Xfire's Age of Conan statistics eschew easy classification
Filed under: Fantasy, Age of Conan, Business models, MMO industry
On the surface, the numbers look less than optimistic. From a peak of about 80,000 player hours around the time of launch, the game is hovering around in the mid-30's this weekend. This data may be less than helpful for a number of reasons, however. For one, we don't have reliable trend data about how similar games like Lord of the Rings Online (which pulled in a quarter of the minutes played per day over the same period) have fared immediately post-launch, and we don't know how reliable a sample Xfire users actually are. Still, expect these numbers to continue to be bandied about as proof of one thing or another.




















