. We understand the reasons; gameplay always comes first, right?

Well, maybe not always. MMOs are unique in gaming because of their social and community aspects. Emote animations play a part in social interactions. Maybe developers should think about more than just raid mechanics. Maybe they should consider devoting resources to expanding social interaction features. You don't have to be a Bartle Socializer to appreciate emotes, do you?

[Via WoW Insider]

Anti-Aliased: Fourth Edition and the Kamehameha Fallacy

Filed under: Culture, Opinion, Anti-Aliased


I've wanted to do a post on Dungeons and Dragons Fourth Edition for a while now, but I just couldn't put my finger on what I wanted to talk about with it. The rules are very much made in the vein of World of Warcraft -- you can tell that by just opening up the book, going to the classes and seeing all of the various powers that you can obtain by leveling -- and the whole system feels a bit more MMO-ish than normal. The funny part is, if you're expecting a "D&D Fourth Edition blows" rant, you're not going to get one.

Instead, let me entertain your opinions on the way we design our MMOs. This column is dedicated to something I like to call the "Kamehameha Fallacy," otherwise lovingly known as the "Mine's Bigger!!!!!11one" syndrome. This fallacy is the reason you're addicted to MMOs, the reason you hate Dungeons and Dragons Fourth Edition, and the reason today's MMO leader (World of Warcraft) is doomed to fail all wrapped up into one little ball.

Continue reading Anti-Aliased: Fourth Edition and the Kamehameha Fallacy

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Age of Conan leads the pack in Golden Joystick nominations

Filed under: World of Warcraft, Age of Conan, EVE Online, Guild Wars, Lord of the Rings Online, Culture, News items

Each year, a group of gaming media outlets (including CVG, GamesRadar, and several others) puts on the Golden Joystick Awards. The nominees are chosen by -- well, we don't know who -- but the winners are selected by popular vote. Yesterday, the short list (or the nominee list, if you prefer) went live, and voting began.

EVE Online, World of Warcraft, Guild Wars, The Lord of the Rings Online, and Age of Conan are all nominated in the "Best Online Game" category. World of Warcraft's Wrath of the Lich King expansion even broke out of the genre by receiving a nomination for the "One to Watch" award. However, the big MMO on the list this year is Age of Conan. It has additionally been nominated for PC Game of the Year and Ultimate Game of the Year.

If you want to be part of the process, go pick your favorite MMO from the list for the Best Online Game award, and if Wrath of the Lich King or Age of Conan strike your individual fancy, vote for them in their other categories as well. Or you could just not vote for any MMOs at all. Your choice.

A winning WAR-mula

Filed under: New titles, Warhammer Online, News items


There's a tendency for everyone in the MMO industry to speculate how well an upcoming MMO will or won't perform and whether or not it'll take a chunk of the World of Warcraft pie. While that's all good and fun we sometimes forget that a game's success can be determined by some simple modifiers. The Warhammer Online blog WAAAGH! has taken some time to think about those modifiers and what they mean for EA Mythic and their newest MMO coming to market.

It's essentially a list of ten things that WAAAGH! feels will either make or break Warhammer Online. After looking over the list with a steady eye our conclusion is that everything listed is something that EA Mythic has most of the responsibility for handling. Well, except for the marketing. Electronic Arts will be taking care of that for the most part, although we would hope that EA Mythic gets some say in how that's handled. As for the parts of the equation that EA Mythic cannot control -- such as timing, market climate, WotLK release -- we suppose they'll just have to hope for the best.

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