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Second Life content creators face genuine dilemmas

Filed under: Business models, Culture, Economy, Opinion, Second Life, Virtual worlds

Content theft has always been something of an issue in Second Life, though there seems to be less of it going on in per capita terms than in the physical world. That said, it is interesting to see Second Life content creators increasingly moved towards positions maintained by music and movie publishers in the physical world.

"Why would anyone walk into a store and spend 400 or 500 Linden on a dress, if they can get a dress of similar quality for free or very cheap from a reseller," asks Ziggy Quirk.

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